_=Players.=_ Solo is played by four persons, who throw round the cards for the first club turned up to deal eight cards to each player; 3-2-3 at a time. _=Objects.=_ The object of the game is to secure the privilege of naming the trump suit, and of playing, either alone or with a partner, to make five tricks, _=solo=_, or eight tricks, _=tout=_. If a partner is required, he is selected by the player asking for a certain ace, but the holder of the ace remains unknown until the ace falls, although from the first he must assist the player who has asked for it. If a player asks for an ace while holding it himself, he of course plays without a partner, unknown to the others however, until he plays the ace asked for. _=Bidding.=_ The players bid against one another for the privilege of naming the trump suit, eldest hand having the first say. When no one will bid any higher, the player who has made the best offer names the game he wishes to play, with or without a partner. _=Games.
You may follow her in crape, crape, You may follow her in crape, That will do. --Deptford (Miss E. Chase). XVI. I ve come to see Georgina, Georgina, Georgina, I ve come to see Georgina, how s she to-day? She s upstairs washing, washing, washing, She s upstairs washing, and can t get away. O very well, ladies, ladies, ladies, We ll come another day. We ve come to see Georgina, Georgina, Georgina, We ve come to see Georgina, how s she to-day? She s upstairs ironing, ironing, ironing, She s upstairs ironing, and can t get away. [Then the two verses are repeated-- O very well, ladies. We ve come to see Georgina. Then follows--] She was coming downstairs with a basin of water, and she fell down and broke her toe, and she s dead.
150) has another, Hold fast my gold ring. Dibbs A game played with the small knuckle-bones taken from legs of mutton; these bones are themselves called dibs (Lowsley s _Glossary of Berkshire Words_). Holloway s _Dictionary_ says five of these bones are used by boys, with which they play a game called Dibs in West Sussex. See Check-stones, Fivestones, Hucklebones. Dinah [Music] No one in the house but Dinah, Dinah, No one in the house I know, I know; No one in the house but Dinah, Dinah, Playing on the old banjo. A ring is formed, and a girl stands blindfolded inside. As the verse is sung and finished, Dinah goes to any one in the ring, and, if successful in guessing her name, takes her place, the other taking the place of Dinah, the game going on as before.--Earls Heaton (Herbert Hardy). Dinah was a Christy Minstrel song in the fifties. It is probable that the game, which resembles Buff, has been played to the tune of the song.
If it is 11-15, 22-18, the game must be opened with those moves. When these players start the second game, the one who was second player on the first game begins with 11-15, and his opponent must play 22-18. The same opening is never again used by the same pair, the object being to diversify the play and drive contestants out of their favourite ruts. _=The Players=_ are designated by the colour of the men with which they play, White or Black, and Black always has the first move. In a series of games each player in turn takes the black men and the move. It is usual to draw for the first game, one player concealing in each hand a man of different colour, and offering the choice of hands to his adversary. Whichever colour the chosen hand contains the chooser must take for the first game. _=The Moves.=_ The men never leave the colour of the squares on which they are originally set up, so that they always move diagonally. At the beginning of the game the men move only one square at a time, and always forward, and can be placed only on squares which are unoccupied.
In playing against a misère, discards are important, and the first should be from the shortest suit, and always the highest card of it. A suit in which the bidder is long should be continued, in order to give partners discards. More money is lost at Napoleon by playing imperfect misères than in any other way. _=Variations.=_ The foregoing description applies to the regular four-handed game; but there are several variations in common use. Better bids than “nap” are sometimes allowed, on the understanding that the bidder will pay double or treble stakes if he fails, but will receive only the usual amount if successful. For instance: One player bids _=Nap=_, and another holds what he considers a certainty for five tricks. In order not to lose such an opportunity the latter bids _=Wellington=_, which binds him to pay ten counters to each player if he fails. Another may outbid this again by bidding _=Blucher=_, which binds him to pay twenty to each if he loses, but to receive only ten if he wins. In England, the bidder, if successful, receives double or treble stakes for a Wellington or a Blucher, which is simply another way of allowing any person with a nap hand to increase the stakes at pleasure, for a player with a certain five tricks would of course bid a Blucher at once, trebling his gains and shutting off all competition at the same time.
This is a popular game on trains, or wherever it may be necessary to stop at the end of a deal without finishing the game. Thirteen cards are dealt to each player, one at a time, but no trump is turned. Partners sit opposite each other, and the player to the left of the dealer makes the first bid. _=BIDDING.=_ The bidding goes round until no one will go any higher. The eldest hand starts by naming the number of points he will make if allowed to name the trump and lead to the first trick, but he does not name the suit he purposes picking out. It is not necessary to lead a trump. There are two ways to bid. In some places there are seventeen points to be played for in each deal; one for each trick of the thirteen and one for each of the four honours, ace king queen and jack, in the trump suit. Honours count to the side winning them, and not to the original holders, so that a player holding the four top honours in any suit could safely bid eight; four tricks and four honors being a certainty, but if that was all he made he would lose on the deal, as the other side would score nine points out of the seventeen.
=_ The foregoing description applies to the regular four-handed game; but there are several variations in common use. Better bids than “nap” are sometimes allowed, on the understanding that the bidder will pay double or treble stakes if he fails, but will receive only the usual amount if successful. For instance: One player bids _=Nap=_, and another holds what he considers a certainty for five tricks. In order not to lose such an opportunity the latter bids _=Wellington=_, which binds him to pay ten counters to each player if he fails. Another may outbid this again by bidding _=Blucher=_, which binds him to pay twenty to each if he loses, but to receive only ten if he wins. In England, the bidder, if successful, receives double or treble stakes for a Wellington or a Blucher, which is simply another way of allowing any person with a nap hand to increase the stakes at pleasure, for a player with a certain five tricks would of course bid a Blucher at once, trebling his gains and shutting off all competition at the same time. This variation is not to be recommended, and benefits no one but the gambler. _=Pools.=_ Napoleon is sometimes played with a pool, each player contributing a certain amount, usually two counters, on the first deal. Each dealer in turn adds two more; revokes pay five, and leads out of turn three.
D. The copyright laws of the place where you are located also govern what you can do with this work. Copyright laws in most countries are in a constant state of change. If you are outside the United States, check the laws of your country in addition to the terms of this agreement before downloading, copying, displaying, performing, distributing or creating derivative works based on this work or any other Project Gutenberg™ work. The Foundation makes no representations concerning the copyright status of any work in any country other than the United States. 1.E. Unless you have removed all references to Project Gutenberg: 1.E.1.
The captured piece is not jumped over, but the capturing piece simply occupies the square on which the captured piece stood. The movement of each piece should be studied separately. ♟ _=The Pawns=_ move straight forward, one square at a time, except on the first move, when they have the privilege of moving either one or two squares, at the option of the player. In capturing, the Pawn does not take the piece directly in its path, but the one diagonally in front of it on either side. Such a capture of course takes the Pawn from the file it originally occupied, and it must then continue to advance in a straight line on its new file. In Diagram No. 2, the white Pawns could not capture either of the black Bishops or Rooks, but the Pawn on the left could take either of the black Knights:-- [Illustration: _No. 2._ | ♞ | | ♞ | | | | ♙ | ♜ | +---+---+---+---+---+---+---+---+ | | ♙ | | | ♝ | | ♜ | | +---+---+---+---+---+---+---+---+ | | | | | ♙ | ♝ | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ WHITE. ] After a Pawn has crossed the middle line of the board into the adversary’s territory, it is called a _=passed Pawn=_.
It is thus played, according to Stevens. A stake is fixed in the ground; those who play throw Loggats at it, and he that is nearest the stake wins. Loggats, or loggets, are also small pieces or logs of wood, such as the country people throw at fruit that cannot otherwise be reached. Loggats, little logs or wooden pins, a play the same with ninepins, in which the boys, however, often made use of bones instead of wooden pins (Dean Miles MS.; Halliwell s _Dictionary_). Strutt refers to this game (_Sports_, p. 272). London A diagram (similar to Fig. 9 in Hopscotch ) is drawn on a slate, and two children play. A piece of paper or small piece of glass or china, called a chipper, is used to play with.
The winner of the previous trick then leads any card he pleases; but for the last twelve tricks the second player in each must not only follow suit, but must win the trick if he can, either with a superior card or with a trump. Any player failing to follow suit or to win a trick, when able to do so, may be compelled to take back his cards to the point where the error occurred, and to replay the hand from that point on. The penalty for the _=revoke=_ varies in different places, but the general rule is for the revoking player to lose his entire count for “cards.” The winner of _=the last trick=_ scores ten points for it; and the players then turn over the tricks they have taken, and count their score for “cards.” _=Cards.=_ The five highest cards in each suit count toward game for the player winning them. The Ace is worth 11 points, the Ten 10, the King 4, the Queen 3, and the Jack, 2, no matter what the suit may be, so that there are 240 points for cards to be divided between the players in each deal. It is usual for only one to count, the other checking him, and taking the difference between the total and 240. Cards are not scored as the tricks are taken in, but after the hand is over and the 10 points have been scored for the last trick. From this it might be imagined that no notice was taken of the counting value of the cards taken in during the play.
The principle underlying the jeux de règle is the probable distribution of the cards in the trump suit, and the fact that the odds are always against the dealer’s holding two or more. There are thirty-two cards in the Écarté pack, of which eight are trumps, and one of these is always turned up. The turn-up and the player’s hand give us six cards which are known, and leave twenty-six unknown. Of these unknown cards the dealer holds five, and he may get these five in 65,780 different ways. The theory of the jeux de règle is that there are only a certain number of those ways which will give him two or more trumps. If the player holds one trump, the odds against the dealer’s holding two or more are 44,574 to 21,206; or a little more than 2 to 1. If the player holds two trumps, the odds against the dealer’s holding two or more are 50,274 to 15,506; or more than 3 to 1. It is therefore evident that any hand which is certain to win three tricks if the dealer has not two trumps, has odds of two to one in its favour, and all such hands are called jeux de règle. The natural inference from this is that such hands should always be played without proposing, unless they contain the King of trumps. The exception in case of holding the King is made because there is no danger of the dealer’s getting the King, no matter how many cards he draws, and if the player’s cards are not strong enough to make it probable that he can win the vole, it is better for him to ask for cards, in hope of improving his chances.
| 10 | +---------------------------+-----+ | A wins 60 | +---------------------------------+ He has the lead for the first trick, and of course begins with the trumps. The play is given in the margin. C wins the first trick, and leads his long suit through the player. In the last three tricks A coaxes B to win the Ten of trumps; but if B does so he gives up the advantage of his tenace over the player, which is now the only chance to defeat him. B knows that if he wins the Ten of trumps, B and C can make only 59 points, because A will save his trump Ace. A, having failed to reach 61, loses a spade Solo without one; twice 11, or 22 points, which was the game he must have won to be as good as the offer of 18 which he refused. _=A GRAND.=_ B bids; both Vorhand and Hinterhand pass, and B announces a Grand, with the following cards:-- [Illustration: 🃛 🂫 🂻 🃑 🃁 🃊 🃎 🂡 🂭 🂩 ] The play is given in the margin. In a Grand the four Jacks are the only trumps. A has the first play, and as he leads through the player, he begins with his long suit, of which he knows that the Ace alone is out, and it may be in the skat.
Fair maid, pretty maid, Give your hand to me, I ll show you a blackbird, A blackbird on the tree. We ll all go roving, Roving side by side, I ll take my fairest ----, I ll take her for my bride. Will you come? No! Naughty miss, she won t come out, Won t come out, won t come out, Naughty miss, she won t come out, To help us with our dancing. Will you come? Yes! Now we ve got our bonny lass, Bonny lass, bonny lass, Now we ve got our bonny lass, To help us with our dancing. --London (A. B. Gomme). XII. Here we go up the green grass, The green grass, the green grass; Here we go up the green grass, So early in the morning. Fair maid, pretty maid; Give your hand to me, And you shall see a blackbird, A blackbird on the tree; All sorts of colours Lying by his side, Take me, dearest [----], For to be my bride-- Will you come? No! Naughty old maid, she won t come out, She won t come out, To help us with our dancing-- Will you come? Yes! Now we ve got the bonny lass, Now we ve got the bonny lass, To help us with our dancing.
This is as follows, with the starter:-- [Illustration: 🂭 🃛 🂫 🃚 🂡 ] This is worth 9 holes; 8 for the run of three with one duplicate, and 1 for his nobs. There are no fifteens, and the Ace is worthless. This puts the dealer three holes round the corner, and on the homestretch for the game hole. The deal now passes to the player that was the pone, and the next crib will belong to him. Beginners often experience difficulty in deciding when a run has been made in play, and when it has not. If there is any dispute about it, the cards should be placed as shown in these diagrams, and if any duplicate is encountered before the run is complete, it cannot be pegged. Take the following examples:-- [Illustration: 🂡 🃒 🃖 🃄 🃅 🂲 🃓 ] There is no sequence, because we encounter a duplicate deuce before we reach the Five. If the last player had a Five to play now, it would make a run of five cards, stopping at the deuce of hearts. Take the following:-- [Illustration: 🂦 🃑 🃅 🃒 🂣 🂤 🃁 🂶 ] There is no sequence; but if the pone had played his Five for his second card, the dealer would have pegged two runs; one of four, and one of six, besides the last card; the pone making one run of five and a pair, as follows:-- [Illustration: 🂦 🃅 🃒 🃑 🂣 🂤 🃁 🂶 ] It will be seen that if the dealer had not played his Ace and kept his Six at the last, the pone would have pegged eleven holes on him, instead of seven. _=Go, and Thirty-one.
| | 25.| -- | -- | -- | | 26.| -- | -- | -- | | 27.|A young prince for | -- |For your ain sake. | | |your sake. | | | | 28.| -- | -- | -- | | 29.| -- | -- | -- | | 30.|If this young prince | -- |If they all should | | |should die. | |die.
You didn t ask for this kind of fight, did you? For answer, she licked his hand, purred, tickled his cheek with her long fluffy tail, turned around and faced him, golden eyes shining. For a moment, they stared at each other, man squatting, cat standing erect on her hind legs, front claws digging into his knee. Human eyes and cat eyes looked across an immensity which no words could meet, but which affection spanned in a single glance. Time to get in, he said. She walked docilely into her spheroid carrier. She climbed in. He saw to it that her miniature pin-set rested firmly and comfortably against the base of her brain. He made sure that her claws were padded so that she could not tear herself in the excitement of battle. Softly he said to her, Ready? For answer, she preened her back as much as her harness would permit and purred softly within the confines of the frame that held her. He slapped down the lid and watched the sealant ooze around the seam.
(_b_) This is a very significant game, and its similarity in miniature to the old tribal custom of carrying the fiery cross to rouse the clans at once suggests the possible origin of it. The detention of the fiery cross through neglect or other impediment was regarded with much dread by the inhabitants of the place in which it should occur. This subject is discussed in _Gomme s Primitive Folkmoots_, p. 279 _et seq._ Jack, Jack, the Bread s a-burning Jack, Jack, the bread s a-burning, All to a cinder; If you don t come and fetch it out We ll throw it through the winder. These lines are chanted by players that stand thus. One places his back against a wall, tree, &c., grasping another, whose back is toward him, round the waist; the second grasps a third, and so on. The player called Jack walks apart until the conclusion of the lines. Then he goes to the others and pokes at or pats them, saying, I don t think you re done yet, and walks away again.
_=4.=_ The men shall be placed on the black squares. _=5.=_ The black men shall invariably be placed upon the real or supposed first twelve squares of the board; the white upon the last twelve squares. _=6.=_ Each player shall play alternately with the white and black men, and lots shall be cast for the colour only once, viz., at the beginning of the play--the winner to have his choice of taking black or white. _=7.=_ The first play must _=invariably=_ be made by the person having the black men. _=8.
Doe. Sporle, Swaffham Miss Matthews. { Baker s _Glossary_, _Northants Notes NORTHAMPTONSHIRE { and Queries_, _Revue Celtique_, vol. { iv., Rev. W. D. Sweeting. Maxey Rev. W.
The last, which is the trump card, must be turned and placed face up on the tray, if one is used; otherwise, at the right of the dealer. SEC. 2. There must be a new deal-- (a) If any card except the last is faced or exposed in any way in dealing; (b) If the pack is proved incorrect or imperfect; (c) If either more or less than thirteen cards are dealt to any player; (d) If, after the first trick has been turned and quitted on the original play of a deal, one or more cards are found to have been left in the tray. LAW IV.--THE TRUMP CARD. SEC. 1. The trump card and the number of the deal must be recorded, before the play begins, on a slip provided for that purpose, and must not be elsewhere recorded. Such slip must be shown to an adversary, then turned face down and placed in the tray, if one is used.
He can raise the bet another two blues, or one blue, or a red, or a white even, if he is so minded. If he declines to raise, he cannot prevent D from so doing, because D still has the privilege of replying to A’s raise, and as long as a player has any _=say=_ about anything, whether it is to abdicate, better, or call, he can do any one of the three. It is only when there is no bet made, or when his own bet is either not called or not raised, that a player has nothing to say. Let us suppose B puts up the four blues to call A. It is now D’s turn. If he puts up two blues, each will have an equal amount in the pool, and as no one will have anything more to say, the betting must stop, and the hands must be shown. But if D raises A again, by putting up four blues instead of two, he gives A another say, and perhaps A will raise D in turn. Although B may have had quite enough of this, he must either put up four more blues, the two raised by D and the further raise by A, or he must abandon his hand. If B throws down his cards he loses all claim to what he has already staked in the pool, four blues and a red, besides his straddle and ante. Let us suppose he drops out, and that D just calls A, by putting up two blues only, making the amount he has in the pool exactly equal to A’s, eight blues and a red, besides the antes.
If a player whose partner has not yet bid names the trump suit, his partner loses the right to bid. If no bid is made, the dealer may name any suit he pleases, without bidding. If any player exposes a card before the trump suit is named, the adversaries may elect to have a new deal by the same dealer. _=DISCARDING AND DRAWING.=_ The trump suit named, each player discards and leaves _=face upward=_ on the table as many cards as he pleases. He must discard three, to reduce his hand to six cards. If he discards more than three he must draw from the remainder of the pack to restore the number of his cards to six; so that after the discard and draw each player at the table will have exactly six cards, although nine were originally dealt him. The dealer, beginning on his left, gives to each player in turn as many cards from the top of the pack as may be necessary to restore the number in his hand to six. When it comes to the dealer’s turn, instead of taking cards from the top of the pack, he may search the remainder of the pack, and take from it any cards that he pleases. This is called _=robbing the deck=_.
_=Simple in belle=_. Six tricks solo, in any suit. _=Petite independence=_. Little misère. _=Petite misère=_. Eight tricks solo in any suit. _=Grand independence=_. Grand misère. _=Grand misère=_, or _=misère sans ecart=_. Misère with four aces.
130, Mr. Scarlett Potter mentions that in South Warwickshire it was customary at harvest-homes to give a kind of dramatic performance. One piece, called The Hiring, represents a farmer engaging a man, in which work done by the man, the terms of service, and food to be supplied, are stated in rhymes similar to the above. See Lammas. Lady on the Mountain [Music] --Barnes, Surrey (A. B. Gomme). I. There stands a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man. Choose one, choose two, choose the fairest one of the two.
Penalties are paid through deducting points from the offending player’s score or string of buttons, instead of forfeiting a ball to the table as in regular pyramid pool. The numbers on the balls are simply used for convenience in calling the number of each ball which the player intends to pocket, and do not in any way affect the score of the player. ENGLISH PYRAMID POOL. This differs from the American game in several points. There are no “call shots,” the player being entitled to every ball he pockets, whether he played for it or not. All balls in hand must be played from a D, 21 to 23 inches in diameter. There is no rule about driving two balls to the cushion on the opening shot. When all the red balls but one are pocketed, the red and white balls are used as cue balls alternately. If there are only two players, and only two balls on the table, the red and white, if either player makes a miss or goes in the pocket himself, that ends the game; but if there are more than two players another red ball is spotted, as in the American game. The baulk line is no protection, a player in hand being allowed to play on any ball on the table, even if it is behind the D.
With A J 10 x, play Ace if Dummy has no honour in the suit. But if Dummy leads the 9, cover with the 10; if it loses, you lie tenace over the declarer. With A J x, play the Jack on a 9 led. This prevents the finesse of the 9, and retains command of the suit. If Dummy has both K and Q, play your Ace. It is useless to play the Bath coup, for the declarer knows your cards, and your partner only is deceived. With K x x, if Dummy has not the Ace, do not play the King, no matter what is led. With Q x x, unless Dummy has both A and K, do not play the Queen. If your partner has the Jack guarded, one of you must make a trick. If Dummy has A J, and leads J, put on the Queen; it may make the 9 or 10 good in your partner’s hand.
W. Gregor says at Keith this game is played at Christmas, and by two. The stakes are commonly pins. One player conceals a pin, or more if agreed on, in one of his (her) hands. He then closes both hands and twirls them over each other, in front of the other player, and repeats the words-- Nivvie, nivvie-neek-nack, Filk (which) (or filk han ) ill ye tack? Tack the richt, tack the left, An a ll deceave ye gehn (if) I can. The other player chooses. If he chooses the hand having the stake, he gains it. If he does not, he forfeits the stake. Another form of words is-- Nivvie, nivvie-neek-nack Filk (which) will ye tick-tack? Tack ane, tack twa, Tack the best amo them a . And-- Nivvie, nivvie-nick-nack, Which han will ye tack? Tack ane, tack twa, Tack the best amo them a .
Bull: Steel or iron? He then forces his way out of the ring, and whoever catches him becomes Bull.--Berrington (Burne s _Shropshire Folk-lore_, pp. 519, 520). Another version is that the child in the centre, whilst the others danced around him in a circle, saying, Pig in the middle and can t get out, replies, I ve lost my key but I will get out, and throws the whole weight of his body suddenly on the clasped hands of a couple, to try and unlock them. When he had succeeded he changed the words to, I ve broken your locks, and I have got out. One of the pair whose hands he had opened took his place, and he joined the ring.--Cornwall (_Folk-lore Journal_, v. 50). (_b_) Mr. S.