When combinations of equal rank are shown, the one containing the highest cards wins, the rank of the cards being, A K Q J 10 9 8 7 6 5 4 3 2; so that two pairs, K’s and 4’s, will beat two pairs, Q’s and J’s. Three 5’s and a pair of 2’s, will beat three 4’s and a pair of aces. JACK POT LAWS. _=37. The Antes.=_ There is neither age nor straddle in jack pots. Every one at the table must ante an equal amount. Any player may decline to ante, by saying: “I pass this jack;” and the dealer will give him no cards. _=38. Opening.

Then take her, and welcome, With a ring a ding a my dolly; Then take her, and welcome, On this bright shining night [incomplete]. --Sheffield (S. O. Addy). (_b_) A number of children stand against a wall, and a row of other children face them. They walk backwards and forwards, singing the first and third verses. Then the children who are standing still (against the wall) answer by singing the second and fourth verses. When these are sung the moving line of children take Mary and dance round, singing some lines which my informant, says Mr. Addy, has forgotten. (_c_) I have no description of the way Miss Chase s game is played.

WHIST À TROIS; OR FRENCH DUMMY. _=MORT=_ means simply the dead hand; and is the equivalent of the English word Dummy; the partner being known as _=Vivant=_, or the living hand. In these words the English usually sound the _=t=_, as they do in such words as _=piquet=_, and _=valet=_. _=CARDS.=_ Mort is played with a full pack of fifty-two cards, ranking as at whist for cutting and playing. Two packs are generally used. _=MARKERS=_ are necessary to count the game points only. Four circular counters for each side, preferably of different colours, are employed, or the ordinary whist markers may be used. At the end of each game, the score of the points won or lost by each player must be transferred to a score-sheet, kept for that purpose. _=PLAYERS.

Kings can move either backward or forward, but only one square at a time. If a man arrives at the king-row by capturing an adverse piece, that ends the move, and the newly made king cannot move again, even to capture another piece, until his adversary has moved. [See notes to Diagram No. 7.] _=The Object of the Game=_ is to confine your adversary’s pieces so that he cannot move any of them; or to capture all of them, so that he has none to move. You may succeed in confining the whole twelve of your adversary’s men, without capturing any of them, as in Diagram No. 2; or such as are left on the board after a certain number have been captured, as in Diagram No. 3. [Illustration: No. 2.

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anything. | | 18.| -- | | 19.|For a pretty lass. | | 20.| -- | | 21.| -- | | 22.| -- | | 23.| -- | |[8.]| -- | | 24.

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In his _Latin Dictionary_ he has _level-coil_, alternation, cession; and to play at _level coil_, vices ludendi præbere. Skinner is a little more particular and says, Vox tesseris globulosis ludentium propria: an expression belonging to a game played with little round tesseræ. He also derives it from French and Italian. It is mentioned by Jonson, _Tale of a Tub_, iii. 2:-- Young Justice Bramble has kept _level-coyl_ Here in our quarters, stole away our daughter. Gifford says that, in our old dramatists, it implies riot and disturbance. The same sport is mentioned by Sylvester, _Dubartas_, IV. iv. 2, under the name of _level-sice_:-- By tragick death s device Ambitious hearts do play at _level-sice_. In the margin we have this explanation: A kinde of Christmas play, wherein each hunteth the other from his seat.

|gravill. | | 3.| -- | -- | | 4.| -- | -- | | 5.| -- | -- | | 6.| -- | -- | | 7.| -- | -- | | 8.|All fine ladies ever | -- | | |were seen. | | | 9.| -- | -- | |10.

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The trump card belongs to neither player. The winner of the odd trick scores a point. Five points is game. MORT. WHIST À TROIS; OR FRENCH DUMMY. _=MORT=_ means simply the dead hand; and is the equivalent of the English word Dummy; the partner being known as _=Vivant=_, or the living hand. In these words the English usually sound the _=t=_, as they do in such words as _=piquet=_, and _=valet=_. _=CARDS.=_ Mort is played with a full pack of fifty-two cards, ranking as at whist for cutting and playing. Two packs are generally used.

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Gomme). Duck Friar The game of Leap-frog. --_Apollo Shroving_, 1627, p. 83. Ducks and Drakes A pastime in which flat stones or slates are thrown upon the surface of a piece of water, so that they may dip and emerge several times without sinking (Brockett s _North Country Words_). Neither cross and pile nor ducks and drakes are quite so ancient as hand dandy (Arbuthnot and Pope, quoted in Todd s _Johnson_). Halliwell gives the words used in the game both formerly and at the present day. If the stone emerges only once it is a duck, and increasing in the following order:-- 2. A duck and a drake, 3. And a halfpenny cake, 4.

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4.=_ A bids 12 on hearts. | T | A bids 8 on hearts. The draw: A 3; Y 5; | R | The draw: A 2; Y 4 B 3; Z 2. | I | B 4; Z 4. ------+------+------+------+ C +-------+------+------+----- A Y B Z | K | A Y B Z ------+------+------+------+---+-------+------+------+----- _♡A_ | ♡3 | 5♢ | ♡6 | 1 | _♡A_ | ♡6 | ♡J | ♡3 _♡K_ | ♡4 | ♡8 | ♡10 | 2 | ♡8 | ♡7 | ♡4 | _♡9_ ♡2 | ♡7 | ♡9 | _♡J_ | 3 | ♡Q | ♡2 | 4♢ | _♡K_ ♣Q | _♣K_ | ♣3 | ♣J | 4 | Q♠ | ♣2 | _♣A_ | ♣9 8♠ | _♣A_ | ♣10 | 2♢ | 5 | 5♢ | _♡5_ | ♣J | ♣7 _♡Q_ | Q♠ | K♢ | ♡5 | 6 | _♡10_ | 4♠ | J♢ | 2♢ _=No. 3.=_ At the second trick, A knows that his partner still holds another trump, because he drew only three cards. This trump must be the 9. Z holds two more trumps, and they must be the Jack and Right Pedro, because Z would not throw away Game if he had anything smaller.

|maiden. | | 7.|And dance along with |Dance upon the grass. |To walk along with us.| | |us. | | | | 8.| -- | -- | -- | | 9.| -- | -- |We ll take her by the | | | | |hand. | | 10.| -- | -- | -- | | 11.

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K. J.--in a room littered with the irrepressible debris of a small boy s pleasures. On a table near our own stood four or five soldiers and one of these guns. Mr J. K. J., his more urgent needs satisfied and the coffee imminent, drew a chair to this little table, sat down, examined the gun discreetly, loaded it warily, aimed, and hit his man. Thereupon he boasted of the deed, and issued challenges that were accepted with avidity..

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36. In the event of a misdeal, the same pack must be dealt again by the same player. A NEW DEAL. 37. There _must_ be a new deal: (_a_) If the cards be not dealt, beginning at the dealer’s left into four packets one at a time and in regular rotation. (_b_) If, during a deal, or during the play the pack be proved incorrect. (_c_) If, during a deal, any card be faced in the pack or exposed, on, above, or below the table. (_d_) If more than thirteen cards be dealt to any player.[6] (_e_) If the last card does not come in its regular order to the dealer. (_f_) If the dealer omit having the pack cut, deal out of turn or with the adversaries’ cards, and either adversary call attention to the fact before the end of the deal and before looking at any of his cards.

_=SCORING.=_ At the end of each hand, each player or side should claim all honours won, and cards taken in. One player should keep the score, and announce it distinctly, in order that it may be known how many points each player or side requires to win the game. In the case of ties, the Ten counts out first; then cards; then A K Q of trumps in their order, and the Jack last. A revoke, if detected and claimed before the cards are cut for the next deal, immediately ends the game. _=METHODS OF CHEATING.=_ When only one pack is used, the greek can often succeed in dealing himself the Jack of trumps, and usually loses no time in marking the Ten, so that he can at least distinguish the player to whom it is dealt. A player should be carefully watched who keeps his eyes on the pack while shuffling, or who rivets his attention on the backs of the cards as he deals. Two packs should be used in all round games of cards. _=SUGGESTIONS FOR GOOD PLAY.

He then closes both hands and twirls them over each other, in front of the other player, and repeats the words-- Nivvie, nivvie-neek-nack, Filk (which) (or filk han ) ill ye tack? Tack the richt, tack the left, An a ll deceave ye gehn (if) I can. The other player chooses. If he chooses the hand having the stake, he gains it. If he does not, he forfeits the stake. Another form of words is-- Nivvie, nivvie-neek-nack Filk (which) will ye tick-tack? Tack ane, tack twa, Tack the best amo them a . And-- Nivvie, nivvie-nick-nack, Which han will ye tack? Tack ane, tack twa, Tack the best amo them a . Dickinson s _Cumberland Glossary_ describes this as a boyish mode of casting lots. The boy says-- Neevy, neevy-nack, Whether hand will ta tack, T topmer or t lowmer? Mr. W. H.

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] [Illustration: Fig. 5a--Battle of Hook s Farm. Red Cavalry charging the Blue Guns.] (4) Any isolated body may hoist the white flag and surrender at any time. (5) A gun is captured when there is no man whatever of its original side within six inches of it, and when at least four men of the antagonist side have moved up to it and have passed its wheel axis going in the direction of their attack. This latter point is important. An antagonist s gun may be out of action, and you may have a score of men coming up to it and within six inches of it, but it is not yet captured; and you may have brought up a dozen men all round the hostile gun, but if there is still one enemy just out of their reach and within six inches of the end of the trail of the gun, that gun is not captured: it is still in dispute and out of action, and you may not fire it or move it at the next move. But once a gun is fully captured, it follows all the rules of your own guns. VARIETIES OF THE BATTLE-GAME You may play various types of game. (1) One is the Fight to the Finish.

He gives illustrations, one of which is here reproduced from the original MS. in the British Museum. The game is also described in the Rev. J. G. Wood s _Modern Playmate_, p. 12. [Illustration] Knocked at the Rapper The girl who spoke of this game, says Miss Peacock, could only remember its details imperfectly, but as far as she recollects it is played as follows:--The players dance round a centre child, leaving one of their number outside the circle. The dancers sing to the one in their midst-- Here comes ----, He knocked at the rapper, and he pulled at the string, Pray, Mrs. ----, is ---- within? At is ---- within, the child outside the circle is named.

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98) has a version, and Rimbault (_Nursery Rhymes_) gives both words and tune. It is also contained in _The Merrie Heart_ (p. 47). See Jolly Hooper, Jolly Rover. Here comes One Virgin Here comes one Virgin on her knee, On her knee, on her knee, Here comes one Virgin on her knee, Pray what will you give her? When did you come? I came by night and I came by day, I came to steal poor Edie away. She is too old, she is too young, She hasn t learnt her virgin tongue. Let her be old or let her be young, For her beauty she must come. In her pocket a thousand pounds, On her finger a gay gold ring. Good-bye, good-bye, my dear. --Hurstmonceux, Sussex (Miss Chase).

49). One child hides an article, while those who are to search for it go in another room (or out of the way somewhere). When it is hidden, they are called to find it by one of the above rhymes being sung or said. The searchers are enabled more readily to find the hidden article by being told hot, very hot, scorching, burning, or cold, very cold, and freezing, when near to or far from the hidden article. Sometimes several may agree to hide the article, and only one to be the finder. In the Penzance game one child is blindfolded, other children hide something, then shout the words. Search is then made for the hidden object: when found, the finder in his turn is blindfolded. There appears to be some mistake in the description of this game. Hinch-Pinch The name of an old Christmas game mentioned in _Declaration of Popish Impostures_, 1603. Hinmost o Three A game played on village greens.

Any aces found in it are taken out and used to form a fifth row, either at the bottom or the side. The holes made in the carpet by removing the aces are then filled up from the pack. Cards are then taken from the carpet to build upon the aces in ascending sequence, following suit, and the holes in the carpet are continually filled up with fresh cards from the top of the pack. As other aces appear they are laid aside to start the sequence in the suit to which they belong. When you are stopped, deal the cards remaining in the pack in a pile on the table by themselves, face upward. If any card appears which can be used in the ascending sequences, take it, and if this enables you to make more holes in the carpet, do so. But after having been driven to deal this extra pile, holes in the carpet can no longer be filled from the pack; they must be patched up with the top cards on the extra pile until it is exhausted. _=FOUR OF A KIND.=_ Shuffle and cut the pack, then deal out thirteen cards face down in two rows of five each and one row of three. Deal on the top of these until the pack is exhausted, which will give you four cards in each pile, face down.

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| | |15.| -- | -- |Build it up with penny| | | | |loaves. | |16.| -- | -- |Penny loaves will melt| | | | |away. | |17.|Build it up with |Build it up with |Build it up with | | |silver and gold. |silver and gold. |silver and gold. | |18.|Silver and gold will |Silver and gold would |Silver and gold I have| | |be stolen away.