| -- |The bush is too high, | -- | | | |the bush is too low. | | |16.| -- |Please, old woman, | -- | | | |creep under the bush. | | |17.| -- | -- | -- | |18.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Norfolk (1). | Norfolk (2). | Haydon. | +---+----------------------+----------------------+----------------------+ | 1.
If you received the work electronically, the person or entity providing it to you may choose to give you a second opportunity to receive the work electronically in lieu of a refund. If the second copy is also defective, you may demand a refund in writing without further opportunities to fix the problem. 1.F.4. Except for the limited right of replacement or refund set forth in paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. 1.F.
Singletons and missing suits are valuable parts of a nullo hand, as they afford opportunities for discards. It is always dangerous to bid a nullo without the deuce of the longest suit. If the dealer bids a spade, his partner may safely bid one nullo, because the contract is seldom or never obtained for less than two or three, but he should not persist in the nullo if his partner does not assist it. The greater the opposition from a no-trumper, the more probable that the nullo will succeed, but it is a dangerous declaration in any case. The player with aces and kings is sure to win tricks, regardless of his partner’s hand, but deuces and treys are not sure to lose, as the partner may have all high cards, although not the tops. _=SUGGESTIONS FOR THE PLAY.=_ The declarer should count up the tricks he must win, and as a rule win them early, bunching his high cards as much as possible. Suits with two small cards and two high ones must win one trick, but should escape with that. The great point is to lead losing cards from one hand and discard dangerous cards in other suits from the other hand whenever possible. The opponents of a nullo should lead their shortest suits, so as to get discards later, keeping their eyes on the dummy and forcing it to win tricks whenever possible, but never allowing it to get a discard.
He considers it to be an old English song which has been fitted for a ring game by the addition of a verse. See Lady on Yonder Hill. Lady on Yonder Hill I. Yonder stands a lovely lady, Whom she be I do not know; I ll go court her for my beauty, Whether she say me yea or nay. Madam, to thee I humbly bow and bend. Sir, I take thee not to be my friend. Oh, if the good fairy doesn t come I shall die. --Derbyshire (_Folk-lore Journal_, i. 387). II.
This process is repeated, and they go circling round the field.--Addy s _Sheffield Glossary_. See Duck Dance. Long Tag See Long Terrace. Long-Tawl A game at marbles where each takes aim at the other in turn, a marble being paid in forfeit to whichever of the players may make a hit.--Lowsley s _Berkshire Glossary_. Long Terrace Every player chooses a partner. The couples stand immediately in front of each other, forming a long line, one remaining outside of the line on the right-hand side, who is called the Clapper. The object of the game is for the last couple to reach the top of the line, each running on different sides, and keeping to the side on which they are standing. The object of the Clapper is to hit the one running on the right side of the line, which, if he succeeds in doing, makes him the Clapper, and the Clapper takes his place.
Chambers (_Popular Rhymes_, p. 117) gives the rhyme the same as that given by Mr. Patterson. In _Notes and Queries_, 6th Series, vii. 235, a North Yorkshire version is given as-- Nievie, nievie, nack, Whether hand wilta tak, Under or aboon, For a singal half-crown? Nievie, nievie, nick, nack, Whilk han will thou tak? Tak the richt or tak the wrang, I ll beguile thee if I can. Jamieson (_Supp., sub voce_) adds: The first part of the word seems to be from neive, the fist being employed in the game. A writer in _Notes and Queries_, iii. 180, says: The neive, though employed in the game, is not the object addressed. It is held out to him who is to guess--the conjuror--_and it is he who is addressed_, and under a conjuring name.
He acts as leader, and always had the fiddle as his instrument, though he now usually plays the pianoforte as his first instrument. The other children choose any instrument they like. Holy Gabriel pretends to play the fiddle, and all the other children play their own instruments until Holy Gabriel changes his to one of theirs, when that one must immediately begin to play the fiddle, and continue until Holy Gabriel takes another instrument or returns to the fiddle. This is done in vigorous pantomime. In the Luton variant the children sit in a semicircle, the Drummer faces them. He plays the drum; all the other children play on any other instrument they like. If the other players do not at once change their instrument, or neglect to sing the lines, a forfeit is demanded. (_c_) Mr. Hardy says some sing this game, Follow my game an holy man. Mr.
Dear little ----, she blows like a rose. She blows, she blows, she blows so sweet. Come along in. Buy a shawl, buy a new black shawl, A bonnet trimmed with white and a new parasol. Oh dear, oh dear, what can I do, For next Monday morning is my wedding due. --Shipley, Horsham; _Notes and Queries_, 8th series, i. 210 (Miss Busk). (_b_) The children form a ring by joining hands, one child standing in the centre. They dance round. At the mention of the second name one from the ring goes into the centre.
When the original lead is a trump, it should be returned in every case, either immediately, or as soon as the player can obtain the lead. The same reasons for changing suits as those given for the original leader will apply to the Third Hand. _=RULES FOR RETURNING PARTNER’S SUITS.=_ When the original leader’s suit is returned by his partner, either immediately or upon his regaining the lead, it is usual to show, if possible, how many cards remain in the Third Hand, so that by adding them to his own, the leader may estimate the number held by his adversaries. This consideration is secondary to the return of the best, or one of the second and third best; but in the absence of such cards, the Third Hand should always return the higher of only two remaining, and the lowest of three or more, regardless of their value. In addition to the foregoing conventionalities, which are proper to the leader of a suit and his partner, there are two usages which apply equally to any player at the table. These are discarding and forcing. _=Discarding.=_ When a player cannot follow suit, and does not wish to trump, his safest play is to discard whatever seems of least use to him. It is not considered good play to unguard a King or to leave an Ace alone; but this may be done if the partner is leading trumps, and there is a good established suit to keep.
H. Patterson). IV. I came to see Jenny jo, Jenny jo, Jenny jo, I came to see Jenny jo, is she within? Jenny jo s washing clothes, washing clothes, washing clothes, Jenny jo s washing clothes, and ye can t see her to-day. Oh but I m sorry, I m sorry, I m sorry, Oh but I m sorry, I can t see her to-day. Farewell ladies, O ladies, O ladies, Farewell ladies, and gentlemen too. [Then the same verses are repeated for-- (1) starching clothes, (2) smoothing clothes, (3) dead, the four lines above being repeated after each, and the verses proceed with--] What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be black? Black for the sweeps, the sweeps, the sweeps, Black for the sweeps, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be blue? Blue for the sailors, sailors, sailors, Blue for the sailors, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be red? Red for the soldiers, soldiers, soldiers, Red for the soldiers, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be orange? Orange for the Orange-men, Orange-men, Orange-men, Orange for the Orange-men, and that shall not do.
The player or players taking the least number of tricks win or divide the pool. There are no other losses or gains in Misère Partout. _=HONOURS.=_ In any call in which there is a trump suit, the A K Q and J of trumps are honours, and may be counted by the successful bidder if he carries out his proposal. If the single player, or a caller and his partner have all four honours dealt them, they score as for four over-tricks; if three, as for two over-tricks. Honours do not count for the adversaries under any circumstances. In bidding on a hand, it must be remembered that although honours will count as over-tricks in payments, they cannot be bid on. If a player has nine tricks and two by honours in his hand, he cannot bid eleven. If he bids nine and fails to make so many, he cannot count the honours at all. It is growing less and less the custom to count honours in America.
Should the bidder lead out of turn, and the player on his left follow the erroneous lead, the error cannot be corrected. In Misères, a lead out of turn by the bidder’s adversary immediately loses the game, but there is no penalty for leading out of turn in Misère Partout. PLAYING OUT OF TURN. 25. If the third hand plays before the second, the fourth hand also may play before the second. 26. If the third hand has not played, and the fourth hand plays before the second, the latter may be called upon by the third hand to play his highest or lowest card of the suit led or, if he has none, to trump or not to trump the trick. In _=Boston=_, and in _=Solo Whist=_, should an adversary of the single player play out of turn, the bidder may call upon the adversary who has not played to play his highest or lowest of the suit led, or to win or not to win the trick. If the adversary of a Misère player leads or plays out of turn, the bidder may immediately claim the stakes. In Solo Whist, the individual player in fault must pay for himself and for his partners.
The editor of _Northamptonshire Notes and Queries_, vol. i. p. 214, says, Some readers will remember that Byngo is the name of the Franklyn s dogge that Ingoldsby introduces into a few lines described as a portion of a primitive ballad, which has escaped the researches of Ritson and Ellis, but is yet replete with beauties of no common order. In the _Nursery Songs_ collected by Ed. Rimbault from oral tradition is Little Bingo. The words of this are very similar to the Lancashire version of the game sent by Miss Dendy. There is an additional verse in the nursery song. Bird-apprentice A row of boys or girls stands parallel with another row opposite. Each of the first row chooses the name of some bird, and a member of the other row then calls out all the names of birds he can think of.