If he puts up two blues, each will have an equal amount in the pool, and as no one will have anything more to say, the betting must stop, and the hands must be shown. But if D raises A again, by putting up four blues instead of two, he gives A another say, and perhaps A will raise D in turn. Although B may have had quite enough of this, he must either put up four more blues, the two raised by D and the further raise by A, or he must abandon his hand. If B throws down his cards he loses all claim to what he has already staked in the pool, four blues and a red, besides his straddle and ante. Let us suppose he drops out, and that D just calls A, by putting up two blues only, making the amount he has in the pool exactly equal to A’s, eight blues and a red, besides the antes. This prevents A from going any further, because it is not his turn to say anything. He is not asked to meet any one’s raise, nor to make any bet himself, but simply to show his hand, in order to see whether or not it is better than D’s. _=SHOWING HANDS.=_ It is the general usage that the hand _=called=_ must be shown first. In this case A’s hand is called, for D was the one who called a halt on A in the betting, and stopped him from going any further.

A piece of ground was then chosen, and divided into three compartments, of which the middle one was called Hell. It was the object of the couple condemned to this division to catch the others who advanced from the two extremities (figs. 1, 2), in which case a change of situation took place, and Hell was filled by the couple who were excluded by pre-occupation from the other place (fig. 3). In this catching, however, there was some difficulty, as by the regulations of the game the middle couple were not to separate before they had succeeded, while the others might break hands whenever they found themselves hard pressed. When all had been taken in turn, the last couple was said to be in Hell, and the game ended.--Dekker s _Works_, iv. 434. Jamieson calls this a game generally played by young people in a corn-yard. Hence called _barla-bracks about the stacks_, S.

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=_ There must be four winners; the ladies with the best scores for the N & E hands respectively, and the gentlemen with the best S & W scores. If a choice is necessary, the lady and the gentleman taking the greatest number of tricks above the average should be selected as the winners. _=MARRIED COUPLES.=_ Safford has an ingenious schedule for eight married couples, so arranged in two sets that no husband and wife are ever in the same set at the same time. When seven sets have been played, every lady will have overplayed four hands against every other lady and gentleman, including four held by her husband. The same will be true of every man. Indicators are placed on the tables to show players their successive positions. The numbers represent the husbands, and the letters the wives, the couples being a-1, b-2, etc. The couple a-1 always sit still; the ladies go to the next higher letter of the alphabet, and the men to the next higher number; _=h=_ going to _=b=_, as _=a=_ sits still; and 8 to 2. [Illustration: N N N N +-----+ +-----+ +-----+ +-----+ | 6 | | 3 | | f | | c | W|a 1 2|E W|d 2 8|E W|1 3 b|E W|4 4 h|E | g | | e | | 6 | | 5 | +-----+ +-----+ +-----+ +-----+ S S S S ] One hand is dealt at each table, and overplayed at each of the others.

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Still it is an earlier version than those which are now printed for the first time, and may without doubt be looked upon as genuine. Taking all the incidents of the various versions as the means by which to restore the earliest version, it would appear that this might have consisted of the following lines:-- Draw a pail of water For a lady s daughter; Her father s a king, her mother s a queen, Her two little sisters are dressed in green, Stamping grass and parsley, marigold leaves and daisies; Sift the lady s oatmeal, sift it into flour, Put it in a chestnut tree, let it lie an hour; Give a silver pin and a gold ring, One and a hush! two and a rush! Pray, young lady, pop under a bush; My bush is too high, my bush is too low, Please, young lady, come under my bow! (_d_) This restoration of the words, though it probably is far from complete, and does not make so good a game rhyme as the reduced versions, nevertheless shows clearly enough that the incidents belong to a ceremonial of primitive well-worship. The pulling of the hands backwards and forwards may be taken to indicate the raising of water from a well. If this is conceded, the incidents might be grouped as follows:-- (1.) Drawing of water from a well. (2.) For a devotee at the well. (3.) Collecting flowers for dressing the well. (4.

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When the dealer comes to his own hand, he must distinctly announce the number of cards he takes. He must also inform any player asking him how many cards he took, provided the question is put before the player asking it has made a bet, and it is put by a player who has made good his ante to draw cards. In dealing the cards for the draw, the pack is not cut again, the cards being dealt from the top, beginning where the deal before the draw left off. As each player asks for his cards he must discard those he wants replaced, and he must receive the entire number he asks for before the next player is helped. In some places it is the custom for all those who have made good the ante to discard before any cards are given out. This is not good poker, as it prevents the dealer from seeing that the number discarded is equal to the number asked for. Should any card be found faced in the pack, it must be placed on the table among the discards. Should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such card must not be taken by the player under any circumstances, but must be placed with the discards on the table. A player whose card is exposed in this manner does not receive a card to take its place until all the other players have been helped. [The object of this rule is to prevent a dealer from altering the run of the cards in the draw.

Should the dealer expose any of his own cards in dealing, that does not invalidate the deal. The deal passes in regular rotation to the left, each pack being used alternately. _=MAKING THE TRUMP.=_ The deal being complete, the player opposite the dealer cuts the still pack, and the player on his right turns up the top card for the trump. The suit to which this card belongs is called _=First Preference=_, and the suit of the same colour is called _=Second Preference=_, or _=Colour=_. The two remaining suits are known as _=Plain Suits=_ for that deal. The cards having been dealt, and the trump turned, each player carefully sorts and counts his cards, to see that he has the correct number, thirteen. A player having more or less than his right proportion should at once claim a misdeal; for if he plays with a defective hand he cannot win anything that deal, but must stand his proportion of all losses incurred, besides paying a forfeit of four red counters to the pool. _=OBJECTS OF THE GAME.=_ In Boston, each player has an opportunity to announce that he is willing to undertake to win a certain number of tricks, if allowed the privilege of naming the trump suit; or to lose a certain number, there being no trumps.

Where s the ox? The butcher has killed it. Where s the butcher? The rope has hanged him. Where s the rope? The rat has gnawed it. Where s the rat? The cat has killed it. Where s the cat? Behind the door, cracking pebble-stones and marrow-bones for yours and my supper, and the one who speaks first shall have a box on the ear. --Halliwell s _Nursery Rhymes_, p. 222. The children are seated, and the questions are put by one of the party who holds a twisted handkerchief or something of the sort in the hand. The handkerchief was called hewley puley, and the questions are asked by the child who holds it. If one answers wrongly, a box on the ear with the handkerchief was the consequence; but if they all replied correctly, the one who broke silence first had that punishment.

There is another play (at these wakes) called Kicking the Brogue, which is even ruder than Riding Father Doud, and a third one called Scuddieloof. --Mactaggart s _Gallovidian Encyclopædia_. Patterson (_Antrim and Down Glossary_) mentions a game called Leap the Bullock, which he says is the same as Leap-frog. Dickinson s _Cumberland Glossary Supplement_, under Lowp, says it means a leap or jump either running or standing. The various kinds include Catskip --one hitch, or hop, and one jump; Hitch steppin --hop, step, and lowp; a hitch, a step, and a leap; Otho --two hitches, two steps, and a leap; Lang spang --two hitches, two steps, a hitch, a step, and a leap. See Accroshay, Knights, Leap-frog. Lubin [Music] --Hexham (Miss J. Barker). [Music] --Doncaster (Mr. C.

Ten innings constitute a game. The maximum is 20. FOUR BACK. [Illustration: 4 3 2 1 O O O O ] The pins are spotted as above. Three balls (not exceeding 6 inches in size) are allotted to each inning. Each pin counts as spotted, and only one pin can be made at a time; if more than one pin is made with one ball, it is termed a break, and the player loses that inning and scores nothing. There are no penalties. The dead wood must be removed. Any pins knocked down through the dead wood remaining on the alley cannot be placed to the credit of the players. TEN PINS--HEAD PIN OUT.

It is not permissible to reduce the revoking player’s _=tricks=_ to nothing. At least one must be left in order to prevent slams being made through revoke penalties. _=Cards Played in Error.=_ Vivant is not liable to any penalty for dropping his cards face up on the table; but if he or Mort plays two cards at once to a trick, the adversaries may select which they will allow to be played. The adversaries are subject to the same penalties as in whist for all cards played in error. _=Leading Out of Turn.=_ If Vivant or Mort lead out of turn, the adversaries may let the lead stand, or demand it be taken back. If it was the turn of neither, no penalty can be enforced, and if all have played to the trick, the error cannot be corrected. _=Taking Tricks.=_ The methods of taking tricks, and placing them so that they can be easily counted, have been fully described in connection with whist.

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If it was a black Knight it would be on K B 6, reckoning from the black side of the board for the black pieces. In order to test your understanding of this system of notation, which is very important in following published games or problems, take the board and men, white side next you, and set up the following position, remembering that when no number is given, the piece stands upon the square originally occupied by the piece which gives its name to the file:-- Black men;--King on Q R’s; Queen on Q Kt’s; Pawns on Q R 2, and Q Kt, 3; Rook on Q R 3. White men;--King on Q Kt 5; Queen on Q B 6. Now look at Diagram No 11, and see if you have it right. In addition to the notation of position, there is that of action. If a dash is placed between the initials of the piece and the definition of the square, it shows first the piece moved, and then the square to which it is moved. In Diagram No 11, for instance, Black’s only move to cover the check would be given: Q-Q Kt 2; and White’s continuation would be given; Q-K 8. The first of these might be abbreviated by saying, Q-Kt 2, because there is only one Kt 2 to which the Queen could be moved. The moves of the white pieces are always given first, either in the left hand of two vertical columns, which are headed “White,” and “Black” respectively; or above a line which divides the white move from the black, the latter form being used in text-books, the former in newspapers. The moves in Diagram No.

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Honey Pots. Hood. Hoodle-cum-blind. Hoodman Blind. Hooper s Hide. Hop-crease. Hop-frog. Hop-score. Hop-scotch. Hop, Step, and Jump.

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Of the first Chambers and Mactaggart practically give the same account. The latter says, Two of the swiftest boys are placed between two doons or places of safety; these, perhaps, are two hundred yards distant. All the other boys stand in one of these places or doons, when the two fleet youths come forward and address them with the rhyme. When out, they run in hopes to get to Babylon or the other doon, but many get not near that place before they are caught by the runners, who taens them, that is, lay their hands upon their heads, when they are not allowed to run any more in that game, that is, until they all be taened or taken. The Norfolk game seems to resemble the Scotch, though in a much less complete form. Miss Matthews describes it as follows:-- A line of children is formed, and the two standing opposite it sing the questions, to which the line reply; then the two start off running in any direction they please, and the others try to catch them. [Illustration: Fig. 1.] [Illustration: Fig. 2.

Peno Rose beat me to it. He showed me several rows of teeth, the way sharks will. Half of this joint is mine, he snarled, holding a hand lightly against my chest. He knew me better than to push. _My_ half is hiring you. The whiff of garlic over my shoulder told me that Simonetti had followed me, too. He didn t have any reservations about grabbing me and twisting me around and giving me a real face-full. If you know what s good for you, you ll get out of here. Freak? I said, laying it on his mitral valve. After his heart had missed about eight beats, he started to sink, and I quit the lift.

_=COUNTERS=_ or whist markers may be used for keeping the score, but it is much more common to use the small cards from the deleted portion of the pack. The game is five points, and the best method of scoring is to use the 4 and 3 of any suit. When the 3 is face up, but covered by the 4 face down, it counts _=one=_. When the 4 is face up, covered by the 3 face down, it counts _=two=_. When the 4 is face down, covered by the 3 face up, it counts _=three=_. When the 3 is face down, covered by the 4 face up, it counts _=four=_. [Illustration: [🃓 covered by [🃔 covered by [🃓 covering a [🃔 covering a facedown card] facedown card] facedown card] facedown card] ONE. TWO. THREE. FOUR.

--Jamieson. Kiss in the Ring [Music] --Nottingham (Miss Youngman). [Music] --Lancashire (Mrs. Harley). [Music] --Earls Heaton, Yorks. (H. Hardy). I. I sent a letter to my love, And on the way I dropped it; And one of you have picked it up And put it in your pocket. --Dorsetshire (_Folk-lore Journal_, vii.

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|grass. | | 3.|Thus, and thus, and |This, and that, and | -- | | |thus. |thus. | | | 4.| -- | -- |Dusty, dusty day. | | 5.| -- | -- | -- | | 6.|Please may we have a |Come all ye fair |Come all ye pretty | | |pretty lass. |maids.

King o the Castle. King Plaster Palacey. King William. King s Chair. Kirk the Gussie. Kiss in the Ring. Kit-cat. Kit-cat-cannio. Kittlie-cout. Knapsack.

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The marker calls the colour of the player whose turn it is, and notifies him which ball will play on him, so that he may play for safety if he can. The following are Brunswick-Balke-Collender Co.’s rules: The WHITE BALL is spotted. RED BALL plays upon WHITE. YELLOW ” RED. GREEN ” YELLOW. BROWN ” GREEN. BLUE ” BROWN. PINK ” BLUE. SPOT-WHITE ” PINK.

Be glad, Wally Bupp, I had time to tell myself. Be glad for a mechanical mind. Where do you lift four thousand pounds of car aimed right at you? Well, there is a small valve, can t weigh half an ounce, lightly spring-loaded, that is in the power-steering mechanism. I seared a lift at it. You know what happened. The feedback of the power-steering wrenched the wheel from the driver s hand--it was ten times as strong as he was, dragging its power as it did from a four-hundred horsepower shaft turning 30,000 rpm. The car careened and skidded across the curb. It took out a small marble rail around the fountain pool and dived in, still screaming rubber. The fountain went over with a crash and then the racket dwindled off in the shriek of twisted buckets. The turbine had gotten what for in the collision.

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For instance: You hold the Fives of diamonds and spades, and have asked for and received the Five of clubs. If you ask for the heart Five, and miss it, the player with that card may draw all yours; but if you ask for the spade Five, and he gets into the ask, he will at once betray the fact that he holds the fourth Five by asking you for the club Five; but he will never think of asking you for the spade Five, because you asked for it yourself. If you can get into the ask again you can immediately make a trick in Fives. SPECULATION. Any number of persons less than ten can play, each contributing an agreed number of counters to the pool, the dealer paying double. The full pack of fifty-two cards is used, and the cards rank from the A K Q down to the 2. In _=dealing=_, the cards are distributed from left to right, one at a time, until each player has received three. The next card on the top of the pack is turned up, and the suit to which it belongs is the trump, and forms the basis of speculation for that deal. If the turn-up card is an ace, the dealer takes the pool immediately, and the deal passes to the left. If the turn-up is a K Q or J, the dealer offers it for sale, before a card is looked at, and he may accept or refuse the amount offered.

If either the dealer or his partner doubles, the adversary who first doubled may repeat it; or if he passes, his partner may double. This doubling may be continued until the value of each trick over the book is 100 points, when it must cease. _=IRREGULARITIES IN DOUBLING.=_ If the pone doubles before his partner has asked him “Shall I play?” the maker of the trump shall say whether or not the double shall stand. If he allows it to stand it may be redoubled. Should a player redouble out of turn, the one whom he redoubles shall have the right to say whether or not the redouble shall stand. Any consultation between partners as to doubling or redoubling will entitle their adversaries to insist on a new deal. If the eldest hand leads without asking his partner’s permission to play, the pone cannot double without the consent of the maker of the trump. Should the pone ask the eldest hand, “Shall I play?” that does not deprive the eldest hand of the right to double. _=METHOD OF PLAYING.

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He is then certain to catch the other Pedro, or to save three of the four points for High, Low, Jack, and the Game. Those who have played Seven-handed Euchre will at once recognize the similarity of the two games. Both are excellent round games for the family circle. _=Progressive Cinch=_ is played by dealing one round at each table; that is, four deals, each player having the deal once only. The ordinary game of Cinch is played, and the pair having the fewest points to go at the end of the four deals progress to the next higher table. Ties cut to decide, high going up. On arriving at the next table, the partners divide, and another game of four deals is played, the winning pair again progressing. The general arrangements for the original positions of the players, and the prizes to be given, are the same as in Progressive Euchre, and have been fully described in connection with that game. _=Blind Cinch.=_ Instead of giving each player thirteen cards at once, the hands are dealt in two parts.

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See Curcuddie, Cutch-a-cutchoo, Hop-frog. Hiry-hag A boys game, in which several, joining hands, endeavour to catch another, who, when caught, is beaten with caps, the captors crying out-- Hiry-hiry-hag, Put him in a bag, &c. --Ross and Stead s _Holderness Glossary_. Hiss and Clap All the boys are requested to leave the room, when the girls take their seats, leaving a vacant place on the right side of each girl for the gentleman of her choice. Each boy in turn is then summoned by another who acts as doorkeeper, and asked to guess which lady he imagines has chosen him for her partner. Should he guess rightly he is allowed to take his seat by the lady who has chosen him, while the other girls loudly clap hands. Should he guess wrongly he is hissed, and sent out of the room by the doorkeeper.--Cork, Ireland (Miss Keane). At Long Eaton in Nottinghamshire Miss Youngman records a similar game to this, with a rhyme that is probably taken from a popular song or ballad. The successful candidate for the girl s choice claims a kiss, but if unsuccessful he is beaten out of the room with knotted handkerchiefs.