_=Stakes.=_ Each player purchases an equal number of counters from the banker, usually 100. This original _=cave=_ cannot be added to or deducted from. As long as a single counter of it remains the player must call for a sight, just as in freeze-out or table stakes; and not until he is _=decavé=_, [has lost everything,] can he purchase another stake, the amount of which is usually at his own option. _=Blind and Straddle.=_ Before the distribution of the cards, the dealer puts up a blind, usually five counters, which the player on his right has the privilege of straddling. If he straddles, he may be straddled again, and so on. In Bouillotte the straddle practically buys from the dealer the privileges of the age. If it goes round until the dealer buys it back himself, the straddling must then be stopped. _=Dealing.
The more devout of the Bros and Blaenaus joined in the service at the parish church on Christmas morning. At any rate, the match did not begin until about mid-day, when the service was finished. Then the whole of the Bros and Blaenaus, rich and poor, male and female, assembled on the turnpike road which divided the highlands from the lowlands. The ball having been redeemed from the Crydd, it was thrown high in the air by a strong man, and when it fell Bros and Blaenaus scrambled for its possession, and a quarter of an hour frequently elapsed before the ball was got out from among the struggling heap of human beings. Then if the Bros, by hook or by crook, could succeed in taking the ball up the mountain to their hamlet of Rhyddlan they won the day; while the Blaenaus were successful if they got the ball to their end of the parish at New Court. The whole parish was the field of operations, and sometimes it would be dark before either party scored a victory. In the meantime many kicks would be given and taken, so that on the following day some of the competitors would be unable to walk, and sometimes a kick on the shins would lead the two men concerned to abandon the game until they had decided which was the better pugilist. There do not appear to have been any rules for the regulation of the game; and the art of football playing in the olden time seems to have been to reach the goal. When once the goal was reached, the victory was celebrated by loud hurrahs and the firing of guns, and was not disturbed until the following Christmas Day. Victory on Christmas Day, added the old man, was so highly esteemed by the whole countryside, that a Bro or Blaenau would as soon lose a cow from his cow-house as the football from his portion of the parish.
In the North Riding it is Lam-pie-sote-it, also called Felto in Robinson s _Whitby Glossary_. He also mentions that the hidden child cries How-ly to the finder. Apparently the same as the south country Whoop, a signal to the finder to begin the search. Addy (_Sheffield Glossary_) says this game is called Felt and Laite. Holland (_Cheshire Glossary_) speaks of it as I Spy. See Davie Drap. Hide and Seek (2) [Music] --London. I. Beans and butter, Come home to supper, Tis all ready done. --Hampshire (Miss Mendham).
If a liberal player sits on your right you will often be able to make large winnings on moderate hands. In a close game, when the players bet in a niggardly manner, the liberal player is at a great disadvantage; for he can win little or nothing on his good hands, but will lose large amounts when he runs up the betting on a good hand which is opposed to one that is better. When a liberal player finds a close player following him freely, he may be sure there is a very strong hand against him. _=VARIETY.=_ Above all things a player should avoid regularity in his play, because observant adversaries will soon learn his methods. The best players usually play two pairs pat, without drawing, about half the time. This gives them the reputation of betting on pat hands which are not genuine, and when they get one that is real, they will often succeed in getting a good bet, or even a raise, from those holding triplets or two large pairs, who have noticed them play two pairs pat. In the same way it is advisable to hold up an odd card occasionally, without raising the ante; so that when you do hold triplets, and draw two cards, you will not frighten every one at the table. The chances of improving a pair by drawing three cards, are one in three; and by drawing two cards only, one in four. The difference is worth the moral effect of the variation in the play.
It is the part of another boy, his Keeper, to defend him from the attacks of the others.--Halliwell s _Dictionary_. This is a boys game, and is called Buffet the Bear. It may be taken part in by any number. One boy--the Bear--goes down on all fours, and lowers his head towards his breast as much as possible. Into his hand is placed one end of a piece of cord, and another boy, called the Keeper, takes hold of the other end in one hand, while he has in the other his cap. The other boys stand round, some with their caps in hand, and others with their neckties or pocket-handkerchiefs, and on a given signal they rush on the Bear and pelt him, trying specially to buffet him about the ears and face, whilst the Keeper does his best to protect his charge. If he happens to strike a boy, that boy becomes the Bear, and the former Bear becomes the Keeper, and so on the game goes.--Keith, Banffshire (Rev. W.
Each pin bowled down counts 1, including the king pin. If all the pins except the king pin are bowled down, it counts 12. The pins are set up as soon as the nine pins are knocked down, or the king pin is the only one left standing. The alleys are changed alternately. The dead wood is removed after each ball is rolled. In case of uneven teams the Dummy or Blind is filled by any substitute the captain may pick out to bowl. He can select any one of his men he chooses, without regard to rotation, or he himself can bowl, but no man can take the place of the blind twice until every member of the team has acted as the substitute. Poodles count as balls rolled. Any pin or pins knocked down by such balls are set up again in their former positions. A rebounding ball does not count, and any pin or pins knocked down by it are set up, as in the case of a poodle ball.
_=6. Betting Limits.=_ Before play begins limits must be agreed upon for the amount of the blind, the straddle, the ante in jack pots, and for betting or raising. _=7. Shuffling.=_ Before the first deal the pack must be counted to see that it contains the proper number of cards. Should the first dealer neglect this he forfeits five counters to the pool. Before each deal the cards must be shuffled. Any player may shuffle, the dealer last. _=8.
_ alone], Wants a wife and can t get none. Merrily go round and choose your own, Choose a good one or else choose none; Choose the worst or choose the best, Or choose the very one you like best. What s your will, my dilcy dulcy officer? What s your will, my dilcy dulcy dee? My will is to marry, my dilcy dulcy officer; My will is to marry, my dilcy dulcy dee. Come marry one of us, my dilcy dulcy officer; Come marry one of us, my dilcy dulcy dee. You re all too old and ugly, my dilcy dulcy officer; You re all too old and ugly, my dilcy dulcy dee. Thrice too good for you, sir, my dilcy dulcy officer; Thrice too good for you, sir, my dilcy dulcy dee. This couple got married, we wish them good joy, Every year a girl and a boy, And if that does not do, a hundred and two, We hope the couple will kiss together. --Annaverna, co. Louth (Miss R. Stephen).
Should the boy who throws the piece of wood succeed in getting it into the hole, the batsmen are out. Should the Cat fall into the ring or a span beyond, one of the bowlers picks it up, and both run to a hiding-place. They then agree as to which of them should hold the Cat. This must be carried in such a way that it cannot be seen by the batsmen, both boys assuming the same attitude. Both boys then resume their previous places. They kneel down, still keeping the same attitudes. The batsmen, keeping their sticks in the holes, then agree which of the two holds the Cat. One batsman runs across and puts his stick into the hole behind which the boy kneels whom they consider has the Cat, the other then running to his place. If they are right in their guess, the holder of the Cat throws it across the ground for the opposite bowler to put it in the hole before the second batsman reaches it. If they guess wrongly, the holder of the Cat puts it into the hole as soon as the batsman runs, and they then become the batsmen for the next game.
Ten cards are given to each player, and two are dealt face downward in the centre of the table for the Skat. No trump is turned. The cards must be dealt, three cards to each player, then two to the Skat; then four to each player again, and finally three. _=Irregularities in the Deal.=_ If the pack is found to be imperfect, the deal in which the error is discovered is void; but any previous scores or cuts made with that pack stand good. If the cards have not been cut, or if a card is found faced in the pack, or if the dealer exposes a card in dealing, any active player who has not looked at his cards may demand a fresh deal by the same dealer. If the dealer gives too many or too few cards to any player, he must shuffle and deal again. If the error is not discovered until the hand is partly played out, the deal is void, and the misdealer deals again. A misdeal does not lose the deal under any circumstances, but it is usual to exact a penalty of ten points for a misdeal. _=OBJECTS OF THE GAME.