S. Sykes). VII. O what has this poor prisoner done, Poor prisoner done, poor prisoner done? O what has this poor prisoner done, So early in the morning? She stole my watch and lost my key, Lost my key, lost my key, She stole my watch and lost my key, So early in the morning. How many pounds to set her free, Set her free, set her free? How many pounds to set her free, So early in the morning? Five hundred pounds to set her free, Set her free, set her free, Five hundred pounds to set her free, So early in the morning. Five hundred pounds we have not got, Have not got, have not got, Five hundred pounds we have not got, So early in the morning. So off to prison she must go, She must go, she must go, So off to prison she must go, So early in the morning. If she go then I ll go too, I ll go too, I ll go too, If she go then I ll go too, So early in the morning. So round the meadows we must go, We must go, we must go, So round the meadows we must go, So early in the morning. --Sporle, Norfolk (Miss Matthews).

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He should seldom raise the ante, even with two pairs, as he will only drive others out. In this position very little can be made out of good hands, because every one expects to find them there; but it offers many excellent opportunities for successful bluffing. A player in this position should never straddle. Many players endeavour to force their luck in this way, but it is a losing game, and the best players seldom or never straddle. Having to make the first bet after the draw, it is usual for the player in this position, if he has an average hand, to _=chip along=_, by simply betting a single counter, and waiting for developments. With a strong hand, it is best to bet its full value at once, on the chance that the bet may be taken for a bluff, and called. _=Other Positions.=_ As the positions go round the table from the first bettor to the age, they become more desirable, and little need be said of them beyond the consideration of the average strength necessary for a player to _=go in=_ on. _=GOING IN.=_ There is a great difference of opinion as to the minimum value of a hand which should justify a player in drawing cards if he can do so for the usual ante.

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” The pone pegs the go without playing, which shows that he is also unable to play, having nothing so small as a Seven. Both then turn down the cards already played, and the one whose turn it is to play begins all over again with his remaining cards or card, announcing its face value, his adversary playing after him until their cards are exhausted or they reach another 31. To continue the foregoing example, let us suppose the dealer to play one of his Nines. The pone plays a Jack, and announces “Nineteen.” The dealer plays his remaining Nine, and calls “Twenty-eight.” The pone tells him to go, and he pegs one. These three cards are turned down. The pone then plays a Ten, and the dealer marks one for the last card. The hands and crib are then shown. If either player can reach exactly 31, he scores two points for it, whether he has been told to go or not.

Some surprising actions on the part of a young man. Seven. Success in lotteries, gambling or speculation. _=R.=_ The amount will be very small. _=SPADES.=_ Ace. Love affairs. King. Police or sheriffs.

In this interesting variation every spade counts one point toward game. The spade Jack counts one in addition to its being a spade, and the extra point so made takes the place of the count for “spades” in the ordinary game, so that 24 points are made in every hand, exclusive of sweeps: Cards 3; Big Cassino 2; Little Cassino 1; the four Aces 4; the spade Jack 1, and 13 spades. It must be remembered that the spade Jack and deuce count 2 points each, the extra point being for the spade. The game is scored on a cribbage board, every point being pegged immediately; that is, every spade, every Ace, the Cassinos and the sweeps. There is nothing to count at the end of the hand but the cards. Sixty-one points is game, once round the board and into the game hole. DRAW CASSINO. In this variation, no more cards are dealt after the first round, but each player keeps his hand filled to four cards by drawing one from the top of the stock as soon as he plays one from his hand. The stock is left on the table, face down, slightly spread, for convenience in slipping off the top card as it is drawn. CONQUIAN.

In it the following rhyme is used-- Hurly-burly, trumpy trace, The cow stands in the market-place; Some goes far, and some goes near, Where shall this poor sinner steer? --Patterson s _Antrim and Down Glossary_. For a similar rhyme see Hot Cockles. Huss Children play a game which is accompanied by a song beginning-- Hussing and bussing will not do, But go to the gate, knock, and ring-- Please, Mrs. Brown, is Nellie within? --Parish s _Dictionary of the Sussex Dialect_. Hustle Cap A boys game, played by tossing up halfpence. It is mentioned in _Peregrine Pickle_, cap. xvi. Cope (_Hampshire Glossary_) says, Halfpence are placed in a cap and thrown up, a sort of pitch-and-toss. Hynny-pynny A peculiar game at marbles, sometimes called Hyssy-pyssy, played in some parts of Devon and Somerset. A hole of some extent was made in an uneven piece of ground, and the game was to shoot the marbles at some object beyond the hole without letting them tumble into it.

Farewell ladies, O ladies, O ladies, Farewell ladies, and gentlemen too. [Then the same verses are repeated for-- (1) starching clothes, (2) smoothing clothes, (3) dead, the four lines above being repeated after each, and the verses proceed with--] What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be black? Black for the sweeps, the sweeps, the sweeps, Black for the sweeps, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be blue? Blue for the sailors, sailors, sailors, Blue for the sailors, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be red? Red for the soldiers, soldiers, soldiers, Red for the soldiers, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be orange? Orange for the Orange-men, Orange-men, Orange-men, Orange for the Orange-men, and that shall not do. What shall we dress her in, dress her in, dress her in? What shall we dress her in? Shall it be white? White for the corpse, the corpse, the corpse, White for the corpse, and that will just do. We have lost a soldier, soldier, soldier, We have lost a soldier, and the Queen has lost a man. We will bury him in the bed of glory, glory, glory, We will bury him in the bed of glory, and we ll never see him any more. --Holywood, co. Down (Miss C.

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11. If a card is exposed during the deal, the player to whom it is dealt may demand a new deal, provided he has not touched any of his cards. If the deal stands, the exposed card cannot be called. 12. Any one dealing out of turn may be stopped before the last card is dealt. After that the deal must stand, and the packs, if changed, must so remain. 13. It is a misdeal: If the dealer omits to have the pack cut, and the error is discovered before the last card is dealt; or if he deals a card incorrectly, and fails to remedy it before dealing another; or if he counts the cards on the table, or those remaining in the pack; or if it is discovered before all have played to the first trick that any player has not his proper number of cards, the pack being perfect. 14. A misdeal loses the deal unless one of the other players has touched his cards, or in any way interrupted the dealer.

If he does not do so, he says: “I pass”; and his partner then has the privilege. If either the dealer or his partner doubles, the adversary who first doubled may repeat it; or if he passes, his partner may double. This doubling may be continued until the value of each trick over the book is 100 points, when it must cease. _=IRREGULARITIES IN DOUBLING.=_ If the pone doubles before his partner has asked him “Shall I play?” the maker of the trump shall say whether or not the double shall stand. If he allows it to stand it may be redoubled. Should a player redouble out of turn, the one whom he redoubles shall have the right to say whether or not the redouble shall stand. Any consultation between partners as to doubling or redoubling will entitle their adversaries to insist on a new deal. If the eldest hand leads without asking his partner’s permission to play, the pone cannot double without the consent of the maker of the trump. Should the pone ask the eldest hand, “Shall I play?” that does not deprive the eldest hand of the right to double.

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The editors of Jamieson append a lengthy note connecting the name of this game with the northern belief that the wicked were condemned to suffer eternal punishment in Hecla, the volcanic mountain in Iceland. See Namers and Guessers. Hen and Chicken Chickery, chickery, cranny crow, I went to the well to wash my toe, When I got back a chicken was dead. This verse is said by the Hen to her Chickens, after which they all go with the Hen to search for the dead Chicken. On their way they meet the Fox. The following dialogue between the Fox and Hen ensues, the Hen beginning:-- What are you doing? Picking up sticks. What for? To make a fire. What s the fire for? To boil some water. What s the water for? To boil some chickens in. Where do you get them from? Out of your flock.

For instance:--Marriages and sequences belong to the same class. If a sequence has been declared, the player cannot take from it the King and Queen, and score for the marriage; neither can he add a new Queen to the King already used in the sequence, because the higher combination was scored first. The same rule applies to lower and higher béziques. But if the lower combination is first shown and scored--the marriage--the A 10 J may be added afterward, on winning another trick, and the sequence scored. This rule does not apply to cards belonging to combinations in different classes. A Queen used in class A may be used over again in both B and C classes. _=Re-forming Combinations.=_ The chief peculiarity in Rubicon Bézique is that combinations which have been laid on the table and scored may be broken up, re-formed, and scored again indefinitely. For instance: A player has declared royal sequence, and scored 250 points for it. He may play away the Ace, breaking up the sequence, and upon winning the trick lay down another Ace, re-forming the sequence, and scoring 250 points again.

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|Stones and lime will | -- |Build it up with | | |build it up. | |bricks and mortar. | |14.| -- | -- |Bricks and mortar will| | | | |not stay. | |15.| -- | -- |Build it up with penny| | | | |loaves. | |16.| -- | -- |Penny loaves will | | | | |mould away. | |17.| -- | -- | -- | |18.

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Gomme). [Music] --Earls Heaton, Yorks. (H. Hardy). I. Mary s gone a-milking, Mother, mother, Mary s gone a-milking, Gentle sweet mother o mine. Take your pails and go after her, Daughter, daughter, Take your pails and go after her, Gentle sweet daughter o mine. Buy me a pair of new milking pails, Mother, mother, Buy me a pair of new milking pails, Gentle sweet mother o mine. Where s the money to come from, Daughter, daughter, Where s the money to come from, Gentle sweet daughter o mine? Sell my father s feather bed, Mother, mother, Sell my father s feather bed, Gentle sweet mother o mine. What s your father to sleep on, Daughter, daughter, What s your father to sleep on, Gentle sweet daughter o mine? Put him in the truckle bed, Mother, mother, Put him in the truckle bed, Gentle sweet mother o mine.

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The more general way of playing (either with or without words), as seen by me on village greens round London, is, when the handkerchief has been dropped, for the player to dart through the ring and in and out again under the clasped hands; the pursuer must follow in and out through the same places, and must bring the one he catches into the ring before he can legally claim the kiss. Elworthy (_West Country Words_), in describing this game, says: The person behind whom the handkerchief is dropped is entitled to kiss the person who dropped it, if he or she can catch him or her, before the person can get round the ring to the vacant place. Of course, when a girl drops it she selects a favoured swain, and the chase is severe up to a point, but when a girl is the pursuer there often is a kind of donkey race lest she should have to give the kiss which the lad takes no pains to avoid. Mr. Elworthy does not mention any words being used, and it is therefore probable that this is the Drop-handkerchief game, which generally has no kissing. It also, in the way it is played, resembles French Jackie. In the Wolstanton game, Miss Keary says: If the owner of the handkerchief overtakes the one who is bitten as they run round, they shake hands and go into the middle of the ring, while the others sing the marriage formula. In Berkshire (_Antiq._ xxvii. 255) the game is played without words, and apparently no handkerchief or other sign is used.

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Having properly announced the King, it may be actually marked with the counters at any time before the trump is turned for the following game. If the dealer holds the King he must announce it before his adversary leads for the first trick. It is in order that there may be no surprises in this respect that the elder hand is required to say distinctly: “I play,” before he leads a card. The dealer must then reply: “I mark the King,” if he has it; if not, he should say: “Play.” A player is not compelled to announce or mark the King if he does not choose to do so. If a player announces and marks the King when he does not hold it, his adversary can take down the point erroneously marked, and mark one himself, for penalty. This does not prevent him from marking an additional point for the King if he holds it himself. For instance: The pone announces King, and marks it, at the same time leading a card. Not having notified the dealer that he was about to play, the dealer cannot be deprived of his right to mark the King himself, if he holds it. The dealer marks the King, marks another point for penalty, and takes down the pone’s point, erroneously marked.

Foreign-made soldiers are of variable sizes. IV THE BATTLE OF HOOK S FARM AND now, having given all the exact science of our war game, having told something of the development of this warfare, let me here set out the particulars of an exemplary game. And suddenly your author changes. He changes into what perhaps he might have been--under different circumstances. His inky fingers become large, manly hands, his drooping scholastic back stiffens, his elbows go out, his etiolated complexion corrugates and darkens, his moustaches increase and grow and spread, and curl up horribly; a large, red scar, a sabre cut, grows lurid over one eye. He expands--all over he expands. He clears his throat startlingly, lugs at the still growing ends of his moustache, and says, with just a faint and fading doubt in his voice as to whether he can do it, Yas, Sir! [Illustration: Fig. 5b--Battle of Hook s Farm. After the Cavalry Mêlée] [Illustration: Fig. 6a--Battle of Hook s Farm.

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Underhill knew perfectly well that Captain Wow regarded his, Underhill s, brains as silly. What Captain Wow liked was Underhill s friendly emotional structure, the cheerfulness and glint of wicked amusement that shot through Underhill s unconscious thought patterns, and the gaiety with which Underhill faced danger. The words, the history books, the ideas, the science--Underhill could sense all that in his own mind, reflected back from Captain Wow s mind, as so much rubbish. Miss West looked at Underhill. I bet you ve put stickum on the stones. I did not! Underhill felt his ears grow red with embarrassment. During his novitiate, he had tried to cheat in the lottery because he got particularly fond of a special Partner, a lovely young mother named Murr. It was so much easier to operate with Murr and she was so affectionate toward him that he forgot pinlighting was hard work and that he was not instructed to have a good time with his Partner. They were both designed and prepared to go into deadly battle together. One cheating had been enough.

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|And leave the girl a | -- |And leave his wife a | | |widow. | |widow. | | 34.| -- | -- | -- | | 35.|Bells would ring, cats| -- | -- | | |would sing. | | | | 36.| -- | -- |Come all ye pretty | | | | |fair maids. | | 37.|So we ll all clap | -- |Come clap your hands | | |hands together. | |together.

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--Wales (_Byegones_, 1890). XI. Yellow gravel, yellow gravel, The grass is so green, The fairest young lady That ever was seen. O ----, O ----, Your true love is dead; I send you a letter to turn round your head. --Cowes, Isle of Wight (Miss E. Smith). XII. Green gravel, green gravel, the grass is so green, Said the fairest young damsel that ever I ve seen. O mother, O mother, my true-love is dead, He sent me this letter to turn round my head. O mother, O mother, do you think this is true? O yes, love! O yes, love! And what shall I do? I ll wash you in butter-milk, I ll dress you in silk, I ll write down your name with my gold pen and ink.

6. Any point made by a player and scored for him by either the marker or himself at the completion of any hand can never be lost; but should a player at any time make a scratch, miss or foul, any points previously made by him in that hand shall be lost and the hand shall pass. 7. At the completion of the first 90 points all the balls must come to rest on the table before the player makes his next stroke; otherwise the following stroke shall be a foul. 8. At the completion of 100 points the balls must all come to rest before the player makes his next stroke; otherwise the stroke is foul. 9. Should a player pocket the cue ball twice in succession without striking any object bail, he shall forfeit the game. 10. Should a player while upon his carroms pocket any ball, the hand is out, and he loses any points he may have made on that run.

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14, if White moves 26 22, or 19 15, he loses immediately. In the first case Black will run to 15 and 11, and either get round or double back to 18. In the second case Black will get round by way of 7, or get through. CHECKER LAWS. _=1.=_ The Standard board must be of light and dark squares, not less than fourteen inches nor more than fifteen inches across said squares. _=2.=_ The board shall be so placed that the bottom corner square, on the left hand, shall be black. _=3.=_ The Standard men, technically described as White and Black, must be light and dark (say white and red, or yellow and black), turned, and round, not less than one inch, nor more than 1⅛ inches in diameter.

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30 25 23-18 10 6 18-14 6 1 26-30 25 21 30-25 1 5 25-22 5 1 22-18 1 5 18-15 5 1 15-10 1 5 10- 6 5 1 14-10 1 5 6- 1 5 9 10-15 B 9 5 15-18 5 9 1- 5 9 6 18-15 21 17 5- 1 6 9 15-18 9 5 18-22 17 14 1- 6 5 1 6- 2 1 5 22-17 14 9 B wins ------ Var B. 9 14 1- 5 21 17 5- 1 17 13 1- 5 14 17 15-10 B wins _=Second Position.=_ 1- 5 8 11 5- 9 11 15 9-14 15 11 14-18 11 16 18-15 16 20 15-11 20 24 3- 7 24 19 7-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 32 27-31 32 28 31-27 28 32 27-23 32 28 23-18 28 24 18-14 24 19 6-10 19 23 10-15 23 27 15-19 27 32 19-24 32 28 24-27 28 24 27-32 24 28 32-27 28 32 27-24 32 28 24-19 28 32 19-15 32 28 15-10 28 24 10- 6 24 19 14-10 19 24 10-15 24 28 15-19 28 32 19-24 32 28 11-16 28 19 16-23 12 8 23-18 8 4 18-14 4 8 6- 1 8 11 14- 9 13 6 1-10 11 16 10-15 16 20 15-19 B wins _=Third Position.=_ White to move 18 15 A 6- 1 14 9 24-28 23 19 1- 5 9 6 B 28-32 19 24 5- 1 24 19 W wins ----- Var A. 24-28 23 27 6- 1 14 10 28-32 27 24 1- 5 10 6 W wins ------ Var B. 5- 1 6 10 W wins ------ Black to move 6- 1 18 15 C 1- 6 14 10 6- 9 23 19 24-27 15 18 D 27-32 19 24 9- 5 10 14 32-28 24 27 W wins ------ Var C. 1- 5 14 10 24-28 23 19 28-32 15 18 32-27 10 6 27-32 19 23 5- 1 6 9 W wins ------ Var D. 9- 5 10 6 27-32 19 23 5- 1 6 9 32-28 23 27 W wins _=Fourth Position.=_ Black to play 28-24 32 28 24-20 28 32 22-18 31 27 23-19 27 31 19-24 32 27 24-28 27 32 18-22 31 27 22-26 30 23 28-24 B wins ----- White to play 31 27 23-19 27 31 19-24 32 27 24-20 27 32 22-18 31 27 28-24 27 31 18-23 31 26 Drawn _=Traps.=_ The beginner should be on his guard against being caught, “two for one,” especially in such positions as those shown in Diagrams Nos.

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In the last three tricks A coaxes B to win the Ten of trumps; but if B does so he gives up the advantage of his tenace over the player, which is now the only chance to defeat him. B knows that if he wins the Ten of trumps, B and C can make only 59 points, because A will save his trump Ace. A, having failed to reach 61, loses a spade Solo without one; twice 11, or 22 points, which was the game he must have won to be as good as the offer of 18 which he refused. _=A GRAND.=_ B bids; both Vorhand and Hinterhand pass, and B announces a Grand, with the following cards:-- [Illustration: 🃛 🂫 🂻 🃑 🃁 🃊 🃎 🂡 🂭 🂩 ] The play is given in the margin. In a Grand the four Jacks are the only trumps. A has the first play, and as he leads through the player, he begins with his long suit, of which he knows that the Ace alone is out, and it may be in the skat. If the player has the Ace, C will probably trump it. If the player has not the Ace, it is just possible that he will not trump the Ten. C, leading up to the player, opens his short weak suit.

6. Fig. 7. Fig. 8. Fig. 9. Fig. 10.] From Crockham Hill, Kent, Miss Chase sends four versions.

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[Illustration: 🂡 🂮 🂭 🂫 | 🂱 🂾 🂻 🂷 🃁 🃎 🃍 🃆 | 🃑 🃞 🃔 🃓 ] So far as trick-taking is concerned, it is of no importance which of the winning cards is first led; but good players lead the _=King=_ from all these combinations in order that the partner may be informed, by its winning, that the leader holds the Ace also. In the second group are those containing both the second and third best, but not the best. [Illustration: 🂮 🂭 🂫 🂪 | 🂾 🂽 🂺 🂸 🃎 🃍 🃋 🃄 | 🃞 🃝 🃗 🃖 ] The _=King=_ is the proper lead from these combinations. If it wins, the partner should have the Ace; if it loses, partner should know the leader holds at least the Queen. Both these groups, which contain all the King leads, may be easily remembered by observing that the King is always led if accompanied by the Ace or Queen, or both. Beginners should follow this rule for leading the King, regardless of the number of small cards in the suit. There is only one combination from which the _=Queen=_ is led, [Illustration: 🃝 🃛 🃗 🃖 ] when it is accompanied by the Jack, and there is no higher card of the suit in the hand. Whether the ten follows the Jack or not, does not matter. With any two high cards in sequence, the lead is a high card when playing against a declared trump. The _=Jack=_ is never led except as a supporting card.

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The game begins again by the two singing the verses, and thus getting a third child to join them, when the game proceeds for a fourth, and so on. The Congleton and London versions are played by two lines of children of about equal numbers. In the Lincolnshire version the above description answers, except that when the last line is sung every one claps hands. In the Sussex version the child at the end of the line is taken over by the child who sings the verses, and they lock their little fingers together while singing the remainder. Addy (_Sheffield Glossary_) says:-- Two children advance and retire on one side. When the opposite side says Yes! the two take the first child in the row and dance round with her, singing the remaining verse. This is called the wedding. The Lanarkshire version is quite a different one, and contains rather remarkable features. Mr. Black says that the game was played entirely by girls, never by boys, and generally in the months of May or June, about forty years ago.