If he plays a tenth card to it, you can peg fifteen. In playing on, you should make all the sequences possible, taking chances of your adversary’s being able to continue the run. If you think he is leading you on, you must be guided by the state of the score as to how much you can risk. Toward the end, you must reckon pretty closely how many points you can afford to risk your adversary’s making without putting him out. If you have enough in your hand to get out on the show, you should not attempt to make a single point in play. Pair nothing, for he might come out with a pair royal; make no runs, for he might extend them. But if you have not enough to show out, you must take every chance to peg the difference, because if you cannot get out in play and first show, the dealer has not only both hand and crib against you, but the first show on the next deal. In six-card Cribbage, the usual pegging for the play is five holes for the dealer, and four or five for the non-dealer. By adding this expectation to your show, you can see how many you can hope to peg yourself, and how many the dealer will probably be on hand, crib and peg altogether. The hands should average 7 points, and the cribs 5.
When the original leader begins with a high card, the Third Hand should play his third-best if he holds four or more; and on the second round his second best, always retaining his fourth-best and any below it. The value of this echo is much disputed, and the adversaries can usually render it ineffective by holding up small cards; a practice very much in vogue with advanced players. _=Low’s Signal.=_ This is the latest system of indicating to the leader the number of cards in his suit held by the Third Hand. With four or more of the suit, the third-best is played to the lead of a high card, or when no attempt is made to win the trick. In retaining the suit, the second-best is led if three or more remain, and on the third round, or in a discard, the highest is played, always retaining the fourth-best and those below it. For instance: With the 8 7 5 2 of a suit which partner leads, the 5 is played to the first round. If the suit is returned, the 7 is played; and next time the 8. Holding only three originally, the lowest is played to the first round, and the higher of two returned, in the usual way. The chief value of this signal is that the return of the lowest of a suit shows absolutely no more, instead of leaving the original leader in doubt as to whether it is the only one, or the lowest of three remaining.
The American laws require that after separating the pack, the pone shall place the cut part, which he lifts off, nearer the dealer. Beginning at his left, the dealer distributes the cards one at a time in rotation, until the pack is exhausted. The last card is turned face up on the table, and the suit to which it belongs is the trump for that hand. When two packs are used, one is shuffled by the dealer’s partner while the other is dealt, and the shuffled pack is placed on the left of the player whose turn it will be to deal next. Each player deals in turn until the conclusion of the game or rubber. _=IRREGULARITIES IN THE DEAL.=_ The following rules regarding the deal should be strictly observed:-- If any card is found faced in the pack, the dealer must deal again. Should the dealer turn over any card but the trump, while dealing, the adversaries may, if they please, demand a new deal. A player dealing out of turn may be stopped before the trump card is turned; but after that, the deal must stand, afterwards passing to the left in regular order. On the completion of the deal, each player should take up and count his cards to see that he has thirteen; if not, it is a misdeal, and unless the pack is found to be imperfect, the deal passes to the player on the misdealer’s left.
In no case can a player be compelled to play a card which would oblige him to revoke. 65. The call of a card may be repeated until such card has been played. 66. If a player called on to lead a suit have none of it, the penalty is paid. CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK. 67. If the third hand play before the second, the fourth hand may play before his partner. 68. Should the third hand not have played, and the fourth play before his partner, the latter may be called on to win, or not to win the trick.
The rudeness of the dialogue seems to be remarkably noticeable in this game. See Mary mixed a Pudding up, Oliver, Oliver, follow the King. [1] Miss Chase says, I think the order of verses is right; the children hesitated a little. [2] Mr. Hardy says, This was sung to me by a girl at Earls Heaton or Soothill Nether. Another version commences with the last verse, continues with the first, and concludes with the second. The last two lines inserted here belong to that version. All the Fishes in the Sea A Suffolk game, not described.--Moor s _Suffolk Glossary_. See Fool, fool, come to School, Little Dog, I call you.
How s poor Jenny jo, Jenny jo, Jenny jo? He s very ill. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s fallen downstairs and broken his neck. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s dead. Oh, very good, very good, very good. --Annaverna, Louth, Ireland (Miss R. Stephen). (_b_) Two children stand apart; one, who personates the Mother, stands still and holds out her skirts with both hands; the other personates Jenny Jones, and kneels or stoops down in a crouching position behind her companion s outstretched skirts. The other players form a line by joining hands.
A run of three might be played and scored in the same way, because the score for combinations made in play are determined by the order in which the cards are played, irrespective of who plays them. _=Irregularities in Hands.=_ If a player is found to have too many or too few cards, after he has laid out for the crib, his adversary pegs two points, and may also claim a fresh deal. If the deal is allowed to stand, superfluous cards must be drawn at random by the adversary, who may look at the card or cards so drawn before placing them in the pack. If either player is found to have too few cards after having laid out for the crib, he has no remedy. His adversary pegs two points, and the short hand must be played and shown for what it is worth. _=Irregular Cribs.=_ If the superfluous card is found in the crib, and the non-dealer had the short hand, the dealer may reckon all the combinations he can make in the six-card crib; but if it was the dealer who had the short hand, the superfluous crib is void. If the crib contains a superfluous card, both the players having their right number, the non-dealer pegs two holes for the evident misdeal, and the crib is void. If both players have their right number, and the crib is short, it must be shown for what it is worth; but the non-dealer pegs two holes for the evident misdeal.
The pone plays a Jack, and announces “Nineteen.” The dealer plays his remaining Nine, and calls “Twenty-eight.” The pone tells him to go, and he pegs one. These three cards are turned down. The pone then plays a Ten, and the dealer marks one for the last card. The hands and crib are then shown. If either player can reach exactly 31, he scores two points for it, whether he has been told to go or not. Suppose the pone begins with a Nine. The dealer plays a Six and pegs 2 for the fifteen. The pone pairs the Six, calls “Twenty-one,” and pegs 2 for the pair.
In Spoil Five, the Jack of trumps comes between these two. _=CARDS.=_ Spoil Five is played with a full pack of fifty-two cards. The rank of the cards varies according to the colour of the suit, and the trump suit undergoes still further changes, the heart ace being always the third best trump. In the plain suits, the K Q J retain their usual order, the King being the best. The rank of the spot cards, including the aces of diamonds, clubs, and spades, is generally expressed by the phrase: _=Highest in red; lowest in black=_. That is to say, if several cards of a suit, not including a King, Queen or Jack, are played to a trick, the highest card will win if the suit is red; and the lowest if the suit is black. This will give us the following order for the plain suits, beginning with the highest card in each:-- No change. | Highest in red. ♡ K Q J | 10 9 8 7 6 5 4 3 2 ♢ K Q J | 10 9 8 7 6 5 4 3 2 A | | Lowest in black.
If the ace was turned up, the dealer had the privilege of robbing it, or the holder of the ace of trumps could rob the turn-up, discarding any card he pleased, just as in Spoil Five. But in Triomphe the dealer turned up another card, and if that was of the trump suit the holder of the ace could rob that also, and so on until he turned a card of a different suit. This did not alter the trump, but merely stopped the robbing process. Whether or not Triomphe borrowed this feature from Spoil Five or Maw, it is now impossible to say. Whatever its origin, Euchre has always been the most respectable member of the family, and the game of all others that has best served the card-playing interest in social life. Spoil Five probably comes next in point of respectability; but Écarté has often fallen into evil hands, and the very name is in some places regarded as synonymous for gambling. The same is true of Napoleon, but in less degree. Euchre, unlike the other members of the family, is not essentially a gambling game, but belongs rather to the intellectual group of card games; a position which we hope it may long maintain. EUCHRE. _=CARDS.
Any player, except the dealer, can bet what he pleases on any packet. After all the bets are made all the packets, including the dealer’s, are turned face up, exposing the bottom card of each. Any packet disclosing a card lower than the dealer’s loses all bets placed upon it. Any packet showing a card better than the dealer’s wins from him. The dealer takes all ties. The deal then passes to the next player on the left. Sometimes only three packets are cut, one of which is pushed to the dealer. This game is a great favourite with card-sharpers, especially on ocean steamers. They use packs in which the cards are trimmed long and short, so that a confederate may cut them by the ends or by the sides for high or low cards, afterward pushing one of the high cuts toward the dealer. CHINESE FAN TAN.
Cherry Odds. Cherry-pit. Chicamy. Chickidy Hand. Chinnup. Chinny-mumps. Chock or Chock-hole. Chow. Chuck-farthing. Chuck-hole.
When three play, the spade deuce is thrown out of the pack. Partners and deal are cut for from an outspread pack, as at Whist. _=POSITION OF THE PLAYERS.=_ When four play, the partners sit opposite each other. When three play, the one cutting the lowest card chooses his seat, and dictates the positions of the two other players. _=DEALING.=_ When four play, the pack is shuffled and cut as at Whist. The dealer then gives six cards to each player, one at a time, beginning on his left. These six cards are then spread face down on the table in front of the players to whom they have been dealt, but without being looked at. Six more are then dealt to each, one at a time, and these are turned face up, and sorted into suits.
TEN PINS. The standard American game of Ten Pins is played upon an _=alley=_ 41 or 42 inches wide, and 60 feet long from the head pin to the foul or scratch line, from behind which the player must deliver his ball. There should be at least 15 feet run back of the foul line, and the gutters on each side of the alley must be deep enough to allow a ball to pass without touching any of the pins standing on the alley. [Illustration: 7 8 9 10 4 5 6 2 3 1 ] _=The Pins=_ are spotted as shown in the margin, the centres 12 inches apart, and those of the back row 3 inches from the edge of the pit. The regulation pins are 15 inches high, 2¼ diam. at the base, 15 inches circumference 4½ from the bottom, and 5¼ at the neck. _=The Balls=_ must not exceed 27 inches in circumference in any direction, but smaller balls may be used. _=Frames.=_ Each player rolls ten frames or innings, in each of which he is supposed to have three balls, although as a matter of fact he rolls two only. In match games, two alleys are used, and the players roll one inning on each alternately.
3), and having thrown the handkerchief to one of the boys, she went off to her own side among the girls, and was pursued by the chosen boy (fig. 4). When all were thus paired, they formed into line, facing each other, and danced somewhat like the country dance of Sir Roger. [Illustration: Fig. 1.] [Illustration: Fig. 2.] [Illustration: Fig. 3.] [Illustration: Fig.
The gambler cursed and threw the dice to the roller on his left. He spat blame at Sniffles for not riding with him. He was one big clot of crushed misery. After all, hadn t he _wanted_ to lose? They all do. I couldn t get very upset over his curses. So far he had lost one buck, net. And he d had some action. So much for gamblers. I kept control of the dice while each new gambler handled them. I was having a good night.
Can I get there by candle-light? Yes, and back again. Open the gate and let me through. Not unless you re black and blue. Here s my black and here s my blue, Open the gates and let me through. Dan, Dan, thread the needle; Dan, Dan, sew. --_Suffolk County Folk-lore_, p. 63. XIV. How many miles to Babylon? Three score and ten. Shall I be there by candle-light? Yes, there and back again.
In Sheffield (a version collected by Mr. S. O. Addy) a boy is chosen to fetch the girl away; and in the Earls Heaton version the line runs, We ll have a girl for nuts in May. (_e_) There is some analogy in the game to marriage by capture, and to the marriage customs practised at May Day festivals and gatherings. For the evidence for marriage by capture in the game there is no element of love or courtship, though there is the obtaining possession of a member of an opposing party. But it differs from ordinary contest-games in the fact that one party does not wage war against another party for possession of a particular piece of ground, but individual against individual for the possession of an individual. That the player sent to fetch the selected girl is expected to conquer seems to be implied--first, by a choice of a certain player being made to effect the capture; secondly, by the one sent to fetch being always successful; and thirdly, the crowning in the Symondsbury game. Through all the games I have seen played this idea seems to run, and it exactly accords with the conception of marriage by capture. For examples of the actual survivals in English, Scottish, Welsh, and Irish customs of marriage by capture see Gomme s _Folk-lore Relics of Early Village Life_, pp.
No point of less than 30 can be announced. _=Pic and Repic.=_ If one player, or two partners together, reach 20 in counting, without playing, they count 90 for the repic. If they reach 20 in declarations and play together, they count 60 for the pic. Carte blanche in the hand of one or other partner may count toward pic or repic; and if two partners each held carte blanche, they would be entitled to 90 points for the repic, no matter what the adversaries held, because carte blanche takes precedence of all other scores. PIQUET A ÉCRIRE. This game somewhat resembles Skat in the manner of playing and settling. Any number from three to seven persons sit around the table; but only two play, and the losses of each individual are charged to him on a score sheet ruled off for the purpose. The players may take turns, each playing two deals, the first with the person on his left, and the second with the one on his right. Or it may be agreed that the loser in each deal shall give way to a new player, the winner of the majority of points in each deal to continue.
54. If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table; should he show a wrong card, this card may be called, as also a second, a third, etc., until the trump card be produced. 55. If the dealer declare himself unable to recollect the trump card, his highest or lowest trump may be called at any time during that hand, and unless it cause him to revoke, must be played; the call may be repeated, but not changed, _i.e._, from highest to lowest, or _vice versa_, until such card is played. CARDS LIABLE TO BE CALLED. 56. All exposed cards are liable to be called, and must be left on the table; but a card is not an exposed card when dropped on the floor, or elsewhere below the table.
The object of the game is to secure pairs, triplets, full hands, and four or five of a kind. Straights do not count in Poker Dice. Suppose the player’s first throw to be a pair of sixes. He places them on one side, and picks up the three other dice, throwing them over again. If the second throw produced another six, it would be placed with the first pair, making a triplet, and the two remaining dice would be thrown again. Whatever they produced would be the final value of his hand. The player is not obliged to throw again, if he is satisfied with his first or second throw; neither is he obliged to leave any pairs or triplets. A player getting two small pairs on the first throw may put either or both of them back in the box again if he chooses. In throwing for drinks or cigars, it is usual to throw _=horse and horse=_; that is, if several persons are in the game the highest man on each round goes out, ties shake it off immediately, one hand each. After it gets down to two men, they shake for the best two out of three hands, and if each wins a hand they are horse and horse, and throw a third to decide it.
Mother, buy the milk-pail, mother, dear mother of mine. Where s the money to come from, children, dear children of mine? Sell father s feather bed, mother, dear mother of mine. Where s your father to sleep in? Father can sleep in the servant s bed. Where s the servant to sleep in? Servant can sleep in the pig-sty. Where s the pig to sleep in? The pig can sleep in the wash-tub. Where shall we wash our clothes? Wash our clothes at the sea-side. If our clothes should swim away? Then take a boat and go after them. O what should we do if the boat should sink? O then we should all of us be at an end. --Swaffham, Norfolk (Miss Matthews). XIII.
, l. 1162. (_d_) The transition from a dance to a pure game is well illustrated by the different versions, and the connection of the dance with the ceremony of marriage is obvious. A curious account of the merry-makings at marriages is given in Coverdale s _Christen State of Matrimony_, 1543: After the banket and feast there beginneth a mad and unmannerly fashion; for the bride must be brought into an open dauncing-place. Then is there such a running, leaping, and flinging among them that a man might think all these dauncers had cast all shame behinde them, and were become starke mad, and out of their wits, and that they were sworne to the devil s daunce. Then must the bride keep foote with all dauncers, and refuse none, how scabbed, foule, drunken, rude, and shameless soever he be. . . . After supper must they begin to pipe and daunce again of anew.
Farewell, ladies, ladies, ladies, and gentlemen too. [Miss Jenny Jones is drying, starching, ironing, ill, worse, dying, and dead in turn. Then--] What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in red? Red s what the soldiers wear, The soldiers wear, the soldiers wear, Red s what the soldiers wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in blue? Blue s what the sailors wear, Sailors wear, sailors wear; Blue s what the sailors wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in black? Black s what the mourners wear, The mourners wear, the mourners wear; Black s what the mourners wear, And that won t do. What shall we dress her in, Dress her in, dress her in? What shall we dress her in, Dress her in white? White s what the dead wear, The dead wear, the dead wear; White s what the dead wear, And that will do. --Liphook, Hants (Miss Fowler). XV. Come to see Jinny Jones, Jinny Jones Come to see Jinny Jones, And where is she now? Jinny is washing, is washing, Jinny is washing, And you can t see her now. Very well, very well, lady, lady, Very well, lady, That will do.