A player must lead or play any exposed card when called upon to do so by any other player, provided he can do so without revoking. He cannot be prevented from playing an exposed card, and if he can so get rid of it, no penalty remains. 20. If a player leads out of turn, a suit may be called from him when it is next his proper turn to lead. This penalty can be enforced only by the player on his right. If he has none of the suit called, or if all have played to the false lead, no penalty can be enforced. If all have not played to the false lead, the cards can be taken back, and are not exposed cards. 21. If the third hand plays before the second, the fourth hand may demand that the card be taken back, and may call upon the third hand to play the highest card he has of the suit; or may call upon him not to discard hearts. If the fourth plays before the third, the second player may demand the penalty.

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The number of cards discarded must be distinctly announced, and the trump is then laid aside, and the cards given from the top of the pack, without further shuffling. It is considered imperative that the player who has proposed should take at least one card, even if he proposed with five trumps in his hand. The pone helped, the dealer then announces how many cards he takes, placing his discards on his left. The dealer, if asked, must inform his adversary how many cards he took, provided the question is put before he plays a card. After receiving his cards, the pone may either stand or propose again, and the dealer may either give or refuse; but such subsequent stands or refusals do not carry with them any penalty for failure to make three tricks. Should these repeated discards exhaust the pack, so that there are not enough cards left to supply the number asked for, the players must take back a sufficient number from their discards. If the dealer has accepted a proposal, and finds there are no cards left for himself, that is his own fault; he should have counted the pack before accepting. The trump card cannot be taken into the hand under any circumstances. _=MISDEALING AFTER DISCARDING.=_ If the dealer gives the pone more or less cards than he asks for, he loses the point and the right to mark the King, unless it was turned up.

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Ties.=_ In case of ties, the highest of the odd cards decides it. Ultimate ties must divide the pool. When combinations of equal rank are shown, the one containing the highest cards wins, the rank of the cards being, A K Q J 10 9 8 7 6 5 4 3 2; so that two pairs, K’s and 4’s, will beat two pairs, Q’s and J’s. Three 5’s and a pair of 2’s, will beat three 4’s and a pair of aces. JACK POT LAWS. _=37. The Antes.=_ There is neither age nor straddle in jack pots. Every one at the table must ante an equal amount.

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Follow my Gable. Follow my Leader. Fool, Fool, come to School. Foot and Over. Football. Forfeits. Fox. Fox and Goose (1). Fox and Geese (2). Fox in the Fold.

King Come-a-lay A game played by boys. Two sets of boys, or sides, strive which can secure most prisoners for the King.--Shetland (Jamieson). King of Cantland A game of children, in which one of a company, being chosen King o Cantland, and two goals appointed at a considerable distance from each other, all the rest endeavoured to run from one goal to the other; and those whom the King can seize in their course, so as to lay his hand upon their heads (which operation is called winning them), become his subjects, and assist him in catching the remainder.--Dumfries (Jamieson). Jamieson adds: This game is called King s Covenanter in Roxburgh. He also refers to the game of King and Queen of Cantelon, recorded by Mactaggart. He considers the origin of this game to be representative of the contentions about the Debatable Lands on the border. This game was played at University Coll. School, London, under the name of Kings (A.

_=Dealing.=_ The cards are distributed as in the ordinary game; but it is usual to agree beforehand upon a suit which shall be the trump if the Joker is turned up. _=Playing Alone.=_ The chief peculiarity in Railroad Euchre is in playing alone. Any player announcing to play alone, whether the dealer or not, has the privilege of passing a card, face down, to his partner. In exchange for this, but without seeing it, the partner gives the best card in his hand to the lone player, passing it to him face down. If he has not a trump to give him, he can pass him an ace, or even a King. Even if this card is no better than the one discarded, the lone player cannot refuse it. If the dealer plays alone, he has two discards; the first in exchange for his partner’s best card, and then another, in exchange for the trump card, after seeing what his partner can give him. In this second discard he may get rid of the card passed to him by his partner.

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This is placed on the card to be played with the same money, and the dealer may either trust his memory for the bet, or place another marker on it. After the dealer has waved his hand preparatory to pushing the top card from the box, no bet can be made or changed. After the turn is made, the dealer first picks up all the bets he wins, and then pays all he loses, after which he waits for the players to rearrange their bets for the next turn. Between each turn a player may make any change he pleases. A lookout sits on the right of the dealer to see that he pays and takes correctly, and to watch that no bets are changed, or coppers slipped off, during the turn. _=Splits.=_ If two cards of the same denomination win and lose on the same turn, it is a split, and the dealer takes half the bets on the split card, no matter whether it is bet to win or lose. Splits should come about three times in two deals if the cards are honestly dealt. _=Keeping Cases.=_ As the cards are withdrawn from the box they are marked on a case-keeper, which is a suit of thirteen cards, with four buttons running on a steel rod opposite each of them.

_=The Honours=_ are the four highest trumps, A, K, Q, and J; and _=after tricks have been scored=_, partners who held three honours between them are entitled to count two points towards game; four honours counting four points. If each side has two honours, neither can count them. It is not enough to score them; after the last card has been played, they must be claimed by word of mouth. If they are not claimed before the trump is turned for the following deal, they cannot be scored. Partners who, at the beginning of a deal, are at the score of four, cannot count honours; they must get the odd trick to win the game. Should one side be out by tricks, and the other by honours, the tricks win the game, the honours counting nothing. _=Rubber Points.=_ At the conclusion of each game, the rubber points are scored, either with the oblong counters, or on the small keys of the whist-marker. If the winners of a game are five points to their adversaries’ nothing, they win a _=treble=_, and count three rubber points. If the adversaries have scored, but have one or two points only, the winners mark two points, for a _=double=_.

One half of each team, or as near thereto as possible, sits north and south; the other half east and west. In case the teams are composed of an odd number of pairs, each team, in making up its total score, adds, as though won by it, the average score of all pairs seated in the positions opposite to its odd pair. In making up averages, fractions are disregarded and the nearest whole numbers taken, unless it be necessary to take the fraction into account to avoid a tie, in which case the match is won “by the fraction of a point.” The team making the higher score wins the match. H. _Pair Contests._ The score of a pair is compared only with other pairs who have played the same hands. A pair obtains a plus score for the contest when its net total is more than the average; a minus score for the contest when its net total is less than the average. NOTE.--Some players in America are adopting the English rule, which allows the dealer to pass, without making any declaration.

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Here s a prisoner we have got, We have got, we have got, Here s a prisoner we have got, A nice young lady. How many pounds to set her free, Set her free, set her free, How many pounds to set her free, A nice young lady? A hundred pounds to set her free, Set her free, set her free, A hundred pounds to set her free, A nice young lady. A hundred pounds we cannot give, We cannot give, we cannot give, A hundred pounds we cannot give, A nice young lady. Then to prison she must go, She must go, she must go, Then to prison she must go, A nice young lady. If she goes we ll go too, We ll go too, we ll go too, If she goes we ll go too, A nice young lady. Round the meadows we will go, We will go, we will go, Round the meadows we will go, A nice young lady. --Settle, Yorks. (Rev. W. S.

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Underplay, leading a card which is not the best of a suit, when the best would naturally be led; or holding up the best card to let another player win the trick. Vade, F., the pool to be played for. Vergeben, G., misdeal. Verleugnen, or Verläugnen, G., to revoke. Vivant, F., Dummy’s partner. Vole, F.

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He struck at me, but late, and missed. The swipe I took at him should have swept him over, but he got his coils around me. When I heaved back up straight before my desk, he was as neatly wrapped around my forearm as a Western Union splice. Enough of his tail was free to make that buzz that means Look out! About a foot of his business end stood up off my arm. His forked tongue flicked out over his horny lip, pink and dainty. Now, vanish! I said to the snake. It didn t. Instead the door to my office opened, letting in a little more of the unmistakable smell of the hospital, as well as old Maragon, Grand Master of the Lodge. He was complaining and shaking a finger at me as he came toward my desk. He didn t jump more than a foot when he got a look at my arm.

) Massé, a shot made with the cue held nearly perpendicular. Master Card, the best card remaining of a suit which has been played. Matsch, G., to win all the tricks, a slam. Mechanic, a dealer who can make the cards come any way he pleases at Faro. Melden, G., to announce, claim, or show any counting combination of cards. Méler, F., to shuffle. Memory Duplicate, playing over the same hands at the same table; the players who held the N and S cards getting the E and W for the overplay.

If it is true that there is nothing unfair in your game, let me put a type-writer girl in the dealer’s place to shuffle and pull out the cards, and let your men just see to paying and taking bets. The boast of all these fashionable gambling houses is that they never won a man’s money except in a square game. Strange to say, this is generally true, and the explanation is very simple. If you are losing there is no necessity to cheat you, so you lose your money in a square game. If you are winning, it is the bank’s money, and not yours, that they would win if they started to cheat you; and as the dealer is paid to “protect the money of the house,” as they call it, he is perfectly justified in throwing the harpoon into you for a few deals, just to get his own money back; but he is very careful not to cheat you out of any of your own money. You may lose if you like, but you cannot win; faro banks are not run that way. ROUGE ET NOIR, OR TRENTE-ET-QUARANTE. The banker and his assistant, called the croupier, sit opposite each other at the sides of a long table, on each end of which are two large diamonds, one red and the other black, separated by a square space and a triangle. Any number of persons can play against the bank, placing their bets on the colour they select, red or black. Six packs of fifty-two cards each are shuffled together and used as one, the dealer taking a convenient number in his hand for each deal.

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One of the eggs is sure to be fractured in the conflict, and its shattered remains become the spoil of the conqueror. See Conkers. Jenny Jones [Music] --Platt, near Wrotham, Kent (Miss Burne). [Music] --Northants (Rev. W. D. Sweeting). [Music] --Belfast (W. H. Patterson).

Other words sung by the Scotch children are-- I, Willy Wastle, Stand on my castle, And a the dogs o your toon Will no drive Willie Wastle doon. Chambers (_Popular Rhymes_, p. 114) records the tradition that when Oliver Cromwell lay at Haddington he sent to require the governor of Home Castle, in Berwickshire, to surrender; the governor is said to have replied in the above quatrain of juvenile celebrity. The London version is for the boys to run up a hillock, when one of them declares as follows-- I m the King of the Castle; Get down, you dirty rascal, whereupon he pushes down his companions. If another boy succeeds in getting his place he becomes King, and repeats the doggerel (G. L. Gomme). This is a very popular boys game. Newell (_Games_, 164) mentions it as prevalent in Pennsylvania. See Tom Tiddler s Ground.

_=Leading Out of Turn.=_ Should any person, not playing alone, lead out of turn, the adversaries may call a suit from the player in error, or from his partner, when it is next the turn of either of them to lead. The demand must be made by the person who will be the last player on the trick in which the suit is called. If all have played to the lead before discovering the error, it cannot be rectified; but if all have not played, those who have followed the false lead must take back their cards, which are not liable to be called. Any player may ask the others to _=draw cards=_ in any trick, provided he does so before the cards are touched for the purpose of gathering them. In answer to this demand, each player should indicate which card of those on the table he played. No one is allowed to see any trick that has been turned and quitted. _=Taking Tricks.=_ As the tricks are taken they should be neatly laid one upon the other in such a manner that any player at the table can count them. All tricks belonging to one side should be kept together.

Brogden (_Provincial Words of Lincolnshire_) gives it under Bandy. It is called Knur, Spell, and Kibble in S.-W. Lincolnshire.--Cole s _Glossary_. The following letter relating to this game is extracted from the _Worcestershire Chronicle_, September 1847, in Ellis s edition of Brand:-- Before the commons were taken in, the children of the poor had ample space wherein to recreate themselves at cricket, _nurr_, or any other diversion; but now they are driven from every green spot, and in Bromsgrove here, the nailor boys, from the force of circumstances, have taken possession of the turnpike road to play the before-mentioned games, to the serious inconvenience of the passengers, one of whom, a woman, was yesterday knocked down by a _nurr_ which struck her in the head. Brockett says of this game, as played in Durham: It is called Spell and Ore, Teut. spel, a play or sport; and Germ. knorr, a knot of wood or ore. The recreation is also called Buckstick, Spell, and Ore, the buckstick with which the ore is struck being broad at one end like the butt of a gun (_North Country Words_).

From the first, go on with the Jack, which is just as good as the Ace, but tells your partner you have not only the Ace but the Queen, still in your hand. From the second, go on with the Queen, the card your partner does not know, which tells him you still have the Ace, _=but not the Jack=_. If you have not the Queen, you will have to go on with the Ace, and your leading the Ace _=will deny the Queen=_. If you have not the best, lead one of the second and third-best, if you hold both:-- [Illustration: 🃞 🃝 🃛 🃚 | 🂾 🂽 🂻 🂲 ] From the first of these, having led the King, if it wins, go on with the ten, whether you have any smaller cards or not. From the second, if the King wins, go on with the Jack, which denies the ten, but tells your partner you still have the Queen. No mistake is more common among beginners than leading a low card on the second round, on the assumption that the partner must have the Ace. If you have led from King and Queen only, you must go on with the fourth-best; because you have not both the second and third-best. This fourth-best is the card that was the fourth-best originally. Having led the King from this:-- [Illustration: 🃎 🃍 🃈 🃆 🃅 🃃 ] the card to follow the King is the six, if the King wins the first trick. _=The Fourth-best.

With your feet far apart and knees bent you can start the ball with little or no sound. Don’t be superstitious--13 is a better start than 12. Don’t think it necessary to be a Sandow. Many lightweights bowl well. Don’t get discouraged, you can learn. Any able-bodied person, with ordinary nerve and a good eye, can become quite expert with little practice. Don’t let an alley owner use pins that are worn out. Don’t think you can sandpaper a ball without injuring it. It takes an expert mechanic to true up a lignum-vitæ ball. Don’t lay a lignum-vitæ ball away DRY, if you don’t want it to crack.

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Shall we get there by candle-light? Yes, there and back again. So open the gates and let King George and his family go through. --Hayton, near York (H. Hardy). XVII. How far is it to Babylon? Three score miles and ten. Can I get there by candle-light? Yes, there and back again. --Sporle, Norfolk (Miss Matthews). XVIII. How many miles to Babylon? Three score and ten.

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This defense wore out. As mankind learned about the Dragons, so too, apparently, the Dragons learned about mankind. Somehow they flattened their own bulk and came in on extremely flat trajectories very quickly. Intense light was needed, light of sunlike intensity. This could be provided only by light bombs. Pinlighting came into existence. Pinlighting consisted of the detonation of ultra-vivid miniature photonuclear bombs, which converted a few ounces of a magnesium isotope into pure visible radiance. The odds kept coming down in mankind s favor, yet ships were being lost. It became so bad that people didn t even want to find the ships because the rescuers knew what they would see. It was sad to bring back to Earth three hundred bodies ready for burial and two hundred or three hundred lunatics, damaged beyond repair, to be wakened, and fed, and cleaned, and put to sleep, wakened and fed again until their lives were ended.

| -- | -- |Off to prison you must| | | | |go. | |45.| -- |Huzza! it will last | -- | | | |for ages long. | | |46.| -- | -- | -- | |47.| -- | -- | -- | |48.| -- | -- | -- | |49.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Hurstmonceux. | Shropshire.

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6. Honours are credited to the original holders; they are valued as follows: _When a Trump is Declared._ 3[1] honours held between partners equal value of 2 tricks. 4 ” ” ” ” ” ” 4 ” 5 ” ” ” ” ” ” 5 ” 4 ” ” in 1 hand ” ” 8 ” 4 ” ” ” 1 ” { 5th in } ” ” 9 ” 5 ” ” ” 1 ” {partner’s} ” ” 10 ” _When No Trump is Declared._ 3 aces held between partners count 30 4 ” ” ” ” ” 40 4 ” ” in one hand ” 100 7. Slam is made when partners take thirteen tricks.[2] It counts 40 points in the honour score. 8. Little slam is made when partners take twelve tricks.[3] It counts 20 points in the honour score.

” The pone pegs the go without playing, which shows that he is also unable to play, having nothing so small as a Seven. Both then turn down the cards already played, and the one whose turn it is to play begins all over again with his remaining cards or card, announcing its face value, his adversary playing after him until their cards are exhausted or they reach another 31. To continue the foregoing example, let us suppose the dealer to play one of his Nines. The pone plays a Jack, and announces “Nineteen.” The dealer plays his remaining Nine, and calls “Twenty-eight.” The pone tells him to go, and he pegs one. These three cards are turned down. The pone then plays a Ten, and the dealer marks one for the last card. The hands and crib are then shown. If either player can reach exactly 31, he scores two points for it, whether he has been told to go or not.

A card or cards torn or marked must be replaced by agreement or new cards furnished. BYSTANDERS. 97. While a bystander, by agreement among the players, may decide any question, he should not say anything unless appealed to; and if he make any remark which calls attention to an oversight affecting the score, or to the exaction of a penalty, he is liable to be called upon by the players to pay the stakes (not extras) lost. [1] Frequently called “simple honours.” [2] Law 84 prohibits a revoking side from scoring slam, and provides that tricks received by the declarer as penalty for a revoke shall not entitle him to a slam not otherwise obtained. [3] Law 84 prohibits a revoking side from scoring little slam, and provides that tricks received by the declarer as penalty for a revoke shall not entitle him to a little slam not otherwise obtained. If a declarer bid 7 and take twelve tricks he counts 20 for little slam, although his declaration fails. [4] He may consult his partner before making his decision. [5] See Law 14 as to value of cards in cutting.

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When the Nine of diamonds is played, the holder receives two counters from each player at the table; but if it is not got rid of in play, the holder of it must pay two counters to each of the other players. The first player to get rid of all his cards wins the pool, and the cards remaining in the other hands are then exposed. Any player holding a King must pay a counter for it to each of the other players. MATRIMONY. Any number of persons may play, and a full pack of fifty-two cards is used. Each player should be provided with an equal number of counters, to which a trifling value may be attached. A strip of paper is placed in the centre of the table, marked as follows:-- +------------+-----------+--------------+-------+-------+ | Matrimony. | Intrigue. | Confederacy. | Pair.