If they are playing for stakes, they divide the pool. _=TAKING UP THE TRUMP.=_ After the trump is turned up, each player in turn examines his cards, and if he does not care whether the trump suit remains unchanged or not, he says: “_=I pass=_.” If all pass, the dealer must decide. The dealer has the advantage of being allowed to take the trump card into his own hand, discarding one of his worthless cards in its place. If he thinks he can make three tricks with the turn-up suit for trumps, and his partner’s probable assistance, or can win five tricks by playing alone, he discards any card he pleases, placing it under the remainder of the pack, face down, and without showing or naming it. If the dealer decides to play alone, it is usual for him to pass his discard across the table to his partner, face down, so that there may be no misunderstanding his intention. The dealer may take up the trump card at any time during the play of the hand; but it is usual to leave it on the pack until it is played to a trick. No one but the dealer can take the trump into his hand. _=TURNING DOWN THE TRUMP.
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Candidates of equal standing decide their order by cutting; those who cut lowest play first. 18. Six players constitute a complete table. 19. After the table has been formed, the players cut to decide upon partners, the two lower play against the two higher. The lowest is the dealer, who has choice of cards and seats, and, having made his selection, must abide by it.[4] 20. The right to succeed players as they retire is acquired by announcing the desire to do so, and such announcements, in the order made, entitle candidates to fill vacancies as they occur. CUTTING OUT. 21.
Don’t use a wide grip if you have a small hand, or two narrow for a big hand. Don’t use chalk on your shoes. It not only cracks the leather, but leaves the runway in bad condition for whoever follows you. Don’t think your wrist is gone if it hurts after bowling a few games. Change your grip and throw the strain somewhere else. Don’t bend your back when delivering the ball. With your feet far apart and knees bent you can start the ball with little or no sound. Don’t be superstitious--13 is a better start than 12. Don’t think it necessary to be a Sandow. Many lightweights bowl well.
The following description of this sport is given by Minucius Felix, ed. 1712, p. 28, which evinces its high antiquity: Pueros videmus certatim gestientes, testarum in mare jaculationibus ludere. Is lusus est, testam teretem, jactatione fluctuum lævigatam, legere de litore: eam testam plano situ digitis comprehensam, inclinem ipsum atque humilem, quantum potest, super undas irrorare: ut illud jaculum vel dorsum maris raderet, vel enataret, dum leni impetu labitur; vel summis fluctibus tonsis emicaret, emergeret, dum assiduo saltu sublevatur. Is se in pueris victorem ferebat, cujus testa et procurreret longius, et frequentius exsiliret. From this pastime, says Moor, has probably arisen the application of the term to a spendthrift--of whose approaching ruin we should thus speak: Ah, he ave made fine ducks and drakes of a s money, that a have. --_Suffolk Words._ Duckstone A large stone called the Duckstone or Duck-table is placed on the ground, generally with a wall for a background, but this is of little consequence. Several boys take a stone each, and a place pretty near the Duckstone is chosen for home. One of the boys puts his stone on the Duckstone, and he is called the Tenter.
This is a modern invention, unknown to the older writers on the game, and not always played. _=Sequence.=_ Three or more cards of the same suit, if next in value to one another, form a sequence. The French terms are generally used to designate the number of cards in the sequence: Tierce, Quatrième, Quinte, Sixième, Septième, Huitième. Many English works on cards erroneously spell quinte without the “e,” and give “quart” for a sequence of four. If one is going to use the French language at all, it may as well be used correctly. Sequences outrank one another according to the best card, if they are of equal length; so that a quinte to a King would be better than a quinte to a Queen; but a longer sequence always outranks a shorter one, regardless of the high cards. The player holding the best sequence is entitled to score it, together with any inferior sequences he may hold in other suits. Should his adversary hold intermediate sequences, they are of no value. For instance: One player holds a quinte to the Jack in spades, a tierce to the Ten in hearts, and a tierce to the Nine in clubs; while the other holds a quatrième majeure (A K Q J) in hearts, diamonds, and clubs.
| -- | -- | -- | | 39.| -- | -- | -- | | 40.| -- | -- | -- | | 41.| -- | -- | -- | | 42.| -- | -- | -- | | 43.|Naughty miss, she |Naughty old maid, she | -- | | |won t come out. |won t come out. | | | 44.|To help us with our |To help us with our | -- | | |dancing. |dancing.
_=G=_ finds in his hand four good spades and the Joker, but neither Bower. He may safely bid 5 or 6, taking _=E=_ for a partner if successful, as _=E=_ very probably has one or both the black Bowers. If he bids 5 only, the dealer, _=A=_, would have an excellent chance to bid 6 in hearts, and to take _=B=_ and _=F=_ for two of his partners, and _=G=_ for the third, trusting to find him with the Joker, or at least protection in one or both black suits. If the successful bidder has had no previous bids to guide him in his choice of partners, he should take those who have the lowest scores, if the scores are known; because it is to his advantage to avoid advancing those who are perhaps already ahead. When the scores are not known, there is nothing but luck to guide one, unless a person has a very good memory, and knows which players are probably behind. _=Leading.=_ If the successful bidder wants 6 or 7 tricks, and holds the Joker, he should lead it at once. If he has not the Joker, he should begin with a low trump, and give his partners a chance to play the Joker on the first round. If the leader cannot exhaust the trumps with one or two rounds, it will sometimes be to his advantage to lead any losing card he may have in the plain suits, in order to let his partners win the trick if they can. In playing alone, it is absolutely necessary to exhaust the trumps before opening a plain suit.
, 1903. Bridge Up to Date, by C.S. Street, 1903. Sixty Bridge Hands, by C.S. Street, 1903. Laws and Principles of Bridge, by “Badsworth,” 1903. Bridge Whist in Brief, by Fisher Ames, 1904. Bridge at a Glance, by W.
The number first asked for cannot be amended or recalled. The trump is laid aside, and the cards called for are dealt from the remainder of the pack, without further shuffling. In all other respects, the game is Three-card Loo. FIVE-CARD LOO. This is Irish Loo with some additional variations. Each red counter should be worth five white ones, and the players will require about fifty red counters each at starting. The dealer puts up five red counters. Any player holding a flush of five cards in any suit may immediately claim the pool, and every person at the table, whether playing or not, is supposed to be looed, and pays five red counters to the next pool. If two players hold flushes, the elder hand wins, even if the younger hand holds a flush in trumps. Another variation is to make the club Jack, which is known as _=Pam=_, always the best trump.
I took a better look at this honey. Face it, he was an oily snake, cleaned up as much as possible, but not enough. No amount of dude ranch duds, gold spurs or Indian jewelry could hide his stiletto mentality. He was just a Tenderloin hoodlum with some of the scum scraped off. Well, I should know. So was I. Simonetti finished licking the seam of his roach. He came forward as he lit it and blew too much smoke in my face. What you doing here? he said in a husky voice. I told Rose no dice.
What am I to wash in, Daughter, daughter, What am I to wash in, Gentle sweet daughter o mine? Wash in the thimble, Mother, mother, Wash in the thimble, Gentle sweet mother o mine. Thimble won t hold your father s shirt, Daughter, daughter, Thimble won t hold your father s shirt, Gentle sweet daughter o mine. Wash in the river, Mother, mother, Wash in the river, Gentle sweet mother o mine. Suppose the clothes should blow away, Daughter, daughter, Suppose the clothes should blow away, Gentle sweet daughter o mine? Set a man to watch them, Mother, mother, Set a man to watch them, Gentle sweet mother o mine. Suppose the man should go to sleep, Daughter, daughter, Suppose the man should go to sleep, Gentle sweet daughter o mine? Take a boat and go after them, Mother, mother, Take a boat and go after them, Gentle sweet mother o mine. Suppose the boat should be upset, Daughter, daughter, Suppose the boat should be upset, Gentle sweet daughter o mine? Then that would be an end of you, Mother, mother, Then that would be an end of you, Gentle sweet mother o mine. --London Nursemaid, 1876 (A. B. Gomme). II.
5. A revoke cannot be claimed if the claimant or his partner has played to the following deal, or if both have left the table at which the revoke occurred. If the revoke is discovered in season, the penalty must be enforced and cannot be waived. SEC. 6. At the end of the play of a deal the claimants of a revoke can examine all of the cards; if any hand has been shuffled the claim may be urged and proved if possible; but no proof is necessary and the revoke is established if, after it has been claimed, the accused player or his partner disturbs the order of the cards before they have been examined to the satisfaction of the adversaries. LAW XI.--MISCELLANEOUS. SEC. 1.
If Y accepts him they make no change in their positions at the table, but play into each other’s hands, just as at Solo Whist, B and Z being partners against them. A and Y together must win ten tricks, with diamonds for trumps. If no one makes a proposal of any sort, _=Misère Partout=_ is played; there being no trump suit. The player or players taking the least number of tricks win or divide the pool. There are no other losses or gains in Misère Partout. _=HONOURS.=_ In any call in which there is a trump suit, the A K Q and J of trumps are honours, and may be counted by the successful bidder if he carries out his proposal. If the single player, or a caller and his partner have all four honours dealt them, they score as for four over-tricks; if three, as for two over-tricks. Honours do not count for the adversaries under any circumstances. In bidding on a hand, it must be remembered that although honours will count as over-tricks in payments, they cannot be bid on.
. . play at bar, playing at Bars. See Prisoner s Base. Barbarie, King of the I. O will you surrender, O will you surrender To the King of the Barbarie? We won t surrender, we won t surrender To the King of the Barbarie. I ll go and complaint, I ll go and complaint To the King of the Barbarie. You can go and complaint, you can go and complaint To the King of the Barbarie. Good morning, young Prince, good morning, young Prince, I have a complaint for you. What is your complaint? What is your complaint? They won t surrender, they won t surrender To the King of the Barbarie.
We are strongly opposed to dealing the cards in bulk at Cayenne, and see no reason why the methods that prevail in the very similar game of Bridge should not be adopted. _=SUGGESTIONS FOR GOOD PLAY.=_ There is little to add to the rules already given for Whist. The principles that should guide in the making of the trump have been given in connection with the more important game of Bridge; and the suggestions for playing nullo will be fully discussed in the games in which it is a prominent characteristic: Solo Whist, and Boston. Grand is practically Whist after the trumps are exhausted. For the Laws of Cayenne see Whist Family Laws. SOLO WHIST, OR WHIST DE GAND. _=CARDS.=_ Solo Whist is played with a full pack of fifty-two cards, which rank as at Whist, both for cutting and playing. Two packs are generally used, the one being shuffled while the other is dealt.
As the cards come out, these buttons are pushed along, so that the player may know how many of each card are still to come, and what cards are left in for the last turn. In brace games, when the cards are pulled out two at a time to change the run of them, the case-keeper is always a confederate of the dealer, and is signalled what cards have been pulled out under the cards shown, so that he can secretly mark them up. A bet placed or left upon a card of which none are left in the box is called a _=sleeper=_, and is public property; the first man that can get his hands on it keeps it. When only one card of any denomination is in the box, it is obvious that such a card cannot be split, and that the bank has no advantage of the player. Such cards are called _=cases=_, and the betting limit on cases is only half the amount allowed on other cards. It is not considered _comme il faut_ for a player to wait for cases, and those who play regularly usually make a number of small bets during the early part of the deal, and then bet high on the cases as they come along. A player who goes upon the principle that the dealer can cheat those who bet high, and who follows and goes against the big bets with small ones, or who plays one-chip bets all over the board, hoping to strike a good spot to fish on, is called a piker; and when a game runs small this way, the dealers call it a _=piking game=_. _=Keeping Tab.=_ In addition to the case-keeper, score sheets are provided on which the players may keep a record of what cards win and lose on each turn. These tabs are printed in vertical columns, about five deals to a sheet.
You can t see her, she s ironing [she s starching, she s brewing, she s baking, _successively_]. I ve come to see how Jenny Jones is to-day. You can t see her, she s ill [then she s worse]. I ve come to see how Jenny Jones is to-day. You can t see her, she s dead! _Chorus._ There s red for the soldiers, Blue for the sailors, White for the angels [for the _baby_, Chirbury], And black for the mourners [of poor Jenny Jones]. --Berrington, Chirbury (_Shropshire Folk-lore_, p. 577). XIII. We ve come to see poor Jenny Jones.
|One of my rush, two of|One may rush, two may |One in a bush, two in | | |my rush. |rush. |a bush, three in a | | | | |bush, four in a bush. | |13.| -- | -- | -- | |14.|Please, young lady, |Come, my girls, walk | -- | | |come under my bush. |under the bush. | | |15.|My bush is too high, | -- | -- | | |my bush is too low. | | | |16.