Where s the servant to sleep in? Servant can sleep in the pig-sty. Where s the pig to sleep in? The pig can sleep in the wash-tub. Where shall we wash our clothes? Wash our clothes at the sea-side. If our clothes should swim away? Then take a boat and go after them. O what should we do if the boat should sink? O then we should all of us be at an end. --Swaffham, Norfolk (Miss Matthews). XIII. We want to buy a wash-pan, wash-pan, wash-pan, We want to buy a wash-pan, early in the morning. Where will you get the money from, money from, money from? We ll sell my father s feather bed, feather bed, feather bed. Where will your father sleep? Father ll sleep in the boys bed.
The great point is to lead losing cards from one hand and discard dangerous cards in other suits from the other hand whenever possible. The opponents of a nullo should lead their shortest suits, so as to get discards later, keeping their eyes on the dummy and forcing it to win tricks whenever possible, but never allowing it to get a discard. The partner’s leads should be returned unless a singleton can be led at once. It is usual to lead the top of two cards, the intermediate of three or more, and to avoid leading suits that are safe, with small cards at the bottom. ILLUSTRATIVE AUCTION HANDS. Z is the dealer in both instances, but Y makes the winning declaration, so that B leads for the first trick. The first illustration is straight auction; the second is a nullo. The underlined card wins the trick and the card under it is the next one led. +------+-----+-----+----+ +------+-----+-----+-----+ | A | Y | B | Z | | A | Y | B | Z | +------+-----+-----+----+ +------+-----+-----+-----+ | _Q♠_| 2♠ | 9♠ |♣2 | 1 | _A♢_| Q♢ | J♢ | 9♢ | | _A♠_| 6♠ | 8♠ |♡3 | 2 | _K♢_| 6♢ | 8♢ | 5♢ | | _K♠_| 10♠ | 4♠ |♡7 | 3 | _10♢_| 4♢ | ♡A | 3♢ | | 5♠ | _J♠_| 3♠ |♡J | 4 | J♠ | 3♠ | 9♠ | _A♠_| | 2♢ | _Q♢_| 4♢ | 5♢ | 5 | 5♠ | Q♠ | _K♠_| 6♠ | | 10♢ | 9♢ | 7♢ |_J♢_| 6 | ♣Q | ♣6 | ♣J |_♣K_ | | ♡ 4 | 3♢ | 8♢ |_A♢_| 7 | 7♢ |_♡J_ | ♡5 |♡10 | | 7♠ | ♡5 |♡ 9 |_K♢_| 8 | 10♠ | ♡7 |_♡Q_ |♡ 9 | | ♡ 8 | ♣3 |♡ 2 |_6♢_| 9 |_♣ 5_ | ♣4 | ♣2 |♣ 3 | | ♣ 4 |_♣Q_ |♣10 |♣9 | 10 | _7♠_| 2♠ | 4♠ |♡ K | | ♣ 5 |_♣A_ |♡ 6 |♣7 | 11 | ♣10 | ♡4 |_♣A_ |♡ 8 | | ♣ 8 |_♣K_ |♡10 |♡Q | 12 | ♣ 8 | ♡3 |_♣9_ |♡ 6 | |_♣ J_ | ♣6 |♡ A |♡K | 13 | ♣ 7 | 2♢ | 8♠ |♡ 2 | +------+-----+-----+----+ +------+-----+-----+-----+ In the first example the dealer, Z, bids a heart. A says one royal and Y two clubs.
To him the idea was broached more fruitfully. We got two forces of toy soldiers, set out a lumpish Encyclopaedic land upon the carpet, and began to play. We arranged to move in alternate moves: first one moved all his force and then the other; an infantry-man could move one foot at each move, a cavalry-man two, a gun two, and it might fire six shots; and if a man was moved up to touch another man, then we tossed up and decided which man was dead. So we made a game, which was not a good game, but which was very amusing once or twice. The men were packed under the lee of fat volumes, while the guns, animated by a spirit of their own, banged away at any exposed head, or prowled about in search of a shot. Occasionally men came into contact, with remarkable results. Rash is the man who trusts his life to the spin of a coin. One impossible paladin slew in succession nine men and turned defeat to victory, to the extreme exasperation of the strategist who had led those victims to their doom. This inordinate factor of chance eliminated play; the individual freedom of guns turned battles into scandals of crouching concealment; there was too much cover afforded by the books and vast intervals of waiting while the players took aim. And yet there was something about it.
King: She left the key in the church-door. Bull: Steel or iron? He then forces his way out of the ring, and whoever catches him becomes Bull.--Berrington (Burne s _Shropshire Folk-lore_, pp. 519, 520). Another version is that the child in the centre, whilst the others danced around him in a circle, saying, Pig in the middle and can t get out, replies, I ve lost my key but I will get out, and throws the whole weight of his body suddenly on the clasped hands of a couple, to try and unlock them. When he had succeeded he changed the words to, I ve broken your locks, and I have got out. One of the pair whose hands he had opened took his place, and he joined the ring.--Cornwall (_Folk-lore Journal_, v. 50). (_b_) Mr.
V. If he looks at the trump card before the deal is completed. VI. If he places the trump card face downward upon his own or any other player’s cards. A misdeal loses the deal, unless, during the deal, either of the adversaries touches a card or in any other manner interrupts the dealer. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, the misdealer deals again with the same cards. In Boston he forfeits a red counter to the pool for his error. THE TRUMP CARD. 18. The dealer must leave the trump card face upward on the table until it is his turn to play to the first trick; if it is left on the table until after the second trick has been turned and quitted, it is liable to be called.
B. Gomme). (_b_) A ring is formed by each child holding one end of a handkerchief. One child stands in the centre and acts as leader. The ring moves round slowly. The leader says the words as above while the ring is moving round, and then suddenly calls out whichever he chooses of the two sayings. If he says Hold fast! every one must immediately let go the corner of the handkerchief he holds. They should all fall to the ground at once. When he says Let go! every one should retain their hold of the handkerchief. Forfeits are demanded for every mistake.
Gomme. Clapham Miss F. D. Richardson. Hersham _Folk-lore Record_, vol. v. Redhill Miss G. Hope. SUSSEX { Parish s _Dialect_, Holloway s { _Dictionary_, Toone s _Dictionary_. Hurstmonceux Miss Chase.
No consultation with partner is allowed. _=METHOD OF PLAYING.=_ The player to the left of the dealer begins by leading any one of his exposed cards, and the others must follow suit if they can; either with one of their exposed cards, or with their down cards. A player having none of the suit led may either discard or trump. The highest card played of the suit led wins the trick, and trumps win all other suits. The side winning the trick takes it in and arranges it just as at Whist. Before leading for the next trick all cards which have been uncovered are turned face up. If any person has played his down card he will have no card to turn up, none having been uncovered. The cards cannot under any circumstances be shifted from their original positions. If a player has five cards face up, covering five cards face down, he cannot shift one of the exposed cards to the empty sixth place, and uncover another card.
Then they return.] Now where have you been? Up to Uncle John s. What for? Half a loaf, half a cheese, and half a pound of butter. Where s my share? Up in cupboard. Tisn t there, then! Then the cat eat it. And where s the cat? Up on the wood [_i.e._, the faggots]. And where s the wood? Fire burnt it. Where s the fire? Water douted it [_i.
_=Over-trumping=_ is generally regarded as bad policy when a player has a good suit, and sufficient trump strength to justify him in hoping to do something with it. The refusal to over-trump, unless the trump played is a high one, should be regarded by the partner as a call. It is sometimes necessary to over-trump partner in order to get the lead. For instance: A player holds the two best trumps, and all winning cards of a plain suit, while the player on his right has a losing trump. In such a position the player with the two best trumps should trump any winning card his partner leads, or over trump him if he trumps, so as to prevent the adversary from making that losing trump. _=Under-trumping, or the Grand Coup=_, is playing a low trump on a trick that partner has already trumped with a higher, in order to avoid the lead. For instance: A player holds major tenace in trumps with a small one, and knows that the minor tenace is on his right. Four cards remain in each hand. The player on the left leads; Second Hand trumps; Third Hand follows suit. If the Fourth Hand keeps his three trumps, he must win the next trick, and lose the advantage of his tenace.
--Keith (Rev. W. Gregor). [Illustration] See Chickidy Hand, Whiddy. Hunting [Music] --Earls Heaton (Herbert Hardy). [Music] --Epworth (C. C. Bell). I. Oh, a-hunting we will go, a-hunting we will go; We ll catch a little fox and put him in a box, And never let him go.
I won t rise, I won t rise off of my poor feet, To see my dear mother lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your poor father lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor father lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your dear sister lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor sister lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your poor brother lie dead at your feet. I won t rise, I won t rise off of my poor feet, To see my poor brother lie dead at my feet. Rise daughter, rise daughter, off of your poor feet, To see your dear sweetheart lie dead at your feet. I will rise, I will rise off of my poor feet, To see my dear sweetheart lie dead at my feet. --Barnes, Surrey (A.
The first bidders are always at a disadvantage, because they know nothing of the contents of the other hands; but after one or two players have made a bid, those following them can judge pretty well how the cards lie. For instance: The seven players are _=A=_ _=B=_ _=C=_ _=D=_ _=E=_ _=F=_ _=G=_. _=A=_ deals, and _=B=_ bids 2 in hearts. _=C=_ and _=D=_ pass. _=E=_ bids 3 in clubs; and _=F=_ says 4 in hearts. It is evident that _=F=_ is bidding on _=B’s=_ offer in hearts, and intends to choose him for a partner. _=G=_ finds in his hand four good spades and the Joker, but neither Bower. He may safely bid 5 or 6, taking _=E=_ for a partner if successful, as _=E=_ very probably has one or both the black Bowers. If he bids 5 only, the dealer, _=A=_, would have an excellent chance to bid 6 in hearts, and to take _=B=_ and _=F=_ for two of his partners, and _=G=_ for the third, trusting to find him with the Joker, or at least protection in one or both black suits. If the successful bidder has had no previous bids to guide him in his choice of partners, he should take those who have the lowest scores, if the scores are known; because it is to his advantage to avoid advancing those who are perhaps already ahead.
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SEC. 4. Before a trick is turned and quitted any player may require any of the other players to show the face of the card played to that trick. SEC. 5. If a player names a card of a trick which has been turned and quitted or turns or raises any such card so that any portion of its face can be seen by himself or his partner he is liable to the same penalty as if he had led out of turn. LAW VII.--CARDS LIABLE TO BE CALLED. SEC. 1.
Page 328: reference to the game Spanish Fly, which does not occur in either volume (nor does the phrase). Page 402: reference to Ghost in the Garden and Ghost in the Copper. Neither is described as a separate game; probably the reference is to Ghost at the Well. Textual remarks: At least some of the quotations presented by the author are not verbatim quotations, they have been edited by the author (for example Aubrey on cockle-bread). Volume II. In the Addenda, the original work uses Arabic rather than Roman numerals for different variants; this has not been changed. The original work uses both 2-4 and 2/4 to indicate musical time; this has not been standardised. Page 199: Love another like sister and brother is probably a mistake (Love one another like sister and brother). Page 336/7: The original work does not give a source or authority for variation XXV. Changes made to the original text: Footnotes have been moved to end of the description of the game.
As soon as the board is filled, each man counts up his colour, and the one that has the majority wins the game. HALMA. This is played on a board with 256 squares, each player having nineteen men of distinguishing colours. At the start the men are placed in an enclosure at the corner of the board, called a “yard.” The object of the player is to get his men out of his own yard and into his adversary’s. The men move one square at a time, like a king at chess, unless a man gets to the square adjoining that occupied by another man with a space beyond it. Whether the adjoining man is his own or his adversary’s, the player can hop over it into the vacant space beyond, and he can make as many hops as there are men and spaces. This being so, a player will try to make “ladders” with his own men, placing them in a line diagonally, with a space between each, and will then hop his men over them all. As soon as he gets all his men into his adversary’s yard the game is ended. Special directions always come with the apparatus.
=_ In addition to the rank of the cards themselves, the suits outrank one another, except in Nullo, clubs being always the best, then spades, hearts and diamonds. The Germans have various names for the suits, that first given in each instance being in common use among modern Germans. _=Clubs=_: Kreuz, Trefle, Eicheln, Eckern, or Braün. _=Spades=_: Pique, Schüppen, Laub, or Grün. _=Hearts=_: Hertzen, Cœur, or Roth. _=Diamonds=_: Carreau, Schellen, Eckstein, Ruthen, or Gelb. In the German notation of card games and problems, the suits are indicated by the French terms: clubs, _=tr=_ for trefle; spades, _=p=_ for pique; hearts, _=co=_ for cœur; diamonds, _=car=_ for carreau. The cards are indicated by the initials; A K D B Z 9 8 7, which stand for As, König, Dame, Bube, Zehn, etc. The winning card in each trick is always printed in full-faced type. The cards of each suit are divided into two parts, known as counting cards, _=Zahlkarten=_, and those having no counting value; _=Fehlkarteten=_ or Ladons.
4 Eights, reverses in business or love; 3 Eights, marriage; 2 Eights, trouble. 4 Sevens, intrigues; 3 Sevens, pleasure; 2 Sevens, small affairs and gossip. _=THE CONSULTATION.=_ There are several ways of telling fortunes, but one example will suffice. The most important thing is to know what your client wants to be told, and the next is to be sure that she cuts the cards with her left hand. The cards are shuffled, presented to be cut, and then counted off into sevens, every seventh card being laid face up on the table, the six intermediates being placed on the bottom of the pack each time. When twelve cards have been obtained in this manner, they are laid out in a row, and examined to see if the card representing the questioner is among them. If not, they must be gathered, shuffled, cut, and dealt again. A married man with light hair would be the ♢ K, with dark hair, the ♣ K. If he claims to be single, the ♡ J.
VII. Isabella, Isabella, Isabella, Farewell! Last night when we parted I believed you broken-hearted, As on the green mountain You stands [_qy._ sang] like a lark. Go to church, love, go to church, love, Go to church, love, Farewell! In the ring, love, in the ring, love, In the ring, love, Farewell! Give a kiss, love, give a kiss, love, Give a kiss, love, Farewell! Isabella, Isabella, Isabella, Farewell! --Fernham and Longcot (Miss I. Barclay). VIII. Isabella, Isabella, Isabella, Farewell! Last night when I departed I left her broken-hearted; On the hill yonder there stands your young man. Fetch him here, love, fetch him here, love, Fetch him here, love, Farewell! Shut the gates, love, shut the gates, love, Shut the gates, love, Farewell! Open the gates, love, open the gates, love, Open the gates, love, Farewell! Go to church, love, go to church, love, Go to church, love, Farewell! Show your ring, love, show your ring, love, Show your ring, love, Farewell! --Hanbury, Staffs. (Miss E. Hollis).
When the deal is complete, there will be six hands on the table, three belonging to each player. [Illustration: +-----+ +-----+ +-----+ | | | | | | | | | | | | | | | | | | +-----+ +-----+ +-----+ 1ST HANDS. 2ND HANDS. 3RD HANDS. +-----+ +-----+ +-----+ | | | | | | +------+ | | | | | | |Trump.| | | | | | | +------+ +-----+ +-----+ +-----+ ] When three play, the cards are dealt in much the same manner; two separate hands of six cards being given to each player. When four, five, six, seven, or eight play, the cards are dealt in rotation from left to right until the pack is exhausted, the last card being turned up for the trump. When five or seven play, either the spade 6 must be thrown out of the pack, or the thirty-sixth card must be shown, after the dealer has turned the thirty-fifth for the trump. When eight play, all four sixes are deleted. The deal passes to the left, each player dealing in turn until the game is finished.
_=25.=_ When a ball has been taken up, and any other than the next player’s ball stop on the spot it occupied, the ball so taken up must remain in hand till it can be replaced. But if it be the turn of the ball in hand to play before the one occupying its proper place, the latter must be taken up till there be room to replace it. _=26.=_ If the corner of the cushion should prevent the striker from playing in a direct line, he can have any ball removed for the purpose of playing at the object-ball from a cushion. _=27.=_ When three players, each with one life, remain in a pool, and the striker make a miss, the other two divide without a stroke. _=28.=_ Neither of the last two players can star, but if they are left with an equal number of lives each they may divide the pool; the striker, however, is entitled to his stroke before the division. _=29.
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