=_ Calabrasella is played by three persons, two of whom are partners against the third in each hand. If four play, the dealer takes no cards, but shares the fortunes of those who are opposed to the single player, just as in Skat. The players on the right and left of the dealer are known as the pone and the eldest hand respectively. _=Cutting.=_ The players cut for seats and deal, the lowest card having the first choice and dealing the first hand. A player exposing more than one card must cut again. _=Stakes.=_ The game is played for so much a point. The largest winning or loss for the single player is 140, but such an amount is almost impossible, and the average payments are 10 or 20. _=Dealing.
227, gives the game of Drop Glove, in which a glove is used. For the use of handkerchiefs as love-tokens see Brand, ii. 92. See Drop Handkerchief, French Jackie. Kit-Cat A game played by boys. Three small holes are made in the ground, triangularly about twenty feet apart, to mark the position of as many boys, each of whom holds a small stick, about two feet long. Three other boys of the adverse side pitch successively a piece of stick, a little bigger than one s thumb, called Cat, to be struck by those holding the sticks. On its being struck, the boys run from hole to hole, dipping the ends of their sticks in as they pass, and counting one, two, three, &c., as they do so, up to thirty-one, which is game. Or the greater number of holes gained in the innings may indicate the winners, as at cricket.
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This is a very important rule, and little understood. Suppose a player holds four Kings and four Queens. The total count for the various combinations these cards will make is 220: two plain-suit marriages, 20 each; royal marriage, 40; four Kings, 80; and four Queens, 60. As only one combination can be scored for each trick won, and as the player must lay down at least one fresh card for each successive meld, it is evident that if he begins with the 80 Kings, and then marries each of them in turn, when he comes to the fourth Queen he will have to sacrifice the 20 for a marriage in order to score the 60 for the four Queens. He cannot score both, or he will not be complying with the rule about the fresh card from the hand for every meld. That is why four Kings and four Queens are never worth 240, but only 220. A player cannot meld cards which have already been used to form higher combinations in the same class; but he may use cards melded in lower combinations to form more valuable ones in the same class, provided he adds at least one fresh card from his hand. The principle is that cards may be _=added=_ to melds already shown, but they cannot be _=taken away=_ to form other combinations in the same class. For example: Royal marriage has been melded and scored. The player may _=add=_ to this the Ace, Ten, and Jack of trumps to make the sequence, which is a more valuable combination in the same class.
If a bet has been made, there must be a new deal. Should the player take up his hand, or look at any card in it, he has no remedy. _=16.=_ Should a player take up a hand containing more or less than five cards, or look at any card in it, such a hand is foul, and he must abandon it, forfeiting any interest he may have in that pool. If one player has six cards and his neighbour four, neither having lifted or looked at any card, the dealer may be called upon to draw a card from the six hand and give it to the four hand. _=17. Straddling.=_ During the deal, or at any time before he looks at any card in his hand, the player to the left of the age may straddle the blind by putting up double the amount put up by the age. Should he straddle, the player on his left may double the amount again, provided he has not seen any of his cards; and so on, until the limit of the straddling is reached. This limit must not exceed one-fourth of the betting limit.
This prevents A from going any further, because it is not his turn to say anything. He is not asked to meet any one’s raise, nor to make any bet himself, but simply to show his hand, in order to see whether or not it is better than D’s. _=SHOWING HANDS.=_ It is the general usage that the hand _=called=_ must be shown first. In this case A’s hand is called, for D was the one who called a halt on A in the betting, and stopped him from going any further. The strict laws of the game require that both hands must be shown, and if there are more than two in the final call, all must be shown to the table. The excuse generally made for not showing the losing hand is that the man with the worse hand paid to see the better hand; but it must not be forgotten that the man with the better hand has paid exactly the same amount, and is equally entitled to see the worse hand. There is an excellent rule in some clubs that a player refusing to show his hand in a call shall refund the amount of the antes to all the other players, or pay all the antes in the next jack pot. The rule of showing both hands is a safeguard against collusion between two players, one of whom might have a fairly good hand, and the other nothing; but by mutually raising each other back and forth they could force any other player out of the pool. The good hand could then be called and shown, the confederate simply saying, “That is good,” and throwing down his hand.
The players take their seats at random. _=CUTTING.=_ A card is dealt round to each player, face up, and the first Jack takes the first deal. _=THE POOL.=_ Each successive dealer places three red counters in the pool. The pool is added to from time to time by penalties for infractions of the rules, and by forfeitures from players who have failed in their undertakings. Such payments are always made in red counters, the number being always three or six. When the pool is divided, it sometimes happens that a player is not allowed to withdraw his share. In such cases the red counters representing it should be changed for their value in white ones, so that the forfeited share may be divided in three parts. The difference between _=Limited Loo=_, and _=Unlimited Loo=_, is in the amounts paid into the pool.
If we re going to stay up all night, we need fuel. How long since you ve tackled a twenty-ounce sirloin? * * * * * The Lodge has unmentioned influence. No, Psi powers aren t a secret government. But what high official can afford to be at odds with us? They know where the Lodge stands. A little while on the visor as the east pinked up got me what I wanted. Because of the three-hour time difference, the Washington brass got me _carte blanche_ before banking hours at the Tahoe bank that supplied the Sky Hi Club with its cash. Working with the cashier, who hadn t even taken time to shave after getting his orders from the Federal Reserve Bank, I went over their stock of thousand dollar bills, as Pheola had PC d I would, and marked down the edges of the stacks with grease pencil. Mostly I did it to make my grip firmer. When the time came, I could make that money jump. Pheola let me get her a cocktail dress in one of the women s shops.
Somehow they flattened their own bulk and came in on extremely flat trajectories very quickly. Intense light was needed, light of sunlike intensity. This could be provided only by light bombs. Pinlighting came into existence. Pinlighting consisted of the detonation of ultra-vivid miniature photonuclear bombs, which converted a few ounces of a magnesium isotope into pure visible radiance. The odds kept coming down in mankind s favor, yet ships were being lost. It became so bad that people didn t even want to find the ships because the rescuers knew what they would see. It was sad to bring back to Earth three hundred bodies ready for burial and two hundred or three hundred lunatics, damaged beyond repair, to be wakened, and fed, and cleaned, and put to sleep, wakened and fed again until their lives were ended. [Illustration] Telepaths tried to reach into the minds of the psychotics who had been damaged by the Dragons, but they found nothing there beyond vivid spouting columns of fiery terror bursting from the primordial id itself, the volcanic source of life. Then came the Partners.
If the dealer take the trump card into his hand before it is his turn to play, he may be desired to lay it on the table; should he show a wrong card, this card may be called, as also a second, a third, etc., until the trump card be produced. 55. If the dealer declare himself unable to recollect the trump card, his highest or lowest trump may be called at any time during that hand, and unless it cause him to revoke, must be played; the call may be repeated, but not changed, _i.e._, from highest to lowest, or _vice versa_, until such card is played. CARDS LIABLE TO BE CALLED. 56. All exposed cards are liable to be called, and must be left on the table; but a card is not an exposed card when dropped on the floor, or elsewhere below the table. The following are exposed cards:-- I.
A trump is turned by the dealer, and Matrimony is King and Queen of trumps, Intrigue Queen and Jack of trumps, Confederacy, King and Jack of trumps. The player holding these cards will of course be able to play both of them if he can play one in a sequence, and will take the pool for the combination. If he holds one card and another player holds the other, they divide the pool. If one of the cards is in the stock, the pool remains. In some places it is the custom to remove the Eight of diamonds, as at Commit, to form an extra and known stop. The player first getting rid of his cards takes the pool on Game, and the holder of Pope takes that pool if he can get rid of the card in the course of play, if not, he must double the pool, just as with the honours in trumps. NEWMARKET, OR STOPS. This game, which is sometimes called Boodle, is Pope Joan without the pope. The four cards forming the layout are the ♡A, ♣K, ♢Q, ♠J; but there is no ♢7. The dealer names any number of counters that he is willing to stake, which must be at least four, and each player at the table must stake a similar amount.
How many miles to Babylon? Three score and ten. Can you get there by candle-light? O yes, and back again. --Hanbury, Staffordshire (Miss E. Hollis). XIX. Open the gates as wide as high, And let King George and I go by; It is so dark I cannot see To thread my grandmother s needle. --Surrey (_Folk-lore Record_, v. 88). (_b_) There are two methods of playing this game, one in which a King and Queen are represented, and the other in which gates of a city are represented. Of the first Chambers and Mactaggart practically give the same account.
Enflé is usually played for a pool, to which each player contributes an equal amount before play begins. The game requires considerable skill and memory to play it well, it being very important to remember the cards taken in hand by certain players, and those which are in the tricks turned down. THE LAWS OF HEARTS. 1. Formation of table. Those first in the room have the preference. If more than the necessary number assemble, the choice shall be determined by cutting, those cutting the lowest cards having the right to play. Six persons is the largest number that can play at one table. The player cutting the lowest card has the deal. 2.
-+---+-.-+---+-.-+ | ⛂ | . | | . | ⛀ | . | | . | +---+-.-+---+-.-+---+-.-+---+-.
A revoke occurs when a player, other than dummy, holding one or more cards of the suit led, plays a card of a different suit. It becomes an established revoke when the trick in which it occurs is turned and quitted by the rightful winners (_i.e._, the hand removed from the trick after it has been turned face downward on the table), or when either the revoking player or his partner, whether in turn or otherwise, leads or plays to the following trick. 84. The penalty for each established revoke is: (_a_) When the declarer revokes, he cannot score for tricks and his adversaries add 100 points to their score in the honour column, in addition to any penalty which he may have incurred for not making good his declaration. (_b_) When either of the adversaries revokes, the declarer may either add 100 points to his score in the honour column or take three tricks from his opponents and add them to his own.[21] Such tricks may assist the declarer to make good his declaration, but shall not entitle him to score any bonus in the honour column in case the declaration has been doubled or redoubled, nor to a slam or little slam not otherwise obtained.[22] (_c_) When, during the play of a deal, more than one revoke is made by the same side, the penalty for each revoke after the first is 100 points. The value of their honours is the only score that can be made by a revoking side.
The expression, I haven t a cot, is sometimes used to signify that a person is without money.--Easther s _Almondbury and Huddersfield Glossary_. See Banger, Buttons. Course o Park The game of Course of the Park has not been described, but is referred to in the following verse:-- Buff s a fine sport, And so s Course o Park. --_The Slighted Maid_, 1663, p. 50. Crab-sowl, Crab-sow A game played with a bung or ball struck with sticks (Brogden s _Provincial Words, Lincolnshire_). This is played on Barnes Common, and is apparently a form of Hockey (A. B. Gomme).
_=HONOURS.=_ In any call in which there is a trump suit, the A K Q and J of trumps are honours, and may be counted by the successful bidder if he carries out his proposal. If the single player, or a caller and his partner have all four honours dealt them, they score as for four over-tricks; if three, as for two over-tricks. Honours do not count for the adversaries under any circumstances. In bidding on a hand, it must be remembered that although honours will count as over-tricks in payments, they cannot be bid on. If a player has nine tricks and two by honours in his hand, he cannot bid eleven. If he bids nine and fails to make so many, he cannot count the honours at all. It is growing less and less the custom to count honours in America. A player making a bid can be compelled to play it; but it is usual to allow him to pay instead of playing, if he proposes to do so, either because he has overbid his hand or for any other reason. _=METHOD OF PLAYING.
If a player takes a card too many from the stock, he may replace it if he has not put it with the other cards in his hand. If he has seen it, he must show it to his adversary. If the superfluous card has been taken into the hand, the player must have too many cards, and can score nothing that deal. This does not prevent the adversary from scoring anything he may have in hand or play, even if it is inferior. If a player is found to have too few cards after the draw, he may still play and count all he can make, but he cannot win a capot, because he has no card for the last trick, which must be won by his adversary. _=The Stock.=_ If a player looks at one of his adversary’s cards in the stock before or during the draw, he can count nothing that hand. If he looks at a card left in the talon after the draw, which he is not entitled to see, his adversary may call a suit from him as many times as he has seen cards. If a card of the talon is accidentally exposed, the player to whom it would naturally belong may demand a fresh deal. _=OBJECTS OF THE GAME.
The figures in the 7th column show which of the four players whose names appear at the top of the score-card were partners for that series of hands. The result shows that the O team had a majority of one trick at table No. 1, while the X team had a majority of three tricks at table No. 2, leaving them the winners of the match by two tricks. If sixteen players were engaged, it would be necessary to institute a similar comparison between each set of tables, and there would be sixteen score-cards to compare, two at a time, instead of four. _=TEAM AGAINST TEAM.=_ The methods just described for a match of club against club are identical with those which are used in a contest between two teams of four; the only difference being that of proportion. In the latter case there will be only one set, of two tables, and only four score-cards to compare. The change of partners should be exhaustive in team matches; which will require six sets. _=TEAMS AGAINST TEAMS.
The pone may close before leading for the first trick; or after winning the first trick, and before drawing from the stock. The leader may close after one or more tricks have been played, and he may close without drawing from the stock; or he may draw, and then close. If the leader closes without drawing, his adversary must play without drawing. When the stock is closed, the player holding the Nine of trumps may still exchange it for the trump card, whether he is the closer or not, provided he has previously won a trick. It is usual for the closer, if he does not hold the Nine himself, to take up the trump card and offer it to his adversary. This is an intimation that he is about to turn it down if his adversary does not want it. It is sometimes better not to exchange when the game is closed, as it may give the adversary a good counting card if he can catch all your trumps. There is no score for the last trick when the game is closed, because the number of tricks played will then be less than twelve. As closing gives peculiar advantages to the closer, there are certain forfeits if a person closes and fails to reach 66. There are three varieties of closing, which are as follows:-- If, during the play of the hand, either player thinks he has reached 66, he closes, and turns over the tricks he has already won.
The moment any player wins a trick containing a Jack, he pays one counter into the pool. If he takes in Polignac, he pays two counters. The eldest hand begins by leading any card he pleases, and the others must follow suit if they can. The highest card played, if of the suit led, wins the trick, and the winner leads for the next trick. If a player has none of the suit led he may discard anything he pleases. The game is sometimes varied by adding a _=general=_, or _=capot=_. Any player who thinks he can win all the tricks announces capot before the first card is led. If he is successful he loses nothing; but each of the others must pay five counters into the pool, one for each Jack, and one extra for Polignac. If the capot player fails to win every trick, each player pays for whatever jacks he has taken in. ENFLÉ, OR SCHWELLEN.