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(_b_) One child stands apart and personates the Mother. The other children form a line, holding hands and facing the Mother. They advance and retire singing the first, third, and alternate verses, while the Mother, in response, sings the second and alternate verses. While the last verse is being sung the children all run off; the Mother runs after them, catches them, and beats them. Either the first or last caught becomes Mother in next game. In the Shropshire game the Mother should carry a stick. In the Norfolk version the Mother sits on a form or bank, the other children advancing and retiring as they sing. After the last verse is sung the children try to seat themselves on the form or bank where the Mother has been sitting. If they can thus get home without the Mother catching them they are safe. The Kentish game is played with two lines of children advancing and retiring.

The player on the left of the dealer cuts, and cards are given first to the player on the dealer’s right, dealing from right to left. The cards may be dealt one at a time, or three at a time, or four at a time, always dealing the last round singly, and turning up the last card. A misdeal loses the deal. Other irregularities are governed by the same laws as in Boston. The deal passes to the right, and the next dealer is indicated by the position of the tray containing the pool, which the dealer always passes to the player on his right, after putting in his ten or twenty counters. Forty deals is a game; the first thirty-two of which are called “simples,” and the last eight “doubles.” In the doubles, all stakes and contributions to the pool are doubled. If anything remains in the pool at the end, it is divided equally, unless a player demands that it shall be played for until won. Such extra deals are simples. _=RANK OF THE SUITS.

Then I ll gie ye Nell o sweet Sprinkell, Owre Galloway she bears the bell. I ll set her up in my bed-head, And feed her wi milk and bread; She s for nae ither, but jist for me, Sae I thank ye for your courtesy. --Mactaggart s _Gallovidian Encyclopædia_. II. I maun ride hame, I maun gang hame, And bide nae langer here; The road is lang, the mirk soon on, And howlets mak me fear. Light doon and bide wi us a night, We ll choose ye a bonnie lass; Ye ll get your wull and pick o them a , And the time it soon wull pass. Which ane will ye choose, If I with you will bide? The fairest and rarest In a the kintra side. A girl s name was then mentioned. If the lad was pleased with the choice made, he replied-- I ll set her up on a bonnie pear-tree, It s tall and straight, and sae is she; I d keep wauken a night her love to be. If he was not pleased, he replied in one or other of the next three verses-- I ll set her up ayont the dike, She ll be rotten ere I be ripe, The corbies her auld banes wull pike.

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G. L. Gomme, Mrs. G. L. Gomme, { Mr. J. P. Emslie, Miss Dendy, Mr. London { J.

At trick 8, if he put on the ace of clubs, B might have the 8, and he would lose both his King and the Queen on the Ten, giving him only 60 points. It must be remembered that A knows every card out against him, because he has seen the skat cards. A wins his 12 points; a heart Tourné with one. _=A SOLO.=_ Vorhand has refused a bid of 18, and announces spade Solo with the following cards:-- [Illustration: 🂫 🂡 🂪 🂩 🂨 🂱 🂺 🃑 🃈 🃇 ] A SOLO. +---+-------+-------+-------+-----+ | | A | B | C | A | | | | | |wins.| +---+-------+-------+-------+-----+ | 1 | 8♠ | K♠ | _♡J_ | - | | 2 | _♣A_ | ♣K | ♣7 | 15 | | 3 | 9♠ | _Q♠_ | 10♢ | - | | 4 | 7♢ | _A♢_ | Q♢ | - | | 5 | 8♢ | _K♢_ | ♣Q | - | | 6 | _♡A_ | ♡K | ♡8 | 15 | | 7 | _♡10_ | ♡7 | ♡9 | 10 | | 8 | _10♠_ | 7♠ | ♣8 | 10 | | 9 | J♠ | _♣J_ | ♡Q | - | |10 | A♠ | _J♢_ | ♣9 | - | +---+-------+-------+-------+ + | ♢9 and ♣10 in the Scat. | 10 | +---------------------------+-----+ | A wins 60 | +---------------------------------+ He has the lead for the first trick, and of course begins with the trumps. The play is given in the margin. C wins the first trick, and leads his long suit through the player.

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If a player asks for an ace while holding it himself, he of course plays without a partner, unknown to the others however, until he plays the ace asked for. _=Bidding.=_ The players bid against one another for the privilege of naming the trump suit, eldest hand having the first say. When no one will bid any higher, the player who has made the best offer names the game he wishes to play, with or without a partner. _=Games.=_ The rank of the various games, the amounts bid on them, and the payments made for them, are as follows:-- Simple in suit, 2; in colour, 4. Forcée or Solo in suit, 4; in colour, 8. Tout in Suit, 16; in colour, 32. _=Simple Game=_ is to play for five tricks with a partner holding a designated ace. If the trump is clubs, (in colour,) it is worth double, 4 counters.

This is a variation on double dummy, in which two players sit opposite each other. The deal and seats are cut for in the usual manner; four hands of thirteen cards each are dealt, and the last card is turned for trump. Each player examines the hand dealt to him, without touching those to his right or left. If he is content with his hand, he announces it, if not, he may exchange it for the one on his right. In case of exchange, the discarded hand is placed on the table face down; and the other taken up and played. If a player retains the hand originally dealt him, he must not look at the others. If the dealer exchanges, he loses the turn-up card, but the trump suit remains the same. Each player deals for himself in turn, there being no deal for the dead hands. Whist laws govern the deal and its errors. _=METHOD OF PLAYING.

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If his adversaries win the odd trick or more, they count one point for each trick over the book in addition to the amount by which they set the bidder back. When there are seventeen points in play each deal, it is usual to take the lower score from the higher and score the difference only, but when the bidder fails, he is not set back, but simply gets nothing at all, while his opponents score all they make, without any deductions. NORWEGIAN WHIST. _=CARDS.=_ This variety of whist is played with a full pack of fifty-two cards, which rank from the A K Q down to the deuce. In cutting, the ace is low. _=PLAYERS.=_ Four persons cut for partners, the two highest playing against the two lowest, the lowest cut having the choice of seats and cards and dealing the first hand. _=DEALING.=_ The cards shuffled and cut, thirteen are given to each player, one at a time in rotation to the left.

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After the first few throws the player should take a general survey of the board, in order to see whether he is ahead or behind, or if he has any advantage of position. He must then decide whether he will play a _=backward=_ or a _=forward=_ game. A glance at the relative positions of the men will usually show if one side is much more advanced than the other, without going into any minute calculations as to how many points nearer home one side _may_ be. If, at the beginning of the game, one player makes two or three large throws in succession, while his adversary gets small throws only, the latter will have little chance of winning the game simply by running for home, whereas the former’s best chance will be to follow up his early advantage and get home as fast as possible. The only hope for the man who is behind is that he can pick up some of his opponent’s men, setting them back, and in order to do this he must keep behind his adversary, so as to meet as many of his men as possible. This enables us to formulate the great principle of the American game, which is that when a player is ahead he should go ahead as fast as he can; and when he is behind, he should stay behind as long as he can. In the first place he is playing a forward, and in the second place a backward game. _=The Forward Game.=_ The great point in this game, after having obtained the advantage of several good throws in the opening, is to get home as rapidly as possible without unnecessarily exposing your men by leaving blots. Do not take up your adversary’s men if you can help it, because by so doing you place obstacles in your own path, and assist him by allowing him to stay behind, which is just his game.

If you know what s good for you, you ll get out of here. Freak? I said, laying it on his mitral valve. After his heart had missed about eight beats, he started to sink, and I quit the lift. Be polite, Simonetti, I said to the panic in his yellowish face. Next time I ll pinch down tight. The coroner will call it heart failure. Tough. He wanted his stiletto. He needed it. He was sorry he had ever quit carrying it.

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The same sport is mentioned by Sylvester, _Dubartas_, IV. iv. 2, under the name of _level-sice_:-- By tragick death s device Ambitious hearts do play at _level-sice_. In the margin we have this explanation: A kinde of Christmas play, wherein each hunteth the other from his seat. The name seems derived from the French _levez sus_, in English, arise up. Halliwell s _Dictionary_ says that Skelton, ii. 31, spells it _levell suse_. Libbety, Libbety, Libbety-lat A child stands before a hassock, and as if he were going up stairs, he puts on it first his right and then his left foot, gradually quickening his steps, keeping time to the words-- Libbety, libbety, libbety-lat, Who can do this? and who can do that? And who can do anything better than that? --Cornwall (_Folk-lore Journal_, v. 59). Limpy Coley A boy s game undescribed.

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[Repeat this for left hand, right foot, left foot, heads, and put yourselves in. ] VI. Can you dance looby, looby, Can you dance looby, looby, Can you dance looby, looby, All on a Friday night? You put your right foot in, And then you take it out, And wag it, and wag it, and wag it, Then turn and turn about. --Addy s _Sheffield Glossary_. VII. Here we dance luby, luby, Here we dance luby light, Here we dance luby, luby, All on a Wednesday night. --Ordsall, Nottinghamshire (Miss Matthews). VIII. Here we go lubin loo, Here we go lubin li, Here we go lubin loo, Upon a Christmas night. --Epworth, Doncaster (C.

|Draw a bucket of |See saw, a bucket of | -- | | |water. |water. | | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.| -- | -- | -- | | 5.|To wash my lady s |To wash my lady s | -- | | |garter. |garter. | | | 6.| -- | -- | -- | | 7.

--Shetland (Jamieson). King of Cantland A game of children, in which one of a company, being chosen King o Cantland, and two goals appointed at a considerable distance from each other, all the rest endeavoured to run from one goal to the other; and those whom the King can seize in their course, so as to lay his hand upon their heads (which operation is called winning them), become his subjects, and assist him in catching the remainder.--Dumfries (Jamieson). Jamieson adds: This game is called King s Covenanter in Roxburgh. He also refers to the game of King and Queen of Cantelon, recorded by Mactaggart. He considers the origin of this game to be representative of the contentions about the Debatable Lands on the border. This game was played at University Coll. School, London, under the name of Kings (A. Nutt). See How many miles to Barley Bridge? King Cæsar.

In the back game it is very important to spread the men freely, so that they may act as _=catchers=_. [Illustration: +-+-+-+-+-+-++-+-+-+-+-+-+ |⛀|⛀|⛂|⛀|⛀| ||⛂| | | | |⛂| |⛀|⛀|⛂|⛀|⛀| ||⛂| | | | |⛂| |⛀|⛀| | | | || | | | | | | |⛀| | | | | || | | | | | | | | | | | | || | | | | | | | || X X| | || X X| | | | | | | || | | | | | | | | | | | | || | | | | | | | | | | | | || | | | | | | | |⛂| |⛂|⛂|⛂|| | | | | | | |⛂|⛂|⛀|⛂|⛂|⛂|| | | | | | | +-+-+-+-+-+-++-+-+-+-+-+-+ ] In the position shown in the margin, for instance, White has already thrown off three of his men, but one has been caught and set back. It is impossible for Black to win unless he can catch this man again, or capture one or two of those in White’s home table, keeping White from throwing off any more men until Black gets home. Suppose that in this position Black threw double threes. His play would be to separate all his men in the outer table, so that no matter what White might throw he could hardly escape being caught. The black men might be placed on the points marked with small crosses, and then if the white man cannot be caught and set back long enough for Black to get home, the game cannot be saved. If Black succeeds in picking up this man, he should then complete his home table as rapidly as possible, still keeping his outside men spread, and not disturbing the two men on White’s trey point until necessary. _=Throwing Off.=_ Always throw off every man possible; never move up instead of throwing off, unless there are some adverse men in your home table. If you make a throw which will not take off a man, do not move two men, but move up and take off one man if possible.

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But suppose the boat should turn over? Then that would be an end of you, mother. --Bocking, Essex (_Folk-lore Record_, iii. 169). III. Mother, please buy me a milking-can, A milking-can, a milking-can! Mother, please buy me a milking-can, With a humpty-dumpty-daisy! [Then follow verses sung in the same manner, beginning--] Where s the money to come from, to come from? Sell my father s feather bed. Where s your father going to lie? Lie on the footman s bed. Where s the footman going to lie? Lie in the cowshed. Where s the cows going to lie? Lie in the pig-sty. Where s the pig going to lie? Lie in the dolly-tub. And what am I to wash in? Wash in a thimble.

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Low, in _Strand Magazine_, ii. 516, says the divisions are respectively named onesie, twosie, threesie, foursie, and puddings. It is called Hop-bed at Stixwold in Lincolnshire (Miss Peacock), Hop-score in Yorkshire (Halliwell, l.c.), and Hitchibed in Cleveland, Yorks. (_Glossary of Cleveland Words_). Strutt describes it (_Sports_, p. 383); and Wood s _Modern Playmate_, p. 32, gives a diagram similar to one seen on a London pavement by A. B.

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That s as close a shave as I ve ever seen. It s all so quick that it ll be a long time before we know what happened scientifically, but I suppose you d be ready for the insane asylum now if the contact had lasted several tenths of a millisecond longer. What kind of cat did you have out in front of you? Underhill felt the words coming out of him slowly. Words were such a lot of trouble compared with the speed and the joy of thinking, fast and sharp and clear, mind to mind! But words were all that could reach ordinary people like this doctor. His mouth moved heavily as he articulated words, Don t call our Partners cats. The right thing to call them is Partners. They fight for us in a team. You ought to know we call them Partners, not cats. How is mine? I don t know, said the doctor contritely. We ll find out for you.

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One in the middle tries to catch as many as possible, forming them in a long string, hand in hand, as they are caught. Those still free try to break through the line and rescue the prisoners. If they succeed in parting the line, they may carry one boy pig-a-back to the lamp-post, who becomes safe. The boy caught last but one becomes it in the next game.--Deptford, Kent (Miss Chase). See Hunt the Staigie, Stag Warning, Whiddy. Chinnup A game played with hooked sticks and a ball, also called Shinnup. Same as Hockey. Chinny-mumps A school-boys play, consisting in striking the chin with the knuckles; dexterously performed, a kind of time is produced.--Addy s _Sheffield Glossary_.

Five tricks; or eight with a partner, in belle. _=Simple in belle=_. Six tricks solo, in any suit. _=Petite independence=_. Little misère. _=Petite misère=_. Eight tricks solo in any suit. _=Grand independence=_. Grand misère. _=Grand misère=_, or _=misère sans ecart=_.

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The cards are shuffled, presented to be cut, and then counted off into sevens, every seventh card being laid face up on the table, the six intermediates being placed on the bottom of the pack each time. When twelve cards have been obtained in this manner, they are laid out in a row, and examined to see if the card representing the questioner is among them. If not, they must be gathered, shuffled, cut, and dealt again. A married man with light hair would be the ♢ K, with dark hair, the ♣ K. If he claims to be single, the ♡ J. If your client is a woman, the ♡ Q will do for blondes, the ♣ Q for brunettes. Do not ask if she is married, and take no notice of rings. Having obtained the necessary twelve cards, the more you know about the consultant’s history, hopes, and prospects, and the better you can judge her character, the less attention you need pay to the cards, and the more satisfactory the result of the consultation will be. It is not necessary to stick too closely to the meanings of the cards, nor to their combinations; the great thing is to tell your client what she wants to hear. In order to confirm the truth of the pleasing story you have built upon the twelve cards, they must be gathered together, shuffled, presented to be cut with the left hand, and then divided into four packets of three cards each.

_=STAKES.=_ Écarté is played for so much a game. If the gallery is betting, all money offered must be placed on the table, and if the bets are not taken by the players, they may be covered by the opposing gallery. _=DEALING.=_ It is usual for the dealer to invite his adversary to shuffle the cards, but if two packs are used this is not necessary. The dealer must shuffle the pack and present it to his adversary to be cut. At least two cards must be left in each packet, and the upper part of the pack must be placed nearer the dealer. Five cards are given to each player, and the eleventh is turned up for the trump. The cards are distributed two and three at a time, or three and then two, and in whichever manner the dealer begins he must continue during the game. If he intends to change his manner of dealing in the following game, he must so advise his adversary when presenting the cards to be cut.

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XI. How many miles to Burslem? Three score and ten. Can we get there by candle-light? Yes, and back again. Open the gates so wide, so wide, And let King George aside, aside; The night is so dark we cannot see, Thread the needle and go through. --Isle of Man (A. W. Moore). XII. How many miles to Banbury Cross? Three score and ten. Shall we get there by midnight? Yes, if you run well.

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This incident is also played in the Barnes, Northants, Annaverna, co. Louth, Enborne and Liphook versions. (_c_) This game is played very generally throughout the country, and I have other versions collected from Earls Heaton (Mr. H. Hardy), Barnes (A. B. Gomme), Cambridge (Mrs. Haddon), Hampshire (Miss Mendham), Frodingham (Miss Peacock), Cowes, Isle of Wight (Miss E. Smith), Sulhampstead, Berks (Miss Thoyts), and Platt, Kent (Miss Burne). These versions are so similar to the Hanwell version, with the exception of the Very well, ladies, that it is needless to print them in full; special differences are noted hereafter.

2.] The second method of playing is best described by the Rev. Walter Gregor, from the Nairn game, which is known as The Gates of Babylon. Mr. Gregor writes as follows:-- This game may be played either by boys or girls. Two of the players join hands, and stand face to face, with their hands in front as if forming a gate. Each of these has a secret name. The other players form themselves into a line by clasping each other round the waist from behind. They go up to the two that form the gate, and the leader asks the first question, as in version No. 2.

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I didn t want to know what backwoods crone had taught her some mnemonic rendition of the Devil s Litany. Her hands passed up beyond my shoulder, to my neck. It s in yore haid, she said. In yore darlin haid! Fingers worked over my scalp. Oh, there! she gasped. Hit s ahurtin me! Hurtin , hurtin , and I m a draggin it off n yuh! Her backwoods twang sharpened as she aped some contemporary witch. Hurt? She didn t know what it meant. She fired a charge of thermite in my head, and it seared its way down my arm to my fingers. My right arm came off the bed and thrashed like a wounded snake. She wrestled it, climbed onto the bed, and held it down with her boney knees.