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Hollis. Cheadle Miss Burne. Tean, North Staffordshire { Miss Keary, Miss Burne, Mrs. T. Potteries { Lawton. Wolstanton Miss Keary. { Moor s _Suffolk Words_, Forby s SUFFOLK { _Vocabulary_, Lady C. Gurdon s { _Suffolk County Folk-lore_. SURREY-- Barnes Mrs. G.

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--London (G. L. Gomme). In Cornwall the leader, when at fault, says-- Uppa, uppa, holye! If you don t speak My dogs shan t folly. --Courtney (_Folk-lore Journal_, v. 73). Other versions of this holloa are-- Whoop, whoop, and hollow! Good dogs won t follow Without the hare cries, Peewit. --Halliwell s _Nursery Rhymes_, p. 66. Sound your holler, Or my little dog shan t foller.

_=RENEGING.=_ The three highest trumps have special privileges in the matter of not following suit. Any player holding the Five or Jack of the trump suit; or the ace of hearts, but having no smaller trump with them, may refuse to follow suit if any inferior trump is led; but if he has also a smaller trump, he must play one or the other. If a superior trump is led, the player must follow suit in any case. For instance: If the Five of trumps is led, no one can refuse to follow suit, no matter what trumps he holds; but if the Jack is led, and any player holds the Five alone, he need not play it to the inferior trump lead. If the heart ace is led, and one player holds the Jack alone, and another the Five alone, neither of these cards need be played, because the trump led is inferior to both of them. If a superior trump is played in following suit, such as the Five played on an Eight led, the holder of the lone Jack of trumps or ace of hearts, need not play it, because the lead was inferior. This privilege of reneging is confined to the three highest trumps. _=OBJECTS OF THE GAME.=_ In Spoil Five there are three things to play for.

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When two or three are playing, a march must of course be a lone hand, as there are no partnerships. As we shall see later, there are some varieties of Euchre in which a lone hand may play against a lone hand, but this is not permitted in the ordinary game. No one but the individual player who makes the trump can play alone. Except in five and seven-handed Euchre, the player or side first reaching five points wins the game. If three are playing, and two of them reach five points simultaneously by euchreing the third, they both win a game. If they are playing for stakes, they divide the pool. _=TAKING UP THE TRUMP.=_ After the trump is turned up, each player in turn examines his cards, and if he does not care whether the trump suit remains unchanged or not, he says: “_=I pass=_.” If all pass, the dealer must decide. The dealer has the advantage of being allowed to take the trump card into his own hand, discarding one of his worthless cards in its place.

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When finished another boy becomes Booman. (_c_) This game is clearly dramatic, to imitate a funeral. Mr. Doe writes, I have seen somewhere [in Norfolk] a tomb with a crest on it--a leek--and the name Beaumont, but it does not seem necessary to thus account for the game. Boss-out A game at marbles. Strutt describes it as follows:-- One bowls a marble to any distance that he pleases, which serves as a mark for his antagonist to bowl at, whose business it is to hit the marble first bowled, or lay his own near enough to it for him to span the space between them and touch both the marbles. In either case he wins. If not, his marble remains where it lay, and becomes a mark for the first player, and so alternately until the game be won. --_Sports_, p. 384.

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The miller is a well-known object of satire in old ballads and mediaeval writers. It is, however, probable that the custom which formerly prevailed at some of the public festivals, of catching or grabbing for sweethearts and wives, is shown in this game. For instance, to account for a Scottish custom it is said that St. Cowie, patron saint of two parishes of Campbeltown, proposed that all who did not find themselves happy and contented in the marriage state, should be indulged with an opportunity of parting and making a second choice. For that purpose he instituted an annual solemnity, at which all the unhappy couples in his parish were to assemble at his church; and at midnight all present were blindfolded and ordered to run round the church at full speed, with a view of mixing the lots in the urn. The moment the ceremony was over, without allowing an instant for the people present to recover from their confusion, the word Cabbay (seize quickly) was pronounced, upon which every man laid hold of the first female he met with. Whether old or young, handsome or ugly, good or bad, she was his wife till the next anniversary of this custom (Guthrie s _Scottish Customs_, p. 168). Another old wedding superstition is alluded to by Longfellow:-- While the bride with roguish eyes, Sporting with them, now escapes and cries, Those who catch me, married verily this year will be. See Joggle Along.

There are four varieties of games in which the successful bidder plays to win, the difference being in the manner of using the skat cards, and making the trump. These games are called _=Frage=_, _=Tourné=_, _=Solo=_, and _=Grand=_, and they outrank one another in the order given, Frage being the lowest. The first three: Frage, Tourné and Solo, are each again divided into four parts, according to the suit which is trumps; a Tourné in clubs being better than one in spades; a Solo in hearts being better than one in diamonds, and so on. This is in accordance with the rank of the suits already mentioned in the paragraph devoted to that subject. In a _=Frage=_, or Simple Game, the successful bidder takes both the skat cards into his hand, and then declares which suit shall be the trump; discarding two cards face downward for his schatz, or treasure, before play begins. The two cards thus laid aside count for the single player at the end of the hand, provided he takes a trick, and they cannot be won by the adversaries unless they make the single player schwarz. Frage is no longer played. In a _=Tourné=_, the successful bidder turns one of the skat cards face upward on the table before looking at the second card. He may turn over whichever card he pleases, but the one he turns fixes the trump suit for that hand. If the card turned over is a Jack, he may change to a Grand; but he must do so before he sees the second card in the Skat.

VI. See the robbers coming through, Coming through, coming through, See the robbers coming through, A nice young lady. Here s a prisoner we have got, We have got, we have got, Here s a prisoner we have got, A nice young lady. How many pounds to set her free, Set her free, set her free, How many pounds to set her free, A nice young lady? A hundred pounds to set her free, Set her free, set her free, A hundred pounds to set her free, A nice young lady. A hundred pounds we cannot give, We cannot give, we cannot give, A hundred pounds we cannot give, A nice young lady. Then to prison she must go, She must go, she must go, Then to prison she must go, A nice young lady. If she goes we ll go too, We ll go too, we ll go too, If she goes we ll go too, A nice young lady. Round the meadows we will go, We will go, we will go, Round the meadows we will go, A nice young lady. --Settle, Yorks. (Rev.

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When the mother runs after them and buffets them.--Northall s _English Folk Rhymes_, p. 393. Battledore and Shuttlecock See Shuttlefeather. Bedlams or Relievo [Illustration: Fig. 1.] [Illustration: Fig. 2.] [Illustration: Fig. 3.

Wash by the river side, wash by the river side. --Crockham Hill, Kent (Miss Chase). X. Please, mother, buy me a milking-can, Milking-can, milking-can, Please, mother, buy me a milking-can, My dear mother. Where can I get the money from? Sell father s feather bed. Where shall your father sleep? Sleep in the boys bed. Where shall the boys sleep? Sleep in the pig-sty. Where shall the pigs sleep? Sleep in the washing-tub. What shall I wash with? Wash in an egg-shell. The egg-shell will break.

White always has the advantage, usually believed to be equal to 55%, counting drawn games as one half. This is because White can usually take more risks in offering a gambit than Black can in accepting it, and the best judges say that they would rather give a Knight and take the white pieces, than give Pawn-and-move and take the black. _=Gambit=_ is a term used in Italian wrestling, and means that the adversary is given an apparent advantage at the start, in order more successfully to trip him up later on. There are a great many chess openings, all of which have been analysed as far as the tenth move, including every possible variation on the way. The student who wishes to study them in detail should procure Freeborough’s “Chess Openings,” or Cook’s “Synopsis.” In these works, if either side has an advantage before the tenth move, it is indicated by a plus sign; if the position is equal, it is so marked. In studying openings, the student should be careful always to play with the winning side next him; that is, never study how to play a losing game. If the variation ends with a plus sign, showing a win for the white, play it over with the white men next you. In selecting openings for general use in play, if it is one for the white men, take those openings that have the greatest number of variations ending in favour of white. The Ruy Lopez is a very good opening for beginners, and the Evans’ Gambit may be studied later.

--Deptford, Kent (Miss Chase). The game as given above is obviously incomplete, and no description as to how the game was played was sent me. Newell (_Games_, p. 145), describes a game, The Cardinal s Hat, which is probably a variant of the original game, of which the above is only a fragment. I remember once witnessing a game in which a ball was passed from player to player, and in which the dialogue was similar. When one player was told that the ball was in his possession, the answer was, What, me, sir? Yes, you, sir. Not I, sir. Who then, sir? White Cap, sir; the questions and answers were again repeated for Red Cap, and Blue Cap. When it was Black Cap s turn, I think the ball was thrown by this player to some one else; whoever was hit by the ball had to chase and capture one, who became questioner; but my recollection of the game is too slight for me to be certain either of the dialogue or the way the game terminated (A. B.

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| Isle of Man. | +---+----------------------+----------------------+----------------------+ | 1.|Green gravel. | -- |Green gravel. | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.| -- | -- | -- | | 5.| -- |Yellow gravel. | -- | | 6.

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If a player says “go,” his left-hand neighbour must play, or pass the go to the next player on his left. In this way it may pass entirely round the table to the last player, who will then peg for it. At this game there is a great deal more in the play than in either hand or crib. The average hand and crib is the same as at six-card Cribbage, 7 for the hand and 5 for the crib, but the play for the partners will run to 8 or 10 holes. Either side should be at home with 48 to 50 on two deals; four individual hands of 7 each, four plays of five each, and one crib of 5. SEVEN-CARD CRIBBAGE. This form of the game for two players differs from the others only in the number of cards dealt to each player, which is seven. Two are laid out for the crib, and five kept for playing. There being six cards in each hand, with the starter, the counting combinations sometimes run into high figures, and it is therefore usual to play the game 121 or even 181 points up. * * * * * There are no authoritative _=LAWS=_ for Cribbage, but the foregoing descriptions contain all the regulations in force at the best clubs.

That the former is the older of the two versions is confirmed by the great probability of the name Jenny Jones being a degraded form of Janet jo. There is some evidence for this. The Sporle version gives it as Jenny Joe, which is clearly a misunderstood rendering of Jenny jo. The corruption of this into Jenny Jones is exactly what might be expected from modern English ignorance of the pretty meaning of the word jo, dear; and to what lengths this corruption may proceed under such influences may be seen by versions from Earls Heaton, where we have Jingy Jog; Leeds, where we get Jilly Jog; and the Edinburgh version, where we have Georgina. This would be an argument for the Scottish home of the rhymes, and for the direct borrowing of the name from Scotland by the English villagers. In furtherance of this view the following passage from Chambers may be quoted:-- In the Stewartry of Kirkcudbright, Janet Jo is a dramatic entertainment amongst young rustics. Suppose a party has met in a harvest or winter evening round a good peat fire, and it is resolved to have Janet Jo performed. Two undertake to personate a goodman and a goodwife; the rest a family of marriageable daughters. One of the lads, the best singer of the party, retires, and equips himself in a dress proper for representing an old bachelor in search of a wife. He comes in, bonnet in hand, bowing, and sings-- Guid e en to ye, maidens a , Maidens a , maidens a , Guid e en to ye, maidens a , Be ye or no.

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_=CARDS.=_ Boston is played with two packs of fifty-two cards each, which rank as at Whist, both for cutting and playing. _=MARKERS=_ are not used in Boston, every hand being immediately settled for in counters. These are usually of three colours; white, red, and blue; representing cents, dimes, and dollars respectively. At the beginning of the game each player should be provided with an equal number, the general proportion being 20 white, 18 red, and 8 blue for each. Some one player should be selected to act as the banker, selling and redeeming all counters. _=STAKES.=_ The stakes in Boston depend upon the value of the counters. One cent for a white counter is considered a pretty stiff game; because it is quite possible for a single player to win or lose a thousand white counters on one hand, and the payments very seldom fall short of fifty. _=THE POOL.

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” When the hands are called and shown, the best poker hand wins, their rank being determined by the table of values already given. In the example just given suppose that A, on being called by D, had shown three fours, and that D had three deuces. A would take the entire pool, including all the antes, and the four blues and one red staked by B after the draw. It might be that B would now discover that he had _=laid down=_ the best hand, having held three sixes. This discovery would be of no benefit to him, for he abandoned his hand when he declined to meet the raises of A and D. If the hands are exactly a tie, the pool must be divided among those who are in at the call. For instance: Two players show aces up, and each finds his opponent’s second pair to be eights. The odd card must decide the pool; and if that card is also a tie the pool must be divided. If no bet is made after the draw, each player in turn throwing down his cards, the antes are won by the last player who holds his hand. This is usually the age, because he has the last say.

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_=PLAYERS.=_ Piquet is played by two persons, who sit opposite each other. They are known as the dealer, and the elder hand or pone. _=CUTTING.=_ They cut for seats and cards, the lower cut having the choice, and dealing the first hand. If a player exposes more than one card the lowest of those exposed must be taken as his cut. Ties are decided by cutting a second time. _=STAKES.=_ Piquet is played for so much a game of 100 points; but if the loser has not reached 50 points he is lurched, and loses a double game. _=DEALING.

This is the signal for the winner of the pool at each of the other tables to move up to the table next above. At the head table, the chips are counted, and the player with the smallest number in his possession goes down to the booby table, unless he was one of the players in the call. Should the player with the smallest number of chips be the winner of the pool, or one of those who called the winner, he retains his seat, and the player with the smallest number of counters who was not in the call goes to the booby table. This arrangement effectually prevents players at the head table from waiting for big hands. In case of ties, the players cut to decide which shall go down, the lowest cut remaining. The winner of each pool at the head table is given one of the special chips provided for that purpose, and which are usually yellow, the others being red, white, and blue. Any player losing all his counters at any table must get a fresh stake of fifty more from the banker, and must then exchange seats with the player at the booby table who has the most counters. Three or four prizes are usually provided for: One for the player who has won the greatest number of yellow chips at the head table, and one each for the lady and gentleman winning the greatest number of counters during the evening’s play. Those who have been provided with an extra stake must be charged with it when settling up. In case of ties for the number of yellow chips, the player with the largest number of ordinary counters wins.

I explained. I was still controlling the dice, and if there d been a cross-roader working, I should have felt him skidding them. Smythe nodded. Of course, he added. I could feel you more clearly after you got the dice, and later, while that scarecrow with you was handling your chips. You were building a stack. So I fingered you. Careful, I said sourly. You re talking about the woman I love. There was a strained moment of silence, and then they all laughed.

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But if on the third round the Queen is led, and he cannot trump it, he must play his Ten if he has no other card of the suit. The only points affected by the revoke are Jack and Game. _=If the Jack is not in play=_, there is only one point that can be affected by the revoke, the score for Game; and the revoke penalty is one point, which the adversary may add to his own score, or deduct from the score of the revoking player. The adversary may also score the point for Game if he makes it; but it cannot be scored by the revoking player; who may mark only High or Low if he holds either or both of those points. _=If the Jack is in play=_, two points may be affected by a revoke. The player in fault cannot score either Jack or Game, and the penalty for the revoke is two points; in addition to which the adversary of the revoking player may score either or both Jack and Game if he makes them. The revoking player cannot win the game that hand, no matter what he scores, but must stop at six. A revoke is established as soon as the trick in which it occurs has been turned and quitted, or a card has been led or played to the next trick. _=Exposed Cards.=_ When four play, all exposed cards must be left on the table, and are liable to be called by the adversaries if they cannot be previously got rid of in the course of play.

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1 minus 4; and No. 2 minus 4. [Illustration: MANHATTAN WHIST CLUB Table No. 31 May 1896 1. Chinery 3. Bullock 2. Lewis 4. Izard +-----+------+--------+------+-----+------+--------+ | E-W | Gain | Part’s | HAND | N-S | Gain | Part’s | +-----+------+--------+------+-----+------+--------+ | 8 | | | 1 | 10 | 2 | | +-----+------+--------+ +-----+------+--------+ | 4 | | 1 & 2 | 2 | 5 | 1 | 3 & 4 | +-----+------+--------+ +-----+------+--------+ | 6 | 1 | -4 | 3 | 5 | | +4 | +-----+------+--------+ +-----+------+--------+ | 3 | | | 4 | 5 | 2 | | +-----+======+========+ +-----+======+========+ | 7 | | | 5 | 8 | 1 | | +-----+------+--------+ +-----+------+--------+ | 6 | 2 | 1 & 3 | 6 | 4 | | 2 & 4 | +-----+------+--------+ +-----+------+--------+ | 3 | | +1 | 7 | 4 | 1 | -1 | +-----+------+--------+ +-----+------+--------+ | 10 | 1 | | 8 | 9 | | | +-----+======+========+ +-----+======+========+ | 5 | | | 9 | 6 | 1 | | +-----+------+--------+ +-----+------+--------+ | 9 | | 1 & 4 | 10 | 10 | 1 | 2 & 3 | +-----+------+--------+ +-----+------+--------+ | 10 | 2 | -1 | 11 | 8 | | +1 | +-----+------+--------+ +-----+------+--------+ | 2 | | | 12 | 3 | 1 | | +----------+----------+---------+----------+-------+ | Summary | 1 to 4 | 5 to 8 | 9 to 12 | Total | +----------+----------+---------+----------+-------+ | No 1 | -4 | +1 | -1 | -4 | | +----------+---------+----------+-------+ | 2 | -4 | -1 | +1 | -4 | | +----------+---------+----------+-------+ | 3 | +4 | +1 | +1 | +6 | | +----------+---------+----------+-------+ | 4 | +4 | -1 | -1 | +2 | +----------+----------+---------+----------+-------+ ] It must be remembered that the hands which are here scored N & S, in the 5th column, were E & W when originally dealt; so that the 1st and 5th columns are really the same hands. The score-card should be folded down the middle during the overplay, so that the original scores cannot be seen. It is even better to use a new card.

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All the Boys in our Town. All the Fishes in the Sea. All the Soldiers in the Town. Allicomgreenzie. Alligoshee. Almonds and Reasons. Angel and Devil. Auntieloomie. BABBITY Bowster. Bad.

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If a player has bid 3, and he and his partner take 4 or 5 tricks, they count 3 only. If they are euchred, failing to make the number of tricks bid, the adversaries count the number of points bid. Fifteen points is usually the game. This is probably the root of the much better games of five and seven-handed Euchre, which will be described further on. PROGRESSIVE EUCHRE. This form of Euchre is particularly well suited to social gatherings. Its peculiarity consists in the arrangement and progression of a large number of players originally divided into sets of four, and playing, at separate tables, the ordinary four-handed game. _=Apparatus.=_ A sufficient number of tables to accommodate the assembled players are arranged in order, and numbered consecutively; No. 1 being called _=the head table=_, and the lowest of the series _=the booby table=_.

If he does not reach 1000, his adversary will take whatever he has scored, and add them to his own, besides 1300 in addition for rubicon and brisques. For instance: At the end of the hand A has scored 1200, and B has only 700. B is rubiconed, and his 700 points are added to A’s 1200, together with 1300 more for a rubicon game and brisques; giving A a grand total of 3200 points to nothing. Had B reached 1000, he would have saved his rubicon, and A would have scored the difference only, or 200 points, plus 500 for the game; 700 altogether. _=Brisques.=_ The aces and Tens of each suit are of no value unless it is necessary to count them to decide a tie, or to save a rubicon. They are never scored during the play of the hand. _=Declarations.=_ The combinations which may be announced and scored during the play of the hand are divided into three classes: A, Marriages and Sequences; B, Béziques; and C, Fours. Only one combination can be scored at a time, and it must be announced and laid on the table immediately after the player holding it has won a trick, and before he draws his card from the talon.

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| | . | +---+-.-+---+-.-+---+-.-+---+-.-+ | | . | | . | | . | | . | +---+-.

If too few, he must play them. If he has taken them up and has too many, his hand is foul, and shuts him out of that pool. If the dealer gives himself more cards than he needs he is compelled to take them. For instance: He draws three cards to a pair; but on taking up his hand he finds he had triplets, and really wanted only two cards. He cannot change his draw, and must take the three cards he has dealt off. There is a penalty for not following the strict rule of the game, which is for each player, including the dealer, to discard before he draws. Should the dealer give any player more cards than he asked for, and the player discover the error before taking them up or looking at any of them, the dealer must withdraw the surplus card, and place it on the top of the pack. Should the dealer give a player fewer cards than he asks for, he must supply the deficiency when his attention is called to it, without waiting to supply the other players. If a player has more or less than five cards after the draw, his hand is foul, and he must abandon it, together with all he may have already staked in the pool. The dealer may be asked how many cards he drew; but he is not allowed to say how many cards he gave to any other player.

Neivie-nick-nack. Nettles. New Squat. Nine Holes. Nine Men s Morris. Nip-srat-and-bite. Nitch, Notch, No-Notch. Not. Noughts and Crosses. Nur and Spel.

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