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If the total of the tricks taken by the same team on the N & S and the E & W hands is not 13, it must be a loss or a gain. At the end of the 24 hands, the result of the match can be immediately ascertained by laying side by side the score cards of the East and West hands played at the same table. The North and South scores are not compared, because the laws say they may be incorrect, but the East and West must be, officially, right. We give on the two preceding pages an illustration of the full score of a match. The check marks in the 6th column show that the N & S players compared the score with the E & W before turning down their cards. The figures in the 2nd column are the gains on the various hands. The figures in the 7th column show which of the four players whose names appear at the top of the score-card were partners for that series of hands. The result shows that the O team had a majority of one trick at table No. 1, while the X team had a majority of three tricks at table No. 2, leaving them the winners of the match by two tricks.

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The following might be a keno card, No. 325:-- [Illustration: +----+----+----+----+----+----+----+----+----+ | 1 | | 26 | | 45 | 53 | | 77 | | +----+----+----+----+----+----+----+----+----+ | | 10 | 28 | =3=| =2=| =5=| 62 | 79 | 83 | +----+----+----+----+----+----+----+----+----+ | 4 | 12 | | 37 | | 67 | | 90 | +----+----+----+----+----+----+----+----+----+ ] Some cards have more than three rows of figures on them, but none have more than five in one row. The cards are left on the tables in large numbers, and any number of persons may play. Each selects as many cards as he wishes, or thinks he can watch, and places upon them their price, usually twenty-five cents each. An assistant comes round and calls out the numbers of all the cards to be played, and they are “pegged” on a large board provided for the purpose. Ninety small ivory balls, with flattened surfaces to carry the numbers, are placed in a keno goose, which looks like a coffee urn with the spout at the bottom. This spout can be screwed out to put in the balls, and is controlled with a spring cut-off like a powder horn, which lets out only one ball at a time. When all the cards have been pegged, the goose is rapidly revolved several times back and forth, and then a number is taken out, and placed in a little tray with ninety depressions in it, numbered in regular order, which hold the balls as they come from the goose. The keno roller calls each number distinctly, and the players who find it on their cards cover it with a button. The first player to get a horizontal row of five numbers covered in this manner, calls out “Keno!” or bangs the table with a card, and that stops the game.

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This new babe leaned over toward me and stuck her nose up against mine. It was long, thin, and not a little red. Billy Joe! she said, and sniffled loudly. My darlin Billy! How near-sighted can you get? I don t think there s such a thing as a case of mistaken identity around a guy like me. I didn t know her darlin Billy from Adam s ox. But I d have bet a pretty we didn t look alike. You re wasting it, I told her, looking out over the crap tables. It s new, and different. But I m not _anybody s_ darling. A jerk of my head told her to move on.

If a player wrongly announces 8 or 9, he cannot draw cards unless his point was 10 or 20. _=Drawing.=_ If none of the three can show 8 or 9, the banker must offer a card to the player on his right. The card must be slipped off the pack and offered face down. If the player on the right refuses, it is offered to the player on the left, and if he also refuses, the banker must take it himself. If the player on the right takes it, the player on the left may ask for a card also; but whether he does so or not, the banker is not obliged to draw unless he chooses, after the first card offered has been taken by either player. When the card is taken it is turned face up, and left on the table in front of the person to whom it belongs. Only one card may be drawn by any player, and all the hands are then exposed. Ties are a stand-off. The banker pays all bets on the side that is nearer 9 than himself, and wins all on the side which is not so near 9 as himself.

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THE RUBBER. 1. The rubber is the best of three games. If the first two games are won by the same players, the third game is not played. SCORING. 2. A game consists of five points. Each trick, above six, counts one point. 3. Honours, _i.