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Have you seen the muffin girl, The muffin girl, the muffin girl? O have you seen the muffin girl Down in yonder lane? --Congleton Workhouse School (Miss A. E. Twemlow). IV. Don t you know the muffin man? Don t you know his name? Don t you know the muffin man That lives in our lane? All around the Butter Cross, Up by St. Giles s, Up and down the Gullet Street, And call at Molly Miles s! --Burne s _Shropshire Folk-lore_, p. 571. V. Have you seen the nutting girl, The nutting girl, the nutting girl? Have you seen the nutting girl, Down in yonder lane O? --Holmfirth (H. Hardy).

| -- | -- |Penny loaves will | | | | |mould away. | |17.| -- | -- | -- | |18.| -- |Silver and gold will | -- | | | |be stole away. | | |19.| -- |Build it up with iron | -- | | | |and steel. | | |20.| -- |Iron and steel will | -- | | | |bend and bow. | | |21.| -- | -- | -- | |22.

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One may put this in another way by saying that the two forces kill each other off, man for man, until one force is double the other, which is then taken prisoner. Seven men kill seven men, and then four are left with two. (ii) But if the inferior force is not isolated (see (1) above), then each man of the inferior force kills a man of the superior force and is himself killed. And the player who has just completed the move, the one who has charged, decides, when there is any choice, which men in the melee, both of his own and of his antagonist, shall die and which shall be prisoners or captors. All these arrangements are made after the move is over, in the interval between the moves, and the time taken for the adjustment does not count as part of the usual interval for consideration. It is extra time. The player next moving may, if he has taken prisoners, move these prisoners. Prisoners may be sent under escort to the rear or wherever the capturer directs, and one man within six inches of any number of prisoners up to seven can escort these prisoners and go with them. Prisoners are liberated by the death of any escort there may be within six inches of them, but they may not be moved by the player of their own side until the move following that in which the escort is killed. Directly prisoners are taken they are supposed to be disarmed, and if they are liberated they cannot fight until they are rearmed.

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| | 5.| -- | -- | -- | | 6.| -- | -- | -- | | 7.| -- | -- | -- | | 8.| -- | -- | -- | | 9.| -- | -- | -- | |10.| -- | -- | -- | |11.| -- | -- | -- | |12.|One go rush and the | -- | -- | | |other go hush. | | | |13.

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| |12.| -- | -- | |13.| -- | -- | |14.|Washed in milk, |Wash em in milk, | | |dressed in silk. |dress in silk. | |15.| -- | -- | |16.| -- | -- | |17.| -- | -- | |18.| -- | -- | |19.

_=MARKING THE KING.=_ The discards settled, the first and most important thing before play begins is to mark the King. If the King is turned up, the dealer marks one point for it immediately. If the pone holds it, he must _=announce=_ and mark it before he plays a card. If he leads the King for the first trick, he must still announce it by saying distinctly: “I mark the King;” and unless this announcement is made before the King touches the table, it cannot be marked. So important is this rule that in some European Casinos it is found printed on the card tables. Having properly announced the King, it may be actually marked with the counters at any time before the trump is turned for the following game. If the dealer holds the King he must announce it before his adversary leads for the first trick. It is in order that there may be no surprises in this respect that the elder hand is required to say distinctly: “I play,” before he leads a card. The dealer must then reply: “I mark the King,” if he has it; if not, he should say: “Play.

He saw his own face, handsome and masculine, shining out of her mind. He saw himself very far away and he saw himself as she hated him. She hated him in the secrecy of her own mind. She hated him because he was--she thought--proud, and strange, and rich, better and more beautiful than people like her. He cut off the sight of her mind and, as he buried his face in the pillow, he caught an image of the Lady May. She _is_ a cat, he thought. That s all she is--a _cat_! But that was not how his mind saw her--quick beyond all dreams of speed, sharp, clever, unbelievably graceful, beautiful, wordless and undemanding. Where would he ever find a woman who could compare with her? --CORDWAINER SMITH [Illustration] * * * * * End of Project Gutenberg s The Game of Rat and Dragon, by Cordwainer Smith *** END OF THE PROJECT GUTENBERG EBOOK THE GAME OF RAT AND DRAGON *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.S.

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The error will of course be detected when it is found that there are only seven cards in the talon. If the non-dealer elects to have the deal stand, the error in the player’s hand must be remedied in the discard, as will presently be described, and the stock must be divided 4-3 or 5-2, according to which player has too many cards. _=Carte Blanche.=_ The cards dealt, each player takes up his twelve cards and sorts them into suits. If the pone finds himself without a K Q or J, he should immediately claim 10 points for carte blanche. If the dealer holds carte blanche, he does not declare it until the pone has discarded. _=DISCARDING.=_ The five cards on the top of the talon belong to the pone, and he may discard from his hand any number of cards from one to five, and replace them by an equal number from the top of the stock. He must take at least one card, and he must take from the talon in the natural order of the cards. If he has elected to let a deal stand in which he has been given thirteen cards, he is entitled to four cards only from the talon, and must in all cases leave himself with twelve cards after his discard and draw are completed.

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Two magazines devoted to whist and bridge are now published, one in Boston and the other in New York. While the parent game has been pursuing this prosperous course, many variations have been introduced. One of the most radical changes in the game itself has been cutting down the points from ten to five, which occurred about 1810. Mathews mentions it in 1813 as having occurred since the publication of his first edition in 1804, and Lord Peterborough, the unlucky gambler, for whose benefit the change was introduced, died in 1814. Another great change took place in America, where they played for the tricks alone, the honours not being counted at all. Turning the trump from the still pack was first tried by a Welsh baronet, and is mentioned by Southey in his “Letters of Espriella.” This custom was revived for a time by the Milwaukee Whist Club, and is still sometimes seen in Europe under the name of “Prussian Whist.” Altogether we can trace nineteen games which are clearly derived from whist. Duplicate, Drive, and Progressive whist are simply changes in the arrangement of the players and in the methods of scoring. Prussian whist introduces the cutting of the trump from the still pack.