Pick it up. Hop, not touching lines, from No. 1 to No. 4, and out. Throw stone into No. 2. Do as before. And so successively into Nos. 3 and 4. Next balance stone on shoe, then on the palm of hand, then on the back of hand, then on the head, then on the shoulder, then on the eye (tilt head back to keep it from falling).
| -- | -- | -- | |47.| -- | -- | -- | |48.| -- | -- | -- | |49.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Hurstmonceux. | Shropshire. | Kent. | +---+----------------------+----------------------+----------------------+ | 1.|Where are these great | -- | -- | | |baa-lambs going? | | | | 2.|My fair lady.
If the first finesse of the Jack wins, he should put Dummy in again, so as to take a second finesse of the Queen. Suppose the dealer holds A J 10, and finesses the ten the first time. If it falls to the Queen, he should get Dummy in again, so as to take the second finesse with the Jack. The idea is to take advantage of the fact that the odds are against both King and Queen being in one hand. If they are both on the right, one of them will be played on the small card led from Dummy, and then the dealer can win it with the Ace and force out the other high card with his Jack, which will have become one of the second and third-best of the suit. _=Re-entry Cards.=_ After a suit has been _=cleared=_, or established, it will be necessary to get into the lead with it. For this purpose the dealer must be careful to preserve a re-entry card in the hand which is longer in the suit. Suppose that Dummy’s long suit is clubs, but that the Ace is against him, and that his only winning card outside is the Ace of diamonds. If diamonds are led, and the dealer has the Queen, he must let the lead come up to his hand so as to keep Dummy’s Ace of diamonds for a re-entry to bring the clubs into play after the Ace has been forced out and the suit established.
A number of people sit in a row, or on chairs round a parlour. A lighted wooden spill or taper is handed to the first, who says-- Jack s alive, and likely to live; If he dies in your hand you ve a forfeit to give. The one in whose hand the light expires has to pay a forfeit. As the spill is getting burnt out the lines are said very quickly, as everybody is anxious not to have to pay the forfeit.--Addy s _Sheffield Glossary_. At Egan, in Derbyshire, a number of persons sit round a fire; one of them lights a stick, twirls it round, and says-- Little Nanny Cockerthaw, What if I should let her fa ? The others reply-- Nine sticks and nine stones Shall be laid on thy bare back bones If thou shouldst let fa Little Nanny Cockerthaw. If the ember or lighted stick goes out whilst any one is twirling it round, and whilst the lines are being said, he has to lie on the floor, when stones, chairs, or other articles of furniture are piled upon him.--S. O. Addy.
This field was probably the place where football and other village games were played. These fields adjoin the Bocking fields. In Gosling s Map of Sheffield, 1736, Campo Lane is called _Camper Lane_. The same map shows the position of the old Latin school, or grammar school, and the writing school. These schools were at a very short distance from Campo Lane, and it seems probable that here the game of football was played (Addy s _Sheffield Glossary_). The camping-land appropriated to this game occurs in several instances in authorities of the fifteenth century (Way s Note in _Prompt. Parv._, p. 60). In Brinsley s _Grammar Schoole_, cited by Mr.
Black has left a blot on White’s four-point, and the single white man in the outer table can reach this with the six throw, taking up the black man, and placing it upon the bar. White now has a blot on his four point, which he should cover by playing in a man four points from the outer table, it being better to leave a blot there than at home. [Illustration: +-+-+-+-+-+-++-+-+-+-+-+-+ | | |⛀|⛂|⛀|⛀||⛀|⛀| |⛀| |⛂| | | |⛀| |⛀|⛀||⛀|⛀| | | |⛂| | | | | | | ||⛀| | | | | | | | | | | | || | | | | | | | | | | | | || | | | | | | | || | | | | | | | || | | | | | | | | | | | | || | | | | | | | | |⛂| | |⛂|| | | | | | | |⛂| |⛂| | |⛂||⛂|⛂| | | |⛀| |⛂| |⛂| | |⛂||⛂|⛂| | |⛀|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] When a player has a man that has been hit, and placed upon the bar by the adversary, he must re-enter that man before he moves any others. He may choose for the purpose either of the numbers on the next throw of the dice, and must place his man on the point in the adversary’s home table which agrees with the number selected. Suppose that in the foregoing example, Black’s next throw is five-deuce. He cannot enter the man on the five-point, because it is covered by the enemy: so he must enter upon the deuce point, which is not covered, and must move some other man five points for the throw upon the other die. If both the five and deuce points were covered, Black could not enter on either of them, and as he cannot play until the man on the bar is entered, the throw would be lost, and he would have to wait until his adversary threw and moved in his turn. If two men are upon the bar, both must be entered before any man can be moved. A man may enter and hit a blot at the same time. If a player could get his men round the board without any of them being hit, seventy-seven points on the dice thrown would bring them all home; but as every man hit has to start all over again from his adversary’s home table, it may take a great many throws to get all the men home.
In _=Boston=_ and in _=Solo Whist=_, if the exposed card is a trump, the owner may be called upon by his adversary not to use it for ruffing. If the suit of the exposed card is led, whether trump or not, the adversary may demand that the card be played or not played; or that the highest or lowest of the suit be played. If the owner of the exposed card has no other of the suit, the penalty is paid. Penalties must be exacted by players in their proper turn, or the right to exact them is lost. For instance: In Solo Whist, A is the proposer, B the acceptor, and B has an exposed card in front of him. When Y plays he should say whether or not he wishes to call the exposed card. If he says nothing, B must await Z’s decision. 22. If a player leads a card better than any his adversaries hold of the suit, and then leads one or more other cards without waiting for his partner to play, the latter may be called upon by either adversary to take the first trick, and the other cards thus improperly played are liable to be called; it makes no difference whether he plays them one after the other, or throws them all on the table together, after the first card is played, the others are liable to be called. 23.
Don’t think it necessary to be a Sandow. Many lightweights bowl well. Don’t get discouraged, you can learn. Any able-bodied person, with ordinary nerve and a good eye, can become quite expert with little practice. Don’t let an alley owner use pins that are worn out. Don’t think you can sandpaper a ball without injuring it. It takes an expert mechanic to true up a lignum-vitæ ball. Don’t lay a lignum-vitæ ball away DRY, if you don’t want it to crack. GENERAL LAWS, FOR ALL CARD GAMES. Very few games have their own code of laws, and only one or two of these have the stamp of any recognised authority.
The game consists in hitting a particular button out of this line with the nicker without touching the others. This is generally played in London streets, and is mentioned in the _Strand Magazine_, ii. 515. See Banger, Buttons. Hare and Hounds A boys game. One boy is chosen as the Hare. He carries with him a bag filled with strips of paper. The rest of the boys are the Hounds. The Hare has a certain time (say fifteen minutes) allowed him for a start, and he goes across country, scattering some paper on his way in order to indicate his track. He may employ any man[oe]uvre in order to deceive his pursuers, but must keep up the continuity of his paper track-signs.
Mother says, Come in. ] What have you been doing all this time? Brushing Jenny s hair and combing Jenny s hair. What did her mother give you for your trouble? A silver penny. Where s my share of it? Cat ran away with it. Where s the cat? In the wood. Where s the wood? Fire burnt it. Where s the fire? Moo-cow drank it. Where s the moo-cow? Butcher killed it. Where s the butcher? Eating nuts behind the door, and you may have the nutshells. --London (Miss Dendy, from a maid-servant).
Farewell, ladies, ladies, ladies, and gentlemen too. [Miss Jenny Jones is drying, starching, ironing, ill, worse, dying, and dead in turn. Then--] What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in red? Red s what the soldiers wear, The soldiers wear, the soldiers wear, Red s what the soldiers wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in blue? Blue s what the sailors wear, Sailors wear, sailors wear; Blue s what the sailors wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in black? Black s what the mourners wear, The mourners wear, the mourners wear; Black s what the mourners wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in white? White s what the dead wear, The dead wear, the dead wear; White s what the dead wear, And that will do. --Liphook, Hants (Miss Fowler). XV. Come to see Jinny Jones, Jinny Jones Come to see Jinny Jones, And where is she now? Jinny is washing, is washing, Jinny is washing, And you can t see her now. Very well, very well, lady, lady, Very well, lady, That will do.
| |19.| -- | -- | -- | |20.| -- | -- | -- | |21.| -- | -- | -- | |22.| -- | -- | -- | |23.|He sent letter to turn|He sent letter to turn|He sent letter to turn| | |your head. |your head. |your head. | |24.| -- | -- | -- | |25.