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If the combination was his own build, it must be broken up; if an adversary’s, it must be restored, and left as it was. If a player takes in a build with a wrong card, or takes in a wrong combination, or gathers cards to which he is not entitled, the error must be challenged and proved before the next trick is taken in by another player, because only the last trick gathered can be seen. If a player makes a build without the proper card in his hand to win it, on discovery of the error, the combination must be broken up, and the adversaries may take back the cards they have played in following the erroneous build, and may amend their play. If, however, another player has won the erroneous build, there is no penalty, nor any remedy. _=Showing.=_ After the last card has been played, each player counts his cards face downward, and announces the number. The player having the majority scores the three points for cards. If it is a tie, neither scores. The cards are then turned face up, and the spades counted and claimed; and then all the points for Cassinos and Aces. It should be remembered that the total number of points to be made in each hand, exclusive of sweeps, is eleven, and the total of the claims made must agree with that number.

When all had been taken in turn, the last couple was said to be in Hell, and the game ended.--Dekker s _Works_, iv. 434. Jamieson calls this a game generally played by young people in a corn-yard. Hence called _barla-bracks about the stacks_, S. B. (_i. e._, in the North of Scotland). One stack is fixed on as the _dule_ or goal; and one person is appointed to catch the rest of the company, who run out from the _dule_.

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No, we ll not surrend you, no, we ll not surrend you To the Queen of Barbaloo. We ll complain, we ll complain, &c. [To the Queen of Barbaloo.] You can complain, you can complain, &c. [To the Queen of Barbaloo.] --Penzance (Mrs. Mabbott). (_b_) Two children stand together joining hands tightly, to personate a fortress; one child stands at a distance from these to personate the King of Barbarie, with other children standing behind to personate the soldiers (fig. 1). Some of the soldiers go to the fortress and surround it, singing the first verse (fig.

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After shuffling, the cards, properly collected, must be placed face downward to the left of the next dealer, where they must remain untouched until the end of the current deal. THE DEAL. 31. Players deal in turn; the order of dealing is to the left. 32. Immediately before the deal, the player on the dealer’s right cuts, so that each packet contains at least four cards. If, in or after cutting and prior to the beginning of the deal, a card be exposed, or if any doubt exist as to the place of the cut, the dealer must reshuffle and the same player must cut again. 33. After the pack has been properly cut, it should not be reshuffled or recut except as provided in Law 32. 34.

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You ll lose. Of course he did. I TK d the one-two up. Little Joe from Kokomo, one of the stick-men called. They raked losing bets and paid winners with the speed of prestidigitators. Roller keeps the dice, the stick-man told my neighbor. The gambler cursed and threw the dice to the roller on his left. He spat blame at Sniffles for not riding with him. He was one big clot of crushed misery. After all, hadn t he _wanted_ to lose? They all do.

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Newell dwells upon in his ingenious explanation of the mythological interpretation of the game. But apart from this, the fact that the building of bridges was accompanied by the foundation sacrifice is a more likely origin for such a widespread game which is so intimately connected with a bridge. This view is confirmed by what may be called the literary history of the game. The verses, as belonging to a game, have only recently been recorded, and how far they go back into tradition it is impossible to say. Dr. Rimbault is probably right when he states that they have been formed by many fresh additions in a long series of years, and [the game] is perhaps almost interminable when received in all its different versions (_Notes and Queries_, ii. 338). In _Chronicles of London Bridge_, pp. 152, 153, the author says he obtained the following note from a Bristol correspondent:-- About forty years ago, one moonlight night in the streets of Bristol, my attention was attracted by a dance and chorus of boys and girls, to which the words of this ballad gave measure. The breaking down of the Bridge was announced as the dancers moved round in a circle hand in hand, and the question, How shall we build it up again? was chanted by the leader while the rest stood still.

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If Smith wins the first game, there are only four possible events remaining; those in which the first game was won. Of these, there are two in which he may win the second game, and two in which he may lose it, showing that it is still exactly an even thing that he will win the second game. If he wins the second game, there are only two possible events, the first two on the list in the margin, which begin with two wins for Smith. Of these he has one chance to win the third game, and one to lose it. No matter how far we continue a series of successive events it will always be found that having won a certain number of games, it is still exactly an even thing that he will win the next also. The odds of 1023 to 1 against his winning ten games in succession existed only before he began to play. After he has won the first game, the odds against his winning the remaining nine are only 511 to 1, and so on, until it is an even thing that he wins the tenth, even if he has won the nine preceding it. In the statistics of 4000 coups at roulette at Monte Carlo it was found that if one colour had come five times in succession, it was an exactly even bet that it would come again; for in twenty runs of five times there were ten which went on to six. In the author’s examination of 500 consecutive deals of faro, there were 815 cards that either won or lost three times in succession, and of these 412 won or lost out. In a gambling house in Little Rock a roulette wheel with three zeros on it did not come up green for 115 rolls, and several gamblers lost all they had betting on the eagle and O’s.

 . . I have heard it credibly reported (and that _viva voce_) by men of great grauitie and reputation, that of fortie, threescore or a hundred maides going to the wood ouer night, there haue scaresly the third part of them returned home againe undefiled. Herrick s _Hesperides_ also describes the festival, and the custom of courting and marriage at the same time. The tune sung to this game appears to be the same in every version. END OF VOL. I. BALLANTYNE PRESS PRINTED BY BALLANTYNE, HANSON AND CO. EDINBURGH AND LONDON Transcriber s notes: General: This eBook is Volume I of a two-volume work. Volume II is available as ebook number 41728 via the website of Project Gutenberg (www.

In the many versions sent the only variants are: In Sporle, Norfolk, Miss Matthews says the game is sometimes called _Ivy_ Bush, or _Ivory_ Bush; and Mr. C. C. Bell, of Epworth, sends a version, Here we go round the Mulberry _Tree_ In Notts it is called Holly Bush (Miss Winfield). A version given in the _Folk-lore Record_, iv. 174, is called the _Gooseberry_ Bush, and Halliwell (_Popular Nursery Rhymes_, p. 224) records a game, the Bramble Bush. The bush, he says, is often imaginative, but is sometimes represented by a child in the centre. Chambers (_Popular Rhymes_, pp. 134, 135) gives the game as a form of the Merry-ma-tanzie --a kind of dance.

Silver and gold would be stolen away. Get a man to watch all night. If the man should fall asleep? Set a dog to bark all night. If the dog should meet a bone? Set a cock to crow all night. If the cock should meet a hen? Here comes my Lord Duke, And here comes my Lord John; Let every one pass by but the very last one, And catch him if you can. --Cork (Mrs. B. B. Green). IX.

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In Cayenne, he may announce “nullo,” playing to take as few tricks as possible, there being no trump suit. If the dealer makes his choice, his partner must abide by it; but if the dealer has not a hand to justify him in deciding, he may leave the choice to his partner, who must decide. A declaration once made cannot be changed. IRREGULARITIES IN THE HANDS. 19. If, at any time after all have played to the first trick, the pack being perfect, a player is found to have either more or less than his correct number of cards and his adversaries have their right number, the latter, upon the discovery of such surplus or deficiency, may consult and shall have the choice:-- I. To have a new deal; or II. To have the hand played out, in which case the surplus or missing card or cards are not taken into account. If either of the adversaries also has more or less than his correct number, there must be a new deal. If any player has a surplus card by reason of an omission to play to a trick, his adversaries can exercise the foregoing privilege only after he has played to the trick following the one in which such omission occurred.

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VIII. Here we go lubin loo, Here we go lubin li, Here we go lubin loo, Upon a Christmas night. --Epworth, Doncaster (C. C. Bell). IX. Here we go looby loo, Here we go looby li, Here we go looby loo, All on a New-Year s night. --Nottingham (Miss Winfield). X. Here we come looby, looby, Here we come looby light, Here we come looby, looby, All on a Saturday night.

If any one leads or plays a card, and then, before his partner has played to the trick, leads one or more other cards, or plays two or more cards together, all of which are better than any of his adversaries hold of the suit, his partner may be called upon by either adversary to win the first or any subsequent trick to which any of said cards are played, and the remaining cards so played are liable to be called. For the Rules of Etiquette of Duplicate Whist, see page 85. SINGLE TABLE, OR MNEMONIC DUPLICATE. The laws of Duplicate Whist govern where applicable, except as follows: Each player plays each deal twice, the second time playing a hand previously played by an adversary. Instead of turning the trump, a single suit may be declared trumps for the game. On the overplay, the cards may be gathered into tricks instead of playing them as required by law (Law VIII, Sec. 1). In case of the discovery of an irregularity in the hands, there must always be a new deal. MNEMONIC DUPLICATE FOR MORE THAN ONE TABLE. Except a contest played in comparison with a progressive match, the replaying of the cards by the same players--“up and back,” as it is sometimes called--is the only possible method of approximating to Duplicate Whist for one table; but where eight or more players participate, this form of the game is extremely undesirable, from the element of memory entering into the replay and destroying the integrity of the game and its value as a test of Whist skill.

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These latter try to slip behind the couple and throw their weight on the joined hands to separate them without being first touched or ticked; and if they sunder the couple, each of the severed ones has to carry one home on his back. Whoever is touched takes the place of the toucher in the linked couple (_Legends of Lancashire_, p. 138). The modern name of this game is Prison Bars (_Ibid._, p. 141). There is also a description of the game in a little tract called _Barley Breake; or, A Warning for Wantons_, 1607. It is mentioned in Wilbraham s _Cheshire Glossary_ as an old Cheshire game. Barnes, in his _Dorsetshire Glossary_, says he has seen it played with one catcher on hands and knees in the small ring (Hell), and the others dancing round the ring crying Burn the wold witch, you barley breech. Holland (_Cheshire Glossary_) also mentions it as an old Cheshire game.