36) and also Newell (_Games_, p. 166). Another version from Buckingham is given by Thomas Baker in the _Midland Garner_, 1st ser., ii. 32, in which the mother desires the daughter to milk in the washing-tub, and the words also appear very curiously tacked on to the Three Dukes a-riding game from Berkshire (_Antiquary_, xxvii. 195), where they are very much out of place. Mineral, Animal, and Vegetable A ball is thrown by one player to any one of the others. The thrower calls out at the same time either mineral, animal, or vegetable, and counts from one to ten rather quickly. If the player who is touched by the ball does not name something belonging to that kingdom called before the number ten is reached, a forfeit has to be paid.--London (A.
See Dalies, Fivestones. Hummie The game otherwise called Shinty. The shinty or hummie is played by a set of boys in two divisions who attempt to drive with curved sticks a ball, or what is more common, part of the vertebral bone of a sheep, in opposite directions (_Blackwood s Magazine_, August 1821, p. 36). If one of the adverse party happens to stand or run among his opponents, they call out Hummie, keep on your own side. --Jamieson. Hundreds A game at marbles, which is carried on until one of the players scores 100 or some other high number agreed upon. Any number can play, but it is best described for two players, A. and B. First the players taw up to a hole; if both get in, they repeat the process until one is left out, say B.
A revoke must be claimed and proved before the pool is divided. Non-compliance with a performable penalty is the same as a revoke. _=SETTLING.=_ After the last card has been played, each player turns over his tricks, counts the number of hearts he has taken in, and announces it. Players should be careful not to gather or mix the cards until all thirteen hearts have been accounted for. Each player then pays into the pool for the number of hearts he has taken in, according to the system of settlement agreed upon before play began. The pool is then taken down by the player or players winning it, and the deal passes to the left. The game is at an end any time the players wish to stop, after a hand has been settled for; but it is usual to agree upon some definite hour. There are two ways of settling at the end of the hand, each of which has its good points. _=SWEEPSTAKE HEARTS.
There is still another resource, to announce _=nullo=_, in which there is no trump, and the object of the players is to take as few tricks as possible. In nullo, every trick over the book counts for the adversaries, and is multiplied by 8. A peculiarity of nullo is that the Ace of each suit ranks below the deuce, unless the player holding it wishes to declare it higher than the King. In the latter case he must announce it when he plays it, and before his left-hand adversary plays to the trick. If the dealer transfers the right of making the trump to his partner, he must use the phrase, “You make it, partner.” If a player makes the trump out of turn, his adversaries may consult as to the propriety of demanding a new deal. _=METHOD OF PLAYING.=_ The trump suit, grand, or nullo having been announced, the player on the dealer’s left begins by leading any card he pleases, and the others must all follow suit if they can. The penalty for a revoke is the loss of three tricks; or the value of three tricks in points; or the addition of a like amount to the adversaries’ score. The side making a revoke cannot win the game that hand, no matter what they score; but they may play the hand out, and count all they make to within one point of game, or 9.
It is evident that _=F=_ is bidding on _=B’s=_ offer in hearts, and intends to choose him for a partner. _=G=_ finds in his hand four good spades and the Joker, but neither Bower. He may safely bid 5 or 6, taking _=E=_ for a partner if successful, as _=E=_ very probably has one or both the black Bowers. If he bids 5 only, the dealer, _=A=_, would have an excellent chance to bid 6 in hearts, and to take _=B=_ and _=F=_ for two of his partners, and _=G=_ for the third, trusting to find him with the Joker, or at least protection in one or both black suits. If the successful bidder has had no previous bids to guide him in his choice of partners, he should take those who have the lowest scores, if the scores are known; because it is to his advantage to avoid advancing those who are perhaps already ahead. When the scores are not known, there is nothing but luck to guide one, unless a person has a very good memory, and knows which players are probably behind. _=Leading.=_ If the successful bidder wants 6 or 7 tricks, and holds the Joker, he should lead it at once. If he has not the Joker, he should begin with a low trump, and give his partners a chance to play the Joker on the first round. If the leader cannot exhaust the trumps with one or two rounds, it will sometimes be to his advantage to lead any losing card he may have in the plain suits, in order to let his partners win the trick if they can.
If a player leads when it is the turn of an adversary to lead, and the error is discovered before all have played to such lead, a suit may be called from him or from his partner, as the case may be, the first time thereafter it is the right of either of them to lead. The penalty can be enforced only by the adversary on the right of the one from whom a lead can lawfully be called, and the right thereto is lost unless such adversary calls the suit he desires led before the first trick won by the offender or his partner subsequent to the offence is turned and quitted. SEC. 2. If a player leads when it is his partner’s turn and the error is discovered before all have played to such lead, a suit may at once be called from the proper leader by his right-hand adversary. Until the penalty has been exacted, waived or forfeited, the proper leader must not lead; should he so lead, the card led by him is liable to be called. SEC. 3. If a player when called on to lead a suit has none of it, he may lead as he pleases. SEC.
they gett upon a Table-board, and then gather-up their knees and their coates with their hands as high as they can, and then they wabble to and fro with their Buttocks as if the[y] were kneading of Dowgh, and say these words, viz.:-- My Dame is sick and gonne to bed, And I le go mowld my cockle-bread. In Oxfordshire the maids, when they have put themselves into the fit posture, say thus:-- My granny is sick, and now is dead, And wee l goe mould some cockle-bread. Up with my heels, and down with my head, And this is the way to mould cocklebread. --Aubrey s _Remains_, pp. 43, 44. To make Barley bread (in other districts, Cockley bread ) this rhyme is used in West Cornwall:-- Mother has called, mother has said, Make haste home, and make barley bread. Up with your heels, down with your head, That is the way to make barley bread. --_Folk-lore Journal_, v. 58.
_=Scoring.=_ A game consists of fifty-one points; fourteen of which must be made on every deal, as follows:-- 1 for _=High=_, or the Ace of trumps. 1 for _=Low=_, or the Deuce of trumps. 1 for the _=Jack=_ of trumps. 1 for _=Game=_, or the Ten of trumps. 5 for _=Right Pedro=_, or the Five of trumps. 5 for _=Left Pedro=_, or Five of the same colour as the trump suit. All points count to the side winning them. Any trumps found among the discards at the end of the hand count for the side that made the trump. At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority.
If he plays another card without awaiting the decision of the adversaries, such other card also is liable to be called. LEADING OUT OF TURN. 24. If any player leads out of turn, a suit may be called from him or his partner, the first time it is the turn of either of them to lead. The penalty can be enforced only by the adversary on the right of the player from whom a suit can be lawfully called. If a player, so called on to lead a suit, has none of it, or if all have played to the false lead, no penalty can be enforced. If all have not played to the trick, the cards erroneously played to such false lead are not liable to be called and must be taken back. In _=Boston=_, if the adversary of the bidder leads out of turn, and the bidder has not played to the trick, the latter may call a suit from the player whose proper turn it is to lead; or, if it is the bidder’s own lead, he may call a suit when next the adversaries obtain the lead; or he may claim the card played in error as an exposed card. If the bidder has played to the trick the error cannot be rectified. Should the bidder lead out of turn, and the player on his left follow the erroneous lead, the error cannot be corrected.
Pocket Guide to Backgammon, by “Cavendish.” Bohn’s Handbook of Games. REVERSI. This game requires a special board of sixty-four squares. Two players are each provided with thirty-two men which are red on one side and black on the other. The first player sets a man on any of the four squares in the middle of the board, and then his opponent places another man in the same four squares, each player having his own colour uppermost. After the first move on each side, the object of each player is so to set his men that they shall be next to an opposing man, but with one of his own men in a direct line on the other side, horizontally, vertically, or diagonally, no matter how far off the man in line may be. When a player succeeds in doing this, he reverses the colour of all the intervening men, turning them to his own side. A man placed at an angle may turn more than one line at a time. As soon as the board is filled, each man counts up his colour, and the one that has the majority wins the game.
There are two principal varieties of the game; _=Five=_ and _=Six-card=_ Cribbage; and these again are divided according to the number of players. The old writers agree in speaking of the five-card game as the more scientific; but the modern verdict is in favour of the six-card game, which is certainly the more common and popular. The skill in Five-card Cribbage is limited to laying out for the crib and securing the “go”; but in Six-card Cribbage, while the scientific principles applicable to the crib remain the same as in the five-card game, there is abundant room for the display of skill all through, the hand being as important as the crib, and the play sometimes more important than either. The six-card game will be first described. _=CARDS.=_ Cribbage is played with a full pack of fifty-two cards, which have no rank except the order of their sequence; K Q J 10 9 8 7 6 5 4 3 2 A, the Ace being always the lowest, either in cutting or in play. The cards have also a counting or pip value, the three court cards, K Q J, and the 10 being worth ten points each. All other cards, including the Ace, retain their face value. There are no trumps, and the four suits are therefore equal in value at all times. _=MARKERS.
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--Nairn (Rev. W. Gregor). See Hats in Holes. Ball in the Decker A row of boys caps is set by a wall. One boy throws a ball into one of the caps. The owner of the cap runs away, and is chased by all the others till caught. He then throws the ball.--Dublin (Mrs. Lincoln).
Players cannot count out by honours alone; they must win the odd trick or stop at the score of nine. If one side goes out by cards, the other cannot score honours. The rubber is won by the side that first wins four games of ten points each. The value of the rubber is determined by adding 8 points to the winners’ score for tricks, honours, and slams, and then deducting the score of the losers. In _=Solo Whist=_, the game is complete in one deal, and the value of it is determined by the player’s success or failure in his undertaking, and must be settled for at the end of the hand, according to the table of payments. FORMING THE TABLE. 2. Those first in the room have the preference. If, by reason of two or more arriving at the same time, more than four assemble, the preference among the last comers is determined by cutting, a lower cut giving the preference over all cutting higher. A complete table consists of six; the four having the preference play.
--Jamieson. See Blind Man s Buff. Bend-leather A boys phrase for a slide on a pond when the ice is thin and bends. There is a game on the ice called playing at Bend-leather. Whilst the boys are sliding they say Bend-leather, bend-leather, puff, puff, puff. --Addy s _Sheffield Glossary_. Betsy Bungay [Music] Hi, Betsy Bungay, all day on Sunday; You re the lock and I m the key, All day on Monday. --Kent (J. P. Emslie).
As 8 points is the lowest, B pays A 16, C pays him 10, and D pays him 46. If A and B had 8 each, C 32, and D 56, C would pay 24, and D 48; and A-B would divide the amount between them. The chief variation in play arises from the fact that one who must win a heart trick cannot always afford to play his highest heart as in the ordinary game. _=JOKER HEARTS.=_ In this variation, the heart deuce is discarded, and the Joker takes its place. The Joker occupies a position between the Jack and the Ten in value, with the added peculiarity that it cannot be discarded on a plain suit; for if it is, it wins the trick unless there is a higher heart in the same trick. If a player has the Joker dealt to him, his only chance to get rid of it is to play it on a trick in which hearts are led, or to discard it on a plain suit on which some other player has already discarded a higher heart than the Ten. Under such circumstances, the holder of the Joker is allowed to discard it, even if he has one of the suit led, and the Joker being in the trick compels the player who discarded the higher heart to take it in. In settling, the Joker is worth five counters. If the player to whom it was dealt takes it in, he pays these five counters to the pool.
The version recorded by Chambers is similar in action, but there are some important differences in detail. The centre child acts as mistress of the ceremonies. The ring of children dance round her, singing the verses. At the end of the first line of the second verse they all courtesy to her, and she returns the compliment. At the conclusion of this verse she selects a girl from the ring and asks her her sweetheart s name, which is imparted in a whisper. Upon this the child in the centre sings the third verse, the ring dancing round as before. If the ring approves her choice, they sing the fourth verse as in the Biggar version, and if they disapprove, the fifth. Chambers does not say whether another child is selected, if this is the case; but it is probable, as he says, the marriage is finally concluded upon and effected by the ring singing the verses which follow. When singing the first line of the eighth verse all the ring unclasps hands for a moment, and each child performs a pirouette, clapping her hands above her head. (_c_) It seems very clear from both the versions given that this is a ceremonial dance, round or at a place sacred to such ceremonies as betrothal and marriage.
I want to know the instant you get a feeling. You understand? She nodded and wiped at her drippy nose with a clean handkerchief. I d gotten her a dozen. There was the same old racket. The burnt out voice of a chanteuse, coming over the PA system from the dining room, tried to remember the sultry insouciance with which it had sung Eadie was a Lady in its youth. Waiters in dude-ranch getups swivel-hipped from table to table like wraithes through the mob of gamblers, trays of free drinks in their hands. This time Pheola didn t have the same greedy grab for the _hors d oeuvres_. She d wrapped herself around a couple pounds of high-quality protein before we had come to the casino. The gamblers were urging the dice with the same old calls, and the stick-men were chanting: Coming out! Five s the point! And _seven_! The dice pass! and all the rest. The ivories had a way to go before they reached us.