Hop-frog The players bend as though about to sit on a _very low_ stool, then spring about with their hands resting on their knees.--Dorsetshire (_Folk-lore Journal_, vii. 234). Miss Peacock says that a game called Hop-frog over the Dog is played at Stixwould, Lincolnshire, in the same way as Leap-frog. See Curcuddie, Cutch-a-cutchoo, Harie Hutcheon, Hirtschin Hairy. Hop-score Game of Hop-scotch. --Hunter s _Glossary of Hallamshire_. Hop-scotch A game, the object of which is to eject a stone, slate, or dump out of a form linearly marked on the ground in different directions, by hopping without touching any of the lines.--Halliwell s _Dictionary_. In the plan (fig.
Y-Z’S, 1 GAME, 6 POINTS.] Let us suppose A-B to announce grand on their deal, and to make four by cards, which, multiplied by 8, gives them 32 points; that is, three games, and 2 points to their credit on the marker. The first of these games is a double, Y-Z having 6 points up. The two others are quadruples, put down on the score-sheet thus:-- A-B | 0 | 2 | 4 | 4 | | | | Score: | | | | | | | | Y-Z | 2 | 0 | 0 | 0 | | | | [Illustration: A-B’S, 3 GAMES, 2 POINTS. Y-Z’S, 1 GAME, 0 POINTS.] In the next hand let us suppose clubs to be cayenne. Y deals, and plays in colour, spades. Y-Z win 6 by cards, and 4 by honours; 10 points multiplied by 3, = 30. For this they score three games, the first being a triple, and the others quadruples. These three games win the rubber, for which they add 8 points, and 4 points for the little slam.
Barker. NOTTINGHAMSHIRE Miss Peacock. Long Eaton Miss Youngman. Nottingham Miss Winfield, Miss Peacock. Ordsall Miss Matthews. OXFORDSHIRE Aubrey s _Remains_, ed. 1880. Oxford Miss Fowler. Summertown _Midland Garner_, vol. ii.
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When one side has nothing but the odd honour, three out of the five, it is called _=simple honours=_. The value of simple honours is always the same as two tricks. _=Slams.=_ Little Slam is made by taking twelve of the thirteen tricks; it counts 20 points. Grand Slam is made by taking the thirteen tricks, and it counts 40. Either score must be exclusive of revoke penalties. _=PENALTIES.=_ If the declarer succeeds in making his contract, he scores below the line for tricks and above the line for honours according to the table of values already given, and he scores for as many tricks as he wins, regardless of the smaller number he may have bid. But if the declarer fails to make good on his contract he scores nothing but honours as actually held, while his adversaries score 50 points penalty in the honour column for every trick by which the declaration falls short, no matter what the declaration was, but they never score anything toward game, no matter how many tricks they win, because they are not the declarers. They may, however, score slams.
Both gentlemen then went to the fiddler s corner, and after the cushion-bearer had put a coin in the vessel carried by the other, the fiddler struck up a lively tune, to which the young men began to dance round the room, singing or reciting to the music:-- Frinkum, frankum is a fine song, An we will dance it all along; All along and round about, Till we find the pretty maid out. After making the circuit of the room, they halted on reaching the fiddler s corner, and the cushion-bearer, still to the music of the fiddle, sang or recited:-- Our song it will no further go! The Fiddler: Pray, kind sir, why say you so? The Cushion-bearer: Because Jane Sandars won t come to. The Fiddler: She must come to, she shall come to, An I ll make her whether she will or no. The cushion-bearer and vessel-holder then proceeded with the dance, going as before round the room, singing Frinkum, frankum, &c., till the cushion-bearer came to the lady of his choice, before whom he paused, placed the cushion on the floor at her feet, and knelt upon it. The vessel-bearer then offered the cup to the lady, who put money in it and knelt on the cushion in front of the kneeling gentleman. The pair kissed, arose, and the gentleman, first giving the cushion to the lady with a bow, placed himself behind her, taking hold of some portion of her dress. The cup-bearer fell in also, and they danced on to the fiddler s corner, and the ceremony was again gone through as at first, with the substitution of the name of John for Jane, thus:-- The Lady: Our song it will no further go! The Fiddler: Pray, kind miss, why say you so? The Lady: Because John Sandars won t come to. The Fiddler: He must come to, he shall come to, An I ll make him whether he will or no! The dancing then proceeded, and the lady, on reaching her choice (a gentleman, of necessity), placed the cushion at his feet. He put money in the horn and knelt.
The different pairs that can be formed with three Nines, for instance, would be as follows:-- [Illustration: 🂹 🃙 🂹 🂩 🃙 🂩 ] _=Fours=_, sometimes called Double Pairs Royal, or Deproils, are any four cards of the same denomination, such as four Fours, and their counting value is the number of separate pairs that can be formed with the four cards, which is six. The combination is therefore always worth 12 points. The different combinations of four cards, arranged in pairs, is as follows:-- [Illustration: 🂴 🃔 🂴 🂤 🂴 🃄 🃔 🂤 🃔 🃄 🂤 🃄 ] Whether the foregoing combinations are formed during the play of the hand, or found in the hand or crib after the play is over, their counting value is exactly the same. _=Sequences.=_ Any three or more cards, following one another in numerical order, will form a sequence. A sequence may also run into the court cards, such as 9 10 J, 10 J Q, or J Q K; but Q K A is not a sequence in Cribbage. The counting value of a sequence is one point for each card in it. Sequences formed in the course of play must always be single, although the cards forming them need not fall in regular order. Those found in the hand or crib may be double, and those formed with the aid of the starter may be treble or quadruple. The method of computing the value of double and treble sequences should be thoroughly understood, in order that such combinations may be counted at sight.
Jock and Jock s Man. Jockie Blind-man. Joggle along. Johnny Rover. Jolly Fishermen. Jolly Hooper. Jolly Miller. Jolly Rover. Jolly Sailors. Jowls.
If Third Hand has four trumps and a card of re-entry, the Ace should be played on Jack led, regardless of number, in older to lead trumps at once, to defend the suit. _=When Partner Leads Low Cards=_, the Third Hand should do his best to secure the trick. If he has several cards of equal trick-taking value, such as A K Q, or K Q J, he should win the trick as cheaply as possible. The only _=finesse=_ permitted to the Third Hand in his partner’s suit, is the play of the Queen, when he holds A Q and others; the odds being against Fourth Hand having the King. _=Foster’s Eleven Rule.=_ By deducting from eleven the number of pips on any low card led, the Third Hand may ascertain how far his partner’s suit is from being established. For instance: if the card led is the Seven, Second Hand playing the Eight, and Third Hand holding A J 6 3, from which he plays Ace, Fourth Hand playing the Five; the only card against the leader must be the King or Queen; he cannot have both, or he would have led one. If the Second Hand has not the missing card, he has no more of the suit. The number of inferences which may be made in this manner by observant players is astonishing. A great many examples and exercises in them are given in _=Foster’s Whist Manual=_.