43. After the dealer has declared, each player in turn, beginning on the dealer’s left, must pass, make a higher declaration, double the last declaration, or redouble a declaration which has been doubled, subject to the provisions of Law 54. 44. A declaration of a greater number of tricks in a suit of lower value, which equals the last declaration in value of points, is a higher declaration; _e.g._, a declaration of “three spades” is higher than “one club.” 45. A player in his turn may overbid the previous adverse declaration any number of times, and may also overbid his partner, but he cannot overbid his own declaration which has been passed by the three others. 46. The player who makes the final declaration[9] must play the combined hands, his partner becoming dummy, unless the suit or no trump finally declared was bid by the partner before it was called by the final declarer, in which case the partner, no matter what bids have intervened, must play the combined hands.
He scuffed through the sawdust to the bar and took a stack of silver dollars from his apron. He held them, dealerwise, in the palm of his hand, with his fingertips down, so that they were a column surrounded by a fence of fingers. How many? he asked. I shrugged. The whole stack, Smythe, I told him. His eyebrows went halfway up his tall, tall forehead. But he put them all down on the bar top, about twenty-five silver dollars. Show me, I said. He ran his fingertips down the side of the stack of silver. Another tactile.
VARIETIES OF HEARTS. Before proceeding to suggestions for good play, it will be better to describe some of the variations of the game in common use, because what would be good play in one variation would not be in another. _=TWO-HANDED HEARTS.=_ The two players having cut for the deal, thirteen cards are given to each, one at a time, and the remainder of the pack is left on the table, face down. The dealer’s adversary, usually called the pone, begins by leading any card he pleases, and the dealer must follow suit if he can, as in the ordinary game. The winner of the trick takes it in, but before leading for the next trick he draws one card from the top of the pack lying on the table, restoring the number of his cards to thirteen. His adversary then draws the next card, and the cards are played and drawn in this manner until the pack is exhausted. The thirteen cards remaining in the hands of the two adversaries are then played, and after the last trick has been won, each turns over his cards and counts the number of hearts he has taken in. The object of the game is to take fewer hearts than your opponent, and the method of settling is either for the greater number to pay the lesser the difference; or, for the first six hearts taken by the loser to count nothing, but all above six to be paid for. The most popular way is to peg up the difference on a cribbage board, and to settle at the end of the sitting.
Don’t grip the ball too tight. Don’t loft the ball. Don’t play the side ball until you have mastered the centre delivery. Don’t swing the ball more than once before delivering it. Don’t start with a jump; walk one and run two steps. Don’t deliver the ball with the right foot in front. Don’t step on or over the foul line. Don’t think you can change the course of the ball after it has left your hand. Don’t expect a “strike” every time you hit the head pin. Don’t blame the pin boys if you get a split.
Suppose he were to die And leave his wife a widow, Come all ye pretty fair maids, Come clap your hands together! Will you come? No! Naughty man, he won t come out, He won t come out, he won t come out, Naughty man, he won t come out, To help us in our dancing. Will you come? Yes! Now we ve got our bonny lad, Our bonny lad, our bonny lad, Now we ve got our bonny lad, To help us in our dancing. --Middlesex (Miss Collyer). VIII. Stepping on the green grass Thus, and thus, and thus; Please may we have a pretty lass To come and play with us? We will give you pots and pans, We will give you brass, No! We will give you anything For a bonny lass. No! We will give you gold and silver, We will give you pearl, We will give you anything For a pretty girl. Yes! You shall have a goose for dinner, You shall have a darling, You shall have a nice young man To take you up the garden. But suppose this young man was to die And leave this girl a widow? The bells would ring, the cats would sing, So we ll all clap together. --Frodingham and Nottinghamshire (Miss M. Peacock).
Laurence, in the Isle of Thanet. The game possibly belongs to Kent. Bicky In Somersetshire the game of Hide and Seek. To _bik ee_ is for the seekers to go and lean their heads against a wall, so as not to see where the others go to hide.--Elworthy s _Dialect_. See Hide and Seek. Biddy-base A Lincolnshire name for Prisoner s Base. --Halliwell s _Dictionary_; Peacock s _Manley and Corringham Glossary_; Cole s _S. W. Lincolnshire Glossary_.
The details of the best methods of drawing to various combinations will be discussed when we come to suggestions for good play. [Illustration: 🂱 🂴 🃒 🂣 🃄 ] In drawing cards, each player in turn who has made good his ante, beginning with the age, must ask the dealer for the number of cards he wants. The demand must be made so that every player can hear, because after the cards have been delivered by the dealer no one has the right to be informed how many cards any player drew. When the dealer comes to his own hand, he must distinctly announce the number of cards he takes. He must also inform any player asking him how many cards he took, provided the question is put before the player asking it has made a bet, and it is put by a player who has made good his ante to draw cards. In dealing the cards for the draw, the pack is not cut again, the cards being dealt from the top, beginning where the deal before the draw left off. As each player asks for his cards he must discard those he wants replaced, and he must receive the entire number he asks for before the next player is helped. In some places it is the custom for all those who have made good the ante to discard before any cards are given out. This is not good poker, as it prevents the dealer from seeing that the number discarded is equal to the number asked for. Should any card be found faced in the pack, it must be placed on the table among the discards.
Indifferent Cards, cards of the same value, so far as trick taking is concerned, such as Q and J. Inside Straights, sequences which are broken in the middle. Intricate Shuffles, butting the two parts of the pack together at the ends, and forcing them into each other. Invite, F., leading a small card of the long suit. Irregular Leads, leads which are not made in accordance with the usual custom, as distinguished from forced leads. Jack Strippers, two bowers, trimmed to pull out of the pack. Jenny, a fine losing hazard, made off an object ball close to the cushion, between the side pocket and the baulk. Jetons, F., the counters which represent money at any game.
But suppose, said his antagonists; suppose somehow one could move the men! and therewith opened a new world of belligerence. The matter went no further with Mr J. K. J. The seed lay for a time gathering strength, and then began to germinate with another friend, Mr W. To Mr W. was broached the idea: I believe that if one set up a few obstacles on the floor, volumes of the British Encyclopedia and so forth, to make a Country, and moved these soldiers and guns about, one could have rather a good game, a kind of kriegspiel. ...
Tricon, F., three cards of the same denomination. Tric-Trac, the European name for Backgammon. Trump-showing Leads, a system of private conventionalities in leading plain suits at Whist, to show the number of trumps held by the leader. Unblocking, getting out of your partner’s way when he has more cards of the suit than you have. Underplay, leading a card which is not the best of a suit, when the best would naturally be led; or holding up the best card to let another player win the trick. Vade, F., the pool to be played for. Vergeben, G., misdeal.
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It would be a great help to many persons if the manufacturers of backgammon boards would print upon them a small diagram of the correct position of the men. The first thing for the beginner to learn is the proper manner of playing the opening throws, and this should be practised with a board and men. In some cases there are several ways to play the same throw; double fours, for instance, it is said cannot be played wrong. All possible throws of the dice, from double six to double ace, and the various ways of playing them, are shown in the diagrams. Black men only are moved, and those with white centres have been brought from the points marked with a small cross x. The best throws are those which cover the most points, take possession of your own or your adversary’s five point, make up your own bar point, or make up points in your home table. [Illustration: ⚅⚅ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | | | |⛀||⛂|⛀| | | |⛂| | | | | | |⛀||⛂|⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚄ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || ⛂| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | |⛂|⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| |⛂| |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚅⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | || x | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] [Illustration: ⚄⚄ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| |⛂| |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| |⛀| |⛂| | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚄⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚃ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | | |⛂|⛀|| |⛀| | | |⛂| | | | | |⛂|⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂|⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚃⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂|⛂| | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] [Illustration: ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| | | | | |⛀| |⛀| |⛂| |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ | | | |⛂| |⛀|| |⛀| | | |⛂| | | | |⛂| |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | || x | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚂ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| |⛀| | | | |⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂|⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚂⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | | | | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| |⛀| | |⛂| |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚁ +-+-+-+-+-+-++-+-+-+-+-+-+ | | |⛂| | |⛀|| |⛀| | | |⛂| | | |⛂| | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| |x || | | x|| | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| |⛀| | |⛂| |⛂|| |⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | x|| | | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | |⛂|⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂|⛂| | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | |x || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | |⛂|⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚁⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | | | | || x| | || | | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| | | | | |⛀| | | | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| | | |⛀| |⛀| | | | |⛂|| |⛂| |⛂| |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ⚀⚀ +-+-+-+-+-+-++-+-+-+-+-+-+ |⛂| | | | |⛀|| |⛀| | | |⛂| |⛂| | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| |⛀| | | |⛂| | | | | | |⛀|| | | | | |⛂| | | | | | |⛀|| | | | | |⛂| | || | | x|| x | | | | | | | || | | | | |⛀| | | | | | | || | | | | |⛀| | | | | | |⛂|| | | | | |⛀| |⛀| | | |⛂|⛂||⛂| | | | |⛀| |⛀| | | |⛂|⛂||⛂|⛂| | | |⛀| +-+-+-+-+-+-++-+-+-+-+-+-+ ] Double aces are the best, because they make up two of the most important points at once. A first-class player will sometimes give an adversary the odds of a first throw of double aces. Double sixes is the next best, and five-ace is considered one of the worst. Three of these throws require special mention, all of which would be very bad openings in the American game, for reasons which will presently be explained.
Weak Trumps, not enough to justify a player in passing a doubtful trick. Wedges, cards trimmed to taper toward one end, so that if certain ones are reversed they can be easily pulled out. Welcher, one who makes mouth bets, and afterward fails to pay. Whipsawed, losing two different bets on the same turn. Whiskey Hole, only one to go. Whitewashed, defeated without having scored a point. Wide Balls, those which are near the corner of the table, and are almost sure to be hit by a ball coming from either cushion. Wide Cards, those which are too far apart to be likely to form sequences. See Close Cards. Widow, any extra hand dealt in any game.
If the winners take every trick, making 130 points, they score three. Sometimes an extra point is scored for winning the Ten of trumps: but such a count is quite foreign to the game. NATIONAL GAMES. There are certain games of cards which do not seem to belong to any particular family, but stand apart from other games, and have been played since their first invention with only trifling variations, giving rise to no offshoots bearing other names. These are usually the most popular games with the middle and lower classes in the countries in which they are found, and may be considered as distinctly national in character. Games that become popular with the masses always last longer than others, and the rules governing them are much better understood, and more firmly established. In the course of a century the English aristocracy have run the gamut of Quadrille, Ombre, Whist, Écarté, Bézique, Piquet, Rubicon, and Bridge; while the middle classes have stuck steadily to Cribbage for nearly two hundred years. Six of these popular games are strikingly typical of the national character, both in their construction, and in the manner of playing them. These are: Skat in Germany; Cribbage in England; Piquet in France; Conquian in Mexico; Calabrasella in Italy; and Cassino in America. All these are excellent games, and have deservedly survived much more pretentious rivals.
Instead of allowing the blind to make his ante good, and draw cards against the dealer, each player contributes two white counters, the age adding one to his blind, and the cards are redealt for a jack pot. Another variety of this custom is when the blind is opposed by only one ante, to allow the age to make this player take down his two counters, and to pay two counters for him, to make it a jack. For instance: Five play, and A has the age. B and C pass, and D antes two counters. The dealer, E, says: “I pass for a jack.” A then puts up three counters, one of which is added to his blind, the other two paying D’s ante in the ensuing jack. D takes down his two counters, and the cards are redealt. This cannot be done if more than one player has anted, nor if the ante has been raised or the blind straddled. In the example just given, had D raised the ante to five counters and E passed, the age would have had to put up four more white counters and draw cards, or allow D to win his blind. _=Progressive Jacks.
_=11.=_ There must be a new deal by the same dealer if any card but the trump is found faced in the pack, or if the pack is proved incorrect or imperfect; but any previous scores made with the imperfect pack stand good. _=12.=_ The adversaries may demand a new deal if any card but the trump is exposed during the deal, provided they have not touched a card. If an adversary exposes a card, the dealer may elect to deal again. If a new deal is not demanded, cards exposed in dealing cannot be called. _=13.=_ The adversaries may stop a player dealing out of turn, or with the wrong pack, provided they do so before the trump card is turned, after which the deal stands good. _=14.=_ _=MISDEALING.
Cat and Dog An ancient game played in Angus and Lothian. Three play, and they are provided with clubs. These clubs are called dogs. The players cut out two holes, each about a foot in diameter, and seven inches in depth. The distance between them is about twenty-six feet. One stands at each hole with a club. A piece of wood about four inches long and one inch in diameter, called a Cat, is thrown from the one hole towards the other by a third person. The object is to prevent the Cat from getting into the hole. Every time that it enters the hole, he who has the club at that hole loses the club, and he who threw the Cat gets possession both of the club and of the hole, while the former possessor is obliged to take charge of the Cat. If the Cat be struck, he who strikes it changes places with the person who holds the other club; and as often as these positions are changed one is counted in the game by the two who hold the clubs, and who are viewed as partners.
II. All the boys in our town Leads a happy life, Excepting [Charley Allen], And he wants a wife; And a-courting he shall go Along with [girl s name], Because he loves her so. He kisses her, he cuddles her, He sets her on his knee, And says, My dearest darling, Do you love me? I love you and you love me; We ll both be as happy As birds on the tree. Alice made a pudding, She made it nice and sweet, Up came Charley, cut a slice off-- A slice, a slice, we don t say No; The next Monday morning the wedding goes (or is our wedding day ). I ve got knives and forks, I ve got plates and dishes, I ve got a nice young man, He breaks his heart with kisses. If poor Alice was to die, Wouldn t poor Charley, he _would_ cry. He would follow to the grave With black buttons and black crape, And a guinea for the church, And the bell shall ring. Up came the doctor, up came the cat, Up came the devil with a white straw hat. Down went the doctor, down went the cat, Down went the devil with a white straw hat.[1] --Deptford (Miss Chase).
He d been watching on the TV monitor, of course. He knelt down beside us. A doctor, quick, I said. She s been pinked with nerve poison. She s gone, then, he said huskily. Who done it? Fowler Smythe, I said bitterly. A snake within the Lodge. You might try to stop him. But your partner, Rose, is the real crook. Get the doc, then tie up Rose.
2. Aside from his legitimate declaration, a player should not show by word or gesture the nature of his hand, or his pleasure or displeasure at a play, bid, or double. 3. If a player demand that the cards be placed, he should do so for his own information and not to call his partner’s attention to any card or play. 4. An opponent of the declarer should not lead until the preceding trick has been turned and quitted; nor, after having led a winning card, should he draw another from his hand before his partner has played to the current trick. 5. A card should not be played with such emphasis as to draw attention to it, nor should a player detach one card from his hand and subsequently play another. 6. A player should not purposely incur a penalty because he is willing to pay it, nor should he make a second revoke to conceal a first.
For instance: A player holds four Kings and three Aces, and on glancing over his hand and discards, sees that his adversary cannot hold any quatorze, so he declares the three Kings, instead of the four Aces. Suppose he mistook a Nine for a Ten, and overlooked the fact that his adversary might have had four Tens, the score for the four Kings would be lost, but the three Aces would be good if his adversary had discarded a Ten, and did not actually hold four. In the ordinary game, the higher combination is lost if it is not called. In play, every card led, whatever its value, counts one, and winning the trick counts one also. The last trick counts two, and the capot forty. Pic and repic are reckoned as in the ordinary game. _=Scoring.=_ Instead of playing 100 points up, six deals is a game, each player dealing three times. The lower score is then deducted from the higher, and 100 points added to the difference to determine the value of the game, which is usually played for so much a point. If the result of the six deals is a tie, two more deals must be played.
If partner has the K, your A 9 is tenace over the Q. With A J 10 x; Dummy having Q x x x; if the suit must be led, play the Jack; but such positions should be avoided, except in the end game, or when you play for every trick. With A J 10 x; Dummy having no honour in the suit; if you must lead the suit, play the 10. In trumps, with K Q x x; Dummy having A J x x; play the Queen. If Dummy wins with A, play a small card for the second round, and he may refuse to put on the J. The declarer not having the 10, would make Dummy cover; but nothing is lost if he does, and it marks the 10 with your partner. With King and others of a suit in which Dummy has not the Ace; avoid leading the suit until the Ace has fallen. With King alone, play it if Dummy has the Ace; keep it if he has not. _=Trumps.=_ If a player in this position is strong in trumps, he should keep quiet about it and let the maker of the trumps develop the suit.
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30) speaks of Hot Cockles as a game played at funerals in Yorkshire, and the lines here given show that this was the game. The lines-- Where is this poor man to go? Over yond cuckoo s hill I O, embodies the popular belief that the soul winged its way like a bird, and they remind one of the passing of the soul over Whinny Moor (see funeral dirge in Aubrey s _Remains of Gentilisme_, p. 31). Grimm mentions the cuckoo hill (Gauchsberg). He says, Originally in Gauchsberg the bird himself may very well have been meant in a mystic sense which has fallen dark to us now (_Teut. Myth._, ii. 681). We know, too, the old belief that the cuckoo tells children how many years they have to live. These lines are also sometimes said, in addition to those given above-- Elder belder, limber lock, Three wives in a clock; Sit and sing, and call a spring, O-u-t spells out.
While the four aces were in the pack the probability of drawing one was 4/52. One ace having been drawn, 3 remain in 51 cards, so the probability of getting the second is 3/51, or 1/17. Before a card was drawn, the probability of getting two aces in succession was the product of these fractions; 1/13 × 1/17 = 1/221. On the same principle the odds against two players cutting cards that are a tie, such as two Fours, are not 220 to 1, unless it is specified that the first card shall be a Four. The first player having cut, the odds against the second cutting a card of equal value are only 16 to 1. _=Dice.=_ In calculating the probabilities of throws with two or more dice, we must multiply together the total number of throws possible with each die separately, and then find the number of throws that will give the result required. Suppose two dice are used. Six different throws may be made with each, therefore 6 × 6 = 36 different throws are possible with the two dice together. What are the odds against one of these dice being an ace? A person unfamiliar with the science of probabilities would say that as two numbers must come up, and there are only six numbers altogether, the probability is 2/6, or exactly 2 to 1 against an ace being thrown.
There is no count for dix, as in Bézique and Binocle, and the player is not obliged to exchange unless he wishes to do so. If the Nine is the last card in the stock, it is, of course, too late to exchange it, and the player drawing it must keep it. _=Marriages.=_ If a player holds both King and Queen of any suit, he may count 20 points towards 66 for the marriage, or 40 for royal marriage, by leading either of the marriage cards. It is not necessary for the King or Queen so led to win the trick; but the player declaring a marriage must have the lead, and must have won a trick, or he cannot count it. The pone may declare a marriage on his first lead; but it will not count unless he wins some subsequent trick, and if his adversary gets to 66 before the pone gets a trick, the marriage is lost, and the pone is schwartz. If the 20 or 40 claimed for the marriage is enough to carry the player’s count to 66 or beyond, the marriage need only be shown and claimed, without leading it, and the remaining cards are then abandoned, provided the count is correct. Only one marriage can be shown but not led in this manner. In the ordinary course of play it is not necessary to show both cards of the marriage unless the adversary asks to see them. The player simply leads the King or Queen, and says: “Twenty,” or “Forty,” as the case may be.
Patterson (_Antrim and Down Glossary_) mentions this as Hockey; the same as Shinney. Called in some districts, he adds, Comun and Kamman, from the Irish name for the game. Conkers The same game as Cogger. The game is more generally called playin at sneel-shells. --Ross and Stead s _Holderness Glossary_. Conquerors or Conkers I. Cobbly co! My first blow! Put down your black hat, And let me have first smack! --Burne s _Shropshire Folk-lore_, p. 531. II. Obli, obli O, my first go; And when the nut is struck, Obli, obli onker, my nut will conquer.
Leading the Queen would show more than five. _=Following the Queen=_, led from this combination:-- [Illustration: 🃍 🃋 🃊 🃄 🃃 ] Leading Jack on the second round shows the suit to have originally contained only four cards; the Ten would show more than four. _=Following the Ace=_, led from these combinations:-- [Illustration: 🃑 🃝 🃛 🃖 | 🂡 🂭 🂫 🂦 🂥 ] Leading the Queen shows the suit was short. Leading the Jack shows that it contained at least five cards. When a player holds both the second and third-best of a suit on the second round, he should always play one of them, whether he is First, Second, or Third Hand. This protects him, by forcing the command of the suit, if it does not win the trick. Having led the Ten from K J 10 x, if the Ace or Queen wins the first trick, the K should be next led. Having led the Four from Q J 6 4 2, if Ace or King falls to the first trick, the Queen should be led. If the Jack, Queen, and Ace fall to the first trick, a player holding both Ten and Nine should lead the Ten. After leading high cards from some combinations, and winning the trick, they may no longer contain either the best or the second and third best.