Loaded ivory dice soon get discoloured, and the presence of any darkness in the corners is usually a sign of the presence of mercury. It is a mistake to suppose that loaded dice will always throw high or low; all they will do is to beat averages. Finally, the dice should be tested with a magnet, as they are sometimes made to work in connection with a battery concealed under the table. _=DICE BOXES.=_ Although the dice may be perfectly fair, the box may be “crooked.” A fair box may be of leather, perfectly smooth inside, or it may be of bone, ivory or wood, with the interior “screwed” or grooved. If the upper edge of the inside presents a sloping flat surface, slightly roughened with sand paper, it will be just as well to refuse to allow such a box to be used, as your adversary _is_ probably an expert at _=securing=_, which is a method of holding one of the dice securely against this upper edge while the others are shaken and rattled about in the usual manner. A person who is securing dice can be detected by the manner in which he holds the box, keeping his fingers, instead of his palm, over the mouth. When he turns the box face downward on the table, he will still have his fingers under it, and will withdraw them in regular order, the second and third fingers being first separated. _=THROWING DICE.

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The two players with the higher scores at the end of the hand each rub off a mark and the one who is first to rub off all his marks is the winner, or the last to wipe off is stuck, according to agreement. Any one failing to get as many as 21 points in meld and play is set back a mark. TWO-HAND JASS. When only two play, the game closely resembles American pinochle, the winner of each trick drawing a card from the top of the stock, the loser drawing the next one. All melds are made immediately after winning a trick and before drawing from the stock, only one meld at a time being allowed. It is not necessary to follow suit to anything until the stock is exhausted, after which all melds cease and the second player to each trick must win it if he can, but the jack of trumps still has the privilege of renouncing if a plain suit is led. PATIENCE POKER As its name implies, this is a form of solitaire, but it may be managed so as to provide a pleasing competition for any number of players. Both forms of the game will be described, the solitaire first. _=CARDS.=_ The full pack of fifty-two cards is shuffled and cut.

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Murray, William Jenness, and Andrew Sly. HTML version by Al Haines. *** START OF THE PROJECT GUTENBERG EBOOK LITTLE WARS; A GAME FOR BOYS FROM TWELVE YEARS OF AGE TO ONE HUNDRED AND FIFTY AND FOR THAT MORE INTELLIGENT SORT OF GIRL WHO LIKES BOYS GAMES AND BOOKS. *** Produced by Alan D. Murray, William Jenness, and Andrew Sly. HTML version by Al Haines. Little Wars (A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys games and books) With an Appendix on Kriegspiel By H. G. Wells CONTENTS I. OF THE LEGENDARY PAST II.

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The suitor chooses a girl and says the next verse, and then all the children sing the last verse. This is the same action as in Halliwell s version. (_d_) The analysis of the game-rhymes is on pp. 164-67. This analysis presents us with a very good example of the changes caused by the game-rhymes being handed down by tradition among people who have forgotten the original meaning of the game. The first line in the Scotch version contains the word dis, which is not known to the ordinary vocabulary. Another word, of similar import, is dik-ma-day in the Lanarkshire version. Two other words occur, namely, thegan in the Lanarkshire, and maycanameecan in the Sussex versions, which are also not to be found in ordinary vocabularies. The two last words appear only once, and cannot, therefore, be used for the purpose of tracing out an original form of the game-rhyme, because on the system of analysis adopted they may be arbitrary introductions and totally unconnected with the original rhymes. This, however, is not the case with the two first-mentioned words, and I am inclined to consider them as forming part of the earliest version.

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The original work uses both 2-4 and 2/4 to indicate musical time; this has not been standardised. Page 199: Love another like sister and brother is probably a mistake (Love one another like sister and brother). Page 336/7: The original work does not give a source or authority for variation XXV. Changes made to the original text: Footnotes have been moved to end of the description of the game. Sources (when printed in smaller type in the original work) have been moved to a separate line where necessary. Volume I. The Errata have already been changed in the text. Gallovidian Encyclopedia/Encyclopædia has been standardised to Gallovidian Encyclopædia. Page xvi: Conqueror changed to Conqueror or Conkers (as in text) Page xvii: Duckstone was missing from the list and has been added Page xix: Lend me your Key was missing from the list and has been added Page 19: we ll go the king changed to we ll go to the king Page 24: Hurstmonceaux changed to Hurstmonceux (as elsewhere) Page 56: he jostled away changed to be jostled away Page 128: [They pull him out. changed to [They pull him out.

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_=CARDS.=_ This game is always played with two full packs of fifty-two cards each and two jokers, all shuffled together and used as one. The ace may be high or low in sequences. _=DEALING.=_ Ten cards are given to each player, one at a time, and the next card is turned up and laid beside the stock to start the discard pile. _=LAYING OUT.=_ Sequences in suit may run to any length, and any number of cards or combinations may be laid out at one time. Five, six or seven of a kind may be shown, and four of a kind may be of any suits. There is no obligation to lay out anything, but the player who lays out can do so only in his proper turn, after drawing a card. He may add as many cards as he pleases to any combinations already on the table, either of his own or other players.

Antiq._, ii. 393). Father s Fiddle This is a boys game. One boy says to another, Divv (do) ye ken (know) aboot my father s fiddle? On replying that he does not, the questioner takes hold of the other s right hand with his left, and stretches out the arm. With his right hand he touches the arm gently above the elbow, and says, My father had a fiddle, an he brook (broke) it here, an he brook it here (touching it below the elbow), an he brook it throw the middle, and comes down with a sharp stroke on the elbow-joint.--Keith, Fochabers (Rev. W. Gregor). This is probably the same game as that printed by Halliwell, No.

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_=38. Opening.=_ After the cards are dealt, each player in turn, beginning on the dealer’s left, may open the pot for any amount he pleases within the betting limit, provided he holds a pair of Jacks, or some hand better than a pair of Jacks. If he does not hold openers, or does not wish to open the pot with them, he must say: “I pass;” but must not abandon his hand, under penalty of paying five counters to the pool. _=39. False Openers.=_ Should a player open a jack without the hand to justify it, and discover his error before he draws, his hand is foul, and he forfeits whatever amount he may have already placed in the pool. Those who have come into the pool after the false opening, stay in and play for the pot, regardless of the value of the hands dealt them. _=40. Fattening.

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393.] --Dorsetshire (_Folk-lore Journal_, vii. 221-222). VI. Mother, mother, may I (or we) go out to play? No, child! no, child! not for the day. Why, mother? why, mother? I won t stay long. Make three pretty courtesies, and away begone. One for mammy, one for daddy, one for Uncle John. Where, child! where, child! have you been all the day? Up to granny s. What have you been doing there? [The answer to this is often, Washing doll s clothes, but anything may be mentioned.

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--Jamieson. See Eller Tree, Wind up Jack, Wind up the Bush Faggot. Bummers A play of children. Bummers--a thin piece of wood swung round by a cord (_Blackwood s Magazine_, Aug. 1821, p. 35). Jamieson says the word is evidently denominated from the booming sound produced. Bun-hole A hole is scooped out in the ground with the heel in the shape of a small dish, and the game consists in throwing a marble as near to this hole as possible. Sometimes, when several holes are made, the game is called Holy. --Addy s _Sheffield Glossary_; _Notes and Queries_, xii.

Foster, 1904. Bridge Developments, by Robertson and Wallaston, 1904. Advanced Bridge, by J.B. Elwell, 1904. Auction Bridge, by John Doe, 1904. Bridge that Wins, by A. Metcalfe, 1905. Foster’s Complete Bridge, by R.F.

The dealer has the first say in making the trump. If he does not feel himself strong enough to make it no trump, or red, although his hand may be black enough to promise a good score in clubs or spades, he should transfer to his partner the privilege of making the trump by saying: “I leave it to you, partner.” Guided by this indication, his partner must fix on some suit for the trump or go no-trumps, and must announce it. Either the dealer or his partner may elect to play without a trump, if he has sufficient strength in all the suits to do so. _=IRREGULARITIES IN DECLARING.=_ If the dealer’s partner makes a declaration before being asked to do so, either adversary may demand that the declaration shall stand, or that there shall be a new deal. In England, only the eldest hand, A, may exact the penalty. If the dealer’s partner passes the declaration to the dealer, either adversary may claim a new deal or may insist that the player in error shall make the declaration. In England, the eldest hand exacts this penalty. Should an adversary of the dealer make a declaration, the dealer may, after looking at his own hand, either have a new deal or proceed as if nothing had been said.

Those who have been provided with an extra stake must be charged with it when settling up. In case of ties for the number of yellow chips, the player with the largest number of ordinary counters wins. The booby prize, if any, is usually given to the player with the smallest number of ordinary chips, or the fewest number of yellow ones. BRAG. There are two varieties of this old English game; single, and three-stake Brag. Both are played with a full pack of fifty-two cards; the positions of the players, arrangements for counters, decision of the betting limit, etc., being the same as in Draw Poker. Three to twelve players may form a table. There is a special value attached to three cards which are known as _=braggers=_. These again have a rank of their own; the best being the _=ace of diamonds=_; then the _=Jack of clubs=_, and then the _=nine of diamonds=_.

Psi powers crop up more often than they should in folks who are marked with a debility. It s the old compensation story. Look at my weak right arm. What she had said about _expecting_ to find me on the roof sounded like precognition. And she sniffled and sniffled. Maybe it was one more of those tied-in hysterical Psi weaknesses. What are you doing out here? I asked her. Resting, she said wearily. I just hit town today. And tired already? I was broke, she said.

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Nasty man, said the little girl. She said it declaratively, without reproach. Underhill, looking at her, shivered. He didn t see how she could take Captain Wow so calmly. Captain Wow s mind _did_ leer. When Captain Wow got excited in the middle of a battle, confused images of Dragons, deadly Rats, luscious beds, the smell of fish, and the shock of space all scrambled together in his mind as he and Captain Wow, their consciousnesses linked together through the pin-set, became a fantastic composite of human being and Persian cat. That s the trouble with working with cats, thought Underhill. It s a pity that nothing else anywhere will serve as Partner. Cats were all right once you got in touch with them telepathically. They were smart enough to meet the needs of the fight, but their motives and desires were certainly different from those of humans.

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Silver and gold would be stolen away. Get a man to watch all night. If the man should fall asleep? Set a dog to bark all night. If the dog should meet a bone? Set a cock to crow all night. If the cock should meet a hen? Here comes my Lord Duke, And here comes my Lord John; Let every one pass by but the very last one, And catch him if you can. --Cork (Mrs. B. B. Green). IX.