=_ If no one will name a new trump, the deal is void, and passes to the next player on the dealer’s left. _=23.=_ _=IRREGULARITIES IN THE HANDS.=_ If any player is found not to have his correct number of cards, it is a misdeal; but if he has played to the first trick the deal stands good, and he cannot score anything that hand. _=24.=_ _=EXPOSED CARDS.=_ The following are exposed cards, and must be left face up on the table, and are liable to be called by the adversaries: I. Every card faced upon the table otherwise than in the regular course of play. II. Two or more cards played to a trick.
24, 49, 64, 112, _for_ _Folk-lore Journal_, vol. vi. _read_ vol. vii. On page 62, last line, _insert_ vol. xix. _after_ _Journ. Anthrop. Inst._ On page 66, line 4, _delete_ Move All.
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The elder hand wins ties. BOUILLOTTE, OR BRELAN. This is an old and famous French gambling game, often referred to in stories of fast life in European society. It was the rage during and long after the French Revolution, but has lately had to share public attention with Baccara, and even with Le Poker Américain. It has many points in common with three-stake Brag, and is evidently descended from the same stock. By many persons Bouillotte is considered superior to Poker, because it offers the player many opportunities to speculate on winning by the aid of cards that are not in his own hand. _=Cards.=_ Bouillotte is played with a piquet pack, reduced to twenty cards, only the A K Q 9 8 of each suit being retained. The ace is the highest card in play and in cutting. If five persons play, the Jack of each suit is added; if only three play, the Queens are discarded, reducing the pack to sixteen cards.
She had hair-colored hair, which was sort of out of character for a barroom hustler. I put plenty of TK on the heel of her right slipper, and she stepped right out of it. It might as well have been nailed to the floor. Nothing was going to discourage this one, I saw. I let her pick it off the floor, squeeze it back on her skinny foot, and come toward me. This new babe leaned over toward me and stuck her nose up against mine. It was long, thin, and not a little red. Billy Joe! she said, and sniffled loudly. My darlin Billy! How near-sighted can you get? I don t think there s such a thing as a case of mistaken identity around a guy like me. I didn t know her darlin Billy from Adam s ox.
Any number of red balls may be taken in one stroke; but, if a pool ball is taken in conjunction with a red ball, the stroke is foul. After pocketing a red ball only the pool ball aimed at may be taken. 10. A red ball once off the table shall not be brought into play again under any circumstances; but all pool balls pocketed shall be respotted in their original positions (save that the pink ball shall be placed on the pyramid spot), until Rule 7, as to playing upon the pool balls in rotation, comes into force. When the pool balls are being played upon in rotation, they shall not be respotted after being pocketed in proper order and according to rule. 11. No ball shall, under any circumstances, be taken up. 12. Should the spot allotted to any pool ball be occupied when it becomes necessary to respot it, it shall be placed upon the _nearest unoccupied spot_, and, failing that, as near as possible to its proper spot in the direction of the centre spot. If the middle spot of the baulk line is occupied, the brown ball after being pocketed shall, if possible, be placed on the left-hand spot of the baulk line, and, failing that, the rule as above applies.
Her voice lowered. A miracle that come to pass tonight, my darlin Billy. A shiver ran its fingers up my spine. She meant every word of it. I _was_ her darlin Billy. * * * * * I wasn t in any mood to get married, and least of all to a seeress. Precognition is the least understood of the Psi powers, and the most erratic. But of all people, I could least afford to sneer at the power of Psi. For the first time, I guess, I realized the awful helplessness that comes over the Psiless when a TK invokes his telekinetic power. I wanted no part of the future this corn-fed oracle had conjured up.
The penalty for the _=revoke=_ varies in different places, but the general rule is for the revoking player to lose his entire count for “cards.” The winner of _=the last trick=_ scores ten points for it; and the players then turn over the tricks they have taken, and count their score for “cards.” _=Cards.=_ The five highest cards in each suit count toward game for the player winning them. The Ace is worth 11 points, the Ten 10, the King 4, the Queen 3, and the Jack, 2, no matter what the suit may be, so that there are 240 points for cards to be divided between the players in each deal. It is usual for only one to count, the other checking him, and taking the difference between the total and 240. Cards are not scored as the tricks are taken in, but after the hand is over and the 10 points have been scored for the last trick. From this it might be imagined that no notice was taken of the counting value of the cards taken in during the play. Early in the game this is true; but toward the end each player must keep very careful _=mental count=_ of the value of his tricks, although he is not allowed to make any note of it, nor to score it. When either player knows, by adding his mental count to his score for melds and dix, that he has made points enough to win the game, he stops the play by knocking on the table.
=_ In laying out for his own crib, the dealer should preserve his own hand as much as possible; but other things being equal, the best cards to lay out are pairs, close cards, and cards that form fives, such as Fours and Aces. If these elements can be combined, so much the better. An Eight and a Seven, for instance, are not only close cards, being only one pip apart, but form a fifteen. The same is true of a trey and deuce. _=Keeping.=_ In selecting the hand to keep, much depends on the score. Early in the game you want a counting hand; near the end, especially if you have only four or five points to go, you want a pegging hand; that is, one with every card different, so that you can pair several cards, or make fifteens with almost anything that the pone may lead. In keeping a counting hand, much depends on whether it is good in itself, or needs a starter. In reckoning on the possibilities of the starter, it must never be forgotten that there are sixteen tenth cards in the pack, and that they are therefore the most probable starters of all. It is better to keep sequences open at both ends than those open in the middle.
This style of underplay is called _=Wimmelfinte=_, and the Mittelhand should beware of it. With only one Wenzel and the Ace and Ten, it is better to begin with a small trump. If you find all the trumps in one hand against you, or tenace over you, stop leading trumps, and play forcing cards. If you have no Wenzels it is usually best to lead your smallest trumps. If you have only Ace Ten and small trumps, and know the adversaries have one Wenzel and one trump better than your small one, lead your Ten, so that they cannot make both trumps. In playing for a schneider, it is often advisable to continue the trumps, even after the adversaries are exhausted, so that they shall not know which suit to keep for the last trick. _=Laying out the Skat.=_ In a Frage or a Tourné, some judgment is required in discarding for the Skat. It is often necessary to lay aside the Ace and Ten of trumps if there is any danger that the adversaries may catch them. Unguarded Tens should always be laid out, and it is a good general principle to get rid of one suit entirely, so that you can trump it.
12. Any one dealing out of turn may be stopped before the last card is dealt. After that the deal must stand, and the packs, if changed, must so remain. 13. It is a misdeal: If the dealer omits to have the pack cut, and the error is discovered before the last card is dealt; or if he deals a card incorrectly, and fails to remedy it before dealing another; or if he counts the cards on the table, or those remaining in the pack; or if it is discovered before all have played to the first trick that any player has not his proper number of cards, the pack being perfect. 14. A misdeal loses the deal unless one of the other players has touched his cards, or in any way interrupted the dealer. 15. If, after the first trick is played to, any two players are found to have more or less than their correct number of cards, the pack being perfect, the one having less shall draw from the hand of the one having more, and each shall pay a forfeit of five counters into the pool. 16.
SEC. 2. The dealer must leave the trump card face up until it is his turn to play to the first trick; he must take the trump card into his hand and turn down the trump slip before the second trick is turned and quitted. SEC. 3. When a deal is taken up for overplay, the dealer must show the trump slip to an adversary, and thereafter the trump slip and trump card shall be treated as in the case of an original deal. SEC. 4. After the trump card has been lawfully taken into the hand and the trump slip turned face down, the trump card must not be named nor the trump slip examined during the play of the deal; a player may, however, ask what the trump suit is. SEC.
Otherwise the game is the same as All Fives. There are several _=card games=_ with dominoes, but they are little used, and hardly worth description in a work of this kind. DICE. Dice are probably the oldest gambling instruments in the world. Chatto thinks that man acquired the passion for gambling as soon as he could distinguish odd from even, or a short straw from a shorter. Simple gambling instruments were probably very early articles of manufacture, and Chatto says that it is not unlikely that after a simple dinner of mutton some enterprising gamester may have taken the small bones from between the shank and the foot, and after burning spots in them to distinguish one from the other, put them into _a_ cow’s horn and shaken them up, afterward rolling them upon the ground. From some such beginning Astragali was developed, a game which Dr. Thomas Hyde thinks was known at the time of the Deluge. Later on, other instruments were used in connection with dice, and so the earliest forms of Backgammon were developed. Dice are still the favourite implements for deciding any matters of pure chance, such as raffling off a horse or a gold watch; but the rules governing such lotteries are but imperfectly understood by people in general.
If he can pick up two tricks of the previous deal with eight good cards of the same suit in them, by placing any two tricks of other cards between them, and dealing six at a time, he can tell exactly how many of the eight located cards are in his partner’s hand. For this reason a player who does not thoroughly shuffle the cards should be carefully watched; and an immediate protest should be made against any disarrangement of the tricks as they are taken in during the play, such as placing the last trick taken under the first. If the player doing this is to be the next dealer, any one observing the movement should insist upon his right to shuffle the cards thoroughly; if not to leave the game. We are strongly opposed to dealing the cards in bulk at Cayenne, and see no reason why the methods that prevail in the very similar game of Bridge should not be adopted. _=SUGGESTIONS FOR GOOD PLAY.=_ There is little to add to the rules already given for Whist. The principles that should guide in the making of the trump have been given in connection with the more important game of Bridge; and the suggestions for playing nullo will be fully discussed in the games in which it is a prominent characteristic: Solo Whist, and Boston. Grand is practically Whist after the trumps are exhausted. For the Laws of Cayenne see Whist Family Laws. SOLO WHIST, OR WHIST DE GAND.
G. Wood (_Modern Playmate_, p. 189). Newell (_Games_, p. 122) gives this with a jesting formula of initiation into knighthood. He says it was not a game of children, but belonged to an older age. See Call-the-Guse. Magical Music A pleasant drawing-room evening amusement.--Moor s _Suffolk Words_. Probably the same as Musical Chairs.
--Hampshire (Miss Mendham). II. Little pigs come to supper, Hot boiled beans and ready butter. --Northall s _Folk Rhymes_, p. 409. III. Hot beans and butter! Please to come to supper! --Much Wenlock (_Shropshire Folklore_, p. 525). IV. Hot boiled beans, and very good butter, Ladies and gentlemen, come to supper.
With a long suit, headed by a single honour, weak trumps, and no cards of re-entry, they prefer selecting a strengthening card for the original lead, hoping it may be of some assistance to partner by affording a successful finesse. It is claimed that it is better for a person, especially with a strong hand, to play with the knowledge that his partner is weak, than under the impression that he may be strong. Such an opening lead should warn the Third Hand to finesse deeply, to hold any tenaces he may have, and to let nothing pass him which might be too much for his weak partner to attend to. This is a very difficult game to play well, and is seldom resorted to except by the most expert. _=Deschapelles Coups.=_ It often happens that after the adverse trumps are exhausted, a player will find himself with the lead, but unable to give his partner a card of his established suit. In such cases the best course is to sacrifice the King or Queen of any suit of which he has not the Ace, in the hope that it may force the best of the suit, and leave partner with a card of re-entry. For instance: The leader has established the Club suit; his partner has exhausted the trumps, Hearts; and having no Clubs, leads the King of Spades from K x x x. If the holder of the Club suit has Spade Queen, and the King forces the Ace, the Club suit will be brought in. If he has not the Queen, the Clubs are probably hopeless.
After this, it is usual to spread the cards, and to form the table anew. In all the foregoing instances, partners and deal must be cut for, after the cut has decided which are to play. _=MARKING.=_ There are various methods of using the counters. At the beginning of the game they may be placed at the left hand, and transferred to the right as the points accrue. Another method is to stack the four circular counters one upon the other at the beginning of the game, and to count a point by placing one of them beside the others; two points by placing another upon the first; three points by placing a third beyond these two, and four points by placing them all in line. [Illustration: Nothing. One. Two. Three.
As this brings him away from the king row before the move is complete, he will not be a king until he can get to the king row at the end of a move. Kings can go any number of squares in a straight line, and can capture any piece which is on the diagonal, not protected by another piece behind it. Kings can also go on for any number of squares beyond the captured piece, and then turn a corner to capture another piece. In Diagram No. 12, for instance, the black King could capture all six of the white men by going over the first one only, and then turning to the left, and continuing to turn to the left after every capture, as shown by the squares with the numbers on them, which indicate his five successive turning-points. [Illustration: No. 12. +---+---+---+---+---+---+---+---+ | | | | 5 | | | | | +---+---+---+---+---+---+---+---+ | | | ⛀ | | | | | | +---+---+---+---+---+---+---+---+ | | | | 1 | | ⛀ | | | +---+---+---+---+---+---+---+---+ | | | ⛀ | | ⛀ | | 4 | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | 2 | | | | ⛀ | | | | +---+---+---+---+---+---+---+---+ | | ⛀ | | | | | | ⛃ | +---+---+---+---+---+---+---+---+ | | | 3 | | | | | | +---+---+---+---+---+---+---+---+ ] _=DEVIL AMONG THE TAILORS.=_ This is hardly a variation of the game of Draughts, although it is played on a checker board. Four white men, the tailors, are placed upon 29 30 31 and 32; and one black man, the devil, on 1.
I maun ride hame, I maun gang hame, And bide nae langer here; The road is lang, the mirk soon on, And howlets mak me fear. Light doon and bide wi us a night, We ll choose ye a bonnie lass; Ye ll get your wull and pick o them a , And the time it soon wull pass. Which ane will ye choose, If I with you will bide? The fairest and rarest In a the kintra side. A girl s name was then mentioned. If the lad was pleased with the choice made, he replied-- I ll set her up on a bonnie pear-tree, It s tall and straight, and sae is she; I d keep wauken a night her love to be. If he was not pleased, he replied in one or other of the next three verses-- I ll set her up ayont the dike, She ll be rotten ere I be ripe, The corbies her auld banes wull pike. I ll set her up on a high crab-tree, It s sour and dour, and so is she; She may gang to the mools unkissed by me. Though she be good and fair to see, She s for another, and no for me; But I thank you for your courtesie. When a girl took the place of the lad, she replied in one or other of the three following, according as she was angry or pleased-- I ll put him in a riddle And riddle him o er the sea, And sell to Johnny Groat s For a Scotch bawbee. I ll set him up on my lum-head [chimney], And blaw him up wi pouther and lead; He ll never be kissed though he be dead.
64. [Repeat this for left hand, right foot, left foot, heads, and put yourselves in. ] VI. Can you dance looby, looby, Can you dance looby, looby, Can you dance looby, looby, All on a Friday night? You put your right foot in, And then you take it out, And wag it, and wag it, and wag it, Then turn and turn about. --Addy s _Sheffield Glossary_. VII. Here we dance luby, luby, Here we dance luby light, Here we dance luby, luby, All on a Wednesday night. --Ordsall, Nottinghamshire (Miss Matthews). VIII. Here we go lubin loo, Here we go lubin li, Here we go lubin loo, Upon a Christmas night.
-+ | | . | | . | | . | | . | +---+-.-+---+-.-+---+-.-+---+-.-+ | ⛂ | . | | .
In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries. NEW CARDS. 95. Unless a pack be imperfect, no player has the right to call for one new pack. When fresh cards are demanded, two packs must be furnished. When they are produced during a rubber, the adversaries of the player demanding them have the choice of the new cards. If it be the beginning of a new rubber, the dealer, whether he or one of his adversaries call for the new cards, has the choice. New cards cannot be substituted after the pack has been cut for a new deal. 96. A card or cards torn or marked must be replaced by agreement or new cards furnished.
If it wins, the same player, or any other player, may make a similar offer for the next coup, which will now be for double the first amount, of course; but no player is allowed to offer banco more than twice in succession. _=Dealing.=_ The cards cut, the banker takes a convenient number of them in his hand, or better, spreads them face downward on the table, and slips off the top card, giving it to the player next him on the right, face down. The next card he gives to the player on his left, and the next to himself. He gives another card to the right, to the left, and to himself, and then the players take them up and examine them. Ten cards must remain in the stock for the last deal. _=Irregularities.=_ After the first card is dealt no bets can be made or changed. The cards must be so held that they shall be at all times in full view of the players. Any card found faced in the pack is thrown in the waste basket.
copyright on this publication was renewed. The Game of Rat and Dragon By CORDWAINER SMITH _Only partners could fight this deadliest of wars--and the one way to dissolve the partnership was to be personally dissolved!_ Illustrated by HUNTER * * * * * THE TABLE [Illustration] Pinlighting is a hell of a way to earn a living. Underhill was furious as he closed the door behind himself. It didn t make much sense to wear a uniform and look like a soldier if people didn t appreciate what you did. He sat down in his chair, laid his head back in the headrest and pulled the helmet down over his forehead. As he waited for the pin-set to warm up, he remembered the girl in the outer corridor. She had looked at it, then looked at him scornfully. Meow. That was all she had said. Yet it had cut him like a knife.
Suppose the bidder to hold four Aces and two honours. The adversaries must have the majority of trump honours. Then the number of their trump honours, which is three, is deducted from the number of the bidder’s Aces, four, leaving the bidder’s side only one honour to the good. Three honours on one side and three Aces on the other would be a tie, and no honours to score. If the Aces are a tie, the side that wins the most tricks scores them. Suppose the bidder has three honours and two Aces. He scores five honours if he wins the odd trick; otherwise he scores one only, the Aces being a tie and he having only one more honour than his adversaries. In no-trump hands, the honours are worth 25 times the value of the tricks. If Aces are easy, neither side scores. If one has three Aces, they are all scored.