If not, some other piece must be put upon the board as a marker; a Rook upside down, or a Pawn with a ring on it, may represent a second Queen. _=OBJECT OF THE GAME.=_ If all the pieces could be captured, the object of the game might be to clear the board of the adversary’s men, as in Checkers; but the peculiarity of Chess is that one piece, the King, cannot be captured, and the object is to get the adverse King in such a position that he could not escape capture if he were a capturable piece. When that is accomplished the King is said to be _=mated=_, and the player who first succeeds in giving mate to the adversary’s King wins the game, regardless of the number or value of the pieces either side may have on the board at the time the mate is accomplished. When an adverse piece is moved so that it could capture the King on the next move, due notice must be given to the threatened King by announcing “_=Check=_,” and the player must immediately move his King out of check, interpose a piece or a Pawn, or capture the piece that gives the check. If he cannot do one of these three things he is mated, and loses the game. A very simple example of a mate is given in Diagram No. 8. [Illustration: _No. 8.
Skat, by F. Tschientschy. 1888. Skat, by L.V. Diehl. 1891. Skat, by E.E. Lemcke.
|creep under the bush. |under. | |15.| -- |The bush is too high, | -- | | | |the bush is too low. | | |16.| -- |Please, old woman, | -- | | | |creep under the bush. | | |17.| -- | -- | -- | |18.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Norfolk (1).
She stood there while I got a thousand dollars worth of ten-buck markers, looking at me with some kind of plea in her eyes. This again was not in the pattern. Most hustlers can t keep their eyes off your chips. She puppy-dogged behind me to the crap table I had decided needed my attention. It was crowded, but there s always room for one more sucker. And still one more, for the sniffly girl with the hair-colored hair pressed in against my useless right arm when I elbowed my way in between the gamblers, directly across from the dealers. Billy Joe! she said, just loud enough to hear over the chanting of the dealers and the excited chatter of the dice players. Billy Joe! What a corn-ball routine! * * * * * I took stock before beginning to lose my stack of chips. There were more than twenty gamblers of both sexes pressed up against the green baize of the crap layout. Three stick-men in black aprons that marked them for dealers were working on the other side or the table.
As soon as either side reaches five points, they win the game, but the concluding hand must be played out, and the winners are entitled to score all the points over five that they can make on that hand. For instance: The score is 4 to 3 in favor of Vivant and Mort. They win the first seven tricks, which makes them game; but they do not cease playing. If they succeed in gaining eleven tricks out of the thirteen, they win a game of 9 points, instead of 5. As already observed, Vivant loses or gains double the value of the points in each hand. In the three-handed game this must be so; but in my opinion it would be a great improvement in the four-handed game to allow the player sitting out to share the fortunes of the Vivant, as in Bridge, and in many German games of cards, notably Skat. _=SLAMS.=_ The two great differences between French and English Dummy are that honours are not counted in Mort, and that a special value is attached to slams. A slam is made when one side takes the thirteen tricks. These must be actually won, and cannot be partly made up of tricks taken in penalty for revokes.
Please may I go out to play? How long will you stay? Three hours in a day. Will you come when I call you? No. Will you come when I fetch you? Yes. Make then your curtseys and be off. The girls then scamper off as before, and as they run about the field keep calling out, I won t go home till seven o clock, I won t go home till seven o clock. After they have been running about for some five or ten minutes the Mother calls Alice (or whatever the name may be) to come home, when the one addressed will run all the faster, crying louder than before, I won t go home till seven o clock. Then the Mother commences to chase them until she catches them, and when she gets them to any particular place in the field where the others are playing, she says-- Where have you been? Up to grandmother s. What have you done that you have been away so long? I have cleaned the grate and dusted the room. What did she give you? A piece of bread and cheese so big as a house, and a piece of plum cake so big as a mouse. Where s my share? Up in higher cupboard.
Mouth Bets, those made without putting up the money. One who fails to pay mouth bets is a welcher. Muggins, to take a score which has been overlooked by an adversary, especially in Cribbage and Dominoes. Natural, anything which wins the stake immediately; 7 or 11 at Craps; 21 at Vingt-et-un; 8 or 9 at Baccara. Natural Points, those which must be made every deal, such as big and little cassino, high, low, etc. Navette, F., a cross ruff. Neben Farbe, G., plain suits. Next, the suit of the same colour as the turned trump at Euchre.