| DYKE. | IRREGULAR OPENINGS. | | | | | | | | | | 11-15 | 11-15 | 11-15 | 11-15 | 11-15 | 11-15 | 10-15 | | 21 17 | 23 19 | 23 19 | 22 17 | 22 17 | 23 19 | 22 18 | | | 9-14 | 9-13 | 8-11 | 8-11 | 8-11 | 15-22 | | | 22 17 | | 17 14 | 25 22 | 22 17 | 25 18 | | | 7-11 | | | | | | +---------+---------+---------+---------+---------+---------+---------+ _=The Middle Game.=_ The best way for the student to learn the manner in which the various openings are followed up, is to play over illustrative games, and in doing so he should be careful always to play with the winning side next him. In selecting openings, take those that show the greatest number of wins for the side you propose to play. In all checker books there are marks at the foot of the column to show which side has an advantage, if any exists, at the end of each variation. The Alma, for instance, shows a great many more winning variations for the black men than for the white, and is consequently one of the best openings for Black. Any person who plays correctly can always be sure of avoiding defeat; that is, no one can beat him if he makes no slips, and the worst he can get is a draw. It is a common error to suppose that the first move is an advantage. [See Illustrative Game No.
One of the players is chosen for Fox, who has his den marked out. The Fox hops out on one leg, with his handkerchief ready to strike. The players gather round him and attack him. If he can strike one of his assailants without putting his foot to the ground from his hopping position, the player so struck is chased by the others into the den, and he then becomes the Fox for another round of the game.--Cork (Miss Keane). Halliwell (_Nursery Rhymes_, p. 228) describes the game in practically the same manner, but adds that when the Fox is coming out he says-- The Fox gives warning It s a cold and frosty morning, after which he is at liberty to hop out and use his handkerchief. _(b)_ This game is alluded to in _Soliman and Perseda_, 1599; _Florio_, p. 480; _Herrick_, i. 176.
). Base-ball. Basket. Battledore and Shuttlecock. Bedlams or Relievo. Beds. Bell-horses. Bellie-mantie. Belly-blind. Bend-leather.
14. In all cases, every one must cut from the same pack. 15. Should a player expose more than one card, he must cut again. FORMATION OF TABLE. 16. If there are more than four candidates, the players are selected by cutting; those first in the room having the preference. The four who cut the lowest cards play first, and cut again to decide on partners; the two lowest play against the two highest; the lowest is the dealer, who has choice of cards and seats, and, having once made his selection, must abide by it. 17. When there are more than six candidates, those who cut the two next lowest cards belong to the table, which is complete with six players; on the retirement of one of those six players, the candidate who cut the next lowest card has a prior right to any aftercomer to enter the table.
It wasn t a hard blow, but an upsetting one. Fowler Smythe grinned at him from where he was sitting in one of the leather divans. Sit down and shut up, Sime, he suggested coolly. Simonetti sagged with defeat. Look, Rose, he gasped. I want out. Bad enough that our losses can t be stopped by this creep Smythe. Now you drag in another TK. Buy me out! What s a business worth that s losing its shirt? Rose sneered. We were in clover, you fool, till this cross-roader got to us.
Hockey This game is played with a solid indiarubber ball from two to two and a half inches in diameter. The players each have a bent or hooked stick or hockey. They take opposite sides. The object of the game is for each side to drive the ball through their opponents goal. The goals are each marked by two poles standing about eight to ten feet apart, and boundaries are marked at the sides. The ball is placed in the middle of the ground. It is started by two players who stand opposite each other, the ball lying between their two sticks. They first touch the ground with their hockey-sticks, then they touch or strike their opponents stick. This is repeated three times. At the third stroke they both try to hit the ball away.
, a slam. Chip Along, to bet a single counter and wait for developments. Chouette, Ă la, taking all the bets. Close Cards, those which are not likely to form sequences with others, especially at Cribbage. Club Stakes, the usual amount bet on any game in the club. Cogging Dice, turning one over with the finger after they have been fairly thrown. Cold Deck, a pack of cards which has been pre-arranged, and is surreptitiously exchanged for the one in play. Colours, a system of playing Faro according to the colour of the first winner or loser in each deal. Command, the best card of a suit, usually applied to suits which the adversary is trying to establish. Couper, F.
W. Gregor. See Click. Cock-battler Children, under the title of Cock-battler, often in country walks play with the hoary plantain, which they hold by the tough stem about two inches from the head; each in turn tries to knock off the head of his opponent s flower.--Cornwall (_Folk-lore Journal_, v. 61). In the North, and in Suffolk, it is called Cocks, a puerile game with the tough tufted stems of the ribwort plantain (Brockett s _North Country Words_). Moor (_Suffolk Words_) alludes to the game, and Holloway (_Dictionary of Provincialisms_) says in West Sussex boys play with the heads of rib grass a similar game. Whichever loses the head first is conquered. It is called Fighting-cocks.
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Attention must be called to a deal out of turn, or with the wrong cards, before the last card is dealt, or the deal stands. There are no misdeals in auction. That is to say, whatever happens the same dealer deals again. Minor irregularities will be found provided for in the laws. The cards being dealt, each player sorts his hand to see that he has the correct number, thirteen; and the player or players keeping the score should announce it at the beginning of each hand. _=STAKES.=_ In auction, the stake is a unit, so much a point. The number of points won or lost on the rubber may be only two or three, or they may run into the hundreds. The average value of a rubber at auction is about 400 points. Any much larger figure shows bad bidding.
The player having the first move must always play with the white men. The right of move shall alternate, whether the game be won, lost or drawn. The game is legally begun when each player shall have made his first move. Whenever a game shall be annulled, the party having the move in that game shall have it in the next game. An annulled game must be considered, in every respect, the same as if it had never been begun. _=Concessions.=_ The concession of an indulgence by one player does not give him the right of a similar, or other, indulgence from his opponent. _=Errors.=_ If, during the course of the game, it be discovered that any error or illegality has been committed, the moves must be retraced and the necessary correction made, without penalty. If the moves cannot be correctly retraced, the game must be annulled.
[Annie] made a pudding, She made it very sweet; She daren t stick a knife in Till George came home at neet [night]. Taste [George], taste, and don t say Nay! Perhaps to-morrow morning ll be our wedding day. [The bells shall ring, and we shall sing, And all clap hands together.][2] --Earls Heaton (Herbert Hardy). (_b_) A full description of this game could not be obtained in each case. The Earls Heaton game is played by forming a ring, one child standing in the centre. After the first verse is sung, a child from the ring goes to the one in the centre. Then the rest of the verses are sung. The action to suit the words of the verses does not seem to have been kept up. In the Hampshire version, after the line As a bird upon a tree, the two children named pair off like sweethearts while the rest of the verse is being sung.
AUCTION EUCHRE. This form of the game is sometimes erroneously called _=French Euchre=_. The French know nothing about Euchre in any form. Auction Euchre is exactly the same as the ordinary four or six-handed game, except that the trump is not turned up, the players bidding in turn for the privilege of naming the trump suit. The bidder names the number of tricks he proposes to take. There is no second bid, and the player who has made the highest bid names the trump suit. No matter who is the successful bidder, the eldest hand leads for the first trick. The number of points won or lost on the deal are the number of points bid, even if the bidder accomplishes more. If a player has bid 3, and he and his partner take 4 or 5 tricks, they count 3 only. If they are euchred, failing to make the number of tricks bid, the adversaries count the number of points bid.