VII. The shepherd s dog lay on the hearth, And Bingo was his name O. B i n g o, Bi, n, g, o, Bi-n-g-o, And Bingo was his name O. --Eckington, Derbyshire (S. O. Addy). VIII. Pinto went to sleep one night, And Pinto was his name oh! P-i-n-t-o, P-i-n-t-o, And Pinto was his name oh. --Enbourne, Berks (Miss Kimber). (_b_) In the Lancashire version, one child represents the Miller.
304, draws attention to the illustration, in Richardson s _Expedition to Arctic Shores_ (vol. i. p. 397), of a dance by the Kutchin-Kutcha Indians, a parallel to the name as well as the dance which needs some research in America. See Curcuddie, Hop-frog. Cutters and Trucklers A remembrance of the old smuggling days. The boys divide into two parties; the Trucklers try to reach some given point before the Cutter catches them.--Cornwall (_Folk-lore Journal_, v. 60). Dab Dab a prin in my lottery book; Dab ane, dab twa, dab a your prins awa .
--Easther s _Almondbury Glossary_. Baddin The game of Hockey in Cheshire.--Holland s _Glossary_. Badger the Bear A rough game, sometimes seen in the country. The boy who personates the Bear performs his part on his hands and knees, and is prevented from getting away by a string. It is the part of another boy, his Keeper, to defend him from the attacks of the others.--Halliwell s _Dictionary_. This is a boys game, and is called Buffet the Bear. It may be taken part in by any number. One boy--the Bear--goes down on all fours, and lowers his head towards his breast as much as possible.
If a card is exposed in cutting, the pack must be reshuffled, and cut again. If the dealer reshuffles the pack after it has been properly cut, he loses his deal. Beginning on his left, the dealer must give to each player in rotation three cards at a time for three rounds. No trump is turned. The deal passes to the left. There must be a new deal by the same dealer if any card is found faced in the pack; or if the pack is proved incorrect or imperfect; but any previous cutting or scores made with the imperfect pack stand good. The adversaries may demand a new deal if any card is exposed during the deal, provided they have not touched a card. If an adversary exposes a card, the dealer may elect to deal again. If a new deal is not demanded, cards exposed in dealing cannot be called. The adversaries may stop a player dealing out of turn, or with the wrong pack, provided they do so before the last three cards are dealt, alter which the deal stands good.
A couple seconds of reflection told him I was too tough for him. He went for his partner, his face darkening with rage now that his heart could get some blood to it. He had his hands out, for Rose s throat, I guess. For my dough it took guts to put fingers that close to all those teeth. But he never got a chance to try it. An ashtray, one of those things with a shot-loaded cloth bag under it, flew off a desk, smacked him in the back of the head, and dropped to the floor with a thump. It wasn t a hard blow, but an upsetting one. Fowler Smythe grinned at him from where he was sitting in one of the leather divans. Sit down and shut up, Sime, he suggested coolly. Simonetti sagged with defeat.
A wins his 12 points; a heart Tourné with one. _=A SOLO.=_ Vorhand has refused a bid of 18, and announces spade Solo with the following cards:-- [Illustration: 🂫 🂡 🂪 🂩 🂨 🂱 🂺 🃑 🃈 🃇 ] A SOLO. +---+-------+-------+-------+-----+ | | A | B | C | A | | | | | |wins.| +---+-------+-------+-------+-----+ | 1 | 8♠ | K♠ | _♡J_ | - | | 2 | _♣A_ | ♣K | ♣7 | 15 | | 3 | 9♠ | _Q♠_ | 10♢ | - | | 4 | 7♢ | _A♢_ | Q♢ | - | | 5 | 8♢ | _K♢_ | ♣Q | - | | 6 | _♡A_ | ♡K | ♡8 | 15 | | 7 | _♡10_ | ♡7 | ♡9 | 10 | | 8 | _10♠_ | 7♠ | ♣8 | 10 | | 9 | J♠ | _♣J_ | ♡Q | - | |10 | A♠ | _J♢_ | ♣9 | - | +---+-------+-------+-------+ + | ♢9 and ♣10 in the Scat. | 10 | +---------------------------+-----+ | A wins 60 | +---------------------------------+ He has the lead for the first trick, and of course begins with the trumps. The play is given in the margin. C wins the first trick, and leads his long suit through the player. In the last three tricks A coaxes B to win the Ten of trumps; but if B does so he gives up the advantage of his tenace over the player, which is now the only chance to defeat him. B knows that if he wins the Ten of trumps, B and C can make only 59 points, because A will save his trump Ace.
A suit in which the bidder is long should be continued, in order to give partners discards. More money is lost at Napoleon by playing imperfect misères than in any other way. _=Variations.=_ The foregoing description applies to the regular four-handed game; but there are several variations in common use. Better bids than “nap” are sometimes allowed, on the understanding that the bidder will pay double or treble stakes if he fails, but will receive only the usual amount if successful. For instance: One player bids _=Nap=_, and another holds what he considers a certainty for five tricks. In order not to lose such an opportunity the latter bids _=Wellington=_, which binds him to pay ten counters to each player if he fails. Another may outbid this again by bidding _=Blucher=_, which binds him to pay twenty to each if he loses, but to receive only ten if he wins. In England, the bidder, if successful, receives double or treble stakes for a Wellington or a Blucher, which is simply another way of allowing any person with a nap hand to increase the stakes at pleasure, for a player with a certain five tricks would of course bid a Blucher at once, trebling his gains and shutting off all competition at the same time. This variation is not to be recommended, and benefits no one but the gambler.
6. The striker must pocket a red ball before playing upon a pool ball; otherwise the stroke is foul, and after pocketing a red ball he must play upon a pool ball, an order of play that must be observed throughout each break so long as a red ball remains upon the table. 7. After pocketing a red ball the striker is at liberty to select the pool ball upon which he will play, but when there is no longer a red ball on the table, the pool balls must be played at and taken in their order of value from lowest to highest, save that the player pocketing the last red ball shall be allowed to select the first pool ball upon which he plays, which, if pocketed, shall be respotted and the pool balls played at in their order of value. 8. When playing on a pool ball the striker, if asked the question by a player taking part in the game, shall “declare” the ball selected. 9. Any number of red balls may be taken in one stroke; but, if a pool ball is taken in conjunction with a red ball, the stroke is foul. After pocketing a red ball only the pool ball aimed at may be taken. 10.
_=MISDEALING.=_ If any card is found faced in the pack, or the pack is proved to be imperfect, the same dealer deals again. If he deals without having the cards cut, or gives too many or too few cards to any player, it is a misdeal, and the deal passes to the next player on the misdealer’s left. If the dealer exposes a card, the adversaries may elect to have the deal stand, or to have a new deal by the same dealer. In _=Pitch=_, a misdeal does not lose the deal, because the deal is no advantage. _=BEGGING.=_ The deal completed, and the trump turned, the eldest hand looks at his cards, the other players leaving theirs untouched. If the eldest hand is not satisfied, he says: _=I beg=_; and the dealer, after examining his own hand, has the option of giving him a point or _=running the cards=_. If he decides to give the point, he says: _=Take it=_, and the eldest hand immediately scores one for the _=gift=_. If the dealer will not give, he lays the trump card aside, and deals three more cards to each player, including himself; turning up another trump.
All a Row. All in the Well. All the Birds in the Air. All the Boys in our Town. All the Fishes in the Sea. All the Soldiers in the Town. Allicomgreenzie. Alligoshee. Almonds and Reasons. Angel and Devil.
This must be carried in such a way that it cannot be seen by the batsmen, both boys assuming the same attitude. Both boys then resume their previous places. They kneel down, still keeping the same attitudes. The batsmen, keeping their sticks in the holes, then agree which of the two holds the Cat. One batsman runs across and puts his stick into the hole behind which the boy kneels whom they consider has the Cat, the other then running to his place. If they are right in their guess, the holder of the Cat throws it across the ground for the opposite bowler to put it in the hole before the second batsman reaches it. If they guess wrongly, the holder of the Cat puts it into the hole as soon as the batsman runs, and they then become the batsmen for the next game. If the batsmen leave their holes unguarded with the stick, the catsmen can at any time put them out, by putting the Cat in a hole. If more than two boys on a side play, the others field as in Cricket. --Barnes (A.
Fifteen points is game. In addition to the headers, domino counts one. If both players are blocked, the bones are shown, and the one having the smallest number of pips and no doublet counts one toward game. If he holds a doublet, his adversary scores one; but if both hold doublets, the lower number of pips wins the point. _=DOMINO POOL.=_ Any number from three to six can play, and a pool is made up. They draw for the first set, and after shuffling again, each player takes such an equal number of bones as will leave at least eight in the stock. The leader plays anything he pleases for the first set, and each following player must follow suit if he can, to one end or the other. If a person cannot play, he says “go,” and the player on his left plays or passes also. When one makes domino he wins the pool.
65. (_b_) In the Suffolk game the children form a ring, a boy and girl being in the centre. The boy is called a gentleman and the girl a lady. The gentleman commences by singing the first verse. Then they say alternately the questions and answers. When the gentleman says the lines commencing, Stab me, he pretends to stab the lady, who falls on the ground. Then he walks round the lady and sings the last verse, Rise up, and lifts up the lady. In the Derbyshire game only three children play, the lover, lady, and fairy. The girl stands a little distance off. The lover says the first four lines, then approaches the lady, falls on one knee, and says the next line.
V. Have you seen the nutting girl, The nutting girl, the nutting girl? Have you seen the nutting girl, Down in yonder lane O? --Holmfirth (H. Hardy). (_b_) A ring is formed by the players joining hands; one child, who is blindfolded and holds a stick, stands in the centre. The ring dance round, singing the verse. They then stand still, and the centre child holds out the stick and touches one of the ring. This player must take hold of the stick. Then the Muffin Man asks this player any questions he pleases, Is the morn shining? Is ink white? &c. The child who holds the stick answers Yes or No in a disguised voice, and the Muffin Man then guesses who it is. He is allowed three tries.
_=METHOD OF PLAYING.=_ The successful bidder having disposed of the skat cards and announced his game, the Vorhand leads any card he pleases for the first trick. Vorhand should be careful not to lead until the player has laid out or discarded for the Skat in a Gucki or a Tourné. Players must follow suit if they can, but are not obliged to win the trick. Having none of the suit led, they may trump or discard at pleasure. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. The winner of the first trick leads for the next, and so on, until all the cards have been played, or the game is acknowledged as won or lost, and abandoned. In a Grand, if a Jack is led, players must follow suit with the other Jacks, they being trumps. _=Abandoned Hands.=_ If the single player finds he has overbid himself, or sees that he cannot make as good a game as bid, he may abandon his hand to save himself from being made schneider or schwarz, provided he does so before he plays to the second trick.
In towns, porters and other labourers play it, at their leisure hours, on the flat pavement, tracing the figure with chalk. It is also a domestic game; and the figure is to be found on the back of some draught-boards. But to compare _morris_ with that game, or with chess, seems absurd; as it has a very distant resemblance, if any at all, to either, in the lines, or in the rules of playing. On the ground, the men are pebbles, broken tiles, shells, or potsherds; on a table, the same as are used at draughts or backgammon. In Nares it is said to be the same as nine-holes. With us it is certainly different. Cope (_Hampshire Glossary_) says that Nine Men s Morrice is a game played with counters. He does not describe it further. Atkinson (_Glossary of Cleveland Dialect_) says under Merls, the game of Merelles, or Nine Men s Morris. Toone (_Etymological Dictionary_) describes it as a game played on the green sward, holes being cut thereon, into which stones were placed by the players.
We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is ill, O ill, O ill, O Jenny is ill, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is dying, O dying, O dying, O Jenny is dying, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is dead, Is dead, is dead, O Jenny is dead, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. What shall we lay her in, lay her in, lay her in? What shall we lay her in? Shall it be red? Red is for soldiers, soldiers, soldiers, Red is for soldiers, and that won t do. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. What shall we lay her in, lay her in, lay her in? What shall we lay her in? Shall it be blue? Blue is for sailors, sailors, sailors, Blue is for sailors, and that won t do. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too.
I. In playing a game by correspondence or in consultation, the two parties shall always agree beforehand in writing or otherwise as to the persons who are to take part in the contest, as to the time and mode of transmitting the moves, as to the penalties to be inflicted for any breach of the contract, and as to the umpire or referee. II. In games of this description each party is bound by the move dispatched; and in this connection the word move refers to what is intelligibly written, or delivered _viva voce_. In any game the announcement of a move which does not include the actual transfer of a man from one square to another, shall be considered as a move not intelligibly described within the meaning of this section. III. Each party must be bound by the move communicated in writing, or by word of mouth, to the adversary whether or not it be made on the adversary’s board. If the move so communicated should prove to be different from that actually made on the party’s own board, the latter must be altered to accord with the former. IV. If either party be detected in moving the men when it is not their turn to play, or in moving more than one man (except in castling) when it is their turn to play, they shall forfeit the game, unless they can show that the man was moved for the purpose of adjusting or replacing it.
They were willing to fight with them. They were even willing to die for them. But when a Partner liked an individual the way, for example, that Captain Wow or the Lady May liked Underhill, the liking had nothing to do with intellect. It was a matter of temperament, of feel. Underhill knew perfectly well that Captain Wow regarded his, Underhill s, brains as silly. What Captain Wow liked was Underhill s friendly emotional structure, the cheerfulness and glint of wicked amusement that shot through Underhill s unconscious thought patterns, and the gaiety with which Underhill faced danger. The words, the history books, the ideas, the science--Underhill could sense all that in his own mind, reflected back from Captain Wow s mind, as so much rubbish. Miss West looked at Underhill. I bet you ve put stickum on the stones. I did not! Underhill felt his ears grow red with embarrassment.
Huss Children play a game which is accompanied by a song beginning-- Hussing and bussing will not do, But go to the gate, knock, and ring-- Please, Mrs. Brown, is Nellie within? --Parish s _Dictionary of the Sussex Dialect_. Hustle Cap A boys game, played by tossing up halfpence. It is mentioned in _Peregrine Pickle_, cap. xvi. Cope (_Hampshire Glossary_) says, Halfpence are placed in a cap and thrown up, a sort of pitch-and-toss. Hynny-pynny A peculiar game at marbles, sometimes called Hyssy-pyssy, played in some parts of Devon and Somerset. A hole of some extent was made in an uneven piece of ground, and the game was to shoot the marbles at some object beyond the hole without letting them tumble into it. The game occasionally commenced by a ceremony of no very delicate description, which sufficed to render the fallen marble still more ignominious.--Halliwell s _Dictionary_.
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I got to find it, she said desperately. The weak place. I flopped on the bed, stretched my arm out against the counterpane. She ran her fingers over it--the old laying on of hands. If she were the real thing, I knew what it was--perception at a level a TK can t match. The real healers feel the nerves themselves. I d been worked on before. The more hysterical healers, some really creepy witches, had given me some signs of relief, but none could ever find the real weak place, as she called it. She was mumbling to herself. I guess you could call it an incantation.
The laws are the same as those of Whist, with the following exceptions: I. Dummy deals at the commencement of each rubber. II. Dummy is not liable to the penalty for a revoke, as his adversaries see his cards; should he revoke, and the error not be discovered until the trick is turned and quitted, it stands good. III. Dummy being blind and deaf, his partner is not liable to any penalty for an error whence he can gain no advantage. Thus, he may expose some or all of his cards--or may declare that he has the game, or trick, etc., without incurring any penalty; if, however, he lead from Dummy’s hand when he should lead from his own, or _vice versa_, a suit may be called from the hand which ought to have led. DOUBLE DUMMY. Is played by two players, each having a Dummy or exposed hand for his partner.
The reason for this is that the declarer gains nothing by the information, for he knows from the first what cards are out against him; but the information may be valuable to your partner, the second hand. If it is not the intention to return the suit at once, the lowest of the sequence should be played. _=PLAYING TO THE SCORE.=_ This is a most important element, and there is no surer indication of a careless or weak player than his inattention to the score. One cannot be too early impressed with the importance of saving the game before trying to win it; although great risks may be taken to win a game that cannot be lost that hand. Never risk a sure contract in the hope of making more; unless the two will win the game, and the odd trick will not win it. Never risk a trick that will save the game in the hope of winning more, and always set a contract while you can. _=DISCARDING.=_ This is one of the still unsettled questions of bridge tactics, some believing in discarding the weak suit always; others the strong suit always, and others one or the other according to the declaration. Against a trump declaration almost every one agrees that it is best to discard the best suit, so that if your partner gets in before you do, he may have something to guide him as to what your best chance is for any more tricks.
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