| | . | | . | +---+-.-+---+-.-+---+-.-+---+-.-+ | | . | | . | | . | | .
He is not allowed to announce the suit, so that any player accepting him as a partner does so in ignorance as to whether he will play in belle or in petite. If the demand is accepted, the proposer and his partner make no change in their positions at the table, but must make eight tricks, just as in Solo Whist. If a player cannot propose, he says: “Je passe,” and each of the others in turn from right to left have the opportunity to make a proposal. When any player proposes, any player in turn after him may accept, although such a one may have already passed. If the fourth player proposes, the three others having passed, and no one will accept him he is bound to play solo against three such weak adversaries, and must make five tricks, either in belle or in petite. He is not allowed to play in a plain suit if he has made a simple “demand.” The only solo bids allowed are those for six, eight, or nine tricks, which outrank one another. A player cannot bid seven to over-call six; he must go to eight; and a player cannot _=bid=_ five tricks without a partner, although, as we have just seen, he may be forced to _=play=_ in that manner. When six, eight, or nine tricks are bid, the suits outrank one another for equal numbers of tricks; but as the suit called need not be the bidder’s true intention, nor the same as the card laid on the table, the proposer must be careful that his play will be as good as his bid. For instance: He intends nine tricks in spades, but proposes eight in diamonds.
2.=_ At trick 2, Y sees that he cannot save Low, and the lead would be a great disadvantage, because either A has all the remaining trumps, or Y’s partner has an unguarded Pedro. At trick 3, A knows that if Y has Ace, and Z Pedro, A can still make his bid by catching Jack, and saving his own Pedro. If the Pedro was not with Z the small trump is still the best lead, for it puts the lead on A’s left. B gets rid of cards which might get him into the lead to his partner’s disadvantage. Unfortunately, Z is unable to take the lead away from Y at trick 4. As Y is still in the lead, there is no necessity for A to save his Pedro, for Y cannot possibly catch it, and A must catch Y’s, no matter how Y plays. A-B score 10 points; Low, Game, and both Pedroes, 12, from which they deduct the 2 points made by Y-Z. _=No. 3.
The inference always was, that until the bridge was rebuilt some stop would be put to the Dame s Christmas operations; but why the falling of London Bridge should form part of a Christmas Carol at Newcastle-upon-Tyne I am at a loss to know. Some fragments were also printed in the _Mirror_ for November 1823; and a version is also given by Ritson, _Gammer Gurton s Garland_. The _Heimskringla_ (Laing, ii. 260, 261) gives an animated description of the Battle of London Bridge, when Ethelred, after the death of Sweyn, was assisted by Olaf in retaking and entering London, and it is curious, that the first line of the game-rhyme appears-- London Bridge is broken down, Gold is won and bright renown; Shields resounding, War-horns sounding, Hild is shouting in the din; Arrows singing, Mail-coats ringing, Odin makes our Olaf win. If this is anything more than an accidental parallel, we come back to an historical episode wherein the breaking down and rebuilding of London Bridge occur, and it looks as if the two streams down which this tradition has travelled, namely, first, through the game, and second, through the song, both refer to the same event. Dr. Rimbault has, in his _Nursery Rhymes_, p. 34, reconstructed a copy of the original rhyme from the versions given by Halliwell and the _Mirror_, and gives the tune to which it was sung, which is reprinted here. The tune from Kent is the one generally used in London versions. The tune of a country dance called London Bridge is given in Playford s _Dancing Master_, 1728 edition.
II. Handy dandy riddledy ro-- Which will you have, high or low? --Halliwell s _Nursery Rhymes_, p. 216. III. Handy pandy, Sugary candy, Which will you have-- Top or bottom? --London (A. B. Gomme). IV. Handy pandy, Jack a dandy, Which hand will you have? --Burne s _Shropshire Folk-lore_, p. 530.
, to follow suit. Bekommen, G., to win. Bekennen, G., to follow suit. Belle, F., the last game of the rubber. Bidding to the Board, means that the points bid for a certain privilege are not to be credited to any player, but are simply the announcement of the value of an undertaking. Biseautes (cartes) F., wedges or strippers.
--Atkinson s _Cleveland Glossary_. See Hide and Seek. Huckie-buckie down the Brae Children in Lothian have a sport in which they slide down a hill, sitting on their hunkers (Jamieson). The well-known custom at Greenwich is probably the same game, and there are examples at Tumbling Hill, a few miles from Exeter, at May Pole Hill, near Gloucester, and other places. Huckle-bones Holloway (_Dict. of Provincialisms_) says that the game is called Huckle-bones in East Sussex and Dibs in West Sussex. Parish (_Dict. of Sussex Dialect_) mentions that huckle-bones, the small bone found in the joint of the knee of a sheep, are used by children for playing the game of Dibs; also Peacock s _Manley and Corringham Glossary_. Barnes (_Dorset Glossary_) says, A game of toss and catch, played mostly by two with five dibs or huckle-bones of a leg of mutton, or round pieces of tile or slate. Halliwell s description is clearly wrong.
| | 15.|..... gold and silver.| | 16.|..
If one of them has been led or played, or the stock is exhausted before the player wins another trick, the score held over is lost. _=Time.=_ On account of the great number of combinations possible at Rubicon Bézique, it is very seldom that a player succeeds in scoring everything he holds. He is allowed to count the cards remaining in the talon, provided he does not disturb their order. This count is often important toward the end of the hand. For instance: You know from the cards you hold, and those played, that your adversary must have in his hand the cards that will make a double bézique on the table into a triple bézique, which would give him 1500 points. If, on counting the stock, you find only six cards remain, and you have three certain winning trumps to lead, you can shut out his 1500 by exhausting the stock before he can win a trick. _=Irregular Announcements.=_ If a player announces a combination which he does not show; such as fours, when he has only three, which he may easily do by mistaking a Jack for a King, _his_ adversary can compel him not only to take down the score erroneously marked, but to lead or play one of the three Kings. A player may be called upon to lead or play cards from other erroneous declarations in the same manner; but if he has the right card or cards in his hand, he is permitted to amend his error, provided he has not drawn a card from the stock in the meantime.
In settling at the end of the rubber, it is usual for each losing player to pay his right-hand adversary. _=MAKING THE TRUMP.=_ In auction, the dealer begins by naming any one of the four suits, or no trumps, for any number of tricks he pleases. Each player in turn to the left then has the privilege of passing, bidding higher, or doubling. When three players pass a bid, it is the highest made and is known as the _=Winning Declaration=_ or _=Contract=_. In order to understand the principles that govern the players in their declarations, one should be thoroughly familiar with the values attached to the tricks when certain suits are trumps. The first six tricks taken by the side that has made the winning declaration do not count. This is the “book,” but all over the book count toward making good on the contract, according to the following table: When Spades are trumps, each trick counts 2 points. ” Clubs ” ” ” ” ” 6 ” ” Diamonds ” ” ” ” ” 7 ” ” Hearts ” ” ” ” ” 8 ” ” Royal Spades ” ” ” ” ” 9 ” ” there are no trumps, ” ” ” 10 ” The game is 30 points, which must be made by tricks alone, so that three over the book, called three “by cards,” will go game from love at no trump, or four by cards at hearts or royals. These are called the _=Major=_ or _=Winning Suits=_.
Minor Tactics of Chess, by Young and Howell. Modern Chess Instructor, by W. Steinitz. Common Sense in Chess, by E. Lasker. Walker’s Treatise on Chess, 1841. Handbuch des Schachspiels. Lehrbuch des Schachspiels, by J. Dufresne. Teoria e Practica del Giuoco degli Schacchi.
org. This website includes information about Project Gutenberg™, including how to make donations to the Project Gutenberg Literary Archive Foundation, how to help produce our new eBooks, and how to subscribe to our email newsletter to hear about new eBooks. .The Project Gutenberg eBook of Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys games and books. This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys games and books.
38. Should a correction of any offence mentioned in 37 _f_ not be made in time, or should an adversary who has looked at any of his cards be the first to call attention to the error, the deal stands, and the game proceeds as if the deal had been correct, the player to the left dealing the next. When the deal has been with the wrong cards, the next dealer may take whichever pack he prefers. 39. If, prior to the cut for the following deal, a pack be proved incorrect, the deal is void, but all prior scores stand.[7] The pack is not incorrect when a missing card or cards are found in the other pack, among the quitted tricks, below the table, or in any other place which makes it possible that such card or cards were part of the pack during the deal. 40. Should three players have their proper number of cards, the fourth, less, the missing card or cards, if found, belong to him, and he, unless dummy, is answerable for any established revoke or revokes he may have made just as if the missing card or cards had been continuously in his hand. When a card is missing, any player may search the other pack, the quitted tricks, or elsewhere for it. If before, during or at the conclusion of play, one player hold more than the proper number of cards, and another less, the deal is void.
| | . | | +-.-+---+-.-+---+-.-+---+-.-+---+ | . | | . | | . | | . | | +-.
_=No. 3.=_ Howell’s Settling. | T | _=No. 4.=_ Auction Hearts. Z dealt, and A leads for | R | A, the successful first trick. | I | bidder, names Hearts. --------------------------------+ C +-------------------------------- A Y B Z | K | A Y B Z --------+-------+-------+-------+---+-------+-------+-------+-------- 10♢ | J♢ | 9♢ | _K♢_ | 1| ♡5 | ♡8 | ♡6 | _♡J_ 7♢ | 6♢ | 8♢ | _Q♢_ | 2| Q♢ | 4♢ | 8♢ | _A♢_ ♣4 | ♣9 | ♣J | _♣A_ | 3| J♢ | _K♢_ | 7♢ | 10♢ ♣2 | ♣8 | ♣5 | _♣K_ | 4| _A♠_ | 7♠ | 6♠ | 10♠ J♠ | 8♠ | K♠ | _A♠_ | 5| ♡7 | _♡A_ | ♡4 | ♡10 5♠ | 7♠ | _Q♠_ | 10♠ | 6| _K♠_ | 3♠ | 5♠ | 9♠ 4♠ | _6♠_ | 3♠ | 2♠ | 7| ♡Q | _♡K_ | ♡3 | ♣9 ♡5 | ♡3 | _♡8_ | ♡4 | 8| ♡9 | ♣J | ♣10 | _♣Q_ _♡A_ | ♡J | ♡7 | 5♢ | 9| _Q♠_ | ♣6 | 4♠ | 8♠ ♡9 | ♡2 | _♡K_ | ♣Q | 10| _J♠_ | ♣5 | ♣A | 2♠ A♢ | _♡10_ | ♡6 | 9♠ | 11| 6♢ | ♣4 | 5♢ | _9♢_ 4♢ | ♣3 | ♡Q | _♣10_ | 12| 2♢ | ♣3 | _♣K_ | ♣8 2♢ | _♣7_ | 3♢ | ♣6 | 13| ♡2 | ♣2 | _3♢_ | ♣7 --------+-------+-------+-------+---+-------+-------+-------+-------- A 3 Y 2 B 7 Z 1 A 0 Y 7 B 1 Z 5 Z wins 9; Y 5; A 1; B loses 15. A wins the pool.
The same process is gone through till all the players are taken captive, and have stationed themselves behind the one or the other of the two forming the gate. The last one of the line goes through three times. The first time the word breakfast is pronounced; the second time dinner; and the third time supper. The player then chooses a side. The two sides have then a tug of war. The game ends at this point with girls. With boys the conquered have to run the gauntlet. The victors range themselves in two lines, each boy with his cap or handkerchief tightly plaited in his hand, and pelt with all their might the vanquished as they run between the lines. The boys of Nairn call this running of the gauntlet, through fire an watter. The method of playing the Warwick, Fernham, and Louth versions is practically the same.
The bulk of the collection has been made by myself, greatly through the kindness of many correspondents, to whom I cannot be sufficiently grateful. In every case I have acknowledged my indebtedness, which, besides being an act of justice, is a guarantee of the genuineness of the collection. I have appended to this preface a list of the collectors, together with the counties to which the games belong; but I must particularly thank the Rev. W. Gregor, Mr. S. O. Addy, and Miss Fowler, who very generously placed collections at my disposal, which had been prepared before they knew of my project; also Miss Burne, Miss L. E. Broadwood, and others, for kindly obtaining variants and tunes I should not otherwise have received.
If you have to decide between two combinations, one of which you must sacrifice, lead that which is of the smallest value, or the least likely to be restored. For instance: If your adversary has shown one or two Kings, but no Ace, and you have three of each, you are more likely to get 100 Aces than 80 Kings. If you hold duplicate cards, especially in trumps, play the one on the table, not the one in your hand. _=Brisques.=_ Beginners often overlook the importance of brisques. Every time you allow your adversary to take in a brisque which you might have won, you make a difference of twenty points in the score. While you are hugging three Aces, waiting for a fourth, your adversary may get home all his Tens, and then turn up with your fourth Ace in his hand. _=Discarding.=_ It is usually best to settle upon one of two suits or combinations, and to discard the others, for you cannot play for everything. Having once settled on what to play for, it is generally bad policy to change unless something better turns up.
This is called _=taking the pot=_, and the cards are gathered, shuffled, and dealt again, the deal passing to the player who was the age. _=DRAWING CARDS.=_ All those who have made the ante good have the privilege of discarding, face downward, as many cards as they please, in the place of which they may draw others. The age has the first draw, and can take any number of cards from one to five, or he may _=stand pat=_, refusing to draw any. A player cannot receive from the dealer more or less cards than he discards; so that if a person is allowed to play with a short hand, of four cards only, he will still have only four cards after the draw. If his hand was foul, it will remain so after the draw. In drawing, a player may keep or discard what cards he pleases. There is no rule to prevent his throwing away a pair of aces and keeping three clubs if he is so inclined; but the general practice is for the player to retain whatever pairs or triplets he may have, and to draw to them. Four cards of a straight or a flush may be drawn to in the same way, and some make a practice of drawing to one or two high cards, such as an ace and a king, when they have no other chance. Some hands offer opportunities to vary the draw.
| -- | -- | -- | | 9.|My fair lady. |Fair lady. |My fair lady. | |10.| -- | -- | -- | |11.| -- | -- | -- | |12.| -- | -- | -- | |13.|Build it up with |Build it up with lime | -- | | |mortar and bricks. |and stone.
net *** START OF THE PROJECT GUTENBERG EBOOK FOSTER S COMPLETE HOYLE: AN ENCYCLOPEDIA OF GAMES *** Transcriber’s Note: In this text version, the illustrations from the original book (which may be found in the HTML version) have been reproduced where possible, using the Unicode characters for playing cards, dice, draughts etc. For best experience you should ensure that you have a font installed which supports these characters. FOSTER’S COMPLETE HOYLE AN ENCYCLOPEDIA OF GAMES Revised and Enlarged to October, 1914 INCLUDING ALL INDOOR GAMES PLAYED TO-DAY. WITH SUGGESTIONS FOR GOOD PLAY, ILLUSTRATIVE HANDS AND ALL OFFICIAL LAWS TO DATE BY R.F. FOSTER _Author of “Royal Auction Bridge with Nullos,” “Cooncan,” and many other books on card games_ ILLUSTRATED WITH NUMEROUS DIAGRAMS AND ENGRAVINGS NEW YORK FREDERICK A. STOKES COMPANY PUBLISHERS Copyright, 1914, by FREDERICK A. STOKES COMPANY Copyright, 1909, by FREDERICK A. STOKES COMPANY Copyright, 1897, by FREDERICK A. STOKES COMPANY _All Rights Reserved_ FASC _October, 1914_ PUBLISHERS’ NOTE.
In some versions (Shropshire and London) the player who is selected for Nuts is always captured by the one sent to fetch her. Some Barnes children also say that this is the proper way to play. When boys and girls play the boys are always sent to fetch away the girls. In Sheffield (a version collected by Mr. S. O. Addy) a boy is chosen to fetch the girl away; and in the Earls Heaton version the line runs, We ll have a girl for nuts in May. (_e_) There is some analogy in the game to marriage by capture, and to the marriage customs practised at May Day festivals and gatherings. For the evidence for marriage by capture in the game there is no element of love or courtship, though there is the obtaining possession of a member of an opposing party. But it differs from ordinary contest-games in the fact that one party does not wage war against another party for possession of a particular piece of ground, but individual against individual for the possession of an individual.
It was a game crying aloud for improvement. Improvement came almost simultaneously in several directions. First there was the development of the Country. The soldiers did not stand well on an ordinary carpet, the Encyclopedia made clumsy cliff-like cover , and more particularly the room in which the game had its beginnings was subject to the invasion of callers, alien souls, trampling skirt-swishers, chatterers, creatures unfavourably impressed by the spectacle of two middle-aged men playing with toy soldiers on the floor, and very heated and excited about it. Overhead was the day nursery, with a wide extent of smooth cork carpet (the natural terrain of toy soldiers), a large box of bricks--such as I have described in Floor Games--and certain large inch-thick boards. It was an easy task for the head of the household to evict his offspring, annex these advantages, and set about planning a more realistic country. (I forget what became of the children.) The thick boards were piled up one upon another to form hills; holes were bored in them, into which twigs of various shrubs were stuck to represent trees; houses and sheds (solid and compact piles of from three to six or seven inches high, and broad in proportion) and walls were made with the bricks; ponds and swamps and rivers, with fords and so forth indicated, were chalked out on the floor, garden stones were brought in to represent great rocks, and the Country at least of our perfected war game was in existence. We discovered it was easy to cut out and bend and gum together paper and cardboard walls, into which our toy bricks could be packed, and on which we could paint doors and windows, creepers and rain-water pipes, and so forth, to represent houses, castles, and churches in a more realistic manner, and, growing skilful, we made various bridges and so forth of card. Every boy who has ever put together model villages knows how to do these things, and the attentive reader will find them edifyingly represented in our photographic illustrations.
N. Patterson). V. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is washing clothes, washing clothes, washing clothes, Jenny jo is washing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is ironing clothes, ironing clothes, ironing clothes, Jenny jo is ironing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is sick, my dear, sick, my dear, sick, my dear, Jenny jo is sick, my dear, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is underboard, underboard, underboard, Jenny jo is underboard, You can t see her now. --Lismore (Miss F. Keane, collected from Miss Ward, National Schoolmistress). VI.
344. Bunch of Ivy Played by children in pairs (one kneeling and one standing) in a ring. The inner child of each pair kneels. The following dialogue begins with the inner circle asking the first question, which is replied to by the outer circle. What time does the King come home? One o clock in the afternoon. What has he in his hand? A bunch of ivy. The rhyme is repeated for every hour up to six, the outer circle running round the inner as many times as the number named. The children then change places and repeat.--Monton, Lancashire (Miss Dendy). Bung the Bucket [Music] --London (J.
The game is known as Fighting Cocks in Evans _Leicestershire Glossary_. In London it was played with walnut shells. Cogs The top stone of a pile is pelted by a stone flung from a given distance, and the more hits, or cogglings off, the greater the player s score.--Robinson s _Whitby Glossary_. Apparently the same game as Cockly-jock. Common A game played with a ball and crooked stick (cut from a tree or hedge), with a crook at the end (same game as Hurl ).--Dublin (Mrs. Lincoln). Mr. Patterson (_Antrim and Down Glossary_) mentions this as Hockey; the same as Shinney.
[Illustration: _No. 5._ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | ♘ | | | ♘ | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | | ♗ | ♕ | ♔ | ♗ | | ♖ | +---+---+---+---+---+---+---+---+ ] There are one or two peculiar movements which are allowed only under certain conditions. One of these is _=Castling=_. If there are no pieces between the King and the Rook, and neither piece has been moved, the King may be moved two squares toward the Rook, and at the same time the Rook may be brought round to the other side of the King. The movement must be made with both hands, each manipulating a piece. In the position shown in Diagram No. 6, for instance, the King could castle on either side, with the King’s Rook, or with the Queen’s Rook:-- [Illustration: _No. 6._ +---+---+---+---+---+---+---+---+ | ♜ | | | | ♚ | | | ♜ | +---+---+---+---+---+---+---+---+ | ♟ | ♟ | ♟ | | ♛ | ♟ | ♟ | ♟ | +---+---+---+---+---+---+---+---+ | | | ♞ | ♟ | ♝ | ♞ | | | +---+---+---+---+---+---+---+---+ | | | ♝ | | ♟ | | | | +---+---+---+---+---+---+---+---+ | | | ♗ | | ♙ | | | | +---+---+---+---+---+---+---+---+ | | | ♘ | ♙ | ♗ | ♘ | | | +---+---+---+---+---+---+---+---+ | ♙ | ♙ | ♙ | | ♕ | ♙ | ♙ | ♙ | +---+---+---+---+---+---+---+---+ | ♖ | | | | ♔ | | | ♖ | +---+---+---+---+---+---+---+---+ ] If an adverse piece commands the square that would be passed over by the King in castling, the move is not allowed; because a King must not move into check, nor cross a square that is checked by an adverse piece nor castle out of check.