Any of the party come behind him and give him a slap on his hand, he in the meantime trying to discover whose hand it is that strikes.--Miss Keane. Hot Cockles is an old game, practised especially at Christmas. One boy sits down, and another, who is blindfolded, kneels and lays his head on his knee, placing at the same time his open hand on his own back. He then cries, Hot cockles, hot! Another then strikes his open hand, and the sitting boy asks who strikes. If the boy guessed wrongly, he made a forfeit; but if rightly, he was released.--_Notes and Queries_, 4th series, ix. 262. The sport is noticed by Gay-- As at hot-cockles once I laid me down, I felt the weighty hand of many a clown; Buxoma gave a gentle tap, and I Quick rose and read soft mischief in her eye. Halliwell describes it rather differently.
Ye shall get a duke, my dear, And ye shall get a drake; And ye shall get a young prince, A young prince for your sake. And if this young prince chance to die, Ye shall get another; The bells will ring, and the birds will sing, And we ll clap hands together. --Chamber s _Popular Rhymes_, pp. 137-38. II. A-diss, a-diss, a-green grass, A-diss, a-diss, a-dass; Come, my pretty fair maid, And walk along with us. For you shall have a dik-ma-day, You shall have a dr[=a]gon; You shall have a nice young man With princes for his th[=e]gan (or s[=e]gan). --Lanarkshire (W. G. Black).
The player about to move stands at attention a yard behind his back line until the timekeeper says Go. He then proceeds to make his move until time is up. He must instantly stop at the cry of Time. Warning should be given by the timekeeper two minutes, one minute, and thirty seconds before time is up. There will be an interval before the next move, during which any disturbance of the Country can be rearranged and men accidentally overturned replaced in a proper attitude. This interval must not exceed five or four minutes, as may be agreed upon. (4) Guns must not be fired before the second move of the first player--not counting the putting down as a move. Thus the first player puts down, then the second player, the first player moves, then the second player, and the two forces are then supposed to come into effective range of each other and the first player may open fire if he wishes to do so. (5) In making his move a player must move or fire his guns if he wants to do so, before moving his men. To this rule of Guns First there is to be no exception.
F.3, a full refund of any money paid for a work or a replacement copy, if a defect in the electronic work is discovered and reported to you within 90 days of receipt of the work. • You comply with all other terms of this agreement for free distribution of Project Gutenberg™ works. 1.E.9. If you wish to charge a fee or distribute a Project Gutenberg™ electronic work or group of works on different terms than are set forth in this agreement, you must obtain permission in writing from the Project Gutenberg Literary Archive Foundation, the manager of the Project Gutenberg™ trademark. Contact the Foundation as set forth in Section 3 below. 1.F.
_=Double Builds.=_ When two cards of the same denomination, or two builds of the same value are put together as one, they cannot be increased. For instance: A player holds 7 and 3, and there are upon the table a 5 2 and 4. He places his 3 on the 4, and gathers the 5 and 2 together, announcing the build as “Two Sevens.” This cannot be increased to 8, 9, or 10 under any circumstances, and nothing but a 7 will win it. Pairs may be doubled in the same manner. If a player has two Nines in his hand, and there is one on the table, he may build on the latter with one of his own, announcing, “Two Nines,” which will prevent any player from building either of them to 10, and will entitle the builder to take in both cards with his third Nine when it comes round to his turn. Should any other player at the table hold the fourth Nine, he could of course take in the build. It is necessary to distinguish between building and combining. In combining cards, those already on the table are gathered together; in building, or increasing a build, a card must be played from the hand.
It was a dirty sort of habit, but it made him look very dashing and adventurous. Look here, youngster. You don t have to worry about that stuff. Pinlighting is getting better all the time. The Partners are getting better. I ve seen them pinlight two Rats forty-six million miles apart in one and a half milliseconds. As long as people had to try to work the pin-sets themselves, there was always the chance that with a minimum of four hundred milliseconds for the human mind to set a pinlight, we wouldn t light the Rats up fast enough to protect our planoforming ships. The Partners have changed all that. Once they get going, they re faster than Rats. And they always will be.
e._, the Queens upon their own colours. A deficiency in number, or a misplacement of the men, at the beginning of the game, when discovered, annuls the game. The field of the Standard Chess-board shall be twenty-two inches square. The Standard Chess-men shall be of the improved Staunton Club size and pattern. _=First Move and Colour.=_ The right of first move must be determined by lot. The player having the first move must always play with the white men. The right of move shall alternate, whether the game be won, lost or drawn. The game is legally begun when each player shall have made his first move.
_=Making the Trump.=_ The bridge player’s first consideration should be the state of the score, which will show how many points he needs to win the game. Let us suppose this number to be 12, he having already scored 18. These 12 points can be made by winning six by cards with spades for trumps; three by cards with clubs; or two by cards with diamonds or hearts. But if the hand can be played without a trump, the odd trick wins the game. It is hardly necessary to say that a player would be very foolish to engage himself to win six by cards if the odd trick would equally answer his purpose; nor would he undertake to win three by cards with clubs for trumps, if he had as good a chance of making two by cards with diamonds or hearts. In other words, the player should not make the trump which promises the greatest number of tricks, but should select that which will yield the largest number of points. It is for this reason that every good player first considers the advisability of making it “no-trump,” and if he thinks that injudicious, hearts or diamonds, leaving the black suits as a last resort. It is the custom invariably to make it no-trump with three Aces, unless the hand is strong enough for a heart make, or holds great honour value in red. In estimating the probabilities of trick-taking, it is usual to count the partner for three tricks on the average.
The game was called Buck, Buck at Keith. Three players only took part in the game--the Post, the Buck, and the Rider. The words used by the Rider were-- Buck, buck, how many horns do I hold up? If the guess was wrong, the Rider gave the Buck as many blows or kicks with the heel as the difference between the correct number and the number guessed. This process went on till the correct number was guessed, when the Rider and the Buck changed places.--Rev. W. Gregor. (_b_) Dr. Tylor says: It is interesting to notice the wide distribution and long permanence of these trifles in history when we read the following passage from Petronius Arbiter, written in the time of Nero:-- Trimalchio, not to seem moved by the loss, kissed the boy, and bade him get up on his back. Without delay the boy climbed on horseback on him, and slapped him on the shoulders with his hand, laughing and calling out, Bucca, bucca, quot sunt hic? --_Petron.