=_ Sometimes 1,000 points is a game, as in pinochle, and the first player to call out wins if he is correct; if not he loses. Sometimes in three or four-hand, it is agreed to play some number of deals divisible by four, usually 12 or 16. These are indicated by cross marks on the slate, each arm representing a deal. The two players with the higher scores at the end of the hand each rub off a mark and the one who is first to rub off all his marks is the winner, or the last to wipe off is stuck, according to agreement. Any one failing to get as many as 21 points in meld and play is set back a mark. TWO-HAND JASS. When only two play, the game closely resembles American pinochle, the winner of each trick drawing a card from the top of the stock, the loser drawing the next one. All melds are made immediately after winning a trick and before drawing from the stock, only one meld at a time being allowed. It is not necessary to follow suit to anything until the stock is exhausted, after which all melds cease and the second player to each trick must win it if he can, but the jack of trumps still has the privilege of renouncing if a plain suit is led. PATIENCE POKER As its name implies, this is a form of solitaire, but it may be managed so as to provide a pleasing competition for any number of players.
T. Royds. Sheffield Mr. S. O. Addy, Miss Lucy Garnett. Wakefield Miss Fowler. SCOTLAND. Chambers _Popular Rhymes_, ed. 1870.
METHOD OF SPREADING DUMMY’S CARDS. ] _=Stakes.=_ The remarks made on this subject in connection with whist apply equally to dummy. Dummy’s partner must pay to, or receive from each adversary the amount agreed. _=Method of Playing.=_ The general method of playing is identical with that of whist, with the following exceptions:-- When it is dummy’s turn to play, his partner selects the card. _=The Revoke.=_ For this dummy is not liable to any penalty, as his adversaries can see his cards. Even should the revoke be occasioned by dummy’s cards being disarranged, or one of them covered up, the adversaries should be as able to detect the error as the partner. Should dummy’s hand revoke, it cannot be remedied after the trick in which it occurs has been turned and quitted; and the game must proceed as if no revoke had occurred.
.... gold and silver.| | 16.| -- | -- |....
If a card faced in the stock is not discovered until the first trick has been played to, the exposed card must be turned face down, without disturbing its position. If a pack is found to be imperfect, the deal in which the error is discovered is void, but all previous cuts or scores made with that pack stand good. _=METHOD OF PLAYING.=_ The pone begins by leading any card he chooses, to which his adversary may play any card he pleases. A player is not obliged to follow suit, nor to trump; but may renounce or trump at pleasure until the stock is exhausted, after which the method of play undergoes a change. If a player follows suit, the higher card wins the trick, and if identical cards are played to the same trick, such as two Jacks of clubs, the leader wins. Trumps win plain suits. The winner of the trick takes in the cards, turning them face down; but before he leads for the next trick he has the privilege of announcing and scoring any one of certain combinations that he may hold in his hand. After, or in the absence of any such announcement, and before leading for the next trick, he draws a card from the top of the stock and places it in his hand, without showing or naming it. His adversary draws the next card, so that each player restores the number of cards in his hand to eight.
The Dorset version is played by as many as like standing, two and two, opposite each other, each of them taking with the right hand the right hand of the other; then the two that are the King and Queen say or sing the first question, to which the others reply, and the dialogue ends in this manner. Then all the other pairs hold up their hands as high as they can, and the King and Queen run through the archway and back again, and so on with the next pair, and other pairs in turn. The Isle of Man version is played, Mr. Moore says, the same as other Thread the Needle games. (_c_) The game is evidently dramatic in form, and perhaps is illustrative of some fact of history, such as the toll upon merchandise entering a walled town. The changes in the words of the different versions are not very great, but they show the influence of modern history upon the game. The appearance of King George evidently points to the date when it was frequently played, though the older versions are doubtless those in which his Majesty does not do duty. Mactaggart has the following quaint note which perhaps may supply the origin, though it seems a far cry to the Crusaders:-- This sport has something methinks of antiquity in it; it seemeth to be a pantomime of some scenes played off in the time of the Crusades. King and Queen o Cantilon evidently must be King and Queen of Caledon, but slightly changed by time. Then Babylon in the rhyme, the way they had to wander and hazard being caught by the infidels, all speak as to the foundation of the game (Mactaggart s _Gallovidian Encyclopædia_).
The game is played on Shrove Tuesday. Brogden (_Provincial Words of Lincolnshire_) gives it under Bandy. It is called Knur, Spell, and Kibble in S.-W. Lincolnshire.--Cole s _Glossary_. The following letter relating to this game is extracted from the _Worcestershire Chronicle_, September 1847, in Ellis s edition of Brand:-- Before the commons were taken in, the children of the poor had ample space wherein to recreate themselves at cricket, _nurr_, or any other diversion; but now they are driven from every green spot, and in Bromsgrove here, the nailor boys, from the force of circumstances, have taken possession of the turnpike road to play the before-mentioned games, to the serious inconvenience of the passengers, one of whom, a woman, was yesterday knocked down by a _nurr_ which struck her in the head. Brockett says of this game, as played in Durham: It is called Spell and Ore, Teut. spel, a play or sport; and Germ. knorr, a knot of wood or ore.
Carte Blanche, a hand which does not contain K, Q or J. Carte Roi, F., the best card remaining of a suit. Cases, when three cards of one denomination have been withdrawn from the box at Faro, the fourth is a case. Case-keeper, a board for recording the cards as they are withdrawn from the box at Faro. The word is sometimes applied to the person who keeps cases. Cat-hop, two cards of the same denomination left in for the last turn at Faro. Cave, F., the amount a player places in front of him at the beginning of play; table stakes. Checks, the counters at Poker are checks; at Faro they are chips.
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In addition to either markers or counters, there must be a sheet of paper to keep the final results of the games. In scoring, the revoke penalty counts first, tricks next, and honours last. The side first reaching 10 points wins a _=quadruple=_, or game of 4, if their adversaries have not scored; a _=triple=_, or game of 3, if their adversaries have not reached 4; a _=double=_, or game of 2, if the adversaries have not reached 7; and a _=single=_, or game of 1, if their adversaries are 8 or 9 up. These game points are put down on the score-sheet, and all the points on the _=adversaries’=_ marker are then turned down. If the winners make any points in excess of 10, such points are left to their credit on the marker, and count toward the next game. For instance: The score is A-B, 6; and Y-Z, 8; shown on the markers thus:-- [Illustration: A-B 6 POINTS. Y-Z 8 POINTS.] Let us suppose that Z announces cayenne, and makes 2 by cards; A-B claiming two by honours. Y-Z multiply by 4, making them 8, and bringing their total score on the marker to 16; that is, a game, and 6 points to their credit on the second game. This must now be put down on the score-sheet.
_=METHOD OF PLAYING.=_ The pone takes up and examines his nine cards. If he finds himself without King, Queen or Jack of any suit, he immediately shows his hand to the dealer, and marks fifty points for _=carte blanche=_. Whether he has carte blanche or not, he begins the play by leading any card he pleases. If the dealer has carte blanche, he must show and score it before playing to the first trick. Players are not obliged to follow suit, nor to trump; but may renounce or trump at pleasure until the stock is exhausted, after which the method of play undergoes a change. Until the first marriage is declared and scored there is no trump suit. If the second player in any trick follows suit, the higher card wins. Trumps win plain suits. If identical cards are played to the same trick, such as two club aces, the leader wins.
S. Sykes). VII. O what has this poor prisoner done, Poor prisoner done, poor prisoner done? O what has this poor prisoner done, So early in the morning? She stole my watch and lost my key, Lost my key, lost my key, She stole my watch and lost my key, So early in the morning. How many pounds to set her free, Set her free, set her free? How many pounds to set her free, So early in the morning? Five hundred pounds to set her free, Set her free, set her free, Five hundred pounds to set her free, So early in the morning. Five hundred pounds we have not got, Have not got, have not got, Five hundred pounds we have not got, So early in the morning. So off to prison she must go, She must go, she must go, So off to prison she must go, So early in the morning. If she go then I ll go too, I ll go too, I ll go too, If she go then I ll go too, So early in the morning. So round the meadows we must go, We must go, we must go, So round the meadows we must go, So early in the morning. --Sporle, Norfolk (Miss Matthews).
If more than one triplet is shown, the inferior does not pay the higher. If no triplet is shown, the cards are redealt. A misdeal does not lose the deal. The deal passes to the right; but should the player whose turn it is to deal have lost everything on the previous deal, and have just purchased another stake, the deal passes to the player beyond him. If a player withdraws from the table when it is his turn to deal, the deal passes any newcomer who may take his place. _=Betting.=_ The cards dealt, each player in turn, beginning with the one to the right of the dealer, or to the right of the last straddler, if any, can do one of three things: Equal the amount of the ante; increase it as much as he pleases within the limits of his cave; or pass, retaining his cards but betting nothing. If any player _=opens=_ the game by making a bet, the player on his right may equal or raise it; but he cannot pass after the game is opened, unless he withdraws from the pool. Any player may call for a sight for the amount in front of him, but that does not prevent the others from continuing the betting. If no one will open, the deal is void, and each player puts five counters in the pool for the next deal.
Not. Noughts and Crosses. Nur and Spel. Nuts in May. ERRATA. On page 15, line 12, _for_ Eggatt _read_ Hats in Holes. On pp. 24, 49, 64, 112, _for_ _Folk-lore Journal_, vol. vi. _read_ vol.
He says this method of carrying is often used as a substitute for a chair in conveying adult persons from one place to another, especially when infirm. In other counties it is called Queen s Cushion and Queen s Chair, also Cat s Carriage. Brockett (_North Country Words_) says, King s Cushion, a sort of seat made by two persons crossing their hands, in which to place a third. The thrones on the reverses of the early Royal Seals of England and Scotland consist of swords, spears, snakes, &c., placed in the manner of a King s Cushion. The method used is for both children to grasp the wrist of his left hand with the right, while he lays hold of the right wrist of his companion with his left hand. This way of hoisting or carrying is still used by schoolboys when they desire to honour a boy who has distinguished himself in the playground or schoolroom. See Carry my Lady to London. Kirk the Gussie A sort of play. The Gussie is a large ball, which one party endeavours to beat with clubs into a hole, while another party strives to drive it away.
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_=The Banker.=_ The banker for the next deal may be decided upon in various ways. The old rule was for one player to continue to act as banker and to deal the cards until one of his adversaries held a natural, the dealer having none to offset it. When this occurred, the player who held the natural took the bank and the deal until some one else held a natural. Another way was to agree upon a certain number of rounds for a banker, after which the privilege was drawn for again. Another was for one player to remain the banker until he had lost or won a certain amount, when the privilege was drawn for again. The modern practice is for each player to be the banker in turn, the deal passing in regular rotation to the left. When this is done there must be a penalty for dealing twice in succession, and it is usually fixed at having to pay ties, if the error is not discovered until one player has drawn cards. If before that, it is a misdeal. _=Pools.
=_ If two cards of the same denomination win and lose on the same turn, it is a split, and the dealer takes half the bets on the split card, no matter whether it is bet to win or lose. Splits should come about three times in two deals if the cards are honestly dealt. _=Keeping Cases.=_ As the cards are withdrawn from the box they are marked on a case-keeper, which is a suit of thirteen cards, with four buttons running on a steel rod opposite each of them. As the cards come out, these buttons are pushed along, so that the player may know how many of each card are still to come, and what cards are left in for the last turn. In brace games, when the cards are pulled out two at a time to change the run of them, the case-keeper is always a confederate of the dealer, and is signalled what cards have been pulled out under the cards shown, so that he can secretly mark them up. A bet placed or left upon a card of which none are left in the box is called a _=sleeper=_, and is public property; the first man that can get his hands on it keeps it. When only one card of any denomination is in the box, it is obvious that such a card cannot be split, and that the bank has no advantage of the player. Such cards are called _=cases=_, and the betting limit on cases is only half the amount allowed on other cards. It is not considered _comme il faut_ for a player to wait for cases, and those who play regularly usually make a number of small bets during the early part of the deal, and then bet high on the cases as they come along.
| | 6.| -- | -- | -- | | 7.|Grant said the little | -- | -- | | |bee. | | | | 8.| -- |Dance o er my lady | -- | | | |lee. | | | 9.| -- | -- |My fair lady. | |10.| -- |With a gay lady. | -- | |11.
|Mend it up with pins | -- |Mend it up with pins | | |and needles. | |and needles. | |22.|Pins and needles they | -- |Pins and needles rust | | |will break. | |and bend. | |23.| -- | -- | -- | |24.| -- | -- | -- | |25.| -- | -- | -- | |26.| -- | -- | -- | |27.
e._, Ace, King, Queen, and Knave of trumps, are thus reckoned: If a player and his partner, either separately or conjointly, hold-- I. The four honours, they score four points. II. Any three honours, they score two points. III. Only two honours, they do not score. 4. Those players who, at the commencement of a deal, are at the score of four, cannot score honours. 5.
Articles on bridge, for beginners chiefly, were published in 1905 and 1906 by the San Francisco Call, Pittsburgh Post Despatch, Cincinnati Commercial Tribune, Chicago Journal, St. Paul Despatch, Milwaukee Journal, Baltimore American, Houston Post, Indianapolis Star, and the N.Y. Globe. These were all edited by R.F. Foster. Bridge Tournaments, offering prizes for the best play of certain hands were run by the N.Y. Evening Telegram, the N.
If he has not seen it, he may put it back without penalty. If he draws out of turn, he must restore the card improperly drawn; and if it belongs to his adversary the player in error must show his own card. If both players draw the wrong cards there is no remedy. If the loser of any trick draws and looks at two cards from the stock, his adversary may look at both cards of the following draw, and may select either for himself. If he chooses the second card, he need not show it. If, on account of some undetected irregularity, an even number of cards remain in the stock, the last card must not be drawn. The winner of the trick takes the last but one, and the loser takes the trump card. _=Irregular Announcements.=_ Should a player announce four of a kind, having only three; as, for instance, laying down three Kings and a Jack, and declaring four Kings, his adversary can compel him not only to take down the score erroneously marked, but to lead or play one of the three Kings. A player may be called upon to lead or play cards from any other erroneous declarations in the same manner; but if the player has the right card or cards in his hand, he is permitted to amend his error, provided he has not drawn a card from the stock in the meantime.