There are no penalties. The dead wood must be removed. Any pins knocked down through dead wood remaining on the alley cannot be placed to the credit of the bowler. The maximum is 10. THE BATTLE GAME. THE PINS ARE SET UP THE SAME AS FOR THE GAME OF TEN PINS. Four or six innings constitute a battle or game, except in the case of a tie, when another inning is played. In case that inning should result in a tie also, still another inning is played--in fact, until the scores are unequal. In any inning where a tie occurs the score stands over until the next inning, when each point is counted double. If the two innings result in a tie, the score is tripled.
Then, for the last twist, the furnishings were straight out of the old Southwest--Navajo rugs, heavy, Spanish oak desks, and a pair of matching couches or divans of whole steer leather stretched over oak frames. * * * * * Peno Rose came quickly toward me the moment Fowler Smythe showed me into the office, spurs jingling. Hey! There he is! The boy they had to rule off the track! How s a boy, Lefty? Long time no see. He had his hand stuck way out ahead of him. His sharp, dried-out features repelled me twice as much as they had ten years before. That hatchet face of his was gashed with what he thought was a smile. I ve seen sharks with a pleasanter gape. Naturally, I didn t take his hand. Hi, Peno, I said. He jerked his hand back and straightened up.
12._ |QR |QKt|QB | Q | K |KB |KKt|KR | Black. +---+---+---+---+---+---+---+---+ 8 | ♜ | ♞ | ♝ | ♛ | ♚ | ♝ | ♞ | ♜ | +---+---+---+---+---+---+---+---+ 7 | ♟ | ♟ | ♟ | ♟ | | ♟ | ♟ | ♟ | 2 +---+---+---+---+---+---+---+---+ 6 | | | | | | | | | 3 +---+---+---+---+---+---+---+---+ 5 | | | | | ♟ | | | | 4 +---+---+---+---+---+---+---+---+ 4 | | | | | ♙ | | | | 5 +---+---+---+---+---+---+---+---+ 3 | | | | | | ♘ | | | 6 +---+---+---+---+---+---+---+---+ 2 | ♙ | ♙ | ♙ | ♙ | | ♙ | ♙ | ♙ | 7 +---+---+---+---+---+---+---+---+ | ♖ | ♘ | ♗ | ♕ | ♔ | ♗ | | ♖ | 8 +---+---+---+---+---+---+---+---+ White. |QR |QKt|QB | Q | K |KB |KKt|KR | ] In Diagram No. 12, for instance, both the Pawns that have been moved would be spoken of as on K 4. The Knight that has been moved is on K B 3, because it is a white Knight. If it was a black Knight it would be on K B 6, reckoning from the black side of the board for the black pieces. In order to test your understanding of this system of notation, which is very important in following published games or problems, take the board and men, white side next you, and set up the following position, remembering that when no number is given, the piece stands upon the square originally occupied by the piece which gives its name to the file:-- Black men;--King on Q R’s; Queen on Q Kt’s; Pawns on Q R 2, and Q Kt, 3; Rook on Q R 3. White men;--King on Q Kt 5; Queen on Q B 6. Now look at Diagram No 11, and see if you have it right.
Starter, the cut card at Cribbage. Stechen, G., to trump. Still Pack, the one not in play when two are used. Stock, cards left after the deal is complete, but which are to be used in the following play. Stool Pigeon, a hustler. Straight Whist, playing a hand and immediately shuffling the cards for another deal, as distinguished from Duplicate. Strength in Trumps, enough to justify a player in passing a doubtful trick; usually four or five at least. Strengthening Cards, those which are of no practical trick-taking value to the leader, but which may be useful to the partner; usually restricted to Q J 10 9. String Bets, those that take all the odd or all the even cards to play one way, win or lose, at Faro.
Don t you know the muffin man? Don t you know his name? Don t you know the muffin man That lives in our lane? All around the Butter Cross, Up by St. Giles s, Up and down the Gullet Street, And call at Molly Miles s! --Burne s _Shropshire Folk-lore_, p. 571. V. Have you seen the nutting girl, The nutting girl, the nutting girl? Have you seen the nutting girl, Down in yonder lane O? --Holmfirth (H. Hardy). (_b_) A ring is formed by the players joining hands; one child, who is blindfolded and holds a stick, stands in the centre. The ring dance round, singing the verse. They then stand still, and the centre child holds out the stick and touches one of the ring. This player must take hold of the stick.
May we come in red? Red is for soldiers, you can t come in red. May we come in blue? Blue is for sailors, you can t come in blue. May we come in white? White is for weddings, you can t come in white. May we come in black? Black is for funerals, so you can come in that. --Bocking, Essex (_Folk-lore Record_, iii. 471). X. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s washing, she s washing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s folding, she s folding, And you can t see her now.
Where can I get the money from? Sell father s feather bed. Where shall your father sleep? Sleep in the boys bed. Where shall the boys sleep? Sleep in the pig-sty. Where shall the pigs sleep? Sleep in the washing-tub. What shall I wash with? Wash in an egg-shell. The egg-shell will break. Wash in a thimble. Thimble s not big enough. Wash by the river side. Suppose the things should float away? Get a boat and go after them.
1, 2, 3, to be played and overplayed by tables 1 and 6, which are opposite each other in the rows. Trays 4, 5, 6, we lay aside. Trays 7, 8, 9, are to be played and overplayed by tables 2 and 7; while 10, 11, 12, are laid aside, and so on until we get to tables 5 and 10, which play and overplay trays 25, 26, 27. The easiest way to manage this is to give tray No. 2 to table 6, while tray 1 is at table 1, and then to let table 1 take tray 2, while table 6 plays tray 3. Then table 1 will get tray 3, while table 6 overplays tray 1. This will make all the trays come in numerical order to table 1, and will act as a check. The play of the first round, three deals, finished, the E & W players all move one table, 2 going to 1, 3 to 2, etc. The umpire now brings into play the trays that were idle, giving trays 4, 5, 6, to tables 1 and 6; trays 10, 11, 12, to tables 2 and 7, and so on down the line, all the trays that were used in the first round lying idle. Again the players move, and now table 1 gets the 7, 8, 9, set of trays to overplay with table 6, and so on; so that all the sets move up a table after each intervening round, and table 1 will get all the trays from 1 to 30 in order.
Under such circumstances, the holder of the Joker is allowed to discard it, even if he has one of the suit led, and the Joker being in the trick compels the player who discarded the higher heart to take it in. In settling, the Joker is worth five counters. If the player to whom it was dealt takes it in, he pays these five counters to the pool. If another player gets the Joker, he must pay the five counters to the player who got rid of it. The remainder of the pool is then divided in the usual way. This is a most exasperating game. _=DISCARD HEARTS.=_ This is sometimes called _=Black Jack=_, or _=Black Lady=_. If it is the Jack, it is worth ten hearts; if it is the Queen, it is worth thirteen hearts. After the cards are dealt, each player in turn lays out three cards which he does not want, and the player on his left is obliged to take them, after having discarded himself.
| -- |If this young man | -- | | | |should wealthy grow. | | | 32.| -- | -- | -- | | 33.|And leave the girl a | -- |And leave the girl a | | |widow. | |widow. | | 34.| -- |And give his wife a | -- | | | |feather. | | | 35.|Birds shall sing and |Bells shall ring and |Bells ring and we | | |bells ring. |birds sing.
Addy). (_b_) A number of children stand against a wall, and a row of other children face them. They walk backwards and forwards, singing the first and third verses. Then the children who are standing still (against the wall) answer by singing the second and fourth verses. When these are sung the moving line of children take Mary and dance round, singing some lines which my informant, says Mr. Addy, has forgotten. (_c_) I have no description of the way Miss Chase s game is played. It, too, is probably an incomplete version. The words Ring ding di do do show a possible connection between this and games of the Three Dukes a-riding type. They may or may not be variants of the same game.
I gave old Maragon my mental apology. The Grand Master wouldn t stand still for _anybody s_ making a fool out of the Lodge. Still: Nobody that good is out of captivity, I snapped. I don t believe it. It s not TK that s robbing you. Oh, ridiculous, Rose said, showing his teeth. Gambling is our business, Lefty. Don t you think we could spot any of the ordinary kinds of cross-roading? This is TK, and it has real voltage. We can t spot it. We ve got to have Psi power do it for us.
Crofton Croker (_Nursery Rhymes_). Chambers also gives this rhyme (_Popular Rhymes_, p. 152). Branks A game formerly common at fairs, called also Hit my Legs and miss my Pegs. --Dickinson s _Cumberland Glossary_. Bridgeboard [Illustration] A game at marbles. The boys have a board a foot long, four inches in depth, and an inch (or so) thick, with squares as in the diagram; any number of holes at the ground edge, numbered irregularly. The board is placed firmly on the ground, and each player bowls at it. He wins the number of marbles denoted by the figure above the opening through which his marble passes. If he misses a hole, his marble is lost to the owner of the Bridgeboard.
_=9th Trick.=_ Z seizes this opportunity to get rid of the very dangerous ♢5. If A does not play the ♡A now, it is quite possible that he will take every trick, except one in diamonds. _=10th Trick.=_ If A leads the ♢2, and hearts are led again, he must take all the remaining hearts. By taking three at once he can escape the rest. B sees that if he passes this trick A will at once lead the ♢2, and he will take all the remaining hearts; so he takes these three and throws the lead to Y, who has no chance to injure him. _11th Trick._ Z keeps two clubs, hoping that if Y gets in and leads clubs, B may discard a diamond instead of a heart, in which case Z would get clear. _=No.
=_ If a passed Pawn succeeds in reaching the last or eighth square on any file, the player to whom the Pawn belongs may call it anything he chooses, from a Queen to a Knight. If the piece he chooses has already been captured, it must be replaced on the board, and on the square occupied by the Pawn, which is then removed. If not, some other piece must be put upon the board as a marker; a Rook upside down, or a Pawn with a ring on it, may represent a second Queen. _=OBJECT OF THE GAME.=_ If all the pieces could be captured, the object of the game might be to clear the board of the adversary’s men, as in Checkers; but the peculiarity of Chess is that one piece, the King, cannot be captured, and the object is to get the adverse King in such a position that he could not escape capture if he were a capturable piece. When that is accomplished the King is said to be _=mated=_, and the player who first succeeds in giving mate to the adversary’s King wins the game, regardless of the number or value of the pieces either side may have on the board at the time the mate is accomplished. When an adverse piece is moved so that it could capture the King on the next move, due notice must be given to the threatened King by announcing “_=Check=_,” and the player must immediately move his King out of check, interpose a piece or a Pawn, or capture the piece that gives the check. If he cannot do one of these three things he is mated, and loses the game. A very simple example of a mate is given in Diagram No. 8.
Green Grass. Green Gravel. Green Grow the Leaves (1). Green Grow the Leaves (2). Gully. HAIRRY my Bossie. Half-Hammer. Han -and-Hail. Hand in and Hand out. Handy-Croopen.
In Nullos, the game is lost the moment the revoke is discovered. _=Seeing Tricks.=_ The tricks must be kept separate as they are taken in, and any player is allowed to look at the last trick turned and quitted. Any player looking at any other trick but the last may be penalized ten points. _=Playing Ouverts.=_ The rules of the game require Ouverts to be exposed face upward on the table before a card is played. _=SCORING.=_ The score should always be kept by the player sitting on the right of the first dealer. This will mark the rounds. The score sheet should be ruled in vertical columns, one for each player at the table.
=_ If either player abandon the game by quitting the table in anger, or in any otherwise offensive manner; or by momentarily resigning the game; or refuses to abide by the decision of the Umpire, the game must be scored against him. If a player absent himself from the table, or manifestly ceases to consider his game, when it is his turn to move, the time so consumed shall, in every case, be registered against him. _=Disturbance.=_ Any player wilfully disturbing his adversary shall be admonished; and if such disturbance be repeated, the game shall be declared lost by the player so offending, provided the player disturbed then appeals to the Umpire. _=The Umpire.=_ It is the duty of the Umpire to determine all questions submitted to him according to these laws, when they apply, and according to his best judgment when they do not apply. No deviation from these laws can be permitted by an Umpire, even by mutual or general consent of the players, after a match or tournament shall have been commenced. The decision of the Umpire is final, and binds both and all the players. RULES FOR PLAYING THE GAME AT ODDS. I.
If the Four has been led from J 8 6 4, and the adversaries have won the first trick with the Nine or Ten, A K Q must be against the leader and his partner, and the suit should be abandoned as hopeless, unless it is feasible to force the partner. If at any time there is a strong indication that the adversaries will have a cross-ruff, it is usually best to stop leading plain suits, and attempt to get out the trumps. _=THE LEADER’S PARTNER=_, or the Third Hand, has several conventional plays to remember; the most important of which are the following: _=When Partner Leads High Cards=_, the Third Hand has usually little to do but to play his lowest of the suit. The exceptions are: If he holds A J alone, on a King led, the Ace should be played. If he holds A Q alone on a Ten led, the Ace should be played. With A Q x, the Ten should be passed. With Ace and small cards, the Ace should be played on the Ten. With Queen and small cards the Ten should be passed. When Third Hand plays Queen on a Ten led, it should be a certainty that he has no more of the suit. If he holds A K and only one small card, the King should be played on a Queen led.