With A J 10 x; Dummy having no honour in the suit; if you must lead the suit, play the 10. In trumps, with K Q x x; Dummy having A J x x; play the Queen. If Dummy wins with A, play a small card for the second round, and he may refuse to put on the J. The declarer not having the 10, would make Dummy cover; but nothing is lost if he does, and it marks the 10 with your partner. With King and others of a suit in which Dummy has not the Ace; avoid leading the suit until the Ace has fallen. With King alone, play it if Dummy has the Ace; keep it if he has not. _=Trumps.=_ If a player in this position is strong in trumps, he should keep quiet about it and let the maker of the trumps develop the suit. False-carding is perfectly legitimate in trumps, and will deceive the declarer more than your partner. _=End Games.
This is often a valuable hint to the adversaries. When he quits his original suit and leads trumps, without his partner having called, the adversaries may conclude that the suit has been established. When a player puts Ace on his partner’s Jack led, and does not lead trumps, the adversaries may count on him for only one small card of the suit led. When an adversary finesses freely, he may be credited with some strength in trumps. When a player changes his suit, the adversaries should note carefully the fall of the cards in the new suit. As already observed, the leader almost invariably opens the new suit with the best he has. Suppose a player to lead two winning cards in one suit, and then the Eight of another, which the Second Hand wins with the Ten; The four honours in the second suit must be between the Second and Fourth Hands. Having won the first or second round of the adverse suit, and having no good suit of his own, the Second or Fourth Hand may be able to infer a good suit with his partner, by the play. For instance: A player opens Clubs, showing five, his partner wins second round, and opens the Diamond suit with the Jack, on which Second Hand plays Ace, his partner dropping the 9. Having now the lead, and no good suit, it is evident that the play should be continued on the assumption that partner is all Spades and trumps.
It is mentioned by Addy (_Sheffield Glossary_) and by Holland (_Cheshire Glossary_). Mr. Holland adds, If the hands give way before twenty is reached it is counted a bad honey pot; if not, it is a good one. In Dublin the seller sings out-- Honey pots, honey pots, all in a row, Twenty-five shillings wherever you go-- Who ll buy my honey pots? --Mrs. Lincoln. The game is mentioned by a writer in _Blackwood s Magazine_, August 1821, p. 36, as being played in Edinburgh when he was a boy. Hood A game played at Haxey, in the Isle of Axholme, on the 6th of January. The Hood is a piece of sacking, rolled tightly up and well corded, and which weighs about six pounds. This is taken into an open field on the north side of the church, to be contended for by the youths assembled for that purpose.
--Sporle, Norfolk (Miss Matthews). XI. We re come to see Jenny Jones, Jenny Jones, Jenny Jones, Come to see Jenny Jones, how is she now? Jenny is a-washing, a-washing, a-washing, Jenny is a-washing, you can t see her now. Very well, ladies, very well, ladies, Very well, ladies, we can t see her now. [Then follow the same verses for-- (1) ironing, (2) badly, (3) dead; And the singing proceeds with--] Please, will white do, white do, white do? Please, will white do, please, will it do? White s for the weddingers, the weddingers, White s for the weddingers, that won t do. Please, will blue do, blue do, blue do? Please, will blue do, please will it do? [Then follow verses as before, beginning-- Blue s for the sailors, the sailors, the sailors. Please, will red do, red do? Red s for the soldiers. Then--] Please, will black do, black do, black do? Black s for the funeral, black will do. --Northamptonshire (Rev. W.
_ +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | ♟ | | | +---+---+---+---+---+---+---+---+ | | | | | | ♗ | | ♟ | +---+---+---+---+---+---+---+---+ | | | | | | | ♜ | ♟ | +---+---+---+---+---+---+---+---+ | | | | | | | | ♚ | +---+---+---+---+---+---+---+---+ | | | | | | ♙ | ♟ | | +---+---+---+---+---+---+---+---+ | | | | | | | ♔ | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ ] the black King cannot move without going into check from the Pawn or the King; none of the black Pawns can move, and Black cannot move the Rook without putting his own King in check, (from the Bishop,) which is not allowed. _=Perpetual Check.=_ If a piece gives check to the adverse King, and the King moves away, the check may be repeated, and the King must move again, or interpose a piece, or capture the checking piece. If the position is such that no matter how often the King moves or is covered he cannot get out of check, and no matter how much the opposing pieces move they cannot check-mate him, the game is drawn by perpetual check. Diagram No. 11 is an illustration of such a position. [Illustration: _No. 11._ BLACK. +---+---+---+---+---+---+---+---+ | ♚ | ♛ | | | | | | | +---+---+---+---+---+---+---+---+ | ♟ | | | | | | | | +---+---+---+---+---+---+---+---+ | ♜ | ♟ | ♕ | | | | | | +---+---+---+---+---+---+---+---+ | | ♔ | | | | | | | ] The only way out of the check is to interpose the Queen, whereupon the white Queen will move diagonally to the edge of the board and check again, forcing the black Queen back where she came from, and drawing the game by perpetual check.
No player should object to referring a disputed question of fact to a bystander who professes himself uninterested in the result of the game, and able to decide the question. 9. Bystanders should not in any manner call attention to, or give any intimation concerning the play or the state of the game, during the play of a hand. They should not look over the hand of a player without his permission; nor should they walk round the table to look at the different hands. ERRONEOUS SCORES. Any error in the trick score may be corrected before the last card has been dealt in the following deal; or if the error occurs in the last hand of a game or rubber, it may be corrected before the score is agreed to. Errors in other scores may be corrected at any time before the final score of the game or rubber is agreed to. BIDDING. In _=Boston=_, or _=Solo Whist=_, any player making a bid must stand by it, and either play or pay. Should he make a bid in error and correct himself, he must stand by the first bid unless he is over-called, when he may either amend his bid or pass.
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