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8 or 1.E.9. 1.E.3. If an individual Project Gutenberg™ electronic work is posted with the permission of the copyright holder, your use and distribution must comply with both paragraphs 1.E.1 through 1.E.

+---+---+---+---+---+---+---+---+ | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | +---+---+---+---+---+---+---+---+ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | ♚ | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | ♘ | ♖ | +---+---+---+---+---+---+---+---+ WHITE. ] It will be observed that the two Queens are opposite each other, and that each Queen stands upon a square of the same colour as herself. For irregularities in setting up the men, see the Laws of Chess. The _=players=_ are designated by the colour of the men with which they play, Black or White, and White always has the first move. In a series of games each player alternately takes the white men with the first move. It is usual to draw for the first game, one player concealing in each hand a pawn of a different colour, and offering the choice of hands to his adversary. Whichever colour the chosen hand contains is the one the chooser must take for the first game. The duplicate pieces of each colour are distinguished by their position with regard to the King or Queen; those on the King’s side being called the King’s Bishop, the King’s Knight, and the King’s Rook. Those on the Queen’s side are the Queen’s Bishop, Queen’s Knight, and Queen’s Rook. The pawns are designated by the pieces in front of which they stand; King’s Pawn; Queen’s Knight’s Pawn, etc.

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I want out. Bad enough that our losses can t be stopped by this creep Smythe. Now you drag in another TK. Buy me out! What s a business worth that s losing its shirt? Rose sneered. We were in clover, you fool, till this cross-roader got to us. This is our only chance to get even. That finished Simonetti. He went back to his desk and slumped against it, scowling at the points of his handtooled boots. * * * * * Rose looked over at me. Let s make sense, he said quietly.

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Brand s _Popular Antiquities_, ed. 1875. Nares _Glossary_, ed. 1872. Grose s _Dictionary_, 1823. _Notes and Queries._ _Reliquary._ English Dialect Society Publications. Folk-lore Society Publications, 1878-1892. BEDFORDSHIRE-- Luton Mrs.

That s the trouble with working with cats, thought Underhill. It s a pity that nothing else anywhere will serve as Partner. Cats were all right once you got in touch with them telepathically. They were smart enough to meet the needs of the fight, but their motives and desires were certainly different from those of humans. They were companionable enough as long as you thought tangible images at them, but their minds just closed up and went to sleep when you recited Shakespeare or Colegrove, or if you tried to tell them what space was. It was sort of funny realizing that the Partners who were so grim and mature out here in space were the same cute little animals that people had used as pets for thousands of years back on Earth. He had embarrassed himself more than once while on the ground saluting perfectly ordinary non-telepathic cats because he had forgotten for the moment that they were not Partners. He picked up the cup and shook out his stone dice. He was lucky--he drew the Lady May. * * * * * The Lady May was the most thoughtful Partner he had ever met.

Any card named by the player holding it. _=25.=_ If an adversary of a person playing alone exposes a card, the lone player may abandon the hand, and score the points. Should the partner of the lone player expose a card, the adversaries may prevent the lone hand by compelling the player in error to play with his partner, leaving the exposed card on the table. _=26.=_ _=CALLING EXPOSED CARDS.=_ The adversary on the right of an exposed card must call it before he plays himself. If it will be the turn of the player holding the exposed card to lead for the next trick, the card, if wanted, must be called before the current trick is turned and quitted. Should a player having an exposed card and the lead, play from his hand before the previous trick is turned and quitted, the card so led may also be claimed as exposed. _=27.

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Signalling for Trumps, playing a higher card before a lower in a plain suit, when no attempt is made to win the trick. Singleton, one card only of any suit. Skin Games, those in which a player cannot possibly win. Skunked, whitewashed, schwartz, beaten without having been able to score a single point. Slam, winning all the tricks. Little Slam, winning 12 out of 13 possible. Sleeper, a bet left or placed on a dead card at Faro. Sneak, a singleton which is led for the especial purpose of ruffing the second round of the suit. Snowing the Cards, milking or fuzzing them. Soda, the first card at Faro, exposed face upward in the box before any bets are made.

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--Peacock s _Manley and Corringham Glossary_. Moor (_Suffolk Words and Phrases_) gives the names for the number of times the stone emerges, as (1) a duck; (2) a duck an a drake; if thrice, a duck an a drake an a fi epenny cake; four times is a duck an a drake an a fi epenny cake, an a penny to pah the baker. If more than four, a duck, a duck an a drake, &c., are added. These distinctions are iterated quickly to correspond in time as nearly as may be with the dips of the stone. A flattish stone is evidently the best for this sport. (_b_) This game is also given by Mr. Addy in his _Sheffield Glossary_, and by Holland (_Cheshire Glossary_), Brogden (_Provincial Words, Lincolnshire_), Lowsley (_Berkshire Glossary_), Nares _Glossary_, and Baker s _Northants Glossary_. Miss Courtenay gives Scutter and Tic Tac Mollard as Cornish names for the game (_West Cornwall Glossary_). See also Halliwell s _Nursery Rhymes_, p.

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When the King is castled with the Queen’s Rook, which is the longer move for the Rook, the sign O-O-O is used. A cross, x, placed after the piece moved shows that it captured something, and the letters following the cross do not give the square to which the piece is moved, but show the piece that is captured. K B x Q P, for instance, would mean that the adversary’s Queen’s Pawn was to be taken from the board, and the King’s Bishop was to occupy the square upon which the captured Queen’s Pawn had stood. Beginners usually have some difficulty in following the moves of the Knights, because it frequently happens that the same square can be reached by either of them. The Bishops cannot be confused in this way, because they never change the colour of the square they stand upon. In some sets of chessmen the Knights are distinguished by putting a small crown on the King’s Knight, but this is never done in the regulation Staunton model. The beginner will find it very convenient, when following out the play of published games, to screw off the bottom of one white and one black Knight, and to exchange the bases. The white King’s Knight will then have a black base, and the black King’s Knight will have a white base, and they can be easily identified at any period of the game. _=GERMAN NOTATION.=_ Many of our standard chess books, and some of the best edited chess columns, are in German, and the student should be familiar with the German notation, which is much simpler than the English.