Kings can move either backward or forward, but only one square at a time. If a man arrives at the king-row by capturing an adverse piece, that ends the move, and the newly made king cannot move again, even to capture another piece, until his adversary has moved. [See notes to Diagram No. 7.] _=The Object of the Game=_ is to confine your adversary’s pieces so that he cannot move any of them; or to capture all of them, so that he has none to move. You may succeed in confining the whole twelve of your adversary’s men, without capturing any of them, as in Diagram No. 2; or such as are left on the board after a certain number have been captured, as in Diagram No. 3. [Illustration: No. 2.
The last card in the pack must not be dealt. If there are not enough cards to supply the players, the discards must be gathered up, shuffled together, and cut. _=Naturals.=_ The cards all dealt, the dealer first examines his hand. If he has exactly 21, an Ace and a tenth card, which is called a natural, he shows it at once, and the players must pay him twice the amount they have staked in front of them, unless they also have a natural, when it is a stand-off. If the dealer has not a natural, each player in turn, beginning with the eldest hand, examines his two cards to see how nearly their total value approaches 21. If he has a natural, he exposes it immediately, and the dealer must pay him double the amount staked. It is sometimes the rule for the holder of a natural, the dealer having none, to take the stakes of all the other players; but this variation is not in favour. _=Drawing.=_ No natural being shown, each player in turn may draw another card, or stand on the two dealt him, which are not shown under any circumstances.
Whether the adjoining man is his own or his adversary’s, the player can hop over it into the vacant space beyond, and he can make as many hops as there are men and spaces. This being so, a player will try to make “ladders” with his own men, placing them in a line diagonally, with a space between each, and will then hop his men over them all. As soon as he gets all his men into his adversary’s yard the game is ended. Special directions always come with the apparatus. GO-BANG. This is played on a board of 361 squares. Each player has his own coloured counters, and they draw for the first move. Each places a man in turn, and the first to get five men in a row, horizontally, vertically, or diagonally, wins the game. MORELLES, OR NINE MEN’S MORRIS. This game, sometimes called _=The Mill=_, is played on a board ruled off into compartments, as follows: [Illustration: +----------+----------+ | | | | +------+------+ | | | | | | | | +--+--+ | | | | | | | | +---+---+ +---+---+ | | | | | | | | +--+--+ | | | | | | | | +------+------+ | | | | +----------+----------+ ] Each player has nine men, of distinguishable colours.
Mr. Tate (_History of Alnwick_) says that a favourite pastime of girls, Keppy ball, deserves a passing notice, because accompanied by a peculiar local song. The name indicates the character of the game; kep is from _cepan_, Anglo-Saxon, kappan, Teut., to catch or capture; for when the game was played at by several, the ball was thrown into the air and kepped, or intercepted, in its descent by one or other of the girls, and it was then thrown up again to be caught by some other. But when the song was sung it was played out by one girl, who sent the ball against a tree and drove it back again as often as she could, saying the following rhymes, in order to divine her matrimonial future:-- Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me, The form and the features, the speech and degree Of the man that is my true love to be. Keppy ball, keppy ball, Coban tree, Come down the long loanin and tell to me How many years old I am to be. One a maiden, two a wife, Three a maiden, four a wife, &c. The numbers being continued as long as the ball could be kept rebounding against the tree. The following from Halliwell s _Nursery Rhymes_, p. 298, is also used for ball divination.
Let us suppose he sees D, and raises another two blues. B must now retire, or put up four blues to call A, without knowing what D will do. He can raise the bet another two blues, or one blue, or a red, or a white even, if he is so minded. If he declines to raise, he cannot prevent D from so doing, because D still has the privilege of replying to A’s raise, and as long as a player has any _=say=_ about anything, whether it is to abdicate, better, or call, he can do any one of the three. It is only when there is no bet made, or when his own bet is either not called or not raised, that a player has nothing to say. Let us suppose B puts up the four blues to call A. It is now D’s turn. If he puts up two blues, each will have an equal amount in the pool, and as no one will have anything more to say, the betting must stop, and the hands must be shown. But if D raises A again, by putting up four blues instead of two, he gives A another say, and perhaps A will raise D in turn. Although B may have had quite enough of this, he must either put up four more blues, the two raised by D and the further raise by A, or he must abandon his hand.
There s a mad dog that way! She then insists on entering the house to look for her children. The Witch will not admit her, and says-- Your boots are too dirty. I ll take my boots off. Your stockings are too dirty. I ll take them off. Your feet are dirty. I ll cut them off. The blood will run over the threshold. I ll wrap them up in a blanket. The blood will run through.
Covering, playing a higher card second hand than the one led, but not necessarily the best of the suit. Créve, F., one who is temporarily out of the game, such as one who has overdrawn his hand at Vingt-et-un; as distinguished from one who has lost all his money. The latter would be spoken of as décavé. Crossing the Suit, changing the trump from the suit turned up to one of a different colour, especially in Euchre. Cross-ruff, two partners alternately trumping a different suit. Cul levé, (jouer à) playing one after another, by taking the place of the loser. A vulgar expression. Cutting, dividing the pack when presented by the dealer; or drawing lots for choice of seats and deal. Cutting In and Out, deciding by cutting which players shall give way to fresh candidates.
_=PLAYERS.=_ Any number from two to four can take part, but each is always for himself. The rules for two-hand differ slightly from those for three or four. (See Two-hand Jass.) _=CUTTING.=_ The first deal is cut for, high wins. The cards rank as in plain suit, and ties cut again, to decide the tie. _=DEALING.=_ When the pack is cut, at least four cards must be left in each packet. (In Switzerland they cut to the left and deal to the right; but in America this is not necessary.
Peacock (_Manley and Corringham Glossary_) gives knur, (1) a hard wooden ball, (2) the head. Addy (_Sheffield Glossary_) says knur is a small round ball, less than a billiard ball. It is put into a cup fixed on a spring which, being touched, causes the ball to rise into the air, when it is struck by a trip-stick, a slender stick made broad and flat at one end. The knur is struck by the broad part. The game is played on Shrove Tuesday. Brogden (_Provincial Words of Lincolnshire_) gives it under Bandy. It is called Knur, Spell, and Kibble in S.-W. Lincolnshire.--Cole s _Glossary_.
If seven are playing, it is probable that five of them will hold a pair of some kind before the draw. Unfortunately, these calculations are not of the slightest practical use to a poker player, because although three of a kind may not be dealt to a player more than once in forty-five times on the average, it is quite a common occurrence for two players to have threes dealt to each of them at the same time. The considerations which must guide the player in judging the comparative value of his hand, both before and after the draw, must be left until we come to the suggestions for good play. _=THE ANTE.=_ The player to the left of the age is the one who must make the first announcement of his opinion of his hand, unless he has straddled, in which case the player on the left of the last straddler has the first “_=say=_.” If he considers his hand good enough to draw to, let us say a pair of Kings, he must place in the pool, or toward the centre of the table, double the amount of the blind, or of the last straddle, if any. This is called the ante, because it is made before playing the hand, whereas the blind is made before seeing it. The player is not restricted to double the amount of the blind or straddle; he may bet as much more as he pleases within the limit fixed at the beginning of the game. For instance: If there has been only one straddle he must put up four white counters or pass out of the game for that deal. But if he puts up the four, he may put up as many more as he pleases within the limit, which is two blues, or fifty whites.
If the dealer decides to play alone, it is usual for him to pass his discard across the table to his partner, face down, so that there may be no misunderstanding his intention. The dealer may take up the trump card at any time during the play of the hand; but it is usual to leave it on the pack until it is played to a trick. No one but the dealer can take the trump into his hand. _=TURNING DOWN THE TRUMP.=_ If the dealer fears that he and his partner cannot make three tricks with the turn-up suit for trumps, or would prefer to have the suit changed, he can pass. If he passes, he takes the trump card from the top of the pack, and places it face upward, and partly under the pack, in such a manner that it can be distinctly seen. [Illustration: [🃘 on top of pack [Facedown pack covering facedown card] covering 🃘] TAKEN UP. TURNED DOWN. ] _=CHANGING THE TRUMP.=_ It then becomes the turn of the other players, each in succession to the left of the dealer, to name some other suit for the trump, or to pass a second time.
There is nothing to count at the end of the hand but the cards. Sixty-one points is game, once round the board and into the game hole. DRAW CASSINO. In this variation, no more cards are dealt after the first round, but each player keeps his hand filled to four cards by drawing one from the top of the stock as soon as he plays one from his hand. The stock is left on the table, face down, slightly spread, for convenience in slipping off the top card as it is drawn. CONQUIAN. The etymology of this word is Spanish; _con quién_, “with whom,” but of the game it stands for, little or nothing is known except that it is a great favorite in Mexico, and in all the American States bordering upon it, especially Texas. It is an excellent game for two players, quite different from any other in its principles, and requiring very close attention and a good memory to play it well. In its finer points, especially in the judgment of what the adversary holds or is playing for, it ranks with our best games, and will probably grow in popularity as it becomes better known. _=Cards.
=_ If there is any stake upon the game, its amount must be settled before play begins. When _=rubbers=_ are played, it is usual to make the stake so much a rubber point. If the winners of the game are five points to their adversaries’ nothing, they win a _=treble=_, and count three rubber points. If the losers have scored one or two points only, the winners mark two points for a _=double=_. If the losers have reached three or four, the winners mark one for a _=single=_. The side winning the rubber adds two points to its score for so doing; so that the largest rubber possible is one of eight points;--two triples to nothing, and two added for the rubber. The smallest possible is one point;--two singles and the rubber, against a triple. If the first two games are won by the same partners, the third is not played. _=DEALING.=_ Any player has the right to shuffle the cards, the dealer last.
The trump suit is cut for before the cards are shuffled and dealt. The usual method is to cut for seats and deal, and the highest cut determines the trump suit at the same time. After each player has been given six cards, three at a time, the remainder of the pack is turned face up on the table, and the winner of each trick takes the top card, his adversary taking the next one. When the stock is exhausted, the last six cards are played as in the ordinary game of Seven-up. Seven points is game, the points being the same as in Seven-up; but everything, including Low, counts to the player winning it. _=Shasta Sam=_ is California Jack with the remainder of the pack turned face down, and is a much better game on that account. AUCTION PITCH, SELL OUT, OR COMMERCIAL PITCH. This very popular round game derives its name from the fact that the first card led or “pitched” is the trump suit, and that the privilege of pitching it belongs to the eldest hand, who may sell it out to the highest bidder. The number of _=cards=_ and their rank is the same as at Seven-up; A K Q J 10 9 8 7 6 5 4 3 2, the ace being the highest in cutting and in play. _=Players.
Ninfield Mr. C. Wise. { Northall s _Folk Rhymes_, _Notes and WARWICKSHIRE { Queries_, _Northants Notes and { Queries_, Mr. C. C. Bell. WILTSHIRE-- Marlborough, Manton, Ogbourne Mr. H. S.
Gregor). [Illustration: Fig. 1.] [Illustration: Fig. 2.] Cockertie-hooie This game consists simply of one boy mounting on the neck of another, putting a leg over each shoulder and down his breast. The boy that carries takes firm hold of the legs of the one on his neck, and sets off at a trot, and runs hither and thither till he becomes tired of his burden. The bigger the one is who carries, the more is in the enjoyment to the one carried.--Keith (Rev. W.
=_ If any player is found not to have his correct number of cards, it is a misdeal; but if he has played to the first trick the deal stands good, and he cannot score anything that hand. _=24.=_ _=EXPOSED CARDS.=_ The following are exposed cards, and must be left face up on the table, and are liable to be called by the adversaries: I. Every card faced upon the table otherwise than in the regular course of play. II. Two or more cards played to a trick. The adversaries may elect which shall be played. III. Any card named by the player holding it.