Hexham Miss J. Barker. NOTTINGHAMSHIRE Miss Peacock. Long Eaton Miss Youngman. Nottingham Miss Winfield, Miss Peacock. Ordsall Miss Matthews. OXFORDSHIRE Aubrey s _Remains_, ed. 1880. Oxford Miss Fowler. Summertown _Midland Garner_, vol.
and Q._, ii. 518, says it is now (1850) danced with a handkerchief instead of a cushion as formerly, and no words are used, but later correspondents contradict this. See also _N. and Q._, iii. 282. (_d_) Two important suggestions occur as to this game. First, that the dance was originally the indication at a marriage ceremony for the bride and bridegroom to retire with the bowster to the nuptial couch. Secondly, that it has degenerated in Southern Britain to the ordinary Drop Handkerchief games of kiss in the ring.
Heads and Tails. Hecklebirnie. Hen and Chicken. Here comes a Lusty Wooer. Here comes One Virgin. Here I sit on a Cold Green Bank. Here stands a Young Man. Here we go around, around. Here s a Soldier. Hewley Puley.
COCKED HAT. The game is played with a head pin and the right and left corner pins as shown in the following diagram: [Illustration: O . . O . . . . . O ] Balls not exceeding six inches must be bowled, and they must be rolled down the alley (not cast or thrown). The rules of American Ten Pins except in St.
, Dublin, in which the game and position are mentioned-- Now she with tone tremendous cries Cutchacutchoo. Let each squat down upon her ham, Jump like a goat, puck like a ram. Uneda, at same reference (x. 17), speaks of it as a known game in Philadelphia. The analogy which this game has to some savage dances is curious; a correspondent in _Notes and Queries_, ix. 304, draws attention to the illustration, in Richardson s _Expedition to Arctic Shores_ (vol. i. p. 397), of a dance by the Kutchin-Kutcha Indians, a parallel to the name as well as the dance which needs some research in America. See Curcuddie, Hop-frog.
| -- | -- | -- | | 6.|Come all ye pretty |Come my pretty fair |Come all ye pretty | | |maids. |maid. |maids. | | 7.|And dance along with |And walk along with |And dance along with | | |us. |us. |us. | | 8.|For we are going a- | -- |For we are lads a | | |roving.
All other points, including honours, penalties, slam, little slam, and under-tricks, are recorded in the honour score, which counts only in the total of the rubber. 3. When the declarer wins the number of tricks bid or more, each above six counts on the trick score; two points when spades are trumps, six when clubs are trumps, seven when diamonds are trumps, eight when hearts are trumps, nine when royal spades are trumps, and ten when the declaration is no trump. 4. A game consists of thirty points made by tricks alone. Every deal is played out, whether or not during it the game be concluded, and any points made (even if in excess of thirty) are counted. 5. The ace, king, queen, knave, and ten of the trump suit are the honours; when no trump is declared, the aces are the honours. 6. Honours are credited to the original holders; they are valued as follows: _When a Trump is Declared.
A gun, for example, would be disabled and left with only three men within six inches; the enemy would then come up eight or ten strong within six inches on the other side, but not really reaching the gun. At the next move the original possessor of the gun would bring up half a dozen men within six inches. To whom did the gun belong? By the original wording of our rule, it might be supposed to belong to the attack which had never really touched the gun yet, and they could claim to turn it upon its original side. We had to meet a number of such cases. We met them by requiring the capturing force--or, to be precise, four men of it--actually to pass the axle of the gun before it could be taken. All sorts of odd little difficulties arose too, connected with the use of the guns as a shelter from fire, and very exact rules had to be made to avoid tilting the nose and raising the breech of a gun in order to use it as cover.... We still found it difficult to introduce any imitation into our game of either retreat or the surrender of men not actually taken prisoners in a melee.
Then but he ran wi hasty breishell, And laid on Hab a badger-reishill. --_MS. Poem._ Mr. Emslie says he knows it under the name of Baste the Bear in London, and Patterson (_Antrim and Down Glossary_) mentions a game similarly named. It is played at Marlborough under the name of Tom Tuff. --H. S. May. See Doncaster Cherries.
| | |26.|Get a man to watch all| -- | -- | | |night. | | | |27.|Perhaps that man might| -- | -- | | |fall asleep. | | | |28.| -- | -- | -- | |29.| -- | -- |What has this poor | | | | |prisoner done? | |30.| -- | -- |Stole my watch and | | | | |lost my key. | |31.| -- | -- | -- | |32.
The moves of the black men are distinguished from those of the white men by being hyphenated, but there are no marks to show when pieces are captured. Letters or figures in the margins are used to refer to possible variations in the play. _=Openings.=_ There are a number of standard openings in Checkers which are formed by the preliminary moves on each side. These openings are known by various fanciful names, dear to all checker-players. In the following list they are arranged in alphabetical order for convenience in reference. +---------+---------+---------+---------+---------+---------+---------+ | |AYRSHIRE | | | | | | | ALMA. | LASSIE. |BRISTOL. | CENTRE.
=_ This is sometimes called _=Four Hand Bridge=_, each player being for himself. The movements of the players are the same as those described in Pivot Bridge, one player sitting still all the time, while each of the others in turn becomes his partner for four deals. The dealer declares. If he passes, the player sitting opposite him must make it according to the mechanical rules given in Bridge for Three. There is no doubling. The score of each player is kept in a separate column, and the trick and honour score is put down in one lump, plus or minus, the new score being added to or deduced from the previous one. It is simpler, however, to put down nothing but the plus scores, so that when the declaration is defeated, the points are credited to each of the three other players. Suppose the dealer wins 16 and 16. He is put down as 32 plus. If he should lose 12 and 30, his score would not be touched, but each of the others would be put down 42 plus.
They then sing the third line, suiting the action to the word, still beating the time; then the second again, wheeling round and clapping hands. When they say A feet in, and nae feet out, they all sit down with their feet stretched into the centre of the ring. (_c_) The other variants which follow the Halliwell version are limited to the first verse only, as the remainder of the lines are practically the same as those given in Miss Fowler s version which is written at length, and three or four of these apparently retain only the verse given. A London version, collected by myself, is nearly identical with that of Miss Fowler, except that the third line is Shake your ---- a little, a little, instead of as printed. This is sung to the tune given. The incidents in this game are the same throughout. The only difference in all the versions I have collected being in the number of the different positions to be performed, most of them being for right hands, left hands, right feet, left feet, and heads; others, probably older forms, having ears, yourselves, &c. One version, from Eckington, Derbyshire, curiously begins with washing hands and face, combing hair, &c., and then continuing with the Looby game, an apparent mix-up of Mulberry Bush and Looby. Three more versions, Sporle, Cornwall, and Dorsetshire, also have different beginnings, one (Dorsetshire) having the apparently unmeaning I love Antimacassar.
There is another play (at these wakes) called Kicking the Brogue, which is even ruder than Riding Father Doud, and a third one called Scuddieloof. --Mactaggart s _Gallovidian Encyclopædia_. Patterson (_Antrim and Down Glossary_) mentions a game called Leap the Bullock, which he says is the same as Leap-frog. Dickinson s _Cumberland Glossary Supplement_, under Lowp, says it means a leap or jump either running or standing. The various kinds include Catskip --one hitch, or hop, and one jump; Hitch steppin --hop, step, and lowp; a hitch, a step, and a leap; Otho --two hitches, two steps, and a leap; Lang spang --two hitches, two steps, a hitch, a step, and a leap. See Accroshay, Knights, Leap-frog. Lubin [Music] --Hexham (Miss J. Barker). [Music] --Doncaster (Mr. C.
I at once opened out into a long crescent, with a gun at either horn, whose crossfire completely destroyed his chances of retreat from this ill-chosen last stand, and there presently we disabled his second gun. I now turned my attention to his still largely unbroken right, from which a gun had maintained a galling fire on us throughout the fight. I might still have had some stiff work getting an attack home to the church, but Red had had enough of it, and now decided to relieve me of any further exertion by a precipitate retreat. My gun to the right of Hook s Farm killed three of his flying men, but my cavalry were too badly cut up for an effective pursuit, and he got away to the extreme left of his original positions with about 6 infantry-men, 4 cavalry, and 1 gun. He went none too soon. Had he stayed, it would have been only a question of time before we shot him to pieces and finished him altogether. So far, and a little vaingloriously, the general. Let me now shrug my shoulders and shake him off, and go over this battle he describes a little more exactly with the help of the photographs. The battle is a small, compact game of the Fight-to-a-Finish type, and it was arranged as simply as possible in order to permit of a full and exact explanation. [Illustration: Fig.
The Partners have changed all that. Once they get going, they re faster than Rats. And they always will be. I know it s not easy, letting a Partner share your mind-- It s not easy for them, either, said Underhill. Don t worry about them. They re not human. Let them take care of themselves. I ve seen more pinlighters go crazy from monkeying around with Partners than I have ever seen caught by the Rats. How many do you actually know of them that got grabbed by Rats? * * * * * Underhill looked down at his fingers, which shone green and purple in the vivid light thrown by the tuned-in pin-set, and counted ships. The thumb for the _Andromeda_, lost with crew and passengers, the index finger and the middle finger for _Release Ships_ 43 and 56, found with their pin-sets burned out and every man, woman, and child on board dead or insane.
The trump card is laid aside, and the remainder of the pack, which is called the _=stock=_, or _=talon=_, is slightly spread, to facilitate the process of drawing cards from it, and to be sure that none of the cards remaining in the stock are exposed. The trump is usually placed face up under the last card of the stock. In _=Sixty-four-card Binocle=_, the Sevens and Eights are added to the pack. There are then two ways to play: If eight cards are dealt to each player, the game is simply Bézique, except for some minor details relating to the combinations and their value. These are usually disregarded, and the regular game of Bézique is played. If twelve cards are dealt to each player, the game is the same as the one about to be described, but with eight cards added to the pack, and the Seven taking the place of the Nine for dix. _=Misdealing.=_ If the dealer exposes a card belonging to his adversary or to the stock, the pone may demand a new deal; but if either player exposes any of his own cards the deal stands good. If too many cards are given to either player, and the error is discovered before the dealer plays to the first trick, there must be a new deal. If either player has too few cards, the pone may demand a new deal, or may allow the dealer to supply the deficiency from the top of the stock.
Mr. Newell (_Games_, p. 124) gives a version sung in the streets of New York, and considers it to be a relic of antiquity, a similar round being given in _Deuteromelia_, 1609. Jowls A game played by boys, much the same as Hockey, and taking its name, no doubt, from the mode of playing, which consists in striking a wooden ball or knorr from the ground in any given direction with a sufficiently heavy stick, duly curved at the striking end.--Atkinson s _Cleveland Glossary_. It is also given in _Yorkshire Glossary_ (Whitby). See Bandy, Doddart, Hockey. Jud A game played with a hazel nut bored and run upon a string.--Dickinson s _Cumberland Glossary_. Probably the same game as Conkers.
2, 3, 4, &c. Walk into No. 1 with stone on foot, and out at No. 8. Kick it up and catch it. The same with stone on thumb. Toss it up and catch. Again with stone on your back. Straighten up, let it slide into your hand. In Stead s _Holderness Glossary_, this is described as a boys or girls game, in which the pavement is chalked with numbered crossed lines, and a pebble or piece of crockery is propelled onward by the foot, the performer hopping on one leg, the number reached on the chalk-line being scored to him or her.
If a player should fail in repeating the rigmarole, there is a fine to pay. A pipe-lighter is stuck in her hair, and she must say one-horned lady instead of genteel lady. When a second horn is added, of course she says two-horned, and so forth. Some players wear half-a-dozen before the conclusion of the game. The game is called The Wonderful Tree. --Anderby, Lincolnshire (Miss M. Peacock). In some parts of Yorkshire it is customary to say no-horned lady instead of genteel lady at the beginning of the game. When we played this game we said always genteel after genteel lady, and varied the formula. For instance, the first player would say, I, a genteel lady, always genteel, come from a genteel lady, always genteel, to say she lives in a house with twelve windows, or words were used beginning with the letter A.
At the beginning of the game, for instance, the Rook cannot move at all. ♝ _=The Bishop=_ can be moved any number of squares at a time, forward or backward, but only in diagonal lines, never horizontally or vertically. For this reason the Bishop never leaves the squares of the same colour as that on which it originally stood. A Bishop is often spoken of as a white Bishop or a black Bishop, which does not mean that it is one of White’s Bishops, or one of Black’s; but that it stands upon a white or black square. Like the Rook, the Bishop cannot jump over other pieces, and cannot be moved at all until one or other of the two Pawns diagonally in front of it have opened the way. ♛ _=The Queen=_ combines the movements of the Rook and Bishop, and can be moved horizontally, vertically, or diagonally, any number of squares at a time, provided that the path is clear. Like the Rook and Bishop, she cannot move at all until some of the adjoining pieces have made a way for her. ♚ _=The King=_ has the same movement as the Queen, but is limited to one square at a time. The King is not allowed to move to a square which would expose him to capture by adverse pieces, for reasons which will presently be explained. ♞ _=The Knight=_ has a very peculiar movement, which is L shaped, and necessitates his changing the colour of the square he stands on, every time he moves.
Melden, G., to announce, claim, or show any counting combination of cards. Méler, F., to shuffle. Memory Duplicate, playing over the same hands at the same table; the players who held the N and S cards getting the E and W for the overplay. Menage, F., gathering and arranging the cards for the succeeding deal when two packs are used. Milking, taking a card from the bottom and the top of the pack at the same time with the forefinger and thumb. Mischen, G., to shuffle.
Dools A school game. The dools are places marked with stones, where the players always remain in safety--where they dare neither be caught by the hand nor struck with balls. It is only when they leave these places of refuge that those out of the doons have any chance to gain the game and get in; and leave the doons they frequently must--this is the nature of the game. Now this game seems to have been often played in reality by our ancestors about their doon-hills.--Mactaggart s _Gallovidian Encyclopædia_. Down in the Valley I. Down in the valley where the green grass grows Stands E---- H----, she blows like a rose. She blows, she blows, she blows so sweet. In came F---- S---- and gave her a kiss. E---- made a pudding, she made it nice and sweet, F---- took a knife and fork and cut a little piece.