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The game is five points, and the best method of scoring is to use the 4 and 3 of any suit. When the 3 is face up, but covered by the 4 face down, it counts _=one=_. When the 4 is face up, covered by the 3 face down, it counts _=two=_. When the 4 is face down, covered by the 3 face up, it counts _=three=_. When the 3 is face down, covered by the 4 face up, it counts _=four=_. [Illustration: [🃓 covered by [🃔 covered by [🃓 covering a [🃔 covering a facedown card] facedown card] facedown card] facedown card] ONE. TWO. THREE. FOUR. ] The number of pips exposed on the card which is face up is immaterial; the relative position of the two cards will always determine the score.

We have lost a soldier, soldier, soldier, We have lost a soldier, and the Queen has lost a man. We will bury him in the bed of glory, glory, glory, We will bury him in the bed of glory, and we ll never see him any more. --Holywood, co. Down (Miss C. N. Patterson). V. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is washing clothes, washing clothes, washing clothes, Jenny jo is washing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is ironing clothes, ironing clothes, ironing clothes, Jenny jo is ironing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is sick, my dear, sick, my dear, sick, my dear, Jenny jo is sick, my dear, You can t see her now.

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LANSQUENET. This is a banking game for any number of players, with a pack of fifty-two cards. After the pack has been shuffled and cut, the dealer lays off two cards, face up for “hand cards.” He then deals a card for himself and one for the players, also face up. If either of these is of the same denomination as either of the hand cards, it must be placed with them, and another card dealt; because all bets must be made on single cards. Having two cards, one for the players and one for himself, the banker turns up cards one at a time. If he draws the same denomination as the players’ card, he wins all the bets upon it. If he draws his own denomination, he loses all bets upon the other card. If he draws a card that matches neither, and is not in the hand cards, it is placed on the table, and the players can bet upon it. As soon as the players’ card is matched, the banker withdraws both cards, but he cannot withdraw his own card.

The deal passes in regular order to the left. 17. After being thoroughly shuffled, the pack must be presented to the pone (the player sitting on the dealer’s right) to be cut, and at least three cards must be left in each packet. Any player may demand a right to shuffle the cards before they are dealt, but the dealer shall have the last shuffle before presenting the cards to be cut. If any card is exposed in cutting, there must be a new cut. 18. The dealer shall give each active player cards, three at a time for the first round, face down, beginning on his left. He shall then lay aside, face down, two cards for the skat. Each player shall then receive four cards at a time for the second round, and finally three cards at a time for the last round. 19.

_=Value of the Hands.=_ There are seven combinations of value in Ambigu, which rank in the following order, beginning with the lowest:-- _=The Point.=_ The total number of pips on two or more cards of the same suit. A single card does not count for the point. Three cards of one suit are a better point than two cards, even if there are more pips on the two cards. If no higher combination than a point is shown, the player with the winning point receives _=one counter=_ from each of the other players at the table, besides winning the pool, and everything in it. In case of ties, the player having two cards in sequence wins. For instance: an 8 and a 7 will beat a 10 and a 5. If this does not decide it, the elder hand wins. _=The Prime.

There are no penalties. The dead wood must be removed. Any pins knocked down through the dead wood remaining on the alleys cannot be placed to the credit of the player. Ten innings constitute a game. The maximum is 20. FOUR BACK. [Illustration: 4 3 2 1 O O O O ] The pins are spotted as above. Three balls (not exceeding 6 inches in size) are allotted to each inning. Each pin counts as spotted, and only one pin can be made at a time; if more than one pin is made with one ball, it is termed a break, and the player loses that inning and scores nothing. There are no penalties.

Then those in the circle dance round her, singing the next four lines. This is repeated three times, with the refrain, On a cold, &c., after which the dancing and singing cease, and the child is asked, Sugar, sweet, or vinegar, sour? Her answer is always taken in a contrary sense, and sung, as before, three times, whilst the children circle round. The one in the middle then rises to her feet. The boy (or girl) named advances and kisses her, they change places, and the game begins again.--Cornwall (_Folk-lore Journal_, v. 56-57). Here stands a Young Man I. Here stands a young man who wants a sweetheart, With all his merry maids round him; He may choose from east, he may choose from west, He may choose the prettiest girl that he loves best. Now this young couple is married together, We propose they kiss each other.

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Malaga Raisins. Marbles. Mary Brown. Mary mixed a Pudding up. Merrils. Merritot. Merry-ma-tansa. Milking Pails. Mineral, Animal, and Vegetable. Minister s Cat.

(3.) Collecting flowers for dressing the well. (4.) Making of a cake for presentation. (5.) Gifts to the well [the silver pin, gold ring, and probably the garter]. (6.) Command of silence. (7.) The presence of the devotee at the sacred bush.

If there are two cards of the same denomination in the last turn, it is called a _=cat-hop=_; and as it can come only three ways, the dealer pays 2 for 1. Suppose the cards are 8 8 5, they can come:-- 8 8 5 8 5 8 5 8 8 If three cards of the same denomination are left, the call is by the colour, and is paid 2 for 1. Suppose two black and one red card are left. These may come:-- B B R B R B R B B The bets are placed on the dealer’s right for red first; on his left for black and red, and in front of him for two blacks. _=CHEATING.=_ If Faro were honestly played, it would be one of the prettiest banking games in the world; but unfortunately the money to be made at this game is so great that the richest prizes in the gambling world are offered to the men who can so handle the cards as to “protect the money of the house.” All systems are not only worthless, but dangerous to use, when opposed to the skill of the modern faro dealer. A first-class “mechanic” can get from one to two hundred dollars a week, and a percentage of the profits; but it is hardly necessary to say that he is not paid that amount simply for pulling cards out of a box. Before venturing to “buck the tiger” get some one to show you how fifty-three cards are shuffled up, so as to make the last turn come the way that there is most money in it for the house. Watch the movements carefully, so that you will know them the next time you see them in a fashionable house, which you imagine to be “dead square.

The question is, What does this indicate? Looking to the fact of the widespread superstition of the foundation sacrifice, it would seem that we may have here a tradition of this rite. So recently as 1872, there was a scare in Calcutta when the Hooghly Bridge was being constructed. The natives then got hold of the idea that Mother Ganges, indignant at being bridged, had at last consented to submit to the insult on condition that each pier of the structure was founded on a layer of children s heads (Gomme s _Early Village Life_, p. 29). Formerly, in Siam, when a new city gate was being erected, it was customary for a number of officers to lie in wait and seize the first four or eight persons who happened to pass by, and who were then buried alive under the gate-posts to serve as guardian angels (Tylor s _Primitive Culture_, i. 97). Other instances of the same custom and belief are given in the two works from which these examples are taken; and there is a tradition about London Bridge itself, that the stones were bespattered with the blood of little children. Fitzstephen, in his well-known account of London of the twelfth century, mentions that when the Tower was built the mortar was tempered with the blood of beasts. Prisoners heads were put on the bridge after execution down to modern times, and also on city gates. These traditions about London, when compared with the actual facts of contemporary savagery, seem to be sufficient to account for such a game as that we are now examining having originated in the foundation sacrifice.

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This would require one player to have all the spades and the other all the hearts, which is almost impossible. Another familiar example is the following: You are Vorhand with these cards:-- [Illustration: 🃛 🂫 🃑 🃚 🂡 🂪 🂸 🂷 🃈 🃇 ] Although you cannot possibly win more than six tricks, and must lose every trick in the red suits, you have an invincible Grand; because the adversaries have not a sufficient number of Fehlkarten to give you to avoid adding 16 points to the 46 you already have in your hand, which must make you 62 before they get a trick. It is better to bid on a doubtful Solo than on a risky Tourné, and if you have a choice of two numerically equal suits, it is better to bid on a suit containing small cards in preference to one containing A 10. In bidding Tournés, you must remember that the more cards you hold of a suit, the less your chance to turn up one. It is not good play to bid a Solo on four or five trumps unless you have some aces in the other suits. A Grand may be bid even without a trump, if you have the lead, and hold four aces, or three aces and four Tens. A Grand with any two Wenzels is safe if you have two good suits. A Nullo should never be bid unless the player has the Seven of his long suit. A certain amount of risk must be taken in all bids, and a player who never offers a game that is not perfectly safe is called a _=Maurer=_; one who builds on a solid foundation. The player who offers the most games will usually win the most unless he is a very poor player.

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A player may be called upon to lead or play cards from other erroneous declarations in the same manner, but if he has the right card or cards in his hand, he may amend his error, provided he has not drawn a card from the stock in the meantime. _=The Last Twelve Tricks.=_ When the stock is exhausted all announcements are at an end, and the players take back into their hands all the cards upon the table which may remain from the combinations declared in the course of play. Should a player take up his cards before playing to the last trick, he may be called upon to lay his entire hand on the table. The winner of the previous trick then leads any card he pleases; but for the last twelve tricks the second player in each must not only follow suit, but must win the trick if he can, either with a superior card or with a trump. Any player failing to follow suit or to win a trick, when able to do so, may be compelled to take back his cards to the point where the error occurred, and to replay the hand from that point on. The penalty for the _=revoke=_ varies in different places, but the general rule is for the revoking player to lose his entire count for “cards.” The winner of _=the last trick=_ scores ten points for it; and the players then turn over the tricks they have taken, and count their score for “cards.” _=Cards.=_ The five highest cards in each suit count toward game for the player winning them.

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[Illustration: VARIOUS APPARATUS FOR DUPLICATE.] _=SCORING.=_ There should be two score-cards at each table. The various methods of putting down and comparing the scores can best be described in connection with the variety of competition to which they belong. It is a common practice to note the trump card on the score sheets. _=POSITION OF THE PLAYERS.=_ The four players at each table are distinguished by the letters N S E W; North and South being partners against East and West. West should always be the dealer in the first hand, North having the original lead. In all published illustrative hands, North is the leader, unless otherwise specified. The deal passes in rotation to the left, and the number of hands played should always be some multiple of four, so that each player may have the original lead an equal number of times.