2. At any time before the trick is turned and quitted a player may ask an adversary if he has any of a suit, to which such adversary has renounced in that trick, and can require the error to be corrected in case such adversary is found to have any of such suit. SEC. 3. If a player, who has renounced in error, lawfully corrects his mistake, the card improperly played by him is liable to be called, and, if he be the second or third hand player and his left hand adversary has played to the trick before attention has been called to the renounce, he may be required by such adversary to play his highest or his lowest card to the trick in which he has renounced, and shall not play to that trick until such adversary has inflicted or waived the penalty. Any player who has played to the trick after the renouncing player, may withdraw his card and substitute another; a card so withdrawn is not liable to be called. SEC. 4. The penalty for a revoke is the transfer of two tricks from the revoking side to their adversaries. If more than one revoke during the play of a deal is made by one side, the penalty for each revoke, after the first, is the transfer of one trick only.
We ll have to talk about it, Lefty, he said, as he closed the door against the smell of iodoform. No, we don t, I said. I don t care who is losing how much money at Peno Rose s Sky Hi Club. Right here in this hospital people are dying. Ask old Thousand Cuts, I went on, nodding to the scalpel surgeon. We just pulled one out of the fire. When does this come in second best to saving the skin of some tinhorn gambler? Your Lodge obligations come first, he said quietly. We have a replacement for you here. Here s your ticket for Lake Tahoe, he added, holding out an envelope from a travel agency. I m staying here, Maragon, I said.
_=No. 3.=_ A begins with the intermediate cards of his safe suit. _=8th Trick.=_ Y is afraid to lead away from his club tenace, because it might be at once led back to him. _=9th Trick.=_ Z seizes this opportunity to get rid of the very dangerous ♢5. If A does not play the ♡A now, it is quite possible that he will take every trick, except one in diamonds. _=10th Trick.=_ If A leads the ♢2, and hearts are led again, he must take all the remaining hearts.
The Ace is the lowest card. 14. In all cases, every one must cut from the same pack. 15. Should a player expose more than one card, he must cut again. FORMATION OF TABLE. 16. If there are more than four candidates, the players are selected by cutting; those first in the room having the preference. The four who cut the lowest cards play first, and cut again to decide on partners; the two lowest play against the two highest; the lowest is the dealer, who has choice of cards and seats, and, having once made his selection, must abide by it. 17.
[Illustration: 🃉 🂸 🃗 🃆 🂥] 254 to 1 _=Flush.=_ All five cards of one suit, but not in sequence. [Illustration: 🂡 🂮 🂨 🂥 🂣] 508 to 1 _=Full Hand.=_ Three of one kind, and two of another kind; no useless cards. [Illustration: 🃅 🂥 🃕 🂽 🂭] 693 to 1 _=Fours.=_ Four cards of one kind, and one useless card. [Illustration: 🃆 🂦 🃖 🂶 🂾*] 4164 to 1 _=Straight flush.=_ Five cards of the same suit, in sequence with one another. [Illustration: 🃈 🃇 🃆 🃅 🃄] 72192 to 1 _=Royal Flush.=_ A straight flush which is ace high.
1. The game is played by two or more contestants, on a pool table, with one cue ball and three colored balls numbered respectively 1, 3 and 5. 2. At the commencement of the game the ball numbered 1 shall be placed on the spot at the head of the table, the ball numbered 5 shall be placed on the centre spot, and the ball numbered 3 shall be placed on the lower spot, and whenever any object ball is pocketed or forced off the table it shall be replaced on the original spot, except as provided for in Rule No. 12. 3. The opening player may play from any point within the string line he may choose, but must play upon the No. 3 ball before striking any other, or forfeit his hand. 4. The winner is the player who first accomplishes the main object of the game, which is to score 101 points by the “Cow-Boy method,” which is that the first 90 points may be scored by either carroms or the pocketing of one or more of the numbered balls, which shall count that number for the player; the scoring of a single carrom shall count 1, and a double 2.
|We ll give him a bag | -- | -- | | |of nuts to crack. | | | |35.|Suppose the nuts were | -- | -- | | |rotten and bad. | | | |36.| -- |Set a dog to bark all | -- | | | |night. | | |37.| -- |If the dog should meet| -- | | | |a bone. | | |38.| -- | -- | -- | |39.| -- |Set a cock to crow | -- | | | |all night.
3, this work is provided to you ‘AS-IS’, WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. 1.F.5. Some states do not allow disclaimers of certain implied warranties or the exclusion or limitation of certain types of damages. If any disclaimer or limitation set forth in this agreement violates the law of the state applicable to this agreement, the agreement shall be interpreted to make the maximum disclaimer or limitation permitted by the applicable state law. The invalidity or unenforceability of any provision of this agreement shall not void the remaining provisions. 1.F.6.
In a version sent by Miss Chase, and told her by a London maidservant, the children sit as in Hunt the Slipper. One steps in a corner out of earshot; the rest are named Gooseberry Tart, Cherry Tart, &c., by another, who recalls the child in the corner with-- Fool, fool, come to school, Pick me out a [cherry tart, as the case may be]. If he chooses the wrong one he is told-- Go back and learn your A, B, C. If rightly-- Take him and bake him, And give me a piece When he s done. The child is then led off in a squatting position. Later the one who named them pretends tasting, and says, Very nice, or You must be baked longer, when another squatting walk and wait takes place. A version sent by Mr. J. P.
Whichever chestnut now proves victorious becomes conqueror of two, and so on, the victorious chestnut adding to its score all the previous winnings. The chestnuts are often artificially hardened by placing them up the chimney or carrying them in a warm pocket; and a chestnut which has become conqueror of a considerable number acquires a value in schoolboys eyes; and I have frequently known them to be sold, or exchanged for other toys (Holland s _Cheshire Glossary_). The game is more usually played by one boy striking his opponent s nut with his own, both boys standing and holding the string in their hands. It is considered bad play to strike the opponent s _string_. The nut only should be touched. Three tries are usually allowed. (_c_) For information on various forms of this game, see _Notes and Queries_, 1878. See also Elworthy s _West Somerset Words_. The boy who first said the rhyme has first stroke at Oswestry. The game is elsewhere called Cobbet (Meole Brace) and Cobbleticuts (Burne s _Shropshire Folk-lore_, p.
As far as I could make out, she had vamoosed without trying to hustle another sucker. Her percentage of my winnings had certainly been a disappointment to her. At last I went down the ersatz wooden steps into the neon-gashed night and started across the nearly deserted main drag toward the motel where I had registered. A powerful turbine howled as a car pulled away from the curb, perhaps a hundred yards up the way. His lights came on and snapped up to bright. I had a perfect flash of PC--I _do_ have moments of it, no matter what the Lodge thinks. The car was going to take a dive into the fountain pool in front of my motel. But it sure didn t act like it. I froze in the middle of the road, hearing rubber scream as the driver floored the throttle and hurled the automobile right at me. He might as well have been on tracks.
FORMING THE TABLE. 2. Those first in the room have the preference. If, by reason of two or more arriving at the same time, more than four assemble, the preference among the last comers is determined by cutting, a lower cut giving the preference over all cutting higher. A complete table consists of six; the four having the preference play. Partners are determined by cutting; the highest two play against the lowest two; the lowest deals and has the choice of seats and cards. In _=Boston=_ and in _=Solo Whist=_, a table is complete with four players. In cutting for positions at the table, the lowest has the choice of seats and cards, and the two highest sit opposite each other. 3. If two players cut intermediate cards of equal value, they cut again; the lower of the new cut plays with the original lowest.
If the caller or his partner revokes they must jointly pay the losses involved; but if an adversary of the caller revokes, he must individually pay the entire loss unless he can show that the callers would have won in spite of the revoke. Should he be able to do this, his partners must stand their share of the losses, but the revoking player must individually pay for the three tricks taken as the revoke penalty. If the single player revokes, either on solo or abundance, he loses the red counters involved in any case, but may play the hand out to save over-tricks. If the single player in a misère or a slam revokes, the hand is abandoned and he must pay the stakes. If an adversary of a misère or a slam revokes, he must individually pay the whole stakes. 32. At the end of a hand, the claimants of a revoke may search all the tricks. If the cards have been mixed, the claim may be urged and proved, if possible; but no proof is necessary and the revoke is established, if, after it has been claimed, the accused player or his partner mixes the cards before they have been examined to the satisfaction of the adversaries. 33. The revoke can be claimed at any time before the cards have been presented and cut for the following deal, but not thereafter.
If it is the holder’s turn to lead, the card must be called before the preceding trick has been turned and quitted, or before the holder has led a different card; otherwise he may lead as he pleases. LAW VIII.--LEADING OUT OF TURN. SEC. 1. If a player leads when it is the turn of an adversary to lead, and the error is discovered before all have played to such lead, a suit may be called from him or from his partner, as the case may be, the first time thereafter it is the right of either of them to lead. The penalty can be enforced only by the adversary on the right of the one from whom a lead can lawfully be called, and the right thereto is lost unless such adversary calls the suit he desires led before the first trick won by the offender or his partner subsequent to the offence is turned and quitted. SEC. 2. If a player leads when it is his partner’s turn and the error is discovered before all have played to such lead, a suit may at once be called from the proper leader by his right-hand adversary.
They then sing the next verse, suiting their actions to the words they sing, again turning round singly at the last line. This is done with every alternate verse, the first verse being always sung as a chorus or dance in between the different action-verses. The verses may be varied or added to at pleasure. The actions generally consist of washing and dressing oneself, combing hair, washing clothes, baking bread, sweeping the floor, going to and returning from school, learning to read, cleaning boots, and lacing stays. When going to school, the children walk two by two in an orderly manner; when coming home from school, jumping and running is the style adopted; lacing stays, the hands are put behind and moved first one and then the other, as if lacing; this is the way the ladies walk, holding up skirts and walking primly; gentlemen walk, walking with long strides and sticks. The dressing process and cleaning boots preceded school. (_c_) This game is well known, and played in almost all parts of England. It is always played in the same way. There is so little variety in the different versions that it appears unnecessary to give more than one here. In the many versions sent the only variants are: In Sporle, Norfolk, Miss Matthews says the game is sometimes called _Ivy_ Bush, or _Ivory_ Bush; and Mr.
--Hampshire (Miss Mendham). II. Little pigs come to supper, Hot boiled beans and ready butter. --Northall s _Folk Rhymes_, p. 409. III. Hot beans and butter! Please to come to supper! --Much Wenlock (_Shropshire Folklore_, p. 525). IV. Hot boiled beans, and very good butter, Ladies and gentlemen, come to supper.
He may now lay his taw about the hole or fire at the other, on hitting which he counts another 10. He now goes for the hole again, and failing, lies where he happens to stop. If he misses, B. from his present position tries to get into the hole, and failing, lies still; but if he reaches the hole, he counts 10, and proceeds as A. had done. The one who first gets the 100 (or other number) now goes in for his pizings, which performance takes place thus:--The loser, so far, is lying about, and the winner goes back to drakes, and again tries to lodge in the hole; and if he succeeds, the game is up. If not, he lies still, and the loser tries for the hole; if he gets in he counts another 10, or if he should succeed in hitting the winner he scores his adversary s 100 to his own number, and then goes on for his pizings as the other had done. In failure of either securing the game thus, the process is repeated at drakes. When, however, the one who is on for his pizings manages to taw into the hole, the game is concluded.--Easther s _Almondbury and Huddersfield Glossary_.
The following are exposed cards: (1) Two or more cards played simultaneously; (2) a card dropped face upward on the table, even though snatched up so quickly that it cannot be named; (3) a card so held by a player that his partner sees any portion of its face; (4) a card mentioned by either adversary as being held in his or his partner’s hand. 69. A card dropped on the floor or elsewhere below the table, or so held that it is seen by an adversary but not by the partner, is not an exposed card. 70. Two or more cards played simultaneously by either of the declarer’s adversaries give the declarer the right to call any one of such cards to the current trick and to treat the other card or cards as exposed. 70_a_. Should an adversary of the declarer expose his last card before his partner play to the twelfth trick, the two cards in his partner’s hand become exposed, must be laid face upward on the table, and are subject to call. 71. If, without waiting for his partner to play, either of the declarer’s adversaries play or lead a winning card, as against the declarer and dummy and continue (without waiting for his partner to play) to lead several such cards, the declarer may demand that the partner of the player in fault win, if he can, the first or any other of these tricks. The other cards thus improperly played are exposed.
Two or more may play. Each lays on a pin, then with the hand they strike the side of the hat time about, and whoever makes the pins by a stroke cross each other, lifts those so crossed.--Mactaggart s _Gallovidian Encyclopædia_. Hawkey A game played by several boys on each side with sticks called hawkey bats, and a ball. A line is drawn across the middle of the ground from one side to the other; one party stands on one side of the line and the opposite party on the other, and neither must overstep this boundary, but are allowed to reach over as far as their bats will permit to strike the ball. The object is to strike the ball to the farther end to touch the fence of the opposing party s side, when the party so striking the ball scores one, and, supposing nine to be the game, the party obtaining that number first of course wins the game.--West Sussex (Holloway s _Dict. of Provincialisms_). See Bandy, Doddart, Hockey. Headicks and Pinticks This game was played only at Christmas.
To the many versions now printed for the first time I have added either a complete transcript of, where necessary, or a reference to, where that was sufficient, printed versions of games to be found in the well-known collections of Halliwell and Chambers, the publications of the Folk-lore and Dialect Societies, Jamieson s, Nares , and Halliwell s Dictionaries, and other printed sources of information. When quoting from a printed authority, I have as far as possible given the exact words, and have always given the reference. I had hoped to have covered in my collection the whole field of games as played by children in the United Kingdom, but it will be seen that many counties in each country are still unrepresented; and I shall be greatly indebted for any games from other places, which would help to make this collection more complete. The tunes of the games have been taken down, as sung by the children, either by myself or correspondents (except where otherwise stated), and are unaltered. The games consist of two main divisions, which may be called descriptive, and singing or choral. The descriptive games are arranged so as to give the most perfect type, and, where they occur, variable types in succession, followed, where possible, by any suggestions I have to make as to the possible origin of the game. The singing games are arranged so as to give, first, the tunes; secondly, the different versions of the game-rhymes; thirdly, the method of playing; fourthly, an analysis of the game-rhymes on a plan arranged by my husband, and which is an entirely novel feature in discussing the history of games; fifthly, a discussion of the results of the analysis of the rhymes so far as the different versions allow; and sixthly, an attempt to deduce from the evidence thus collected suggestions as to the probable origin of the game, together with such references to early authorities and other facts bearing upon the subject as help to elucidate the views expressed. Where the method of playing the game is involved, or where there are several changes in the forms, diagrams or illustrations, which have been drawn by Mr. J. P.
If the striker pocket more than one ball, other than red balls, in one stroke, he cannot score, and is penalized in the value of the highest ball pocketed. 30. In the absence of a referee the marker of the room shall decide all disputes that may arise; and, if he does not know of the matter in dispute, the majority of the onlookers shall decide. ENGLISH POOL. This game is known in England as Colom-Ball, or Following Pool. The balls are placed in a pool bottle, and shaken up by the marker, who then gives one to each candidate for play in rotation. The player who receives the white ball places it on the spot, and the one who gets the red ball plays from within the D at the head of the table. The marker calls the colour of the player whose turn it is, and notifies him which ball will play on him, so that he may play for safety if he can. The following are Brunswick-Balke-Collender Co.’s rules: The WHITE BALL is spotted.
] | | | | |(After No. 26.) | |17.| -- | -- | -- | |18.|True love is dead. |True love is dead. |True love is dead. | |19.| -- | -- | -- | |20.| -- | -- | -- | |21.
The eldest hand begins by leading any card he pleases which he lays face upward in the centre of the table. If he holds any other cards in sequence above it, he must play them, and when he can no longer continue the series, he says aloud: “Without the Jack,” or whatever the card may be that he fails on. The player on his left must then continue the sequence in the same suit, if he can; or he must say: “Without the Jack.” When the sequence reaches the King, it is stopped, and the player who held the King receives a counter from each player at the table. The same player then begins another sequence with any card he pleases. If a sequence is opened with an ace, a counter may be demanded from each player at the table. If a sequence is stopped, which it will be if the card necessary to continue it is in the stock, or if the diamonds are run up to the Seven, the person who plays the last card before the stop is entitled to begin another sequence. Should any player who is unable to continue a sequence in his proper turn, hold the Nine of diamonds, he may play that card, and the player following him is then at liberty to continue the original sequence or to play the Ten of diamonds, following up that sequence. When the Nine of diamonds is played, the holder receives two counters from each player at the table; but if it is not got rid of in play, the holder of it must pay two counters to each of the other players. The first player to get rid of all his cards wins the pool, and the cards remaining in the other hands are then exposed.
Postman s knock. Crawl up the chimney. Spell Opportunity. Miss Burne mentions one penance designed to make the victim ridiculous, as when he is made to lie on his back on the floor with his arms extended, and declare-- Here I lie! The length of a looby, The breadth of a booby, And three parts of a jackass! --_Shropshire Folk-lore_, pp. 526-27. (_c_) Halliwell gives, in his _Nursery Rhymes_, pp. 324-26, some curious verses, recorded for the first time by Dr. Kenrick in his Review of Dr. Johnson s Shakespeare, 1765, on rules for seemly behaviour, in which the forfeits imposed by barbers as penalties for handling razors, &c, are set forth. Although barbers forfeits are not of the same nature as the nursery forfeits, it is possible that this general custom among so important a class of the community in early times as barbers may have suggested the game.