The two other sides were called Chius and Senio. He that did throwe Chius wan three. And he that cast Senio gained four. This game (as I take it) _is used of children in Northfolke_, and they cal it the Chaunce Bone; they playe with three or foure of those bones together; it is either the same or very lyke to it. See Dibs, Hucklebones. Change Seats, the King s Come In this game as many seats are placed round a room as will serve all the company save one. The want of a seat falls on an individual by a kind of lot, regulated, as in many other games, by the repetition of an old rhythm. All the rest being seated, he who has no seat stands in the middle, repeating the words Change seats, change seats, &c., while all the rest are on the alert to observe when he adds, the king s come, or, as it is sometimes expressed, change their seats. The sport lies in the bustle in consequence of every one s endeavouring to avoid the misfortune of being the unhappy individual who is left without a seat.

S. federal laws and your state’s laws. The Foundation’s business office is located at 809 North 1500 West, Salt Lake City, UT 84116, (801) 596-1887. Email contact links and up to date contact information can be found at the Foundation’s website and official page at www.gutenberg.org/contact Section 4. Information about Donations to the Project Gutenberg Literary Archive Foundation Project Gutenberg™ depends upon and cannot survive without widespread public support and donations to carry out its mission of increasing the number of public domain and licensed works that can be freely distributed in machine-readable form accessible by the widest array of equipment including outdated equipment. Many small donations ($1 to $5,000) are particularly important to maintaining tax exempt status with the IRS. The Foundation is committed to complying with the laws regulating charities and charitable donations in all 50 states of the United States. Compliance requirements are not uniform and it takes a considerable effort, much paperwork and many fees to meet and keep up with these requirements.

Vesey vasey vum, Buck aboo has come! Find it if you can and take it home, Vesey vasey vum. --Newlyn West, near Penzance (_Folk-lore Journal_, v. 49). One child hides an article, while those who are to search for it go in another room (or out of the way somewhere). When it is hidden, they are called to find it by one of the above rhymes being sung or said. The searchers are enabled more readily to find the hidden article by being told hot, very hot, scorching, burning, or cold, very cold, and freezing, when near to or far from the hidden article. Sometimes several may agree to hide the article, and only one to be the finder. In the Penzance game one child is blindfolded, other children hide something, then shout the words. Search is then made for the hidden object: when found, the finder in his turn is blindfolded. There appears to be some mistake in the description of this game.

Once again he flung the switch. He sat in a small room, _small_, _small_, _warm_, _warm_, the bodies of the other three people moving close around him, the tangible lights in the ceiling bright and heavy against his closed eyelids. As the pin-set warmed, the room fell away. The other people ceased to be people and became small glowing heaps of fire, embers, dark red fire, with the consciousness of life burning like old red coals in a country fireplace. As the pin-set warmed a little more, he felt Earth just below him, felt the ship slipping away, felt the turning Moon as it swung on the far side of the world, felt the planets and the hot, clear goodness of the Sun which kept the Dragons so far from mankind s native ground. Finally, he reached complete awareness. He was telepathically alive to a range of millions of miles. He felt the dust which he had noticed earlier high above the ecliptic. With a thrill of warmth and tenderness, he felt the consciousness of the Lady May pouring over into his own. Her consciousness was as gentle and clear and yet sharp to the taste of his mind as if it were scented oil.

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There is no doubling. On the next deal, the adversary must sort his Dummy’s hand and must lead from it, before looking at his own. If the declaration is passed, Dummy must make it on the lines laid down for passed makes in Bridge for Three, which has already been described. There is no penalty for a revoke made by either Dummy; but otherwise the laws of bridge govern. _=DRAW BRIDGE.=_ This is double Dummy; but instead of laying Dummy’s cards face up on the table, each player is provided with a holder in which he places his partner’s cards in such a manner that his adversary cannot see them. As it comes to Dummy’s turn to play to each trick, a card is drawn from the holder. All four hands are responsible for revokes. _=KING’S BRIDGE.=_ This is sometimes called _=Four Hand Bridge=_, each player being for himself.

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Should he neglect to lay out for the skat before he plays to the first trick; or should he lay out more or less than two cards, and not discover the error until the first trick has been turned and quitted, he shall lose his game. BIDDING. 33. All bidding shall be by numbers representing the value of some possible game, and the lowest bid allowed shall be 10. 34. Mittelhand must bid to Vorhand, and Vorhand must either undertake as good a game as that offered him, or pass. If Vorhand passes, Hinterhand bids to Mittelhand, and Mittelhand must either undertake as good a game as that offered, or pass. If Mittelhand passes, when bidding to Vorhand, Hinterhand must bid to Vorhand: but Hinterhand is not allowed to say anything until either Mittelhand or Vorhand has passed. 35. Any figure once named cannot be recalled.

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You ought to know we call them Partners, not cats. How is mine? I don t know, said the doctor contritely. We ll find out for you. Meanwhile, old man, you take it easy. There s nothing but rest that can help you. Can you make yourself sleep, or would you like us to give you some kind of sedative? I can sleep, said Underhill. I just want to know about the Lady May. The nurse joined in. She was a little antagonistic. Don t you want to know about the other people? They re okay, said Underhill.

The winners gain a _=triple=_, or three points, if their adversaries have not scored; a _=double=_, or two points, if their adversaries are less than three scored; a _=single=_, or one point, if their adversaries have scored three or four. The winners of the rubber add two points to the value of their games, and deduct the points made by the losers, if any; the remainder being the value of the rubber. _=4.=_ _=FORMING THE TABLE.=_ A Euchre table is complete with six players. If more than four assemble, they cut for the preference, the four lowest playing the first rubber. Partners and deal are then cut for, the two lowest pairing against the two highest. The lowest deals, and has the choice of seats and cards. _=5.=_ _=Ties.

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They are the invention of the late E.C. Howell of Washington, D.C., and have been arranged for any number of pairs from four to thirty-four. _=INDIVIDUALS.=_ When four play memory duplicate, one of the four, usually S, retains his seat and keeps the score, the others changing places right and left alternately, each playing with S as a partner for 8 hands. These changes successively bring about the three following positions:-- c | b | a a b | a c | c b S | S | S | | Hands:--1 to 4 | 5 to 8 | 9 to 12 For the overplay, the trays are reversed, the hands originally dealt N & S being placed E & W; but the players continue to change right and left alternately. This brings the same partners together, but on different sides of the table. c | b | a b a | c a | c b S | S | S | | Hands:--1 to 4 | 5 to 8 | 9 to 12 _=Scoring.

The _=Suggestions for Good Play=_, etc., are given in connection with Solo Whist and need no further amplification for Boston de Fontainbleau. The _=Laws=_ vary so little from those used in the regular game of Boston that it is not necessary to give an additional code, either for Fontainbleau or for French Boston, which follows. FRENCH BOSTON. _=CARDS.=_ French Boston is played with a full pack of fifty-two cards, which rank as at Whist, both for cutting and playing; except that the diamond Jack is always the best trump unless diamonds are turned up, in which case the heart Jack becomes the best trump, and the diamond Jack ranks next below the diamond Queen. _=COUNTERS=_ are used as in Boston, their value being a matter of agreement before play begins. _=THE POOL=_ is made up by the dealer’s contributing ten counters for the first eight rounds, and twenty for the last two. It is increased from time to time by penalties, and is won or lost by the players, just as in Boston. There is no limit to the pool.

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A new-swept parlour, An a new-made bed, A new cup and saucer Again we get wed. If it be a boy, he shall have a hat, To follow with his mammy to her na , na , na ; If he be a gell, she shall have a ring, To follow with her mammy to her ding, ding, ding. --Wakefield (Miss Fowler). (_c_) The more general way of playing this game is to form a ring of children simply. The children walk round singing the verse as in the Belfast version, and when the last line is sung, the child whose name is mentioned turns round, facing the outside of the ring and having her back to the centre. She continues to hold hands with the others, and dances round with them in that position. This is repeated until all the children have turned their backs to the inside of the ring. Here the game ends in many cases, but another verse is sung in the Lincoln, Winterton, and Wakefield versions from Miss Peacock, and this was sung also in the London version. The second verse thus terminates the game, with the players one by one reversing their position and facing the centre of ring as at first. In the Forest of Dean and Wakefield versions the action of the game is somewhat different.

When a player holds both the second and third-best of a suit on the second round, he should always play one of them, whether he is First, Second, or Third Hand. This protects him, by forcing the command of the suit, if it does not win the trick. Having led the Ten from K J 10 x, if the Ace or Queen wins the first trick, the K should be next led. Having led the Four from Q J 6 4 2, if Ace or King falls to the first trick, the Queen should be led. If the Jack, Queen, and Ace fall to the first trick, a player holding both Ten and Nine should lead the Ten. After leading high cards from some combinations, and winning the trick, they may no longer contain either the best or the second and third best. Such are the following:-- [Illustration: 🂡 🂭 🂧 🂤 🂢 | 🂾 🂽 🂺 🂴 🃁 🃋 🃉 🃄 🃃 | 🂮 🂭 🂧 🂤 🃑 🃙 🃘 🃔 🃓 | 🃎 🃋 🃊 🃄 ] The rule in all such cases is to follow with the card of uniformity, the original fourth-best. If the combinations are those from which the fourth-best had been led originally, and the leader has neither the best, nor both second and third best to go on with, he should continue with the lowest card in his hand, unless he had six or more in suit; in which case he may go on with the remaining fourth-best. _=AVOID CHANGING SUITS.=_ A player having once begun with a suit, either for the purpose of establishing it, or of taking tricks in it, should not change it until he is forced to do so.

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All having decided to stand or to draw, the remainder of the pack, exclusive of the discards, is reshuffled and cut; each player is then given two more cards, one at a time, and face down. Each in turn examines his four cards, and if satisfied he says: “I play;” if not, he says: “I pass.” If all pass, the dealer has the choice of two things: He may gather the cards and deal again, each player putting another counter into the pool, or he may put up two white counters himself, and compel the players to retain the cards dealt them, the dealer keeping his also. Any person announcing to play may put up as many counters as he pleases within the betting limit. If no person will stay with him, he takes back his raise, leaving the antes, and is paid two counters by the last player who refuses. If two or more declare to play they can either meet the amount offered by the first player, or raise him. If any player declines to meet a raise, he must abandon his hand. If no one will call the last raise, the player making it takes the pool, and then shows his hand, and demands payment from each of the other players for whatever combination he holds. If two or more players call, by making their bets equal, they again draw cards, having the privilege of discarding any number from one to four, or of standing pat. After the draw each in turn can pass or play.

| | |28.| -- | -- | -- | |29.| -- | -- | -- | |30.| -- | -- | -- | |31.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Sporle, Norfolk. | Gainford, Durham. | Hants. | +---+----------------------+----------------------+----------------------+ | 1.| -- | -- |Green gravels.

* * * * * Underhill tried to smile at her. There seemed to be something wrong with the girl. He wished she would go away. First she had started to be friendly and now she was distant again. It s a nuisance being telepathic, he thought. You keep trying to reach even when you are not making contact. Suddenly she swung around on him. You pinlighters! You and your damn cats! Just as she stamped out, he burst into her mind. He saw himself a radiant hero, clad in his smooth suede uniform, the pin-set crown shining like ancient royal jewels around his head. He saw his own face, handsome and masculine, shining out of her mind.

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There are no hands played without a trump suit. If four persons play, the dealer takes no cards. The three active players make up a pool, each putting in an equal amount at first, and the bidder putting into it as many as he bids for the privilege of naming the trump suit. Any one may deal the first hand, after which the deal passes to the left. Three cards are given to each player the first round, then two are laid off for a widow, then four to each player, and then three to each. Beginning on the dealer’s left, each player in turn may name the trump if he thinks he can take at least six of the ten tricks to be played for. Bids outrank one another in the order of the suits, hearts being preference always. The number of tricks is not mentioned. In case there are no bids, each in turn has a second chance to bid for the widow. These bids are made in counters, to be put into the pool.

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A player correcting himself must stick to the suit named, not being allowed to say four diamonds when he sees that four clubs is not enough. If an insufficient declaration is passed or over-called by the player on the left, it is too late to demand any penalty, and the insufficient bid stands as regular. Suppose A bids three royals and Y says four clubs, B and Z passing. A can repeat his bid of three royals if he likes, as that is enough to over-call four clubs. If a player makes an impossible declaration, such as calling six diamonds over five no trumps, when it is clearly impossible to make any diamond declaration worth 50, either adversary may demand a new deal, or may insist that the last bid made by his own side, five no trumps, shall be the winning declaration, or he may force the player in error to declare a grand slam in diamonds and play it, his partner being forbidden to take him out. _=METHOD OF PLAYING.=_ The winning declaration settled, whether doubled or not, the player on the left of the declarer leads for the first trick, and dummy’s cards go down, the declarer playing the combined hands. The declarer gathers the tricks for his side, but either adversary may gather for the other. The first six tricks taken by the declarer make a book, and all over the book count toward his contract. The adversaries have a book as soon as they reach the limit of the tricks they may win without “setting” the contract.

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Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur. Is se in pueris victorem ferebat, cujus testa et procurreret longius, et frequentius exsiliret. From this pastime, says Moor, has probably arisen the application of the term to a spendthrift--of whose approaching ruin we should thus speak: Ah, he ave made fine ducks and drakes of a s money, that a have. --_Suffolk Words._ Duckstone A large stone called the Duckstone or Duck-table is placed on the ground, generally with a wall for a background, but this is of little consequence. Several boys take a stone each, and a place pretty near the Duckstone is chosen for home. One of the boys puts his stone on the Duckstone, and he is called the Tenter. He has to guard the home and catch the other boys if he can. Each boy in turn throws his stone at the stone on the Duck-table and immediately runs home. The Tenter tries to catch him before he can touch the wall or post or whatever is chosen for the home.

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The first two walk together till there is a third, then the three walk together till there is a fourth, then they go in couples. In the Northants version, from Raunds, four boys stand in the centre of the ring. When the verses are sung they choose four girls, and then take their places in the ring. The four girls then choose four lads, and so on. At Earls Heaton the children stand against a wall in a line. Another child walks up and down singing the verses, and chooses a partner. He spreads a handkerchief on the ground, and they kneel and kiss. (_c_) The Shipley version is a Kiss in the Ring game. A version sent by the Rev. W.