Lowsley (_Berkshire Glossary_) says, In playing this game, the seeker has to call out I spy! to the one he finds before he may start for home. It is called Hy Spy in Patterson s _Antrim and Down Glossary_; Evans _Leicestershire Glossary_, Hide and Wink; Barnes _Dorset Glossary_, Hidy Buck. In Pegge s _Alphabet of Kenticisms_ the game is given as Hide and Fox. _Cf._ Hide Fox, and all after, _i.e._, let the fox hide and the others go to seek him; Hamlet, iv. 2, 32. In Stead s _Holderness Glossary_, Hed-o. In the North Riding it is Lam-pie-sote-it, also called Felto in Robinson s _Whitby Glossary_.
KINSLEY CANDLE PIN. The Count--Two balls shall be allowed for frame. Strikes--A strike is credited when a player bowls over the ten pins with the delivered ball. Spares--A spare is credited whenever a player clears the alley with the first and second ball. Breaks--A break is charged to a player at all times when neither a strike nor spare is made. The Ball--The ball shall not exceed 5½ inches in diameter in any direction, but smaller balls may be used. A FEW DON’TS. Don’t try to learn in a day. Don’t use too much speed at first. Don’t grip the ball too tight.
53. Doubling and redoubling doubles and quadruples the value of each trick over six, but it does not alter the value of a declaration; _e.g._, a declaration of “three clubs” is higher than “two royal spades” doubled or redoubled. 54. Any declaration may be doubled and redoubled once, but not more; a player may not double his partner’s declaration nor redouble his partner’s double, but he may redouble a declaration of his partner which has been doubled by an adversary. The penalty for redoubling more than once is 100 points in the adverse honour score or a new deal; for doubling a partner’s declaration, or redoubling a partner’s double it is 50 points in the adverse honour score. Either adversary may demand any penalty enforceable under this law. 55. Doubling or redoubling reopens the bidding.
If the pone has received less than the proper number, he may supply the deficiency from the remainder of the pack, without changing the trump card, or he may claim a misdeal. If the dealer has given himself too many or too few cards, the pone may claim a misdeal, or he may draw the superfluous cards from the dealer’s hand, face downward, or allow him to supply the deficiency from the remainder of the pack, without changing the trump. If the cards have been seen, the pone, having an incorrect number, may supply or discard to correct the error, or he may claim a misdeal. If he discards, he must show the cards to the dealer. If the dealer has an incorrect number, the pone may draw from his hand, face downward, looking at the cards he has drawn, (as the dealer has seen them,) or allow him to supply the deficiency, or claim a misdeal. When any irregularity is remedied in this manner, the trump card remains unchanged. If the dealer turns up more than one card for the trump, his adversary has a right to select which card shall be the trump, or he may claim a new deal by the same dealer, provided he has not seen his hand. If he has seen his hand, he must either claim a misdeal, or the eleventh card must be the trump, the other exposed card being set aside. If the pack is found to be imperfect, all scores previously made with it stand good. _=TURNING THE KING.
It is a revoke if a player has one of the suit led, and neither follows suit nor trumps. A person prohibited from playing an exposed trump is not liable to any penalty if it causes him to revoke. A revoke is established when the trick in which it occurs has been turned and quitted; or when either the revoking player or his partner, whether in his right turn or otherwise, has led or played to the following trick. If a revoke is claimed and proved, the revoking side cannot score any points that deal; but they may play the hand out to prevent the adversaries from making points. If an adversary of the bidder revokes, the bidder’s side scores whatever points it makes that deal, regardless of the number bid. A player may ask his partner whether or not he has a card of the suit in which he renounces and does not trump, and the player may correct his error if the question is asked before the trick is turned and quitted. But if he answers in the negative, there is no remedy. _=Drawing Cards.=_ Any player may ask the others to indicate the cards played by them to the current trick; but he must confine himself to the expression: “Draw cards.” _=Irregular Remarks.
Sometimes, as in the Berrington and Chirbury game, two lines of children facing each other advance and retire, singing the verses. They then carry Jenny Jones to a corner, lay her down, stand in a circle round, and sing to her the last verse. In the Hants versions sent by Miss Mendham, six or eight children carry Jenny stretched out and flat, lay her down, cover her over, and then sing the last lines. The rest of the children follow them. In the Irish (Belfast) version the game is played in the same way; the funeral is arranged, when Jenny suddenly comes to life again (W. H. Patterson). In the Southampton version, after the carrying of Jenny by her head and feet to the grave, and the other children following and standing round, Jenny Jones rises up and pursues the children. She is called the Ghost. The children run away in affected terror, calling out, The Ghost! Whoever she catches becomes Jenny Jones in the next game.
1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation, the trademark owner, any agent or employee of the Foundation, anyone providing copies of Project Gutenberg™ electronic works in accordance with this agreement, and any volunteers associated with the production, promotion and distribution of Project Gutenberg™ electronic works, harmless from all liability, costs and expenses, including legal fees, that arise directly or indirectly from any of the following which you do or cause to occur: (a) distribution of this or any Project Gutenberg™ work, (b) alteration, modification, or additions or deletions to any Project Gutenberg™ work, and (c) any Defect you cause. Section 2. Information about the Mission of Project Gutenberg™ Project Gutenberg™ is synonymous with the free distribution of electronic works in formats readable by the widest variety of computers including obsolete, old, middle-aged and new computers. It exists because of the efforts of hundreds of volunteers and donations from people in all walks of life. Volunteers and financial support to provide volunteers with the assistance they need are critical to reaching Project Gutenberg™’s goals and ensuring that the Project Gutenberg™ collection will remain freely available for generations to come. In 2001, the Project Gutenberg Literary Archive Foundation was created to provide a secure and permanent future for Project Gutenberg™ and future generations. To learn more about the Project Gutenberg Literary Archive Foundation and how your efforts and donations can help, see Sections 3 and 4 and the Foundation information page at www.
Lost _all_ of that, she concluded, not bitterly. God is punishing me. Gravel crunched as she came slowly across the roof toward me. The fag end of her cigarette made a spinning arc in the night as she snapped it over the side of the roof. Now there was no way to see her at all. Perception is nice in the dark. I tracked her automatically. What was the vow you broke? I said. She sighed, near me. I divorced my husband, my own darlin Billy, she said.
They have stolen my watch and chain, Watch and chain, watch and chain. Off to prison they shall go, They shall go, they shall go, My fair lady. --Wolstanton, Stoke-on-Trent (Miss A. A. Keary). IV. Hark the robbers coming through, Coming through, coming through, Hark the robbers coming through, My fair lady. What s the robbers done to you, Done to you, done to you, What s the robbers done to you, My fair lady? They have stole my watch and chain, Watch and chain, watch and chain, They have stole my watch and chain, My fair lady. What s the price will set you free, Set you free, set you free, What s the price will set you free, My fair lady? Half-a-guinea will set me free, Will set me free, will set me free, Half-a-guinea will set me free, My fair lady. Half-a-guinea you shall not have, Shall not have, shall not have, Half-a-guinea you shall not have, My fair lady.
In any position, only the striker is out on six thrown. In the last position, if five is thrown, the striker only is out, as the men cannot run. If there are men on first and second, and five is thrown, the striker is out, and the man on second is caught trying to steal third; while the man on first holds his base. If five is thrown when there are men on first and third, the striker is out, and the man on third is safe, but the man on first is caught trying to steal second. When bases are thrown, they are safe hits, and all the men on bases are advanced as many as the man at the bat throws. As soon as three men on each side have struck or been caught out by throwing five or six, the side is out, and all men left on bases count for nothing. As long as three men are not out, the side continues to send its men to the bat in regular order. GOING TO BOSTON. This game is known in the colonies as Yankee Grab, or Newmarket. Each player has three throws with three dice, and the highest die in each throw is laid aside.
In the Penzance game one child is blindfolded, other children hide something, then shout the words. Search is then made for the hidden object: when found, the finder in his turn is blindfolded. There appears to be some mistake in the description of this game. Hinch-Pinch The name of an old Christmas game mentioned in _Declaration of Popish Impostures_, 1603. Hinmost o Three A game played on village greens.--Dickinson s _Cumberland Glossary, Supplement_. Hirtschin Hairy The players (boy or girl) cower down on their haunches, sit doon curriehunkers, and hop round and round the floor like a frog, clapping the hands first in front and then behind, and crying out, Hirtschin Hairy. It is sometimes called Hairy Hirtschin. In Lothian the players try to knock each other over by hustling against one another.--Rev.
Prussian whist introduces the cutting of the trump from the still pack. Dummy and Double-dummy are simply whist with a limited number of players, necessitating the exposure of one or more hands upon the table. The French game of Mort is dummy with a better system of scoring introduced. Favourite Whist simply changes the value of the tricks in scoring, according to the trump suit. Cayenne and Bridge introduce the first changes of importance. In Cayenne, the dealer and his partner have the privilege of changing the trump from the suit turned up; in Bridge they name the trump suit without any turn-up, and play the hands as at dummy. In Boston, and Boston de Fontainebleau, in addition to making the trump suit instead of turning it up, further departures are introduced by naming the number of tricks to be played for, allowing the player to take all or none without any trump suit, and by ‘spreading’ certain hands, without allowing the adversaries to call the exposed cards. French and Russian Boston are simply varieties of Boston. Solo Whist is an attempt to simplify Boston by reducing the number of proposals and the complications of payments, and eliminating the feature of ‘spreads.’ Scotch Whist introduces a special object in addition to winning tricks--catching the ten of trumps; that card and the honours having particular values attached to them.
| | . | | . | | +-.-+---+-.-+---+-.-+---+-.-+---+ | . | | . | | . | | .
If, prior to such correction, an adversary call attention to an insufficient or impossible declaration, it may not thereafter be corrected nor may the penalty be avoided. DOUBLING AND REDOUBLING. 53. Doubling and redoubling doubles and quadruples the value of each trick over six, but it does not alter the value of a declaration; _e.g._, a declaration of “three clubs” is higher than “two royal spades” doubled or redoubled. 54. Any declaration may be doubled and redoubled once, but not more; a player may not double his partner’s declaration nor redouble his partner’s double, but he may redouble a declaration of his partner which has been doubled by an adversary. The penalty for redoubling more than once is 100 points in the adverse honour score or a new deal; for doubling a partner’s declaration, or redoubling a partner’s double it is 50 points in the adverse honour score. Either adversary may demand any penalty enforceable under this law.
I had a little dog, it shan t bite you, Shan t bite you, shan t bite you, Nor you, nor you, nor you. I had a little cat, it shan t scratch you, Shan t scratch you, nor you, nor you. I wrote a letter to my love, and on the way I dropped it. And one of you have picked it up and put it in your pocket. It wasn t you, it wasn t you, nor you, nor you, but it was _you_. --London (A. B. Gomme). XIV. I have a little dog and it lives in my pocket.
All exposed cards are liable to be called by any player at the table, and should one player call such a card, his decision is binding on the others. A player with an exposed card in front of him must play it when called upon, provided he can do so without revoking; but he cannot be prevented from getting rid of the exposed card in the course of play, if the opportunity offers. _=Leading Out of Turn.=_ Should a player lead out of turn, he may be called upon to lead or not to lead a heart when it is next his turn to lead. This penalty can be enforced only by the player on his right. If all have played to the false lead the error cannot be rectified; but if all have not played, their cards must be taken back, and are not liable to be called. If any person plays out of turn in any trick, the player on his left, not having played, may demand that the card be taken back, and after the proper player has played the player in error may be called upon to play his highest or lowest of the suit led, or not to discard a heart. If the person on the left of the player in error was the leader in the trick, either he or the player whose proper turn it was to play may demand the penalty. _=Revoking.=_ Any player failing to follow suit, when able to do so, may amend his error if he discovers his mistake before the trick in which it occurs has been turned and quitted.
During the play of a deal a player must not pick up or turn another player’s card. SEC. 4. Before a trick is turned and quitted any player may require any of the other players to show the face of the card played to that trick. SEC. 5. If a player names a card of a trick which has been turned and quitted or turns or raises any such card so that any portion of its face can be seen by himself or his partner he is liable to the same penalty as if he had led out of turn. LAW VII.--CARDS LIABLE TO BE CALLED. SEC.
1.F. 1.F.1. Project Gutenberg volunteers and employees expend considerable effort to identify, do copyright research on, transcribe and proofread works not protected by U.S. copyright law in creating the Project Gutenberg™ collection. Despite these efforts, Project Gutenberg™ electronic works, and the medium on which they may be stored, may contain “Defects,” such as, but not limited to, incomplete, inaccurate or corrupt data, transcription errors, a copyright or other intellectual property infringement, a defective or damaged disk or other medium, a computer virus, or computer codes that damage or cannot be read by your equipment. 1.
Where shall the pigs sleep? Sleep in the washing-tub. What shall I wash with? Wash in an egg-shell. The egg-shell will break. Wash in a thimble. Thimble s not big enough. Wash by the river side. Suppose the things should float away? Get a boat and go after them. Suppose the boat should be upset? Then you ll be drowned, Drowned, drowned, Then you ll be drowned, And a good job too. --Enborne, Berks. (Miss M.
|grass. |grass. | | 3.|Thus, and thus, and |This, and that, and | -- | | |thus. |thus. | | | 4.| -- | -- |Dusty, dusty day. | | 5.| -- | -- | -- | | 6.|Please may we have a |Come all ye fair |Come all ye pretty | | |pretty lass.
--Dickinson s _Cumberland Glossary_. See Castles. Cock s-headling A game where boys mount over each other s heads.--Halliwell s _Dictionary_. See Cockertie-hooie. Cock-steddling A boyish game mentioned but not described by Cope in his _Hampshire Glossary_. He gives as authority _Portsmouth Telegraph_, 27th September 1873. Codlings A game among youngsters similar to Cricket, a short piece of wood being struck up by a long stick instead of a ball by a bat. Also called Tip and Go or Tip and Slash. --Robinson s _Whitby Glossary_.
” If a player thinks he can take five tricks against the combined efforts of the three other players, he announces: “_=Solo=_.” If he feels equal to a misère, he calls: “_=Misère=_;” and so on, according to the strength of his hand. If he does not feel justified in making a call, he says “_=I pass=_;” and the next player on his left has the opportunity; and so on, until some player has proposed to do something, or all have passed. If any player has proposed for a partner, any of the others, in their proper turn, may accept him by simply saying “_=I accept=_.” By so doing, a player intimates that he has four probable tricks also, but in the plain suits, and that he is willing to try for eight tricks with the proposer for a partner. All the other calls are made by a single player with the intention of playing against the three others. Any player except the eldest hand having once said, “I pass,” cannot afterwards make or accept any proposal. The eldest hand, after passing once, can accept a proposal, but he cannot make one. It is the custom in some places, when no one will make a proposal of any sort, to turn down the trump, and play the hands without any trump suit, each man for himself, the winner of the last trick losing to each of the others the value of a solo. This is called a _=Grand=_.
Where s the cat? She s run nine miles through the wood. Where s the wood? T fire burnt it. Where s the fire? T waters sleekt (extinguished) it. Where s the water? T oxen drank it. Where s the oxen? T butcher killed em. Where s the butcher? Upon the church tops cracking nuts, and you may go and eat the shells; and them as speaks first shall have nine nips, nine scratches, and nine boxes over the lug! Every one then endeavours to refrain from speaking in spite of mutual nudges and grimaces, and he who first allows a word to escape is punished by the others in the various methods adopted by schoolboys. In some places the game is played differently. The children pile their fists in the manner described above; then one, or sometimes all of them, sing: I ve built my house, I ve built my wall; I don t care where my chimneys fall! The merriment consists in the bustle and confusion occasioned by the rapid withdrawal of the hands (Halliwell s _Nursery Rhymes_, p. 225). Compare Burne s _Shropshire Folk-lore_, p.
The cubes made the length of the table, bounced off the rail and came to a stop dead center, between me and the three stick-men in the black aprons. That s the instant when every eye is on the dice, trying to read the spots. And that s when the dice jumped straight up off the baize, a good six-inch hop into the air, and came down Snake Eyes, the old signal. Wow! I d had it! TK! somebody yelled. He might as well have screamed, Fire! the way that mob of gamblers scuttled away from the table. No dice, one of the dealers said automatically. He raked the hopping cubes sadly to him with his hoe-shaped dice-stick. I made a break for it with the rest of the crowd, trying to keep my eye on Sniffles. But she had the sure-loser s touch of slipping away from any authority. She vanished into the milling mob.
You can improve your chances little or none in the hearts, while you not only bring the odds to your side in the plain suit, but secure a chance of discarding on the third round of it. Following the same principle, it is evidently good play to discard from a suit which has been led once or twice, if you have a dangerous card or cards in it. Even if you have a safe tenace in a suit, such as 4 and 2, the 5 and 3 being still out somewhere, it is better to discard from it if there is the slightest danger of your getting the lead. Tenaces are only safe when led up to. In _=Howell’s settling=_, the object is not so much to load the others as to escape yourself. It is never advisable to attempt to take all thirteen hearts, because there are no Jacks; but there are many cases in which it is better deliberately to take three or four, in order to avoid the chance of taking six or eight. For an example of these tactics adopted by two players, see Illustrative Hand, No. 3. On the same principle, there are often cases in which it is advisable to take a trick with one heart in it, in order to get rid of a dangerous card, which might bring you in several hearts later on. The general principles of leading and discarding are the same as in Sweepstake Hearts; but it is not necessary to take such desperate chances to escape entirely.
] [Illustration: Fig. 4.] (_c_) The analysis of the game rhymes is as follows:-- +---+----------------------+----------------------+----------------------+ |No.| Halliwell s Version. | Liphook (Hants). | Shropshire. | +---+----------------------+----------------------+----------------------+ | 1.|Draw a pail of water. |Draw a pail of water. |Draw, draw water.