Three or four Aces in one hand is also a coronet. When there is a trump suit, three Aces, or three of a plain suit in sequence, are worth 500 in the honour column. Each additional card is worth 500 points more. A sequence of K Q J 10 9 would be worth 1,500. In the trump suit, and in all the suits when there are no trumps, these coronets are worth double, and each additional card is therefore worth 1,000 more. _=Rubbers.=_ As soon as one side wins two games, that ends the first rubber. The partners then change, without cutting, in such a manner that at the end of three rubbers each player shall have had each of the others for a partner. At the end of the third rubber, the losses and gains are ascertained for each individual, and settled for. _=Laws.

Mary Brown I. Here we go round, ring by ring, To see poor Mary lay in the ring; Rise up, rise up, poor Mary Brown, To see your dear mother go through the town. I won t rise, I won t rise [from off the ground], To see my poor mother go through the town. Rise up, rise up, poor Mary Brown, To see your dear father go through the town. I won t rise, I won t rise [from off the ground], To see my dear father go through the town. Rise up, rise up, poor Mary Brown, To see your dear sister go through the town. I won t rise, I won t rise from off the ground, To see my dear sister go through the town. Rise up, rise up, poor Mary Brown, To see your dear brother go through the town. I won t rise, I won t rise up from off the ground, To see my dear brother go through the town. Rise up, rise up, poor Mary Brown, To see your dear sweetheart go through the town.

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_=PIVOT BRIDGE.=_ This is simply a movement of the players, very popular in social games, which requires that the four originally seated at a table shall remain at that table until the game is ended, and shall not cut for partners after the first rubber, but change in regular order. The usual way is for the first dealer to sit still all the time, the three other players moving round her in a circle at the end of each rubber. This will compel the player on her left to pass behind her and take the seat on her right. At the end of three rubbers, each will have had each of the others for a partner. When there are a number of tables in play, it will be necessary to have a prize for each, giving the first choice to the player who has the highest score in the room. When this method is adopted, it is not necessary to deduct the lower score from the higher at the end of each rubber, so that each player can keep what she gets, the comparative result being the same if the players remain at the same table. This method is open to the objection that if two strong players are opposed to weak ones all the time, it is a great advantage. It is also liable to abuse, if four players agree to double everything, so that some one at the table shall be high score. _=PROGRESSIVE BRIDGE.

This system of scoring will show at once whose turn it is to deal, if the total number of amounts under which no line is drawn are counted up. For instance: Three persons play; A dealt the first hand. In the first three columns are shown the amounts won and lost in the three rounds, while the last three columns show the manner in which these losses and gains were entered on the score sheet:-- | Points won and lost. | | Score Card. | | 1st Round.| 2nd Round.| 3rd Round.| | A | B | C | +-----------+-----------+-----------+ +----+----+----+ | A won 33 | A lost 16 | C lost 36 | | +33| +40| +55| | C won 55 | B won 40 | B won 48 | | +17| +88| +67| | C won 12 | A lost 24 | C lost 12 | | -7| | +31| | | | | +----+ +----+ | | | | | | | +19| At the end of the second round a line was drawn under A’s account, which then contained three items; and after the first game in the third round a line was drawn under C’s account. If we suppose the game to be stopped at this point, the scores would be balanced as follows: We take the three scores and bring them down on one line. We draw a line under them, and proceed as follows: First we take A, who has lost 7 to B, and from whom B has also won 88.

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Where have you got them? Out of your garden. --Earls Heaton (H. Hardy). One child represents an old woman, and the other players carry on the dialogue with her. At the end of the dialogue the children are chased by the old woman. See Mother, Mother, may I go out to Play, Witch. Letting the Buck out This game was played seventy years ago. A ring being formed, the Buck inside has to break out, and reach his home, crying Home! before he can be caught and surrounded. Afterwards these words were sung-- Circle: Who comes here? Buck: Poor Johnny Lingo. Circle: Don t steal none of my black sheep, Johnny Lingo, For if you do I shall put you in the pinder pin-fold.

With two good trumps, it is better to wait for developments; even if you cannot win the last three tricks yourself, you may effectually spoil any other player. Do anything you can to prevent the possibility of a third trick being won by a player who has already won two. FORTY-FIVE, OR FIVE AND TEN. These names are given to Spoil Five when it is played by two persons only, or by four or six divided into two equal partnerships. There is no pool, as one side or the other must win three tricks every deal. The side winning the odd trick counts five points towards game, or ten points if it wins all five tricks. Forty-five points is game. In another variation, each trick counts five points, and the winners’ score is deducted from the losers’, so that if one side wins four tricks it counts fifteen towards game. When this manner of counting is adopted, the players count out; that is, if each side is 35 up, the first to win two tricks counts out. Minor variations are sometimes introduced; such as robbing with the King, if the ace is not in play; counting five for the dealer’s side if the ace or King is turned up, etc.

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Such payments are always made in red counters, the number being always three or six. When the pool is divided, it sometimes happens that a player is not allowed to withdraw his share. In such cases the red counters representing it should be changed for their value in white ones, so that the forfeited share may be divided in three parts. The difference between _=Limited Loo=_, and _=Unlimited Loo=_, is in the amounts paid into the pool. In Limited Loo the penalty is always three or six red counters. In Unlimited Loo, it is the same for irregularities, and for infraction of the rules; but any player failing in his undertaking must put up for the next pool an amount equal to that in the current pool. When two or more fail on successive deals the pool increases with surprising rapidity. A player at twenty-five cent Loo has been known to lose $320 in three consecutive deals. _=DEALING.=_ The pack having been properly shuffled and cut, the dealer gives three cards to each player, one at a time in rotation, beginning on his left.

A saucer isn t big enough for father s shirt. Wash by the river side, wash by the river side. --Crockham Hill, Kent (Miss Chase). X. Please, mother, buy me a milking-can, Milking-can, milking-can, Please, mother, buy me a milking-can, My dear mother. Where can I get the money from? Sell father s feather bed. Where shall your father sleep? Sleep in the boys bed. Where shall the boys sleep? Sleep in the pig-sty. Where shall the pigs sleep? Sleep in the washing-tub. What shall I wash with? Wash in an egg-shell.

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91. Any player during the play of a trick or after the four cards are played, and before the trick is turned and quitted, may demand that the cards be placed before their respective players. 92. When an adversary of the declarer, before his partner plays, calls attention to the trick, either by saying it is his, or, without being requested to do so, by naming his card or drawing it toward him, the declarer may require such partner to play his highest or lowest card of the suit led, or to win or lose the trick. 93. An adversary of the declarer may call his partner’s attention to the fact that he is about to play or lead out of turn; but if, during the play, he make any unauthorized reference to any incident of the play, the declarer may call a suit from the adversary whose next turn it is to lead. 94. In all cases where a penalty has been incurred, the offender is bound to give reasonable time for the decision of his adversaries. NEW CARDS. 95.

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The versions given from Lancashire, Yorks., Nottingham, and North Staffs. have been selected to show the process of decadence in the game. Hopper has first become upper, and then other. Of the North Staffs. Potteries version Miss Keary says, How it ends I have never been able to make out; no one about here seems to know either. With the exception of these few variants, it is singular how stereotyped the words of the rhyme have become in this game. (_d_) This game may owe its origin to the fact of the miller in olden times paying himself in kind from the corn brought to him to be ground. The miller is a well-known object of satire in old ballads and mediaeval writers. It is, however, probable that the custom which formerly prevailed at some of the public festivals, of catching or grabbing for sweethearts and wives, is shown in this game.

144, we read, These bones are called huckle-bones or coytes. For further information relating to this game, as played by the ancients, the reader may consult _Joannis Meursii Ludibunda, sive de Ludis Græcorum, Liber singularis_ (8vo, Lugd. Bat. 1625), p. 7, and _Dan. Souterii Palamedes_, p. 81; but more particularly, _I Tali ed altri Strumenti lusori degli antichi Romani, discritti da Francesco de Ficoroni_, 4to, Rom. 1734. Against the suggestion that the modern game is derived directly from the Romans, is the fact that it is known in countries never traversed or occupied by the Romans. Thus Dr.

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Each one closes with Down goes Merrima Tansa and the head-ducking; and this wonderful music-drama of childhood is not concluded until the christening of the bride s first-born, with-- Next Sunday morn to church she must gae, A babe on her knee, the best of a-- And down goes Merrima Tansa! Jamieson gives the game as a ring within which one goes round with a handkerchief, with which a stroke is given in succession to every one in the ring; the person who strikes, or the taker, still repeating this rhyme:-- Here I gae round the jingie ring, The jingie ring, the jingie ring, Here I gae round the jingie ring, And through my merry-ma-tanzie. Then the handkerchief is thrown at one in the ring, who is obliged to take it up and go through the same process. He also mentions another account of the game which had been sent him, which describes the game as played in a similar manner to the versions given by Chambers. Stewart, in his _Ben Nevis and Glencoe_, p. 361, records the following rhyme:-- Here we go with merry shout, Up and down and round about, And dance a merry-ma-tandy, but he does not describe the game in detail. Milking Pails [Music] --Monton, Lancashire (Miss Dendy); London (A. B. Gomme). [Music] --Earls Heaton, Yorks. (H.

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Hitch Jamie; Hitch Jamie, Stride and Loup The boyish play of Hop, Step, and Jump. --Atkinson s _Cleveland Glossary_. Brockett (_North Country Words_) calls this Hitch. See Half-Hammer, Hick, Step, and Jump. Hitchapagy An undescribed Suffolk game.--Halliwell s _Dictionary_. Hitchy Cock Ho An undescribed Suffolk game.--Moor s _Suffolk Words_. Hity Tity The Somerset name for See-Saw. Hoatie, Hots When a number of boys agree to have a game at the Pearie or peg-top, a circle is drawn on the ground, within which all the tops must strike and spin.

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If the dealer exposes a card belonging to his adversary or to the stock, the pone may demand a new deal; but if either player exposes any of his own cards, the deal stands good. If too many cards are given to either player, and the error is discovered before the dealer plays to the first trick, there must be a new deal. If either player has too few cards, the pone may demand a new deal, or may allow the dealer to supply the deficiency from the top of the stock. If any card is found exposed in the pack, there must be a new deal. If any card faced in the stock is not discovered until the first trick has been played to by the dealer, the exposed card must be turned face down, without disturbing its position. If the pack is found to be imperfect, the deal in which it is discovered is void; but all previous scores or cuts made with that pack stand good. _=METHOD OF PLAYING.=_ The pone takes up and examines his nine cards. If he finds himself without King, Queen or Jack of any suit, he immediately shows his hand to the dealer, and marks fifty points for _=carte blanche=_. Whether he has carte blanche or not, he begins the play by leading any card he pleases.

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On the same principle, the player who has made a bet or raise which no other player will see, wins the pool without showing his hand, as he must be the only one with cards in his hand; for when a player refuses to see a bet he must abandon his hand, and with it all pretensions to the pool. If he wishes to call, but has not money enough, he must borrow it. He cannot demand a show of hands for what counters he has, except in table stakes. During the betting, players are at liberty to make any remarks they see fit, and to tell as many cheerful lies about their hands as they please. A player may even miscall his hand when he shows it; the cards speak for themselves, just as the counters do, and what a player says does not affect either in the slightest. If a player says: “I raise you two blues,” the statement amounts to nothing until the blues have been placed in the pool, and the owner’s hand removed from them. There is no penalty if a player, during the betting, tells his adversaries exactly what he holds; nor is he likely to lose anything by it, for no one will believe him. _=JACK POTS.=_ The addition of jack pots has probably done more to injure Poker than the trump signal has injured Whist. In the early days, when poker parties were small, four players being a common number, it was frequently the case that no one had a pair strong enough to draw to, and such a deal was regarded as simply a waste of time.

A subtle, nasty operator, he said gruffly. And he s had the gall to stick it in me pretty badly, Wally. What Sime says is true. Well, this we wouldn t stand for. I didn t give a care if every gambling house in Nevada went broke. But Smythe was in the Lodge. And it finally made sense that the Lodge had sent me to bail him out. I gave old Maragon my mental apology. The Grand Master wouldn t stand still for _anybody s_ making a fool out of the Lodge. Still: Nobody that good is out of captivity, I snapped.

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A trump is always turned up, and the dealer asks each in turn, beginning on his left, whether or not he will play, taking up the cards of those who decline to stand. He then announces his own decision, and proceeds to ask those who have declared to play whether or not they wish to exchange any of the cards originally dealt them. The usual question is simply: “How many?” and the player names the number of cards he wishes to exchange, if any; at the same time discarding others in their places. The number first asked for cannot be amended or recalled. The trump is laid aside, and the cards called for are dealt from the remainder of the pack, without further shuffling. In all other respects, the game is Three-card Loo. FIVE-CARD LOO. This is Irish Loo with some additional variations. Each red counter should be worth five white ones, and the players will require about fifty red counters each at starting. The dealer puts up five red counters.