=_ If the player who pitches the trump fails to make the number of points bid, he is set back, and scores nothing for any points he may have made. A player who is set back, either for overbidding his hand, or for refusing to sell and failing to make the number of points offered him, must withdraw from the pool as many white counters as were bid, and add them to his own. For instance: It is A’s sell. A and B each have two to go. B bids three, which A refuses, pitching the trump himself. A makes only two points, B scoring one, and a third player D, another. B and D score one each, but A scores nothing for the two points he made, and must take three white counters from the pool, which will make him five to go. Had the bid which A refused been two only, he would have won the game, as he made two points. In many clubs it is the custom for a player who is set back to add a red counter to the pool. _=Irregularities in Play.

-+---+-.-+---+ | . | | . | | . | | . | | +-.-+---+-.-+---+-.-+---+-.-+---+ | .

The beginner will find it very convenient, when following out the play of published games, to screw off the bottom of one white and one black Knight, and to exchange the bases. The white King’s Knight will then have a black base, and the black King’s Knight will have a white base, and they can be easily identified at any period of the game. _=GERMAN NOTATION.=_ Many of our standard chess books, and some of the best edited chess columns, are in German, and the student should be familiar with the German notation, which is much simpler than the English. The white men are always considered as the side nearer the player; the vertical columns are designated from left to right by the letters a b c d e f g h; and the horizontal rows by the numbers 1 2 3 4 5 6 7 8, beginning at the bottom, or white side. The pieces are designated by one capital letter only, as follows:-- K for König, or King. D for Dame, or Queen. T for Thurm, or Rook. L for Läufer, or Bishop. S for Springer, or Knight.

|Get a dog to watch all| -- | -- | | |night. | | | |37.|If that dog should run| -- | -- | | |away. | | | |38.|Give that dog a bone | -- | -- | | |to pick. | | | |39.| -- | -- | -- | |40.| -- | -- | -- | |41.| -- | -- | -- | |42.| -- | -- | -- | |43.

I guided the tip of his hypodermic into a vein in her right arm, the one that still had blood coursing through it. He depressed the piston, pumping the antidote into her bloodstream. Little by little I let up on the clamp on her wounded left arm, dribbling the poisoned blood into her system, so that the antidote could react with it gradually. She stayed unconscious. Then I felt it. Her heart muscle tugged back at my lift. It was struggling to beat on its own. I matched my lifts to its ragged impulses, feeling it steady to a normal seventy-two as the antidote took effect. Her eyes opened at last, and we stopped respiration. Billy Joe! she smiled.

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If a trump is exposed after the trump suit has been named, the adversaries may prevent the playing of such a card; but the holder of it is not liable to any penalty for a revoke under such circumstances. _=Leading Out of Turn.=_ If a player leads when it was his partner’s turn, the partner may be called upon by his right-hand adversary to lead or not to lead a trump; but a specified plain suit cannot be called. If it was the turn of neither of the side in error to lead, the card played in error is simply exposed. If all have played to the false lead, the error cannot be rectified. If all have not followed, the cards played to the false lead may be taken back, and are not liable to be called. _=Playing Out of Turn.=_ If the third hand plays before the second, the fourth may play before the second also; either of his own volition, or by the direction of the second hand, who may say: “Play, partner.” If the fourth hand plays before the second, the third hand not having played, the trick may be claimed by the adversaries, no matter who actually wins it; but the actual winner of it must lead for the next trick. If any player abandons his hand, the cards in it may be claimed as exposed, and called by the adversaries.

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=_ The chief peculiarity in Railroad Euchre is in playing alone. Any player announcing to play alone, whether the dealer or not, has the privilege of passing a card, face down, to his partner. In exchange for this, but without seeing it, the partner gives the best card in his hand to the lone player, passing it to him face down. If he has not a trump to give him, he can pass him an ace, or even a King. Even if this card is no better than the one discarded, the lone player cannot refuse it. If the dealer plays alone, he has two discards; the first in exchange for his partner’s best card, and then another, in exchange for the trump card, after seeing what his partner can give him. In this second discard he may get rid of the card passed to him by his partner. If the dealer’s partner plays alone, the dealer may pass him the turn-up trump, or any better card he may have in his hand. Any person having announced to play alone, either of his adversaries may play alone against him; discarding and taking partner’s best card in the same manner. Should the lone player who makes the trump be euchred by the lone player opposing him, the euchre counts four points.

This website includes information about Project Gutenberg™, including how to make donations to the Project Gutenberg Literary Archive Foundation, how to help produce our new eBooks, and how to subscribe to our email newsletter to hear about new eBooks. .The Project Gutenberg eBook of Foster s Complete Hoyle: An Encyclopedia of Games This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Foster s Complete Hoyle: An Encyclopedia of Games Author: R. F. Foster Release date: January 3, 2017 [eBook #53881] Most recently updated: October 23, 2024 Language: English Credits: Produced by Marilynda Fraser-Cunliffe, Juliet Sutherland and the Online Distributed Proofreading Team at http://www.

He talked to her in human speech, even though speech meant nothing to a cat when the pin-set was not on. It s a damn shame, sending a sweet little thing like you whirling around in the coldness of nothing to hunt for Rats that are bigger and deadlier than all of us put together. You didn t ask for this kind of fight, did you? For answer, she licked his hand, purred, tickled his cheek with her long fluffy tail, turned around and faced him, golden eyes shining. For a moment, they stared at each other, man squatting, cat standing erect on her hind legs, front claws digging into his knee. Human eyes and cat eyes looked across an immensity which no words could meet, but which affection spanned in a single glance. Time to get in, he said. She walked docilely into her spheroid carrier. She climbed in. He saw to it that her miniature pin-set rested firmly and comfortably against the base of her brain. He made sure that her claws were padded so that she could not tear herself in the excitement of battle.

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The proper way to calculate this is to take the chances against the ace on each die separately, and then to multiply them together. There are five other numbers that might come up, and the fraction of their probability is ⅚ × ⅚ = 25/36, or 25 to 11 in their favour. Take the case of three dice: As three numbers out of six must come up, it might be supposed that it was an even thing that one would be an ace. But the possible throws with three dice are 6 × 6 × 6 = 216; and those that do not contain an ace are 5 × 5 × 5 = 125; so that the odds against getting an ace in one throw with three dice, or three throws with one die, are 125/216, or 125 to 91 against it. To find the probability of getting a given total on the faces of two or three dice we must find the number of ways that the desired number can come. In the 36 possible throws with two dice there are 6 which will show a total of seven pips. The probability of throwing seven is therefore 6/36, or 5 to 1 against it. A complete list of the combinations with two dice were given in connection with Craps. _=Poker.=_ In calculating the probability of certain conflicting events, both of which cannot occur, but either of which would be favourable, we must make the denominator of our fraction equal in both cases, which will, of course, necessitate a proportionate change in our numerator.

2.] [Illustration: Fig. 3.] [Illustration: Fig. 4.] [Illustration: Fig. 5.] This is the Deptford version. The Clapham version is almost identical; the children take hold of each others skirts and make a long line. If the brave soldier is not able to break the clasped hands he goes to the end of the line of soldiers.

Two versions from Sporle, Norfolk, which vary slightly from the Leicester, have been sent by Miss Matthews. The versions given from Lancashire, Yorks., Nottingham, and North Staffs. have been selected to show the process of decadence in the game. Hopper has first become upper, and then other. Of the North Staffs. Potteries version Miss Keary says, How it ends I have never been able to make out; no one about here seems to know either. With the exception of these few variants, it is singular how stereotyped the words of the rhyme have become in this game. (_d_) This game may owe its origin to the fact of the miller in olden times paying himself in kind from the corn brought to him to be ground. The miller is a well-known object of satire in old ballads and mediaeval writers.

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=_ The players who shall form the table, and their positions at the beginning of the game, must be decided by throwing round a card to each candidate, face up, or by drawing cards from an outspread pack. If there are more than eight candidates, the four cutting the highest cards should play together at one table, and the others at another table. If there are an even number of candidates, the tables divide evenly, but if the number is odd, the smaller table is formed by those cutting the highest cards. The table formed, the pack must be shuffled and spread, and positions drawn for. The player cutting the lowest card has the choice of seats, and must deal the first hand. The player cutting the next lowest has the next choice, and so on, until all are seated. _=TIES.=_ If the first cut does not decide, those tying must cut again. Should two or more players cut cards of equal value, the new cut will decide nothing but the tie; for even should one of those cutting to decide a tie draw a card lower than one previously cut by another player, the original low cannot be deprived of his right. For instance: there are six players.

] [Illustration: Fig. 2.] [Illustration: Fig. 3.] [Illustration: Fig. 4.] (_c_) Chambers _Popular Rhymes_, p. 36, gives a slightly different version of the verses, and says they were sung by children at their sports in Glasgow. Mactaggart alludes to this game as Bumpkin Brawly, an old dance, the dance which always ends balls; the same with the Cushion almost. Wha learned you to dance, You to dance, you to dance, Wha learned you to dance A country bumpkin brawly? My mither learned me when I was young, When I was young, when I was young, My mither learned me when I was young, The country bumpkin brawly.

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The men must be placed on the _=black=_ squares. _=Diagrams.=_ For convenience in illustrating games and problems the men are always shown as placed on the white squares, type made in that manner being more easily read. The following diagram will show the proper arrangement of the men at the beginning of the game, if the white squares are supposed to be black ones:-- [Illustration: +---+---+---+---+---+---+---+---+ | | ⛀ | | ⛀ | | ⛀ | | ⛀ | +---+---+---+---+---+---+---+---+ | ⛀ | | ⛀ | | ⛀ | | ⛀ | | +---+---+---+---+---+---+---+---+ | | ⛀ | | ⛀ | | ⛀ | | ⛀ | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛂ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ | | ⛂ | | ⛂ | | ⛂ | | ⛂ | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛂ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ ] _=Two Move Restriction.=_ It has lately become the custom in important tournaments to write an opening and second move, such as 10-14, 22-17 on a slip of paper; 10-14, 24-19 on another, and so on for all possible openings. These are placed in a hat and when the players face each other, a slip is drawn. If it is 11-15, 22-18, the game must be opened with those moves. When these players start the second game, the one who was second player on the first game begins with 11-15, and his opponent must play 22-18. The same opening is never again used by the same pair, the object being to diversify the play and drive contestants out of their favourite ruts. _=The Players=_ are designated by the colour of the men with which they play, White or Black, and Black always has the first move.

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I will rise, I will rise off of my poor feet, To see my dear sweetheart lie dead at my feet. --Barnes, Surrey (A. B. Gomme). IV. Rise daughter, rise daughter, Rise from off your knees, To see your poor father lie Down at yonder trees. I won t rise, I won t rise, From off my knees, To see my poor father lie Down at yonder trees. [The verses are then repeated for mother, sister, brother, and sweetheart. When this is said the girl sings--] I will rise, I will rise, From off my knees, To see my sweetheart lie Down at yonder trees. --Hurstmonceux, Sussex (Miss Chase).

* * * * * He grimaced. He had drawn a greedy old character, a tough old male whose mind was full of slobbering thoughts of food, veritable oceans full of half-spoiled fish. Father Moontree had once said that he burped cod liver oil for weeks after drawing that particular glutton, so strongly had the telepathic image of fish impressed itself upon his mind. Yet the glutton was a glutton for danger as well as for fish. He had killed sixty-three Dragons, more than any other Partner in the service, and was quite literally worth his weight in gold. The little girl West came next. She drew Captain Wow. When she saw who it was, she smiled. I _like_ him, she said. He s such fun to fight with.

In cutting for positions at the table, the lowest has the choice of seats and cards, and the two highest sit opposite each other. 3. If two players cut intermediate cards of equal value, they cut again; the lower of the new cut plays with the original lowest. 4. If three players cut cards of equal value, they cut again. If the fourth has cut the highest card, the two lowest of the new cut are partners, and the lowest deals. If the fourth has cut the lowest card, he deals, and the two highest of the new cut are partners. 5. At the end of a game, if there are more than four belonging to the table, a sufficient number of the players retire to admit those awaiting their turn to play. In determining which players remain in, those who have played a less number of consecutive games have the preference over all who have played a greater number; between two or more who have played an equal number, the preference is determined by cutting, a lower cut giving the preference over all cutting higher.

--Sporle, Norfolk (Miss Matthews). IX. Draw a bucket of water For the farmer s daughter; Give a gold ring and a silver watch, Pray, young lady, pop under. --Sporle, Norfolk (Miss Matthews). X. Draw a bucket of water For my lady s daughter; A guinea gold ring And a silver pin, So pray, my young lady, pop under. --Haydon (Herbert Hardy). XI. Draw a bucket of water To wash my lady s garter; A guinea gold ring And a silver pin, Please, little girl, pop under. --Earls Heaton (Herbert Hardy).

Green Grow the Leaves (1) [Music] --Earls Heaton (Mr. Hardy). I. Green grow the leaves (or grows the ivy) round the old oak tree, Green grow the leaves round the old oak tree, Green grow the leaves round the old oak tree, As we go marching on. Bless my life I hardly knew you, Bless my life I hardly knew you, Bless my life I hardly knew you, As we go marching on. --Lincolnshire and Nottinghamshire (Miss Peacock). II. Green grow the leaves on the old oak tree, I love the boys and the boys love me, As we go marching on. --Sharleston (Miss Fowler). III.

gold. | | | 16.|..... pearl. | -- | -- | | 17.|.

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One interesting point, that of milk-pails, is, it will be seen, gradually losing ground in the rhymes. Milk-pails were pails of wood suspended from a yoke worn on the milkmaid s shoulders, and these have been giving place to present-day milk-cans. Consequently we find in the rhymes only four versions in which milk-pails are used. In two versions even the sense of milking-can has been lost, and the South Shields version, sent me by little Miss Blair, has degenerated into male-scales, a thoroughly meaningless phrase. The Cowes version (Miss Smith) has arrived at wash-pan. The burden of the Chirbury version is a rea, a ria, a roses, and the Sheffield version is also remarkable: the I, O, OM refers, probably, to something now forgotten, or it may be the Hi, Ho, Ham! familiar in many nursery rhymes. The game seems to point to a period some time back, when milking was an important phase of the daily life, or perhaps to the time when it was customary for the maids and women of a village to go to the hilly districts with the cows (summer shealings) for a certain period of time. The references to domestic life are interesting. The scarcity of beds, the best or feather bed, and the children s bed, seeming to be all those available. The feather bed is still a valued piece of household furniture, and is considered somewhat of the nature of a heirloom, feather beds often descending from mother to daughter for some generations.

Sykes); Derbyshire (Mrs. Harley); Redhill, Surrey (Miss G. Hope); Ordsall, Nottinghamshire (Miss Matthews); Brigg, Lincolnshire (Miss J. Barker); and there are other versions from Hersham, Surrey (_Folk-lore Record_, v. 86); Cornwall (_Folk-lore Journal_, v. 57); Derbyshire (_Folk-lore Journal_, i. 385); Oswestry, Ellesmere (_Shropshire Folk-lore_, p. 512). Miss Peacock sends a version which obtains at Lincoln, Horncastle, Winterton, and Anderby, Lincolnshire, and in Nottinghamshire; it is identical with the Liphook version. Two versions from Sporle, Norfolk, which vary slightly from the Leicester, have been sent by Miss Matthews.

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The slam of course outranks all other bids. This making of a better proposition than one already made is known as “_=Over-calling=_.” A player who has made a call of any kind, or has accepted a proposal, may amend his proposition to a better one, only in case he is over-called; or a player who can not get a partner to accept him may amend his call to solo. For instance: A player may have a hand which he feels sure is good for 8 tricks, perhaps 9. To be safe, he calls solo, and hopes to make three or four over-tricks. If he is outbid by some player over-calling him with a misère, he may be tempted to amend his call to abundance. No call is good until every player who has not already passed does so, by saying distinctly, “I pass.” _=STAKES.=_ The losses and gains of the players are in proportion to the difficulties of the tasks they set themselves. The most popular method of settling is to pay or take red counters for the various calls, and white counters for the tricks under or over the exact number proposed.

_=Objects of the Game.=_ The object of the game is to avoid winning any trick containing a Jack, and especially the Jack of spades, which is called _=Polignac=_. The moment any player wins a trick containing a Jack, he pays one counter into the pool. If he takes in Polignac, he pays two counters. The eldest hand begins by leading any card he pleases, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick, and the winner leads for the next trick. If a player has none of the suit led he may discard anything he pleases. The game is sometimes varied by adding a _=general=_, or _=capot=_. Any player who thinks he can win all the tricks announces capot before the first card is led. If he is successful he loses nothing; but each of the others must pay five counters into the pool, one for each Jack, and one extra for Polignac.

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He gives illustrations, one of which is here reproduced from the original MS. in the British Museum. The game is also described in the Rev. J. G. Wood s _Modern Playmate_, p. 12. [Illustration] Knocked at the Rapper The girl who spoke of this game, says Miss Peacock, could only remember its details imperfectly, but as far as she recollects it is played as follows:--The players dance round a centre child, leaving one of their number outside the circle. The dancers sing to the one in their midst-- Here comes ----, He knocked at the rapper, and he pulled at the string, Pray, Mrs. ----, is ---- within? At is ---- within, the child outside the circle is named.

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Light doon and bide wi us a night, We ll choose ye a bonnie lass; Ye ll get your wull and pick o them a , And the time it soon wull pass. Which ane will ye choose, If I with you will bide? The fairest and rarest In a the kintra side. A girl s name was then mentioned. If the lad was pleased with the choice made, he replied-- I ll set her up on a bonnie pear-tree, It s tall and straight, and sae is she; I d keep wauken a night her love to be. If he was not pleased, he replied in one or other of the next three verses-- I ll set her up ayont the dike, She ll be rotten ere I be ripe, The corbies her auld banes wull pike. I ll set her up on a high crab-tree, It s sour and dour, and so is she; She may gang to the mools unkissed by me. Though she be good and fair to see, She s for another, and no for me; But I thank you for your courtesie. When a girl took the place of the lad, she replied in one or other of the three following, according as she was angry or pleased-- I ll put him in a riddle And riddle him o er the sea, And sell to Johnny Groat s For a Scotch bawbee. I ll set him up on my lum-head [chimney], And blaw him up wi pouther and lead; He ll never be kissed though he be dead. I ll set him up at my table head, Feed him wi sweet milk and bread, If he likes gang hame on his fine steed.