Tender hands could not stand it a moment: one dash of a rustic loof would make the blood spurt from the tip of every finger. It is a piece of pastime to country lads of the same nature as Hard Knuckles (Mactaggart s _Gallovidian Encyclopædia_). This is a well-known game for small children in London. After each child s hands have been withdrawn and replaced on top as many times as possible without deranging the order, a general scramble and knocking of hands together ends the game (A. B. Gomme). Jamieson (_Etymological Dict._) gives this as a sport of children. [Illustration: Fig. 1.
See Handy Croopen. How many Miles to Babylon I. King and Queen of Cantelon, How many miles to Babylon? Eight and eight and other eight. Will I get there by candle-light? If your horse be good and your spurs be bright. How mony men have ye? Mae nae ye daur come and see. --Chambers _Popular Rhymes_, p. 124; Mactaggart s _Gallovidian Encyclopædia_. II. How many miles to Babylon? Three score and ten. Will we be there by candle-light? Yes, and back again.
102). The bats in this drawing are nearly identical with modern golf-sticks, and Golf seems to be derived from this game. Peacock mentions it in his _Glossary of Manley and Corringham Words_. Forby has an interesting note in his _Vocabulary of East Anglia_, i. 14. He says, The bandy was made of very tough wood, or shod with metal, or with the point of the horn or the hoof of some animal. The ball is a knob or gnarl from the trunk of a tree, carefully formed into a globular shape. The adverse parties strive to beat it with their bandies through one or other of the goals. Bandy Cad or Gad A game played with a nurr and crooked stick, also called Shinty, and much the same as the Hockey of the South of England. Cad is the same as cat in the game of Tip-cat; it simply means a cut piece of wood.
=_ Apart from the game score, which is made entirely by tricks won on successful declarations, there are several additional scores that have no influence in winning or losing the game, although they may materially affect the ultimate value of the rubber. These are all entered under the head of “honour scores,” or “above the line.” _=Honours=_ are the five highest cards in the trump suit, A K Q J 10; when there is no trump, they are the four Aces. The partners holding three, four or five honours between them, or four honours in one hand, or four in one hand and the fifth in the partner’s, or all five in one hand, are entitled to claim and score them, according to the following table. It will be seen that their value varies according to the trump suit; and it must be remembered that this value cannot be increased by doubling. TABLE OF HONOUR VALUES. Royal spades are indicated by “R.” -------------------------------+---+---+---+---+---+------- Declaration | ♠ | ♣ | ♢ | ♡ | R | No | | | | | | trump -------------------------------+---+---+---+---+---+------- Each Trick Above 6 | 2 | 6 | 7 | 8 | 9 | 10 -------------------------------+---+---+---+---+---+------- H { 3 Honours | 4 |12 |14 |16 |18 | 30 O { 4 Honours | 8 |24 |28 |32 |36 | 40 N { 4 Honours (All in 1 hand) |16 |48 |56 |64 |72 |100 O { 5 Honours |10 |30 |35 |40 |45 | U { 5 Honours (4 in 1 hand) |18 |54 |63 |72 |81 | R { 5 Honours (All in 1 hand) |20 |60 |70 |80 |90 | S { Rubber 250, Grand Slam 40, Little Slam 20. When one side has nothing but the odd honour, three out of the five, it is called _=simple honours=_. The value of simple honours is always the same as two tricks.
The dice were to my right--I d get them after a couple more losers rolled. My unwanted hustler stood on that side of me, too. They never have any money of their own. I wasn t about to give her any of mine. I wanted to lose some dough in a hurry. I started playing field numbers, and TK d the dice away from the field every time a gambler came out. Of course, I could have let the table s six per cent vigorish take it away from me, but that would have taken longer. Even with losing on every roll, the dice got around to me before I had lost the nine hundred I had set out to drop. I put four chips on the Don t Pass side of the line, shook left-handed because of my weak right arm, and got ready to come out. Sniffles seized me.
e._, one player is selected by one line of players from their opponents party. The selected one is refused by her party unless some one from the opposite side can effect her capture by a contest of strength. In all versions but two or three this contest takes place between the two; in one or two all the players join in the trial of strength. In another instance there appears to be no contest, but the selected player crosses over to the opposite side. Two important incidents occur in the Bocking and Symondsbury versions. In the Bocking game the side which is victorious has the right to begin the next game first: this also occurs in the Barnes version. In Symondsbury, when one child is drawn over the boundary line by one from the opposite side she has to be crowned immediately. This is done by the conqueror putting her hand on the captured one s head. If this is not done at once the captured one is at liberty to return to her own side.
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The sum of these two is then added together, and the third die is thrown as a multiplier, the result of the multiplication being the player’s score. ROUND THE SPOT. Any number can play, and three dice are used. Nothing counts but the spots that surround a centre one; so that ace, deuce, four, and six count as blanks. The trey counts as 2, and the five as 4. Each player has three throws with the three dice, and the highest total wins. VINGT-ET-UN. Any number of persons can play, making up a pool for the winner. A single die is used, and each player in turn throws as often as he pleases. The object is to get as near twenty-one as possible without passing it, and it is usually considered best to stand at 18, but to throw again at 17.
_=No. 4=_ is a push shot used when the balls are frozen to the cushion. The cue ball must be kept in contact with the object ball until the latter has acquired sufficient momentum to reach the pocket. _=No. 5=_ is a shot which was thought impossible until a few years ago. It depends on the communication of side to the object ball. The cue ball is struck very much on the side, almost like a massé, the spin thus given being communicated to the object ball and from that to the second ball, to which it must be frozen. The result will be that the second ball will make a slight curve on its way to the pocket. _=False Angles.=_ In playing bank shots it is sometimes necessary to make the object ball come back from the cushion at a smaller angle than the natural one.
=_ No player should be allowed to win a game by committing a breach of the laws. If a person revokes, for instance, there is a certain penalty, but in addition to the penalty it is always stipulated that the revoking player cannot win the game that hand. _=Double Penalties.=_ No person can be subjected to two penalties for one offence. If a player leads out of turn, and a suit is called, the card played in error cannot be also claimed as exposed and liable to be called. If a player revokes, and his adversary wins ten tricks, the revoke penalty adds three tricks to the ten already won; but these thirteen tricks will not entitle the player to score any points for a slam, because that would be exacting a double penalty; the tricks for the revoke, and the points for the slam. _=Intentional Error.=_ In all games it must be assumed that the player’s intentions are honest, and that any errors that arise are committed through inadvertence. Some of our law-makers have attempted so to adjust their codes as to provide against the manœuvres of the blackleg. This is simply impossible.
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Addy says that this game as played in Sheffield is quite different from that described under the same title in Halliwell s _Dictionary_. Aubrey (p. 30) speaks of Hot Cockles as a game played at funerals in Yorkshire, and the lines here given show that this was the game. The lines-- Where is this poor man to go? Over yond cuckoo s hill I O, embodies the popular belief that the soul winged its way like a bird, and they remind one of the passing of the soul over Whinny Moor (see funeral dirge in Aubrey s _Remains of Gentilisme_, p. 31). Grimm mentions the cuckoo hill (Gauchsberg). He says, Originally in Gauchsberg the bird himself may very well have been meant in a mystic sense which has fallen dark to us now (_Teut. Myth._, ii. 681).
Should he touch a ball after the completion of any stroke, _i.e._, when the balls have become stationary, his scores from previous strokes shall hold good. 22. If the striker force any of the red or pool balls off the table, he shall be penalized in the value of the ball or balls so forced off. Should the ball or balls forced off the table be struck out of order, or of inferior value to the ball that should have been struck, the latter ball shall govern the penalty. Should he force his own ball off the table, he shall be penalized in the value of the ball aimed at, unless another ball of higher value be first struck, in which case such higher ball shall govern the penalty. 23. If a player refuse to continue the game when called upon to do so, or intentionally obstruct an opponent, or wilfully interfere with the running of the balls, he shall be penalized in the total value of all the balls remaining in play. 24.
] --Dorsetshire (_Folk-lore Journal_, vii. 221-222). VI. Mother, mother, may I (or we) go out to play? No, child! no, child! not for the day. Why, mother? why, mother? I won t stay long. Make three pretty courtesies, and away begone. One for mammy, one for daddy, one for Uncle John. Where, child! where, child! have you been all the day? Up to granny s. What have you been doing there? [The answer to this is often, Washing doll s clothes, but anything may be mentioned.] What did she give you? [The reply is again left to the child s fancy.
--Robinson s _Whitby Glossary_. See Hide and Seek. Bonnety This is a boys game. The players place their bonnets or caps in a pile. They then join hands and stand in a circle round it. They then pull each other, and twist and wriggle round and round and over it, till one overturns it or knocks a bonnet off it. The player who does so is hoisted on the back of another, and pelted by all the others with their bonnets.--Keith, Nairn (Rev. W. Gregor).
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--Halliwell s _Dictionary_. Cross-questions Nares (_Glossary_) mentions this game in a quotation from Wilson s _Inconstant Lady_, 1614. Cross Questions and Crooked Answers was a popular game at juvenile parties. The players sit in a circle, and each is asked in a whisper a question by the one on his left, and receives also in a whisper an answer to a question asked by himself of the person on his right. Each player must remember both the question he was asked and the answer he received, which have at the conclusion of the round to be stated aloud. Forfeits must be given if mistakes are made.--A. B. Gomme. Cross Tig One of the players is appointed to be Tig.
Maughan. Metheringham Mr. C. C. Bell. MIDDLESEX Miss Collyer. Hanwell Mrs. G. L. Gomme.