So numerous and so varied are the methods of cheating at Poker that it is an axiom among gamblers that if a pigeon will not stand one thing he will another. The best informed make it a rule never to play Poker with strangers, because they realize that it is impossible for any but a professional gambler to know half the tricks employed by the poker sharp. It is a notorious fact that even the shrewdest gamblers are continually being taken in by others more expert than themselves. What chance then has the honest card player? There are black sheep in all flocks, and it may be well to give a few hints to those who are in the habit of playing in mixed companies. Never play with a man who looks attentively at the faces of the cards as he gathers them for his deal; or who stands the pack on edge, with the faces of the cards towards him, and evens up the bunch by picking out certain cards, apparently because they are sticking up. Any pack can be straightened by pushing the cards down with the hand. The man who lifts them up is more than probably a cheat. Never play with a man who looks intently at the pack and shuffles the cards slowly. If he is not locating the cards for the ensuing deal he is wasting time, and should be hurried a little. Never play with a person who leaves the cut portion of the pack on the table, and deals off the other part.
Buckey-how For this the boys divide into sides. One stops at home, the other goes off to a certain distance agreed on beforehand and shouts Buckey-how. The boys at home then give chase, and when they succeed in catching an adversary, they bring him home, and there he stays until all on his side are caught, when they in turn become the chasers.--Cornwall (_Folk-lore Journal_, v. 60). Buff 1st player, thumping the floor with a stick: Knock, knock! 2nd ditto: Who s there? 1st: Buff. 2nd: What says Buff? 1st: Buff says Buff to all his men, And I say Buff to you again! 2nd: Methinks Buff smiles? 1st: Buff neither laughs nor smiles, But looks in your face With a comical grace, And delivers the staff to you again (handing it over). --Shropshire (Burne s _Shropshire Folk-lore_, p. 526). Same verses as in Shropshire, except the last, which runs as follows:-- Buff neither laughs nor smiles, But strokes his face With a very good grace, And delivers his staff to you.
In barter, a bary = four stonies; a common white alley = three stonies. Those with pink veins being considered best. Alleys are the most valuable and are always reserved to be used as taws (the marble actually used by the player). They are said to have been formerly made of different coloured alabaster. See also Murray s _New English Dict._ For the different games played with marbles, see Boss Out, Bridgeboard, Bun-hole, Cob, Hogo, Holy Bang, Hundreds, Lag, Long-Tawl, Nine Holes, Ring Taw. Mary Brown I. Here we go round, ring by ring, To see poor Mary lay in the ring; Rise up, rise up, poor Mary Brown, To see your dear mother go through the town. I won t rise, I won t rise [from off the ground], To see my poor mother go through the town. Rise up, rise up, poor Mary Brown, To see your dear father go through the town.
--Earls Heaton, Yorks. (Herbert Hardy). See Mount the Tin. Nine Holes Nine round holes are made in the ground, and a ball aimed at them from a certain distance; or the holes are made in a board with a number over each, through one of which the ball has to pass.--Forby s _Vocabulary_. A rural game, says Nares, played by making nine holes in the ground, in the angles and sides of a square, and placing stones and other things upon, according to certain rules. Moor (_Suffolk Words and Phrases_) says: This is, I believe, accurate as far as it goes, of our Suffolk game. A hole in the middle is necessary. In Norfolk, Holloway (_Dict. Prov.
Bitty-base Bishop Kennet (in _MS. Lansd._ 1033) gives this name as a term for Prisoner s Base. --Halliwell s _Dictionary_. Black Man s Tig A long rope is tied to a gate or pole, and one of the players holds the end of the rope, and tries to catch another player. When he succeeds in doing so the one captured joins him (by holding hands) and helps to catch the other players. The game is finished when all are caught.--Cork (Miss Keane). Black Thorn [Music] --Earls Heaton, Yorks. I.
In some places it is the custom for all those who have made good the ante to discard before any cards are given out. This is not good poker, as it prevents the dealer from seeing that the number discarded is equal to the number asked for. Should any card be found faced in the pack, it must be placed on the table among the discards. Should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such card must not be taken by the player under any circumstances, but must be placed with the discards on the table. A player whose card is exposed in this manner does not receive a card to take its place until all the other players have been helped. [The object of this rule is to prevent a dealer from altering the run of the cards in the draw.] Should a player ask for an incorrect number of cards and they be given him, he must take them if the next player has been helped. If too many, he must discard before seeing them. If too few, he must play them. If he has taken them up and has too many, his hand is foul, and shuts him out of that pool.
The deal passes to the left, each player dealing in turn. _=MISDEALING.=_ A misdeal does not lose the deal in Napoleon, because the deal is a disadvantage. For this reason, if any player begins to deal out of turn, he must finish, and the deal stands good. If any card is found faced in the pack, or is exposed by the dealer; or if too many or too few cards are given to any player; or if the dealer does not give the same number of cards to each player in the same round; or if he fails to have the pack cut, it is a misdeal, and the misdealer must deal again with the same pack. _=BIDDING.=_ Beginning on the dealer’s left, each player in turn bids for the privilege of naming the trump suit, stating the number of tricks he proposes to win, playing single-handed against the three other players, and leading a trump for the first trick. In bidding, the trump suit is not named, only the number of tricks. If a player proposes to win all five tricks he bids _=nap=_, which is the highest bid possible, and precludes any further bidding, except in some of the variations which will be described later on. If a player will not make a bid, he says “_=I pass=_,” A bid having been made, any following player must either increase it or pass.
| -- | -- | -- | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.| -- | -- | -- | | 5.|L. B. is broken down. |L. B. is broken down.
Then he felt her hurt, the pain and the fear that swept over both of them as the battle, quicker than the movement of an eyelid, had come and gone. In the same instant, there came the sharp and acid twinge of planoform. Once more the ship went skip. He could hear Woodley thinking at him. You don t have to bother much. This old son of a gun and I will take over for a while. Twice again the twinge, the skip. He had no idea where he was until the lights of the Caledonia space board shone below. [Illustration] With a weariness that lay almost beyond the limits of thought, he threw his mind back into rapport with the pin-set, fixing the Lady May s projectile gently and neatly in its launching tube. She was half dead with fatigue, but he could feel the beat of her heart, could listen to her panting, and he grasped the grateful edge of a thanks reaching from her mind to his.
Secondly, that it has degenerated in Southern Britain to the ordinary Drop Handkerchief games of kiss in the ring. The preservation of this Bab at the Bowster example gives the clue both to the origin of the present game in an obsolete marriage custom, and to the descent of the game to its latest form. See Cushion Dance. Bad A rude kind of Cricket, played with a bat and a ball, usually with wall toppings for wickets. Bad seems to be the pronunciation or variation of Bat. Halliwell says it was a rude game, formerly common in Yorkshire, and probably resembling the game of Cat. There is such a game played now, but it is called Pig. --Easther s _Almondbury Glossary_. Baddin The game of Hockey in Cheshire.--Holland s _Glossary_.
All balls in hand must be played from a D, 21 to 23 inches in diameter. There is no rule about driving two balls to the cushion on the opening shot. When all the red balls but one are pocketed, the red and white balls are used as cue balls alternately. If there are only two players, and only two balls on the table, the red and white, if either player makes a miss or goes in the pocket himself, that ends the game; but if there are more than two players another red ball is spotted, as in the American game. The baulk line is no protection, a player in hand being allowed to play on any ball on the table, even if it is behind the D. SHELL OUT. This game should not be confounded with Black Pool. It is simply English Pyramids, but instead of making the player with the lowest score at the end pay for the table, each player equally shares the expense, and the balls are pocketed for so much apiece. If the amount of the shell-out was a shilling, and there were six players, any person pocketing a ball would receive a shilling from each of the others, and would play again. A losing hazard or a miss would compel the striker to pay a shilling to each of the others, instead of putting a ball back on the table.
Woodley never made a point of getting popular among the Partners. None of the Partners liked him very much. Some of them even resented him. He was suspected of thinking ugly thoughts of the Partners on occasion, but since none of the Partners ever thought a complaint in articulate form, the other pinlighters and the Chiefs of the Instrumentality left him alone. Underhill was still full of the wonder of their job. Happily he babbled on, What does happen to us when we planoform? Do you think it s sort of like dying? Did you ever see anybody who had his soul pulled out? Pulling souls is just a way of talking about it, said Woodley. After all these years, nobody knows whether we have souls or not. But I saw one once. I saw what Dogwood looked like when he came apart. There was something funny.
--_Somerset and Dorset Notes and Queries_, i. 186 (1888). Another correspondent to the same periodical (i. 204) says that an almost identical game was played at the King s School, Sherborne, some fifty years ago. It was called King-sealing, and the pursuing boy was obliged by the rules to retain his hold of the boy seized until he had uttered-- One, two, three, four, five, six, seven, eight, nine, ten. You are one of the king-sealer s men. If the latter succeeded in breaking away before the couplet was finished, the capture was incomplete. The second game described is almost identical with King Cæsar, played at Barnes. About twenty years ago the game was common in some parts of Bedfordshire and Hertfordshire, where it was sometimes called Chevy Chase. --_Folk-lore Journal_, vii.
| -- |L. B. is broken down. |L. B. is broken down. | | 6.|L. B. is falling down.
This does not mean that the player shall always lead a short suit, but that he should combine the best features of both systems, without slavish adherence to either. This idea has been brought to perfection in practice by the famous American Whist Club of Boston, and under the able leadership of its captain, Harry H. Ward, it has demonstrated that he can take any kind of a team and beat any of the old style long-suit players, no matter how skilful they may be. The following is a brief outline of the American game, as given by Captain Ward in _Whist_ for May, 1906:-- _=Five-trump Hands.=_ With five trumps, and the suits split, 3, 3, 2, we always open a trump, unless we have a tenace over the turn-up card. From five trumps and a five-card plain suit, we open the suit if it is one that will require some help to establish; otherwise the trump. From five trumps with a four-card plain suit, we open the trump with hands of moderate strength; otherwise the plain suit. _=Four-trump Hands.=_ From four-trump hands we invariably open a suit of five cards or more, but prefer to avoid a four-card suit headed by a single honor. These are the suits in which the best chance for a single trick usually occurs when the suit is led by some one else.
Gomme). VII. Isabella, Isabella, Isabella, Farewell! Last night when we parted I believed you broken-hearted, As on the green mountain You stands [_qy._ sang] like a lark. Go to church, love, go to church, love, Go to church, love, Farewell! In the ring, love, in the ring, love, In the ring, love, Farewell! Give a kiss, love, give a kiss, love, Give a kiss, love, Farewell! Isabella, Isabella, Isabella, Farewell! --Fernham and Longcot (Miss I. Barclay). VIII. Isabella, Isabella, Isabella, Farewell! Last night when I departed I left her broken-hearted; On the hill yonder there stands your young man. Fetch him here, love, fetch him here, love, Fetch him here, love, Farewell! Shut the gates, love, shut the gates, love, Shut the gates, love, Farewell! Open the gates, love, open the gates, love, Open the gates, love, Farewell! Go to church, love, go to church, love, Go to church, love, Farewell! Show your ring, love, show your ring, love, Show your ring, love, Farewell! --Hanbury, Staffs. (Miss E.
BILLIARD TEXT BOOKS. _=American Game=_:-- Modern Billiards, Brunswick-Balke-Collender Co. Billiard Laws, ” ” ” ” Manuel du Biliard, by Vignaux. Garnier’s Practice Shots. _=English Game=_:-- Billiards Simplified, Burroughs and Watts. Billiards, by W. Cook. Billiards, by Joseph Bennet. Billiards, by Maj.-Gen.
1 for _=Low=_, or the Deuce of trumps. 1 for the _=Jack=_ of trumps. 1 for _=Game=_, or the Ten of trumps. 5 for _=Right Pedro=_, or the Five of trumps. 5 for _=Left Pedro=_, or Five of the same colour as the trump suit. All points count to the side winning them. Any trumps found among the discards at the end of the hand count for the side that made the trump. At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority. If the result is a tie, neither scores. For instance: If A-B make 11, Y-Z must make the remaining 3, which deducted from 11 leaves 8 points for A-B to score.
Yet in that time, a forty-thousand-ton ship lifting free above Earth disappeared somehow or other into two dimensions and appeared half a light-year or fifty light-years off. At one moment, he would be sitting in the Fighting Room, the pin-set ready and the familiar Solar System ticking around inside his head. For a second or a year (he could never tell how long it really was, subjectively), the funny little flash went through him and then he was loose in the Up-and-Out, the terrible open spaces between the stars, where the stars themselves felt like pimples on his telepathic mind and the planets were too far away to be sensed or read. Somewhere in this outer space, a gruesome death awaited, death and horror of a kind which Man had never encountered until he reached out for inter-stellar space itself. Apparently the light of the suns kept the Dragons away. * * * * * Dragons. That was what people called them. To ordinary people, there was nothing, nothing except the shiver of planoforming and the hammer blow of sudden death or the dark spastic note of lunacy descending into their minds. But to the telepaths, they were Dragons. In the fraction of a second between the telepaths awareness of a hostile something out in the black, hollow nothingness of space and the impact of a ferocious, ruinous psychic blow against all living things within the ship, the telepaths had sensed entities something like the Dragons of ancient human lore, beasts more clever than beasts, demons more tangible than demons, hungry vortices of aliveness and hate compounded by unknown means out of the thin tenuous matter between the stars.
These are all entered under the head of “honour scores,” or “above the line.” _=Honours=_ are the five highest cards in the trump suit, A K Q J 10; when there is no trump, they are the four Aces. The partners holding three, four or five honours between them, or four honours in one hand, or four in one hand and the fifth in the partner’s, or all five in one hand, are entitled to claim and score them, according to the following table. It will be seen that their value varies according to the trump suit; and it must be remembered that this value cannot be increased by doubling. TABLE OF HONOUR VALUES. Royal spades are indicated by “R.” -------------------------------+---+---+---+---+---+------- Declaration | ♠ | ♣ | ♢ | ♡ | R | No | | | | | | trump -------------------------------+---+---+---+---+---+------- Each Trick Above 6 | 2 | 6 | 7 | 8 | 9 | 10 -------------------------------+---+---+---+---+---+------- H { 3 Honours | 4 |12 |14 |16 |18 | 30 O { 4 Honours | 8 |24 |28 |32 |36 | 40 N { 4 Honours (All in 1 hand) |16 |48 |56 |64 |72 |100 O { 5 Honours |10 |30 |35 |40 |45 | U { 5 Honours (4 in 1 hand) |18 |54 |63 |72 |81 | R { 5 Honours (All in 1 hand) |20 |60 |70 |80 |90 | S { Rubber 250, Grand Slam 40, Little Slam 20. When one side has nothing but the odd honour, three out of the five, it is called _=simple honours=_. The value of simple honours is always the same as two tricks. _=Slams.
59, rev. 60. Edward L. Rimbault, writing in _Notes and Queries_, vi. 586, says it was formerly the custom at weddings, both of the rich as well as the poor, to dance after dinner and supper. In an old Court masque of James I. s time, performed at the marriage ceremony of Philip Herbert and Lady Susan (MS. in the writer s possession), it is directed that, at the conclusion of the performance, after supper the company dance a round dance. This was dancing the bride to bed. William Chappell (_Notes and Queries_, ii.
A ring is formed by all the children but one, joining hands. The one child stands in the centre. The ring of children dance round the way of the sun, first slowly and then more rapidly. First all the children in the ring bow to the one in the centre, and she bows back. Then they dance round singing the first and second verses, the second verse being addressed to the child in the centre. She then whispers a boy s name to one in the ring. This girl then sings the third verse. None in the ring are supposed to be able to answer, and the name of the chosen boy is then said aloud by the girl who asked the question. If the name is satisfactory the ring sing the fourth verse, and the two players then retire and walk round a little. If the name given is not satisfactory the ring sing the fifth verse, and another child must be chosen.
If Smith wins the first game, there are only four possible events remaining; those in which the first game was won. Of these, there are two in which he may win the second game, and two in which he may lose it, showing that it is still exactly an even thing that he will win the second game. If he wins the second game, there are only two possible events, the first two on the list in the margin, which begin with two wins for Smith. Of these he has one chance to win the third game, and one to lose it. No matter how far we continue a series of successive events it will always be found that having won a certain number of games, it is still exactly an even thing that he will win the next also. The odds of 1023 to 1 against his winning ten games in succession existed only before he began to play. After he has won the first game, the odds against his winning the remaining nine are only 511 to 1, and so on, until it is an even thing that he wins the tenth, even if he has won the nine preceding it. In the statistics of 4000 coups at roulette at Monte Carlo it was found that if one colour had come five times in succession, it was an exactly even bet that it would come again; for in twenty runs of five times there were ten which went on to six. In the author’s examination of 500 consecutive deals of faro, there were 815 cards that either won or lost three times in succession, and of these 412 won or lost out. In a gambling house in Little Rock a roulette wheel with three zeros on it did not come up green for 115 rolls, and several gamblers lost all they had betting on the eagle and O’s.
4 plus 2; No. 1 minus 4; and No. 2 minus 4. [Illustration: MANHATTAN WHIST CLUB Table No. 31 May 1896 1. Chinery 3. Bullock 2. Lewis 4. Izard +-----+------+--------+------+-----+------+--------+ | E-W | Gain | Part’s | HAND | N-S | Gain | Part’s | +-----+------+--------+------+-----+------+--------+ | 8 | | | 1 | 10 | 2 | | +-----+------+--------+ +-----+------+--------+ | 4 | | 1 & 2 | 2 | 5 | 1 | 3 & 4 | +-----+------+--------+ +-----+------+--------+ | 6 | 1 | -4 | 3 | 5 | | +4 | +-----+------+--------+ +-----+------+--------+ | 3 | | | 4 | 5 | 2 | | +-----+======+========+ +-----+======+========+ | 7 | | | 5 | 8 | 1 | | +-----+------+--------+ +-----+------+--------+ | 6 | 2 | 1 & 3 | 6 | 4 | | 2 & 4 | +-----+------+--------+ +-----+------+--------+ | 3 | | +1 | 7 | 4 | 1 | -1 | +-----+------+--------+ +-----+------+--------+ | 10 | 1 | | 8 | 9 | | | +-----+======+========+ +-----+======+========+ | 5 | | | 9 | 6 | 1 | | +-----+------+--------+ +-----+------+--------+ | 9 | | 1 & 4 | 10 | 10 | 1 | 2 & 3 | +-----+------+--------+ +-----+------+--------+ | 10 | 2 | -1 | 11 | 8 | | +1 | +-----+------+--------+ +-----+------+--------+ | 2 | | | 12 | 3 | 1 | | +----------+----------+---------+----------+-------+ | Summary | 1 to 4 | 5 to 8 | 9 to 12 | Total | +----------+----------+---------+----------+-------+ | No 1 | -4 | +1 | -1 | -4 | | +----------+---------+----------+-------+ | 2 | -4 | -1 | +1 | -4 | | +----------+---------+----------+-------+ | 3 | +4 | +1 | +1 | +6 | | +----------+---------+----------+-------+ | 4 | +4 | -1 | -1 | +2 | +----------+----------+---------+----------+-------+ ] It must be remembered that the hands which are here scored N & S, in the 5th column, were E & W when originally dealt; so that the 1st and 5th columns are really the same hands. The score-card should be folded down the middle during the overplay, so that the original scores cannot be seen.
XVII. Around a green gravill The grass is so green, And all the fine ladies Ashamed to be seen. They wash em in milk And dress em in silk-- We ll all cou don together. My elbow, my elbow, My pitcher and my can; Isn t ---- A nice young gell? Isn t ---- As nice as her-- They shall be married with a guinea-gold ring. I peep d through the window, I peep d through the door, I seed pretty ---- A-dancin on the floor; I cuddled her an fo dled her, I set her on my knee; I says pretty ---- Won t [ëe?] you marry me. A new-swept parlour, An a new-made bed, A new cup and saucer Again we get wed. If it be a boy, he shall have a hat, To follow with his mammy to her na , na , na ; If he be a gell, she shall have a ring, To follow with her mammy to her ding, ding, ding. --Wakefield (Miss Fowler). (_c_) The more general way of playing this game is to form a ring of children simply. The children walk round singing the verse as in the Belfast version, and when the last line is sung, the child whose name is mentioned turns round, facing the outside of the ring and having her back to the centre.
The pack must not be shuffled during the play of the hand. 28. A pack, having been played with, must neither be shuffled by dealing it into packets, nor across the table. 29. Each player has a right to shuffle, once only, except as provided by Rule 32, prior to a deal, after a false cut [_see_ Law 34], or when a new deal [_see_ Law 37] has occurred. 30. The dealer’s partner must collect the cards for the ensuing deal, and has the first right to shuffle that pack. 31. Each player after shuffling must place the cards properly collected, and face downwards, to the left of the player about to deal. 32.
This is a very general game among schoolboys, but in Hereford it was a town custom occurring once in seven years on 11th October (_Folk-lore Journal_, v. 75). Fool, Fool, come to School This game is played under the name of Foolie, Foolie at Duthil, Strathspey. The players are placed in a row, either standing or sitting. Two are chosen, the one as Namer and the other as Foolie. Foolie withdraws, if not out of sight, at least out of range of hearing. The Namer then gives a name secretly to each player. When this is done, he calls on Foolie--Foolie, Foolie, come to your schoolie. Foolie pays no attention to this call. It is again repeated, but with the same results.
The game is played by two persons, each of whom has one of these strings, and consists in each party striking alternately, with one of the nuts on his own string, a nut of his adversary s. The field of combat is usually the crown of a hat. The object of each party is to crush the nuts of his opponent. A nut which has broken many of those of the adversary is a Cob-nut.--Brand, ii. 411; Hunter s _Hallamshire Glossary_. (_b_) This game is played in London with chestnuts, and is called Conquers. In Cornwall it is known as Cock-haw. The boys give the name of Victor-nut to the fruit of the common hazel, and play it to the words: Cockhaw! First blaw! Up hat! Down cap! Victor! The nut that cracks another is called a Cock-battler (_Folk-lore Journal_, v. 61).
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