In some clubs it is the rule to keep all the cards if only nine are in each hand, but to discard down to six if two or more rounds were dealt after turning the first trump. _=OBJECTS OF THE GAME.=_ The object in Seven-up is to secure certain points which count towards game. As its name implies, the game is won when a player has put up seven of his counters, each of which represents a point. There are six different ways of making these points, and it is possible for one player to make five of them in one deal; but he cannot by any possibility make seven. The following count one point each: 1st. Turning up the _=Jack=_ of trumps. 2nd. Being _=given=_ a point by the dealer. 3rd.
It is often important for the second hand to cover with what is called an _=imperfect fourchette=_. A true fourchette is the card immediately above and below the one led; such as K J over the Q, or Q 10 over the J. An imperfect fourchette is the card above the one led, and another next but one below it; such as K 10 over a Q led, or Q 9 over a J led. Covering forces the opponents to play two honours to win one trick, and will often make an intermediate card good in your partner’s hand. _=THIRD HAND PLAY.=_ In addition to the methods of _=echoing=_ on the partner’s leads of high cards in the suit first opened, third hand must be ready to adapt himself and his play to any change of suit and will require constant practice in putting himself in his partner’s place, asking himself what the object is in leading certain cards through Dummy’s hand. The inferences from the conventional leads should be sufficiently familiar to need no further explanation; but even good players occasionally overlook indications that partner holds certain cards. For instance: A leads a small card; Y, Dummy, holds Q x x, and plays Q. You play the King and win the trick. This marks not only the Ace, but the _=Jack=_ in partner’s hand; because the declarer would not play a twice guarded Queen from Dummy’s hand if he had the Jack guarded himself.
9. _=Impair.=_ That the number will be odd. 10. _=Pair.=_ That the number will be even. 11. _=Manque.=_ That the number will be from 1 to 18. 12.
--Sheffield (S. O. Addy). V. Mother, come buy me two milking-pails, Two milking-pails, two milking-pails, Mother, come buy me two milking-pails, O sweet mother o mine. [Then verses beginning with the following lines--] Where shall I get my money from, O sweet daughter o mine? Sell my father s feather beds. Where shall your father sleep? Sleep in the servant s bed. Where shall the servant sleep? Sleep in the washing-tub. Where shall I wash the clothes? Wash them in the river. Suppose the clothes float away? Take a boat and go after them.
Only one round of exchanges is allowed, and bids are then in order. A player having once refused to buy, or having named the number of cards he wishes to exchange, cannot amend his decision. Any player winning five tricks on a nap bid takes the entire pool. This is a very good game, and increases both the bids and the play against them. _=Widows.=_ Another variation is to deal five cards in the centre of the table, face downward, the dealer giving the cards to the widow just before helping himself in each round. Any player in his proper turn to bid may take the widow, and from the total of ten cards so obtained select five on which he must bid nap, discarding the others face downward. _=Peep Nap.=_ In this variety of the pool game one card only is dealt to the widow, usually on the first round. Each player in turn, before bidding or passing, has the privilege of taking a private peep at this down card, on paying one counter to the pool.
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The cards rank from the A K Q down to the 6, both in cutting and in play. The cards have a pip value in scoring, aces 11, tens 10, kings 4, queens 3 and jacks 2. In the trump suit, the jack is the highest card, and is worth 20 points instead of 2. The nine of trumps comes next, being worth 14 points, and is called “Nell.” The remaining trumps rank as in plain suits. The jack of trumps has the special privilege of being allowed to renege, even when the holder of the jack can follow suit. _=MARKERS.=_ The score is usually kept on a slate. _=PLAYERS.=_ Any number from two to four can take part, but each is always for himself.
We ll all around, around and around, And if we meet a pretty little girl We ll call her to the shore. --Northants (Rev. W. D. Sweeting). IV. Here comes four jolly sailor boys, Just lately come ashore; They spend their days in many merry ways, As they have done before. Round, round the ring we go, Round, round the ring, And he that choose his bonny, bonny lass Must kiss her on the floor. --Raunds (_Northants Notes and Queries_, i. 232).