TEXT BOOKS. Jeux de Cartes, by Jean Boussac. Académie des Jeux, by Van Tenac. Académie des Jeux, by Richard. Règles de tous les Jeux, by Dreyfous. Bohn’s Handbook of Games. Piquet, and Rubicon Piquet, by Berkeley. Laws of Piquet, by “Cavendish.” _Westminster Papers_, Vols. II.

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If the caster does not take all the bets offered, players may back him against the other players. The bets made, the caster shoots. If the total of the two dice on the first throw is seven or eleven, it is called a _=nick=_, or _=natural=_, and the caster immediately wins the stakes. If the first throw is two, three or twelve, it is a _=crap=_, and the caster immediately loses. If the caster throws any number, 4, 5, _6_, 8, 9, or 10, that number is his _=point=_, and he must continue throwing until he throws the same number again, in which case he wins; or throws a seven, in which case he loses. Two dice may come up in thirty-six different ways, each of which will produce one or more of eleven possible throws, running from 2 to 12. The most common throw is seven, because there are six ways that the two dice may come that will make seven; 6-1, 5-2, 4-3, 3-4, 2-5 and 1-6. The most uncommon are two and twelve, because there is only one way for each of them to come; double aces or double sixes. The numbers of different ways in which each throw may come are as follows:-- 7 may come 6 different ways. 6 or 8 may come 5 different ways.