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Any person announcing to play may put up as many counters as he pleases within the betting limit. If no person will stay with him, he takes back his raise, leaving the antes, and is paid two counters by the last player who refuses. If two or more declare to play they can either meet the amount offered by the first player, or raise him. If any player declines to meet a raise, he must abandon his hand. If no one will call the last raise, the player making it takes the pool, and then shows his hand, and demands payment from each of the other players for whatever combination he holds. If two or more players call, by making their bets equal, they again draw cards, having the privilege of discarding any number from one to four, or of standing pat. After the draw each in turn can pass or play. If all pass, the hands are abandoned, and the pool remains; each player adding one counter for the next deal. This is to force players to bet on their hands. If a bet is made, the calling and raising proceeds as in Draw Poker.

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Wilson 4 H. Jones | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ |E-W|Gain|Trump|HAND|N-S|Check| | |E-W|Gain|Trump|HAND|N-S|Check| | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ | 6 | | DK | 1 | 7 | ✓ | | | 6 | | DK | 1 | 7 | ✓ | | | 8 | | H7 | 2 | 4 | ✓ |1&2| | 9 | 1 | H7 | 2 | 5 | ✓ |3&4| | 2 | | HJ | 3 | 9 | ✓ | | | 4 | 2 | HJ | 3 |11 | ✓ | | | 6 | 1 | S4 | 4 | 8 | ✓ |---| | 5 | | S4 | 4 | 7 | ✓ |---| | 3 | | S9 | 5 |10 | ✓ | | | 3 | | S9 | 5 |10 | ✓ | | | 8 | 1 | D3 | 6 | 6 | ✓ |1&3| | 7 | | D3 | 6 | 5 | ✓ |2&4| |10 | 1 | C5 | 7 | 4 | ✓ | | | 9 | | C5 | 7 | 3 | ✓ | | | 8 | | HQ | 8 | 4 | ✓ |---| | 9 | 1 | HQ | 8 | 5 | ✓ |---| | 5 | 1 | DK | 9 | 9 | ✓ | | | 4 | | DK | 9 | 8 | ✓ | | | 4 | 1 | SA | 10 |10 | ✓ |1&4| | 3 | | SA | 10 | 9 | ✓ |1&4| | 7 | | S3 | 11 | 5 | ✓ | | | 8 | 1 | S3 | 11 | 6 | ✓ | | |11 | 1 | C2 | 12 | 3 | ✓ |---| |10 | | C2 | 12 | 2 | ✓ |---| | |--- | | 13 | | | | | |--- | | 13 | | | | | | +6 | | 14 | | | | | | +5 | | 14 | | | | | | | | &c | | | | | | | | &c | | | | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ ] [Illustration: +---------------------------------+ +---------------------------------+ | MANHATTAN WHIST CLUB | | MANHATTAN WHIST CLUB | |Table No 2 May 6 1895 | |Table No 2 May 6 1895 | | O Team | | X Team | | 1 Chinery 3 Bullock | | 1 D. Jones 3 M. Boyce | | 2 Lewis 4 Izard | | 2 E. Wilson 4 H. Jones | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ |E-W|Gain|Trump|HAND|N-S|Check| | |E-W|Gain|Trump|HAND|N-S|Check| | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ | 5 | 1 | CJ | 1 | 9 | ✓ | | | 4 | | CJ | 1 | 8 | ✓ | | | 8 | | S3 | 2 | 5 | ✓ |1&2| | 8 | | S3 | 2 | 5 | ✓ |3&4| | 5 | 2 | CA | 3 |10 | ✓ | | | 3 | | CA | 3 | 8 | ✓ | | | 7 | | HQ | 4 | 6 | ✓ |---| | 7 | | HQ | 4 | 6 | ✓ |---| |10 | 3 | D4 | 5 | 6 | ✓ | | | 7 | | D4 | 5 | 3 | ✓ | | |10 | | D7 | 6 | 2 | ✓ |1&3| |11 | 1 | D7 | 6 | 3 | ✓ |2&4| | 4 | | C6 | 7 | 7 | ✓ | | | 6 | 2 | C6 | 7 | 9 | ✓ | | | 5 | | S4 | 8 | 7 | ✓ |---| | 6 | 1 | S4 | 8 | 8 | ✓ |---| | 1 | | C7 | 9 |11 | ✓ | | | 2 | 1 | C7 | 9 |12 | ✓ | | | 8 | | S4 | 10 | 2 | ✓ |1&4| |11 | 3 | S4 | 10 | 5 | ✓ |1&4| | 9 | | D3 | 11 | 4 | ✓ | | | 9 | | D3 | 11 | 4 | ✓ | | | 4 | | DQ | 12 | 8 | ✓ |---| | 5 | 1 | D2 | 12 | 9 | ✓ |---| | |--- | | 13 | | | | | |--- | | 13 | | | | | | +6 | | 14 | | | | | | +9 | | 14 | | | | | | | | &c | | | | | | | | &c | | | | +---+----+-----+----+---+-----+---+ +---+----+-----+----+---+-----+---+ ] The names of the N & S and the E & W members of each team should first be entered on the score-cards; then all the N & S players move to the next table East; those at table 5 going to table 1; and each table dealing and playing four hands, afterwards putting them away in trays. e | a | b | c | d a 1 a | b 2 b | c 3 c | d 4 d | e 5 e e | a | b | c | d | | | | Hands:--1 to 4 | 5 to 8 | 9 to 12 | 13 to 16 | 17 to 20 The peculiarity of this system is in the movement of the trays; those at the middle table always going to the extreme West of the line, the others moving up as many tables at a time as may be necessary to follow them. In this instance the trays at table 3 go to 1, all others moving up two tables. At the same time the N & S players all move one table further East, bringing about this position:-- 2nd set. d | e | a | b | c a 1 a | b 2 b | c 3 c | d 4 d | e 5 e d | e | a | b | c | | | | Hands:--9 to 12 | 13 to 16 | 17 to 20 | 1 to 4 | 5 to 8 This movement of the trays and players is continued for two more sets, which completes the round:-- 3rd set.

Having none of the suit led, they may trump or discard at pleasure. The highest card played, if of the suit led, wins the trick, and trumps win all other suits. The winner of the first trick leads for the next, and so on, until all the cards have been played, or the game is acknowledged as won or lost, and abandoned. In a Grand, if a Jack is led, players must follow suit with the other Jacks, they being trumps. _=Abandoned Hands.=_ If the single player finds he has overbid himself, or sees that he cannot make as good a game as bid, he may abandon his hand to save himself from being made schneider or schwarz, provided he does so before he plays to the second trick. A Solo cannot be abandoned in this manner, as the rule is made only to allow a player to get off cheaply who has been unlucky in finding nothing in the Skat to suit his hand. For instance: A player has risked a Tourné with a missing suit, and turns up that suit. He can abandon his hand at once, losing his bid or the next higher game, but escaping schneider. _=Irregularities in the Hands.

_=REVOKES.=_ The individual player who is detected in a revoke must double the pool, and pay both adversaries. _=PAYMENTS.=_ Payments are made according to the table. The player holding diamond Jack receives two counters from each of the other players in a simple; four in a double; except in misères, in which the card has no value. Misères are paid for according to the trump turned in the deal in which they are played. If a heart is turned, and little misère is played, the payment is 64 counters to or from each player. If a spade was turned, the payment would be 16 only. Three honours between partners count as three: four as four. Being all in one hand does not increase their value.

This is more usually called Animal, Vegetable, and Mineral. See Air, Fire, and Water. Minister s Cat The first player begins by saying, The minister s cat is an ambitious cat, the next player an artful cat, and so on, until they have all named an adjective beginning with A. The next time of going round the adjectives must begin with B, the next time C, and so on, until the whole of the alphabet has been gone through.--Forest of Dean, Gloucestershire (Miss Matthews); Anderby, Lincolnshire (Miss Peacock). This is apparently the same game as the well-known I love my love with an A because she is amiable. In this game every player has to repeat the same sentence, but using a different adjective, which adjective must begin with the letter A. Various sentences follow. At the next round the adjectives all begin with B; the next C, until a small story has been built up. Forfeits were exacted for every failure or mistake.

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A joker may be called anything the holder pleases. If it is used as the interior of a sequence, such as _6_ joker 8 of hearts, it must remain there, but if it is placed at the end of a sequence, any player has the right to remove it to the other end, placing it crossways, to show that it has been moved, provided he can put a card in its place, or add one to the sequence below the joker. A joker once moved cannot be moved again. Suppose some player has laid out the 6 7 joker of clubs. The joker stands for the 8 of clubs. Another player holding the actual 8 of clubs could move the joker to the position of the 5 and add his 8. Or if he had the 4 of clubs, he could move the joker to represent the 5 and add his 4 to the sequence, or he might add both 8 and 4 if he held those cards. On account of the privilege of laying out as many cards at a time as the player pleases, and adding as many as he can to other combinations, this is a much livelier game than the ordinary single-pack rum. The settling is the same, the winner getting the pip value of each player’s hand. In case no one has all his cards down before the stock is exhausted, which is very unusual, however, the discards are turned face down and drawn from again.

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60). In Brinsley s _Grammar Schoole_, cited by Mr. Furnivall in _Early English Meals and Manners_, p. lxii., is this passage: By this meanes also the schollars may be kept euer in their places, and hard to their labours, without that running out to the Campo (as they tearme it) at school times, and the manifolde disorders thereof; as watching and striuing for the clubbe and loytering then in the fields. See Football. Canlie A very common game in Aberdeen, played by a number of boys, one of whom is by lot chosen to act the part of Canlie. A certain portion of a street or ground, as it may happen, is marked off as his territory, into which, if any of the other boys presume to enter, and be caught by Canlie before he can get off the ground, he is doomed to take the place of Canlie, who becomes free in consequence of the capture. The game is prevalent throughout Scotland, though differently denominated: in Lanarkshire and Renfrewshire it is called Tig, and in Mearns Tick. --Jamieson.

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The shirts won t go in. Wash by the river side. Supposing if I fall in? Good job too! --Hartley Wintney, Winchfield, Hants (H. S. May). XII. Mother, buy the milk-pail, mother, dear mother of mine. Where s the money to come from, children, dear children of mine? Sell father s feather bed, mother, dear mother of mine. Where s your father to sleep in? Father can sleep in the servant s bed. Where s the servant to sleep in? Servant can sleep in the pig-sty.