When this is played, the bidder may renounce at pleasure for the first ten tricks. _=GATHERING TRICKS.=_ When a partnership is formed, each gathers the tricks he takes. If the partnership loses, the one who has not his complement of tricks must pay the adversaries and double the pool. If the demander has not five, and the acceptor has three, the demander pays. If the proposer has five, and the acceptor has not three, the acceptor pays; but they both win if they have eight tricks between them, no matter in what proportion. If neither has taken his proper share, they must both pay. When they are successful, they divide the pool. _=SLAMS.=_ If a player has demanded, and not been accepted, and has been forced to play alone for five tricks, but wins eight, it is called a slam.
Nine. That expected money will not come to hand. Eight. Some surprising actions on the part of a young man. Seven. Success in lotteries, gambling or speculation. _=R.=_ The amount will be very small. _=SPADES.=_ Ace.
After all, hadn t he _wanted_ to lose? They all do. I couldn t get very upset over his curses. So far he had lost one buck, net. And he d had some action. So much for gamblers. I kept control of the dice while each new gambler handled them. I was having a good night. Of course, by that time I had handled the dice, which always improves my TK grip. Every point I had TK d came up. For all the perception I kept on the ivories, I could sense no other TK force at work, which after all was the whole reason for my gambling.
_=18.=_ If the eldest hand leads before the dealer has quitted his discard, the dealer may amend his discard, but the eldest hand cannot take back the card led. _=19.=_ If the dealer takes up the trump to play alone, he must pass his discard across the table to his partner. If he fails to do so, the adversaries may insist that his partner play with him, preventing the lone hand. _=20.=_ _=MAKING THE TRUMP.=_ If the dealer does not take up the trump, he must place it under the remainder of the pack, face upward, so that it can be distinctly seen. Each player in turn, beginning on the dealer’s left, then has the privilege of naming a new trump suit. _=21.
Under such circumstances the game became Old Bachelor, of course. For those who believe in the verdict of the cards, there are other sources of information. Fortune telling, whether for the purpose of amusement or self-deception, has undoubtedly interested many persons in all stations of life ever since Eittella first explained the art, away back in the sixteenth century. The meanings attached to the cards individually, and the manner of their arrangement, is all that can be given in a work of this kind. The qualifications for success in foretelling the future do not depend so much on the cards as on good judgment of human nature, unlimited assurance, a glib tongue, and a certain amount of ingenuity in making a connected story out of the disjointed sentences formed by the chance arrangement of certain cards, to which an arbitrary or fanciful meaning is attached. Speculation is considered by some persons an excellent training school for the commercial instincts of the younger members of a family, teaching them to form correct estimates as to the value of certain articles offered for sale in a fluctuating market. Authors is a very good game for the family circle, and does not require special cards, the ordinary pack being easily adapted to the distinctions of the game. Patience, or Solitaire, has probably claimed the attention of every card-player at some time or other, and one cannot fail to be impressed by the number and ingenuity of the patience games which have been invented. One of the most expensive works on cards ever published is devoted exclusively to Solitaire. Among all these odd games one should be able to find something to amuse all sorts and conditions of card-players.
Nothing to report. No wonder they didn t develop the pin-set until they began to planoform. Down here with the hot Sun around us, it feels so good and so quiet. You can feel everything spinning and turning. It s nice and sharp and compact. It s sort of like sitting around home. Woodley grunted. He was not much given to flights of fantasy. Undeterred, Underhill went on, It must have been pretty good to have been an Ancient Man. I wonder why they burned up their world with war.
Also in Cornwall (see Couch s _Polperro_, p. 173). Pulman says this means Blind buck and have ye (Elworthy s _Dialect_). Blind Harie A name for Blind Man s Buff. --Jamieson. Blind Hob The Suffolk name for Blind Man s Buff. --Halliwell s _Dictionary_; Moor s _Suffolk Glossary_. Blind Man s Buff I. Come, shepherd, come, shepherd, and count your sheep. I canna come now, for I m fast asleep.
Cross-questions. Cross Tig. Cry Notchil. Cuck-ball. Cuckoo. Cuddy and the Powks. Cudgel. Curcuddie. Curly Locks. Currants and Raisins.
THE PINS ARE SET UP THE SAME AS FOR THE GAME OF AMERICAN TEN PINS. Three balls (not exceeding 6 inches in size) are bowled in each inning. The player must knock down a single pin, which counts 1; then with two remaining balls he endeavors to leave one pin standing, which counts 1. Failure to do either, the inning goes for nothing. No penalties are attached. Dead wood must be removed. Any pins knocked down through the dead wood remaining on the alley cannot be placed to the credit of the player. Ten innings constitute a game. The maximum is 20. HEAD PIN AND FOUR BACK.
As other aces appear they are laid aside to start the sequence in the suit to which they belong. When you are stopped, deal the cards remaining in the pack in a pile on the table by themselves, face upward. If any card appears which can be used in the ascending sequences, take it, and if this enables you to make more holes in the carpet, do so. But after having been driven to deal this extra pile, holes in the carpet can no longer be filled from the pack; they must be patched up with the top cards on the extra pile until it is exhausted. _=FOUR OF A KIND.=_ Shuffle and cut the pack, then deal out thirteen cards face down in two rows of five each and one row of three. Deal on the top of these until the pack is exhausted, which will give you four cards in each pile, face down. Imagine that these piles represent respectively the A 2 3 4 5 in the first row; the 6 7 8 9 10 in the second, and the J Q K in the third. Take the top card from the ace pile, turn it face upward, and place it, still face upward, under the pile to which it belongs. If it is a Jack, for instance, it will go face up under the first pile in the third row.
Should he neglect to lay out for the skat before he plays to the first trick; or should he lay out more or less than two cards, and not discover the error until the first trick has been turned and quitted, he shall lose his game. BIDDING. 33. All bidding shall be by numbers representing the value of some possible game, and the lowest bid allowed shall be 10. 34. Mittelhand must bid to Vorhand, and Vorhand must either undertake as good a game as that offered him, or pass. If Vorhand passes, Hinterhand bids to Mittelhand, and Mittelhand must either undertake as good a game as that offered, or pass. If Mittelhand passes, when bidding to Vorhand, Hinterhand must bid to Vorhand: but Hinterhand is not allowed to say anything until either Mittelhand or Vorhand has passed. 35. Any figure once named cannot be recalled.
The hands and crib are then shown. If either player can reach exactly 31, he scores two points for it, whether he has been told to go or not. Suppose the pone begins with a Nine. The dealer plays a Six and pegs 2 for the fifteen. The pone pairs the Six, calls “Twenty-one,” and pegs 2 for the pair. The dealer with two Fives and a Four in his hand, plays the Four, and calls “Twenty-five,” hoping the pone has no small card, which will allow the dealer to make a run of three with one of his Fives if he is told to go. But the pone plays a Five, calling: “Thirty, with a run of three.” The dealer tells him to go, and he plays an Ace, pegging two holes for the 31. The cards are all turned down, and the pone having no cards, the dealer plays his two Fives, and pegs a pair and the last card. The pair counts in this case because the adversary has no cards to interfere with it.
It also, in the way it is played, resembles French Jackie. In the Wolstanton game, Miss Keary says: If the owner of the handkerchief overtakes the one who is bitten as they run round, they shake hands and go into the middle of the ring, while the others sing the marriage formula. In Berkshire (_Antiq._ xxvii. 255) the game is played without words, and apparently no handkerchief or other sign is used. Miss Thoyts says the young man raises his hat when he embraces the young woman of his choice. To throw (or fling) the handkerchief is a common expression for an expected proposal of marriage which is more of a condescension than a complimentary or flattering one to the girl. Kiss in the Ring is probably a relic of the earliest form of marriage by choice or selection. The custom of dropping or sending a glove as the signal of a challenge may have been succeeded by the handkerchief in this game. Halliwell, p.