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The best chance is to cross the suit, unless the player has three certain tricks in his own hand by making it next, such as five trumps to the ace, or four trumps and a plain-suit ace. With such cards he should play alone. The pone should never make the trump unless he has three certain tricks, and is willing to play a lone hand. If the dealer turns it down, and both the eldest hand and the dealer’s partner pass a second time, there must be a nigger in the woodpile somewhere. _=LEADING.=_ The general principle of leading is to make tricks while you can. It is useless to save up tenaces in plain suits, because there are only five tricks to play, two of which are certain to fall to the trumps, and it is very improbable that any player will lead up to you a small card of a plain suit that will go round twice. It is seldom right to lead small cards of a plain suit. There is a better chance to make a trick with the King by leading it than by keeping it guarded. In the trump suit, tenaces are very strong, and should be preserved, especially if the tenace is over the turn-up trump.

=_ One of the most important elements in heart play is the discard. The beginner is too apt to discard hearts at every opportunity; but a little experience will teach him that even a 3 in a plain suit may be a better card to part with. The most important thing in discarding is to reduce the odds against your winning the pool. Let us suppose that you have the A K Q of a plain suit. It is 5⅛ to 1 that you get a heart if this suit is led a third time. If you can get a discard, the odds are at once reduced to 2 to 1 in your favour, that being the probability that you will escape, even if you have to win two rounds. This is a very large percentage, and should never be lost sight of. If you have a choice between two discards, one being from the K Q J 2 of hearts, and the other from the K Q J of a plain suit, select the plain suit. You can improve your chances little or none in the hearts, while you not only bring the odds to your side in the plain suit, but secure a chance of discarding on the third round of it. Following the same principle, it is evidently good play to discard from a suit which has been led once or twice, if you have a dangerous card or cards in it.

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Apparently the same game as Cockly-jock. Common A game played with a ball and crooked stick (cut from a tree or hedge), with a crook at the end (same game as Hurl ).--Dublin (Mrs. Lincoln). Mr. Patterson (_Antrim and Down Glossary_) mentions this as Hockey; the same as Shinney. Called in some districts, he adds, Comun and Kamman, from the Irish name for the game. Conkers The same game as Cogger. The game is more generally called playin at sneel-shells. --Ross and Stead s _Holderness Glossary_.

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The chestnuts are often artificially hardened by placing them up the chimney or carrying them in a warm pocket; and a chestnut which has become conqueror of a considerable number acquires a value in schoolboys eyes; and I have frequently known them to be sold, or exchanged for other toys (Holland s _Cheshire Glossary_). The game is more usually played by one boy striking his opponent s nut with his own, both boys standing and holding the string in their hands. It is considered bad play to strike the opponent s _string_. The nut only should be touched. Three tries are usually allowed. (_c_) For information on various forms of this game, see _Notes and Queries_, 1878. See also Elworthy s _West Somerset Words_. The boy who first said the rhyme has first stroke at Oswestry. The game is elsewhere called Cobbet (Meole Brace) and Cobbleticuts (Burne s _Shropshire Folk-lore_, p. 531).

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--Jamieson. See Eller Tree, Wind up Jack, Wind up the Bush Faggot. Bummers A play of children. Bummers--a thin piece of wood swung round by a cord (_Blackwood s Magazine_, Aug. 1821, p. 35). Jamieson says the word is evidently denominated from the booming sound produced. Bun-hole A hole is scooped out in the ground with the heel in the shape of a small dish, and the game consists in throwing a marble as near to this hole as possible. Sometimes, when several holes are made, the game is called Holy. --Addy s _Sheffield Glossary_; _Notes and Queries_, xii.