The two lowest are partners against the two highest; the highest cut has the choice of seats, and deals the first hand. When two or three play, they cut for seats and deal. In cutting, the ace is high. Ties cut again; but the new cut decides nothing but the tie. _=STAKES.=_ If there is any stake, it is for so much a game. Rubbers are never played. _=DEALING.=_ Each player has the right to shuffle the pack, the dealer last, and the cards are then presented to the pone to be cut. At least four cards must be left in each packet.
--Auchencairn, Kirkcudbright (A. C. Haddon). XVII. How s poor Jenny jo, Jenny jo, Jenny jo? He s very ill. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s fallen downstairs and broken his neck. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s dead. Oh, very good, very good, very good.
The adversaries of the dealer never finesse in bridge; but the dealer himself relies upon finessing for any extra tricks he may want. A finesse is any attempt to win a trick with a card which is not the best you hold, nor in sequence with it. Suppose you have Ace and Queen in the hand which is longer in the suit and lead from the shorter hand a small card. If you play the Queen, that is a finesse, because you hope to take a trick with it, although the King is against you. It is usually bad play to finesse when there are nine cards of the suit between the two hands, dealer’s and Dummy’s, because there is a good chance that the card you wish to finesse against may fall. When it will be necessary to take two finesses in the same suit, the lead must come twice from the weaker hand. Suppose the dealer holds A Q J and others. If the first finesse of the Jack wins, he should put Dummy in again, so as to take a second finesse of the Queen. Suppose the dealer holds A J 10, and finesses the ten the first time. If it falls to the Queen, he should get Dummy in again, so as to take the second finesse with the Jack.
If he is overtaken, he must carry on his back the pursuer to the Parley. The same thing is gone through till all the players are discovered.--Keith (Rev. W. Gregor). Jamieson says, Hy Spy, a game resembling Hide and Seek, but played in a different manner. The station, which in England is called Home, is here the Den, and those who keep it are the Seekers, and are called the Ins. Those who hide themselves, instead of crying Hoop, as in England, cry Hy spy; and they are denominated the Outs. The business of the Ins is, after the signal is given, to lay hold of the Outs before they can reach the den. The captive then becomes one of the Ins; for the honour of the game consists in the privilege of hiding oneself.
How s poor Jenny jo, Jenny jo, Jenny jo? He s very ill. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s fallen downstairs and broken his neck. Oh, very good, very good, very good. How s poor Jenny jo, Jenny jo, Jenny jo? He s dead. Oh, very good, very good, very good. --Annaverna, Louth, Ireland (Miss R. Stephen). (_b_) Two children stand apart; one, who personates the Mother, stands still and holds out her skirts with both hands; the other personates Jenny Jones, and kneels or stoops down in a crouching position behind her companion s outstretched skirts. The other players form a line by joining hands.
The gambler next to me had won a dollar bet without my help. He acted mighty glad for a win--maybe it was a while since he d hit it. I decided to give him a run of luck. Now in charge of my chips, Sniffles called the turn on every roll. She was hot. It wasn t just that she followed where the gambler next to me put his dough--she was ahead of him on pushing out the chips on half the rolls. He quickly saw that my chips had stayed on the same side of the line each roll as his. He cursed me for a good luck mascot. Stick with me, Lefty, he said. We ll break the table! I rammed a hard lift under his heart, and then, ashamed of myself, quit it.
2nd. To return the best card of his partner’s suit if he has it. This is imperative before opening any other suit but trumps. 3rd. To lead his own suit, if he can do anything with it. It is considered better play for the Third Hand to return the original leader’s suit than to open a long weak suit of his own such as one headed by a single honour. 4th. To return his partner’s suit even with a losing card, in preference to changing. When the original lead is a trump, it should be returned in every case, either immediately, or as soon as the player can obtain the lead. The same reasons for changing suits as those given for the original leader will apply to the Third Hand.