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=_ When stakes are played for, it should be distinctly understood at the beginning whether the unit is for a game, for a rubber, for rubber points, or for tricks. The English game is invariably played for so much a rubber point; sometimes with an extra stake upon the rubber itself. In America, it is usual to play for so much a game; but in some cases the tricks are the unit, deducting the loser’s score from seven, or playing the last hand out and then deducting the loser’s score. A very popular method is to play for a triple stake: so much a trick, playing each hand out; so much a game; and so much a rubber. These three stakes are usually in the proportion of 10, 25, and 50. In clubs it is customary to have a uniform stake for whist, and to fix a limit for all betting on the game beyond the “club stake.” Good usage demands that those at the table should have the refusal of any bet made by a player, before it is offered to an outsider. _=METHOD OF PLAYING.=_ The player on the dealer’s left begins by leading any card he chooses, and the others must all follow suit if they can. Failure to follow suit when able is called _=revoking=_; the penalty for which, under the American laws, is the loss of two tricks; under the English laws, three tricks or points.

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They were not brought back, and the owner had to catch and bring back each one. When sold, the honey pot is taken to the other side, or home of the purchaser. The game goes on till all the honey pots are sold.--London (A. B. Gomme). In Sporle, a girl clasps her hands under her legs to form a seat, and two others swing her by the arms, saying-- Honey pot, honey pot, over the river; When the old cat dies you shall have the liver. --Miss Matthews. In a version sent by Miss Chase, and told her by a London maidservant, the children sit as in Hunt the Slipper. One steps in a corner out of earshot; the rest are named Gooseberry Tart, Cherry Tart, &c.

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+---+----------------------+----------------------+----------------------+ |No.| Belfast. | Halliwell. | Liphook. | +---+----------------------+----------------------+----------------------+ | 1.| -- | -- | -- | | 2.| -- | -- | -- | | 3.| -- | -- | -- | | 4.| -- | -- | -- | | 5.|L.

 . play at bar, playing at Bars. See Prisoner s Base. Barbarie, King of the I. O will you surrender, O will you surrender To the King of the Barbarie? We won t surrender, we won t surrender To the King of the Barbarie. I ll go and complaint, I ll go and complaint To the King of the Barbarie. You can go and complaint, you can go and complaint To the King of the Barbarie. Good morning, young Prince, good morning, young Prince, I have a complaint for you. What is your complaint? What is your complaint? They won t surrender, they won t surrender To the King of the Barbarie. Take one of my brave soldiers, Take one of my brave soldiers.

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The King then says, Who then, sir? White Cap answers, Old daddy Red Cap. --Deptford, Kent (Miss Chase). The game as given above is obviously incomplete, and no description as to how the game was played was sent me. Newell (_Games_, p. 145), describes a game, The Cardinal s Hat, which is probably a variant of the original game, of which the above is only a fragment. I remember once witnessing a game in which a ball was passed from player to player, and in which the dialogue was similar. When one player was told that the ball was in his possession, the answer was, What, me, sir? Yes, you, sir. Not I, sir. Who then, sir? White Cap, sir; the questions and answers were again repeated for Red Cap, and Blue Cap. When it was Black Cap s turn, I think the ball was thrown by this player to some one else; whoever was hit by the ball had to chase and capture one, who became questioner; but my recollection of the game is too slight for me to be certain either of the dialogue or the way the game terminated (A.

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With K Q 10, play the Queen on a small card led, unless Dummy has the Jack. With A J 10 x, play Ace if Dummy has no honour in the suit. But if Dummy leads the 9, cover with the 10; if it loses, you lie tenace over the declarer. With A J x, play the Jack on a 9 led. This prevents the finesse of the 9, and retains command of the suit. If Dummy has both K and Q, play your Ace. It is useless to play the Bath coup, for the declarer knows your cards, and your partner only is deceived. With K x x, if Dummy has not the Ace, do not play the King, no matter what is led. With Q x x, unless Dummy has both A and K, do not play the Queen. If your partner has the Jack guarded, one of you must make a trick.

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, exactly as in the ordinary game. The winner of the first game retains his seat; the loser pays into the pool another stake, equal to the first, and retires in favour of the third player, who is called the _=rentrant=_. The rentrant takes the loser’s seat and cards, and cuts with the successful player for the first deal. The loser of the second game adds another stake to the pool, and retires in favour of the waiting player. The pool is won by any player winning two games in succession. If the winner of the first game won the second also, he would take the pool, which would then contain five stakes; the three originally deposited, and the two added by the losers of the two games. A new pool would then be formed by each of the three depositing another stake, and all cutting to decide which should sit out for the first game. In some places only the two players actually engaged contribute to the pool, the loser retiring without paying anything further, and the rentrant contributing his stake when he takes the loser’s place. The outsider is not allowed to advise either player during the first game, nor to call attention to the score; but on the second game he is allowed to advise the player who has taken his seat and cards. This is on the principle that he has no right to choose sides on the first game; but that after that he has an interest in preventing his former adversary from winning the second game, so as to preserve the pool until he can play for it again himself.

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Observe that the dealer may bid or pass, and each player after him in turn may bid or pass. The highest bidder must abide by his announcement both as to the number of tricks and the suit. _=The Play.=_ No matter who dealt the cards, the player to the left of the highest bidder always leads for the first trick. Each player in turn must follow suit if he can, and the highest card played, if of the suit led, wins the trick, trumps winning all other suits. The winner of one trick leads for the next, and so on. There is no Dummy hand as in bridge. _=Scoring.=_ Although the bidding is for so many “odd” tricks, or tricks over the book, every trick taken is counted when it comes to the scoring; but it is the number of tricks bid, and not the rank of the suit, that determines the value. Every trick won by the same partners-- In a bid of “one” is worth 10 In a bid of “two” is worth 20 In a bid of “three” is worth 30 In a bid of “four” is worth 40 In a bid of “five” is worth 50 In a bid of “six” is worth 60 In a bid of “seven” is worth 70 Both sides score.

If they succeed in gaining eleven tricks out of the thirteen, they win a game of 9 points, instead of 5. As already observed, Vivant loses or gains double the value of the points in each hand. In the three-handed game this must be so; but in my opinion it would be a great improvement in the four-handed game to allow the player sitting out to share the fortunes of the Vivant, as in Bridge, and in many German games of cards, notably Skat. _=SLAMS.=_ The two great differences between French and English Dummy are that honours are not counted in Mort, and that a special value is attached to slams. A slam is made when one side takes the thirteen tricks. These must be actually won, and cannot be partly made up of tricks taken in penalty for revokes. Players cannot score a slam in a hand in which they have revoked. A slam counts 20 points to the side making it; but these 20 points have nothing to do with the game score. For instance: The score is 4 all.

For instance: A player bidding eight, and taking only seven, is said to be “_=put in for=_” one trick, and he would have to pay each adversary 23 white counters. These payments are shown in this table:-- -----------+--------------------------------------------------- Tricks bid | Number of tricks by which the player falls short by the | of his declaration. player. +---+---+---+---+---+---+---+---+---+---+---+---+--- | 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 11| 12| 13 -----------+---+---+---+---+---+---+---+---+---+---+---+---+--- Five | 11| 21| 31| 41| 50| | | | | | | | Six | 15| 24| 35| 45| 55| 66| | | | | | | Seven | 19| 29| 40| 50| 60| 72| 82| | | | | | Eight | 23| 34| 46| 56| 67| 78| 89|110| | | | | Nine | 33| 44| 57| 68| 82| 92|103|115|127| | | | Ten | 44| 56| 70| 82| 94|107|119|132|145|157| | | Eleven | 67| 80| 95|109|123|138|151|165|180|194|208| | Twelve |113|130|148|165|182|200|217|234|252|270|286|304| Thirteen |177|198|222|241|262|284|305|326|348|369|390|412|433 -----------+---+---+---+---+---+---+---+---+---+---+---+---+--- We give the same table reduced to the American decimal system, in which form it is commonly found in the clubs. It may be remarked in passing that the table is very illogical and inconsistent, the payments bearing no relation to the probabilities of the events. Some of them provide for impossibilities, unless the player has miscalled the trump suit, and is held to it, but we have no authority to change them. --------+---------------------------------------------------- | Number of tricks bidder is “put in for.” Tricks +---+---+---+---+---+---+---+---+---+---+---+---+---- bid. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11| 12| 13 --------+---+---+---+---+---+---+---+---+---+---+---+---+---- Five | 10| 20| 30| 40| 50| | | | | | | | Six | 15| 25| 35| 45| 55| 65| | | | | | | Seven | 20| 30| 40| 50| 60| 70| 80| | | | | | Eight | 25| 35| 45| 55| 70| 85|100|115| | | | | Nine | 35| 45| 55| 65| 80| 95|110|125|140| | | | Ten | 45| 55| 70| 80| 95|110|125|140|155|170| | | Eleven | 70| 80| 95|110|125|140|155|170|185|200|220| | Twelve |120|130|145|160|180|200|220|240|260|280|300|320| Thirteen|180|200|220|240|260|280|300|320|340|360|390|420|450 --------+---+---+---+---+---+---+---+---+---+---+---+---+---- If a misère is bid, the caller wins from, or loses to each adversary according to the following table, there being no over-tricks:-- Little Misère, 20 white counters. Grand Misère, 40 white counters.

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The two who were first in the centre then go out, and the game begins again, with the other two players in the centre. (_c_) Miss Burne says this game is more often played as Three Jolly Fishermen. At Cheadle, North Staffs., a few miles distant from Tean, this game is played by grown-up men and women. Jolly Hooper I. Here comes a [or one] jolly hooper, Ring ding di do do, Ring ding di do do. And who are you looking for, In a ring ding di do do, In a ring ding di do do? I am looking for one of your daughters, In a ring ding di do do, In a ring ding di do do. What shall her name be, In a ring ding di do do, In a ring ding di do do? Her name shall be [Sarah], In a ring ding di do do, In a ring ding di do do. Sarah shall ramble, In a ring ding di do do, In a ring ding di do do, All around the chimney [jubilee] pot in 1881. --Deptford, Kent (Miss Chase).

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What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be orange? Orange for the Orange-men, Orange-men, Orange-men, Orange for the Orange-men, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be white? White for the corpse, the corpse, the corpse, White for the corpse, and that will just do. We have lost a soldier, soldier, soldier, We have lost a soldier, and the Queen has lost a man. We will bury him in the bed of glory, glory, glory, We will bury him in the bed of glory, and we ll never see him any more. --Holywood, co. Down (Miss C. N. Patterson). V. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is washing clothes, washing clothes, washing clothes, Jenny jo is washing clothes, You can t see her now.

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It must be remembered that the banker should have a sharp eye to the relative amounts staked on each side of the table, which will often decide which player he should try to beat. For example: The banker has 5, and the player on his right has drawn a 10, the one on his left a 7. The banker has an excellent chance to win all the bets on the right, and should have a certainty of standing off with them, and unless those on the left very much exceeded them, the banker would be very foolish to risk losing everything by drawing to 5, simply to beat the player on his left. _=BACCARA CHEMIN DE FER.=_ In this variation, each player in turn on the left becomes the banker, taking the deal as soon as the first banker loses a coup. The banker gives cards only to the player on his right, and to himself. If this player will not go banco, each of the others in order beyond him may do so. If no one goes banco, each player in turn to the right makes what bets he pleases, within the limit of the bank’s capital. If the banker wins the coup, he deals again, and so on until he loses, when the deal passes to the player on his left. The banker, after winning a coup, may pass the deal to the player on his right, if he chooses to do so, provided that player will put up an amount equal to that then in the bank.

In the first line of the verse the only important variant seems to be the Symondsbury Gathering nuts away and Gathering nuts to-day. Gathering nuts away also occurs in one version from Newbury (Berks), Nuts and May appearing in the larger number after the more usual Nuts in May. In only one version is a specific place mentioned for the gathering. This is in the Bocking version, where Galloway Hill is named, in reply to the unusual question, Where do you gather your nuts in May? A player is usually gathered for Nuts in May. In three or four cases only is this altered to gathering a player s nuts away, which is obviously an alteration to try and make the action coincide exactly with the words. The game is always played in lines, and the principal incidents running throughout all the versions are the same, _i.e._, one player is selected by one line of players from their opponents party. The selected one is refused by her party unless some one from the opposite side can effect her capture by a contest of strength. In all versions but two or three this contest takes place between the two; in one or two all the players join in the trial of strength.

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This is a variation of Boston de Fontainbleau. A player holding carte blanche declares it before playing, and receives ten counters from each of the other players. Carte blanche is the same thing as chicane in Bridge, no trump in the hand. But in Bridge the player is penalized for announcing it until after the hand is played. The order of the suits is the same as in American Boston de Fontainbleau: diamonds, hearts, clubs, and spades. When a player bids six, seven, or eight tricks, he is supposed to be still willing to take a partner, unless he specifies solo. When a partner accepts him, the combination must make four tricks more than the original proposal. Four honours are paid for as four over-tricks; three honours as two over-tricks. Piccolissimo is played, and comes between the bids of seven and eight tricks. GERMAN WHIST.

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C. Bell). IX. Here we go looby loo, Here we go looby li, Here we go looby loo, All on a New-Year s night. --Nottingham (Miss Winfield). X. Here we come looby, looby, Here we come looby light, Here we come looby, looby, All on a Saturday night. --Belfast (W. H. Patterson).