_=R.=_ He will not be able to do you much good, although he means well. Queen. Everything that is lovely in woman. _=R.=_ You will have to wait awhile for the realization of your hopes. Jack. A person who may be useful to you. _=R.=_ He will not prove of much account.

The most common throw is seven, because there are six ways that the two dice may come that will make seven; 6-1, 5-2, 4-3, 3-4, 2-5 and 1-6. The most uncommon are two and twelve, because there is only one way for each of them to come; double aces or double sixes. The numbers of different ways in which each throw may come are as follows:-- 7 may come 6 different ways. 6 or 8 may come 5 different ways. 5 or 9 may come 4 different ways. 4 or 10 may come 3 different ways. 3 or 11 may come 2 different ways. 2 or 12 can come 1 way only. When the caster makes his first throw, he has 8 chances out of 36 to get 7 or 11, which will win for him; and 4 chances out of 36 to throw 2, 3 or 12, which will lose for him. It does not follow from this that the odds are 2 to 1 in favour of the caster, because there are only 12 throws out of the 36 possible that will bring any “action” on the bets; so that the odds are 2 to 1 that the first throw will not settle the bets either way.

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--Cornwall (_Folk-lore Journal_, v. 58). See Leap-frog. All-hid A meere children s pastime (_A Curtaine Lecture_, 1637, p. 206). This is no doubt the game of Hide and Seek, though Cotgrave apparently makes it synonymous with Hoodman Blind. See Halliwell s _Dictionary_. It is alluded to in Dekker s _Satiromastix_, Our unhansomed-fac d Poet does play at Bo-peepes with your Grace, and cryes All-hidde, as boyes doe. Tourneur, _Rev. Trag.

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G. Wood, this game is described under the name of Jingling. Mr. Wood says there is a rougher game played at country feasts and fairs in which a pig takes the place of the boy with the bell, but he does not give the locality (p. 7). Strutt also describes it (_Sports_, p. 317). Blind Bucky-Davy In Somersetshire the game of Blind Man s Buff. Also in Cornwall (see Couch s _Polperro_, p. 173).

The old woman says the first five lines. No question is asked by the lady, she simply takes one child. The old woman shakes hands with this child, and says good-bye to her. When all the children have been taken in by the one who personates the lady, the old woman says the other three lines, and so one by one gets all the children back again. The Berkshire version (Miss Thoyts) is said, not sung, and is played with two leaders, old woman and lover. As the lover chooses a child, that one is sent behind him, holding round his waist. Each child as she goes says, Good-bye, mother, good-bye, and pretends to cry. Finally they all cry, and the game ends in a tug of war. This tug is clearly out of place unless only half the children are selected by one side. Miss Thoyts does not say how this is done.

I got a picture of a nubile waif, too freakish to fit where she d been raised. What had her Hegira been like? In what frightful places had she found herself welcome? From her talk, it could have been an Ozark backwater. I didn t want to know what backwoods crone had taught her some mnemonic rendition of the Devil s Litany. Her hands passed up beyond my shoulder, to my neck. It s in yore haid, she said. In yore darlin haid! Fingers worked over my scalp. Oh, there! she gasped. Hit s ahurtin me! Hurtin , hurtin , and I m a draggin it off n yuh! Her backwoods twang sharpened as she aped some contemporary witch. Hurt? She didn t know what it meant. She fired a charge of thermite in my head, and it seared its way down my arm to my fingers.

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The cards have also a counting or pip value, the three court cards, K Q J, and the 10 being worth ten points each. All other cards, including the Ace, retain their face value. There are no trumps, and the four suits are therefore equal in value at all times. _=MARKERS.=_ The game is 61 points, and is scored or “pegged” on a cribbage board, which has a double row of 30 holes on each side, and a game-hole at each end. The players are each provided with two pegs, and they score the points as they accrue by advancing their pegs from left to right according to the number of points they make. For instance: One player makes 6 for his first count. He places one of his pegs in the sixth hole from the left-hand end of the board. Then he makes 4, and places the second peg four holes in advance of the first, which will show that his total score is ten points. The third time he makes 2, which he scores by lifting out the back peg and putting it two holes in advance of the first one.

Chuck-farthing Strutt says this game was played by boys at the commencement of the last century, and probably bore some analogy to Pitch and Hustle. He saw the game thus denominated played with halfpence, every one of the competitors having a like number, either two or four; a hole being made in the ground, with a mark at a given distance for the players to stand, they pitch their halfpence singly in succession towards the hole, and he whose halfpenny lies the nearest to it has the privilege of coming first to a second mark much nearer than the former, and all the halfpence are given to him; these he pitches in a mass toward the hole, and as many of them as remain therein are his due; if any fall short or jump out of it, the second player--that is, he whose halfpenny in pitching lay nearest to the first goer s--takes them and performs in like manner; he is followed by the others as long as any of the halfpence remain (_Sports_, pp. 386, 387). There is a letter in the _Spectator_, supposed to be from the father of a romp, who, among other complaints of her conduct, says, I have catched her once at eleven years old at Chuck-farthing among the boys. Chuck-hole, Chuck-penny Same game as Chuck-farthing, with this difference, that if the pennies roll outside the ring it is a dead heat, and each boy reclaims his penny.--Peacock s _Manley and Corringham Glossary_; and see Brogden s _Lincolnshire Words_. Chucks A game with marbles played by girls (Mactaggart s _Gallovidian Encyclopædia_). A writer in _Blackwood s Magazine_, August 1821, p. 36, says Chucks is played with a bowl and chucks--a species of shells (_Buccinum lapillus_) found on the sea-shore [ bowl here probably means a marble]. Brockett (_North Country Words_) says this game is played by girls with five sea-shells called chucks, and sometimes with pebbles, called chuckie-stanes.

The top line of figures gives the number of the frame. The second shows the number of pins knocked down by each ball rolled, and the third line shows how the scores would be actually put down on the blackboard, the strike, spare, and break marks being placed above the figures. With the exception of the second line of figures, which is put in for purposes of illustration only, this might be a copy of an actual score. Frames | 1 | 2 | 3| 4 | 5 | 6 | 7 | 8 | 9 | 10 --------+---+---+--+---+---+---+---+---+---+----- Pins |8-2|5-5|10|9-0|7-2|8-2|10 |8-2|8-1|7-3-9 --------+---+---+--+---+---+---+---+---+---+----- | \ | \ | X| - | - | \ | X | \ | - | \ Score |15 |35 |54|63 |72 |92 |112|140|149|168 As the player made a spare on the last frame, he had another ball to roll, on what was practically a new frame, with which he made 9 pins. _=Averages.=_ If a team is playing a match, and one of the players is unavoidably absent, it is the custom to give him credit for his average, according to the records of his previous games during the tournament or the season. This is considered better than appointing a substitute to play for him. There are a great many varieties of Ten Pins, the most interesting of which will be found described in the following Laws of the game, which are reprinted here by the kind permission of the Brunswick-Balke-Collender Co., from their 1908 edition of the “Bowler’s Guide.” BOWLING ALLEY LAWS.

Banger. Bar. Barbarie, King of the. Barley-break. Barnes (Mr.). Base-ball. Basket. Battledore and Shuttlecock. Bedlams or Relievo.

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Gomme. { Miss Chase, Miss F. D. Richardson, { Mr. G. L. Gomme, Mrs. G. L. Gomme, { Mr.

| -- | | 13.|We will give you pots | | |and pans. | | 14.|..... brass. | | 15.

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=_ The coup finished, and all bets paid, the cards which have been used are all thrown into the waste basket, and the stakes are placed for the next coup. The banker deals again, from the top of the stock, without any further shuffling or cutting of the cards. If the player on the right won the first coup, the banker deals to him again; but if he lost, the banker deals to the next player beyond him; that is, the second from the banker, on his right. The same with the player on the left. If the player on the right or left wins the second coup, the cards are dealt to him again for the third coup; if he loses they are dealt to the next player beyond him, and so on, until all five players have held cards and have lost a coup, after which the banker deals to the one nearest him again. It will thus be seen that there are in each coup only two active players, and that all stakes made upon the game are made upon the result of their hands. _=Suggestions for Playing.=_ In justice to those backing him, the player is supposed to draw or not to draw, according to the laws of probabilities, which are exactly the same as in Vingt-et-un. If he has four points, which would be 5 below 9, he should draw; just as he would if he had 16 at Vingt-et-un, which would be 5 below 21. If he has 5 or more, he should stand; but if he has 5 exactly it is a matter of judgment, drawing a card being sometimes good play, especially if it is likely to lead the banker to overdraw himself.