_=IRREGULARITIES IN THE DEAL.=_ If any card is found faced in the pack, or if the pack is incorrect or imperfect, the dealer must deal again. If any card is found faced in the pack, or is exposed in any manner; or if more than thirteen cards are dealt to any player, or if the last card does not come in its regular order to the dealer, or if the pack has not been cut, there must be a new deal. Attention must be called to a deal out of turn, or with the wrong cards, before the last card is dealt, or the deal stands. There are no misdeals in auction. That is to say, whatever happens the same dealer deals again. Minor irregularities will be found provided for in the laws. The cards being dealt, each player sorts his hand to see that he has the correct number, thirteen; and the player or players keeping the score should announce it at the beginning of each hand. _=STAKES.=_ In auction, the stake is a unit, so much a point.
The best impérial is carte blanche, which is sometimes marked as a double impérial, and worth two reds. A sequence of K Q J A in any suit is an impérial. An impérial de retourne may be formed in the dealer’s hand if the turn-up trump completes his sequence or makes four of a kind. An impérial tombée, or de rencontre, is made when the player who holds the King and Queen of trumps catches the Jack and Ace from his adversary. Four Kings, Queens, Jacks, Aces, or Sevens in one hand is an impérial; but the Eights, Nines and Tens have no value. _=Declaring.=_ The elder hand announces his point, as in Piquet, and arrives at its value in the same way, reckoning the Ace for 11, etc. The dealer replies, “Good,” or “Not good,” as the case may be; but there are no equalities. If the point is a tie, the elder hand counts it. The point is worth a _=white=_ counter.
| -- | -- | -- | |21.| -- | -- | -- | |22.| -- | -- | -- | |23.|We sent letter to turn|I send letter to turn |I send letter to turn | | |your head. |your head. |round your head. | |24.| -- | -- | -- | |25.| -- | -- | -- | |26.| -- | -- | -- | |27.
At trick 7, if the hearts are split, the queen must win the ten. If not, Z must win one heart trick. Y makes his contract, losing four odd. BRIDGE. The difference between straight bridge, as it is sometimes called, and auction is in the method of selecting the trump, which must be declared by the dealer or his partner, the opponents having nothing to say except to double the declaration if they think it will not win the odd trick. Another point is that either side can score toward game by getting the odd trick or more, there being no penalties for failure to make the odd except losing the value of the tricks because the dealer never declares to make any given number of tricks on the hand. There are some irregularities which are peculiar to straight bridge that would not apply to auction. These are fully covered by the following description of the game, all other matters, such as the correct card to lead and the manner of combining the hands, have been fully described in connection with auction. _=MAKING THE TRUMP.=_ This is the chief peculiarity in bridge.
Fair maid, pretty maid; Give your hand to me, And you shall see a blackbird, A blackbird on the tree; All sorts of colours Lying by his side, Take me, dearest [----], For to be my bride-- Will you come? No! Naughty old maid, she won t come out, She won t come out, To help us with our dancing-- Will you come? Yes! Now we ve got the bonny lass, Now we ve got the bonny lass, To help us with our dancing. --Liphook, Hants (Miss Fowler). XIII. Trip trap over the grass, If you please, will you let one of your [eldest] daughters come, Come and dance with me? I will give you pots and pans, I will give you brass, I will give you anything For a pretty lass-- No! I will give you gold and silver, I will give you pearl, I will give you anything For a pretty girl. Take one, take one, the fairest you may see. The fairest one that I can see Is pretty [Nancy], come to me; You shall have a duck, my dear, And you shall have a drake, And you shall have a young man, Apprentice for your sake. If this young man should happen to die, And leave this poor woman a widow, The bells shall all ring and the birds shall all sing, And we ll clap hands together. --Halliwell s _Popular Nursery Rhymes_, cccxxxii. XIV. Will you take gold and silver, or will you take brass, Will you take anything for a pretty lass? No! we ll not take gold and silver, no! we ll not take brass; We ll not take anything for a pretty lass.
Dr. Rimbault is probably right when he states that they have been formed by many fresh additions in a long series of years, and [the game] is perhaps almost interminable when received in all its different versions (_Notes and Queries_, ii. 338). In _Chronicles of London Bridge_, pp. 152, 153, the author says he obtained the following note from a Bristol correspondent:-- About forty years ago, one moonlight night in the streets of Bristol, my attention was attracted by a dance and chorus of boys and girls, to which the words of this ballad gave measure. The breaking down of the Bridge was announced as the dancers moved round in a circle hand in hand, and the question, How shall we build it up again? was chanted by the leader while the rest stood still. This correspondent also sent the tune the children sang, which is printed in the _Chronicles of London Bridge_. This was evidently the same game, but it would appear that the verses have also been used as a song, and it would be interesting to find out which is the more ancient of the two--the song or the game; and to do this it is necessary that we should know something of the history of the song. A correspondent of _Notes and Queries_ (ii. 338) speaks of it as a lullaby song well known in the southern part of Kent and in Lincolnshire.
The dealer has the first say in making the trump. If he does not feel himself strong enough to make it no trump, or red, although his hand may be black enough to promise a good score in clubs or spades, he should transfer to his partner the privilege of making the trump by saying: “I leave it to you, partner.” Guided by this indication, his partner must fix on some suit for the trump or go no-trumps, and must announce it. Either the dealer or his partner may elect to play without a trump, if he has sufficient strength in all the suits to do so. _=IRREGULARITIES IN DECLARING.=_ If the dealer’s partner makes a declaration before being asked to do so, either adversary may demand that the declaration shall stand, or that there shall be a new deal. In England, only the eldest hand, A, may exact the penalty. If the dealer’s partner passes the declaration to the dealer, either adversary may claim a new deal or may insist that the player in error shall make the declaration. In England, the eldest hand exacts this penalty. Should an adversary of the dealer make a declaration, the dealer may, after looking at his own hand, either have a new deal or proceed as if nothing had been said.
Suppose five play, and A observes that B and C constantly draw to small pairs, while D and E never come in on less than tens. If A has the age, B, D, and E having anted, A may be sure that there are at least two good hands against him, and will guide himself accordingly. But if B and C are the only players in, A may safely draw to a small pair. It can be mathematically demonstrated that what is called an _=average go-in hand=_ should be at least a pair of tens; but a player who waits for tens in a liberal game, in which others are drawing to ace high, will ante himself away if there are many jack pots, and will get no calls when he gets a hand. _=BETTING.=_ Good players are guided by the general character of the game in which they take part. Some parties play a very liberal game, and the players bet high on medium hands, and give every one a good fight. It is best to have liberal or lucky players on your right; because if they sit behind you, they will continually raise you, and you will be forced either to overbid your hand on the same liberal scale that they adopt, or lose what you have already put up. If a liberal player sits on your right you will often be able to make large winnings on moderate hands. In a close game, when the players bet in a niggardly manner, the liberal player is at a great disadvantage; for he can win little or nothing on his good hands, but will lose large amounts when he runs up the betting on a good hand which is opposed to one that is better.
] | | | | |(After No. 26.) | |17.| -- | -- | -- | |18.|True love is dead. |True love is dead. |True love is dead. | |19.| -- | -- | -- | |20.| -- | -- | -- | |21.
P. Emslie). See Hairry my Bossie. Hoilakes The name of a game of marbles which are cast into a hole in the ground.--Easther s _Almondbury and Huddersfield Glossary_. Holy Bang A game with marbles, which consists in placing a marble in a hole and making it act as a target for the rest. The marble which can hit it three times in succession, and finally be shot into the hole, is the winning ball, and its owner gets all the other marbles which have missed before he played.--London (_Strand Magazine_, ii. 519). See Bridgeboard, Capie Hole, Hundreds.
He then makes choice of a girl, who takes his arm. They both walk round the circle while the others sing the same lines again. The girl who has been chosen makes choice of a young man in the ring, who in his turn chooses another girl, and so on till they have all paired off. (_c_) The first verse of the Shropshire version is also sung at Metheringham, near Lincoln (C. C. Bell), and Cowes, I. W. (Miss E. Smith). The Staffordshire version of the words is sung in Forest of Dean, Gloucestershire (Miss Matthews), West Cornwall (_Folk-lore Journal_, v.
All he need show is openers. But should the opener be one of those in the final call, he must show his whole hand. Should it then be discovered that he has not openers, the false opener is compelled to ante for all the players at the table for another Jack. This is usually called giving them a “free ride.” _=The Kitty=_ is now an almost universal adjunct to the pool. In clubs, it pays for the cards, and for an occasional round of refreshments; in small poker parties it defrays the expense of the weekly supper. When the amount is excessive, or accumulates too rapidly, it is often used to give the players a “free ride” by paying all their antes in a “kitty jack pot.” The kitty is usually kept by the banker, who takes a white counter out of every pool in which triplets or better are shown to the board, and a red counter out of every jack pot. These counters must be kept apart from the other chips, and must be accounted for at the end of the game by paying the kitty so much in cash, just as if it was one of the players. Gambling houses and poker rooms are supposed to derive their entire revenue from this source, and those of the lowest class invent endless excuses for taking out for the kitty.
When these are sung the moving line of children take Mary and dance round, singing some lines which my informant, says Mr. Addy, has forgotten. (_c_) I have no description of the way Miss Chase s game is played. It, too, is probably an incomplete version. The words Ring ding di do do show a possible connection between this and games of the Three Dukes a-riding type. They may or may not be variants of the same game. See Here comes a Lusty Wooer, Here comes a Virgin, Jolly Rover, Three Dukes. Jolly Miller [Music] --Epworth, Doncaster (C. C. Bell).
I. Follow my gable oary man, Follow my gable oary man, I ll do all that ever I can To follow my gable oary man. We ll borrow a horse and steal a gig, And round the world we ll have a jig, And I ll do all that ever I can To follow my gable oary man. --Earls Heaton, Yorks (Herbert Hardy). II. Holy Gabriel, holy man, Rantum roarum reeden man, I ll do all as ever I can To follow my Gabriel, holy man.[3] --Redhill, Surrey (Miss G. Hope). III. I sell my bat, I sell my ball, I sell my spinning-wheel and all; And I ll do all that ever I can To follow the eyes of the drummer man.
In Rubicon Bézique, a person should be very familiar with the movements peculiar to dealing seconds before he ventures to play in a public café, or he may find his adversary with the most astonishing run of repeated combinations, and will be rubiconed almost every game. Never play with a man who cuts the pack with both hands, watches the cards closely as he deals, or looks intently at the top of the stock before he plays to the current trick. Players who have a nervous affection which makes them pass over too many counters at once will also bear watching. Colour blindness may lead them to take over a blue instead of a white in a close game. _=SUGGESTIONS FOR GOOD PLAY.=_ The general principles of play are much the same in all the Bézique family of games. It is usually best to give your adversary the deal, because the first lead is often an advantage, especially if the turn-up is valuable, and you have a dix, or if you want to make the trump in Rubicon Bézique. It is seldom right to make the trump unless you have one or two of the sequence cards with the marriage. _=The Lead=_ is a disadvantage unless you have something to declare, or there is a brisque in the trick, or you can get home the Ten of a plain suit. The Tens are of no value in plain suits except as brisques, for they enter into no combination with other cards except in Penchant, Cinq-cents, and Rubicon.
He can not only play the upper faces of the dice twice over, as in the ordinary game, but the faces opposite them also, and can then throw again before his adversary. Should he again throw doublets, he would play both faces of the dice, and throw again, and so on. As the opposite face is always the complement of seven, it is not necessary to turn the dice over to see what it is. A player throwing double four knows that he has four fours and four threes to play and will then get another throw. The upper faces of the dice must be played first, and if all four cannot be played the opposites and the second throw are lost. If the upper faces can be played, but not all the opposites, the second throw is lost. If the first throw of the game made by either player is a doublet, it is played as in the ordinary game, without playing the opposite faces or getting a second throw. The chief tactics of the game are in getting your men together in advance of your adversary, and covering as many consecutive points as possible, so that he cannot pass you except singly, and then only at the risk of being hit. After getting home, the men should be piled on the ace and deuce points unless there is very little time to waste in securing position. TEXT BOOKS.
Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. [Then follow alternate questions and answers in the same manner for-- (1) dying, (2) dead. Then--] I come in my white dress, white dress, white dress, I come in my white dress, and how will that do? White is for wedding, wedding, wedding, White is for wedding, and that won t do. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come in my blue dress, blue dress, blue dress, I come in my blue dress, and how will that do? Blue is for sailors, sailors, sailors, Blue is for sailors, and that won t do. [Then follow verses as before, beginning-- Very well, ladies. I come in my red dress. Red is for soldiers, Very well, ladies. Then--] I come in my black dress, black dress, black dress, I come in my black dress, and how will that do? Black is for funeral, And that will do To carry poor Jenny to the grave. --Sporle, Norfolk (Miss Matthews).
Could you love him? Could you love him? Could you love him? Farewell! Choose one, love, Choose one, love, Choose one, love, Farewell! Take a walk, love, Take a walk, love, Take a walk, love, Farewell! In the ring, love, In the ring, love, In the ring, love, Farewell! Put the ring on, Put the ring on, Put the ring on, Farewell! Go to church, love, Go to church, love, Go to church, love, Farewell! Take a kiss, love, Take a kiss, love, Take a kiss, love, Farewell! Shake hands, love, Shake hands, love, Shake hands, love, Farewell! --Enborne, Newbury (M. Kimber). II. Isabella, Isabella, Isabella, Farewell! Last night when I departed I left her broken-hearted; Upon the steep mountain There stands a young man. Who ll you choose, love? Who ll you choose, love? Who ll you choose, love? Farewell! Go to church, love, Go to church, love, Go to church, love, Farewell! Say your prayers, love, Say your prayers, love, Say your prayers, love, Farewell! Put your ring on, Put your ring on, Put your ring on, Farewell! Come back, love, Come back, love, Come back, love, Farewell! Roast beef and plum pudding, Roast beef and plum pudding, Roast beef and plum pudding, For our dinner to-day. Kiss together, love, Kiss together, love, Kiss together, love, Farewell! --Ogbourne, Wilts (H. S. May). III. Isabella, Isabella, Isabella, Farewell! Last night when I departed I left you broken-hearted Broken-hearted on the mountain, On the mountain, Farewell! Choose your loved one, choose your loved one, Choose your loved one, Farewell! Kiss your hand, love, kiss your hand, love, Kiss your hand, love, Farewell! Go to church, love, go to church, love, Go to church, love, Farewell! Say your prayers, love, say your prayers, love, Say your prayers, love, Farewell! Come to dinner, love, come to dinner, love, Come to dinner, love, Farewell! What have you for dinner, for dinner, for dinner, What have you for dinner, for dinner to-day? Roast beef and plum pudding, plum pudding, plum pudding, Roast beef and plum pudding, plum pudding to-day.
Ties are decided by cutting a second time. _=STAKES.=_ Piquet is played for so much a game of 100 points; but if the loser has not reached 50 points he is lurched, and loses a double game. _=DEALING.=_ The cards shuffled, they are presented to the pone to be cut, and at least two cards must be left in each packet. Twelve cards are dealt to each player, either two or three at a time; but whichever method is first selected must be maintained throughout the game. In England the cards are always dealt by twos. No trump is turned. The remaining eight cards are placed face downward on the table, the five top cards being laid crosswise on the three at the bottom. These eight cards are called the _=talon=_ or stock.
This, with the starter, is as follows:-- [Illustration: 🂭 🂱 🂲 🃂 🃓 ] This is worth 14 holes. In addition to the run of three with one duplicate, three fifteens can be formed by combining the starter and a Three with each of the deuces, and then taking the starter and the Ace with both the deuces together. This puts the dealer’s total score to 24, with the crib still to count. This is as follows, with the starter:-- [Illustration: 🂭 🃛 🂫 🃚 🂡 ] This is worth 9 holes; 8 for the run of three with one duplicate, and 1 for his nobs. There are no fifteens, and the Ace is worthless. This puts the dealer three holes round the corner, and on the homestretch for the game hole. The deal now passes to the player that was the pone, and the next crib will belong to him. Beginners often experience difficulty in deciding when a run has been made in play, and when it has not. If there is any dispute about it, the cards should be placed as shown in these diagrams, and if any duplicate is encountered before the run is complete, it cannot be pegged. Take the following examples:-- [Illustration: 🂡 🃒 🃖 🃄 🃅 🂲 🃓 ] There is no sequence, because we encounter a duplicate deuce before we reach the Five.
J. T. Micklethwaite, this game is described, and diagrams of the game given which had been found by him cut in a stone bench in the church of Ardeley, Hertfordshire, and elsewhere. He has also seen the game played in London. It is evidently the same game as described by Nares and Moor above. See Bridgeboard, Nine Men s Morris. Nine Men s Morris In the East Riding this game is played thus: A flat piece of wood about eight inches square is taken, and on it twenty-four holes are bored by means of a hot skewer or piece of hot iron. [Illustration: Fig. 1.] Each of the two players has nine wooden pegs, which are either coloured or shaped differently, and the object of each player is to get three of his own pegs in a straight line (fig.